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* German Kinbaku Club: Lauren + Cutscenes
* German Kinbaku Club: Prepare remaining files
* German Kinbaku Club: Erica
* German Kinbaku Club: Slaves
* German Kinbaku Club: SlaveTwin
* German Kinbaku Club: Items + general improvements in common folder
* German Kinbaku Club: RopeGroup
* German Kinbaku Club: minor corrections
* German Chapter 12: Amanda
* German Chapter 12: prepare remaining files
* German Chapter 12: Non-dorm scenes
* German Chapter 12: Sidney
* German Chapter 12: Sarah
* German Chapter 12: Jennifer
* German Chapter 12: Proofreading
* some Chinese translations
* Make actions started with a full-width bracket selectable while gagged
* remove unnecessary entries
* C002
* fix a wrong translation
* add C005 manifest from a former translator and fix a typo for one's name
* resolve a TBD
* C002
* update manifest
* activate C002_CN and update language menu entries
* German Chapter 7: Amanda, Sarah, Jennifer
* German Chapter 7: Sidney
* German Chapter 7: Natalie (+ notes & fixes)
* German Chapter 7: Fix typos and line breaks for Natalie
* German Intro and Chapter 1: Fix typos, wording and formatting; add missing passages
* German Intro and Chapter 1: Rephrase/Shorten some lines so they don't overflow their containers
* German translation for everything in C999_Common
* German Chapter 2
* More SlaveTwin
* To cut or not to cut
* SlaveTwin Beta Ready
The SlaveTwin section should be ready for some testing, but the accompanying RopeGroup section still needs a lot of work doing to it.
* Cleanup random selection function
This still uses the previous random number selection method, it's just been cleaned up to make it more readable and to avoid duplication.
As far as I could tell, there was no reason for the `C101_KinbakuClub_Slaves_Random#` variables to be global. So that's been incorperated into the function to keep things cleaner.
* RopeGroup tidied for Alhpa
* Change going to K Club.
* More KC fitting in
* Can leave KC
Changed the door in the club, player can now leave if not in bondage.
Like Kim's game, only completely different.
I added a COMMON_NUMBER function, similar to the player's name, to display the games total time after the player has lost.