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Full game log for all chapters
Full game log for all chapters
This commit is contained in:
parent
a8e2deff5c
commit
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36 changed files with 186 additions and 88 deletions
C007_LunchBreak
Amanda
Jennifer
JenniferTennis
Natalie
Sarah
Sidney
C008_DramaClass
AmandaIntro
Damsel
DressingRoom
Heroine
Julia
JuliaIntro
Outro
SarahIntro
Transition
Villain
C009_Library
C010_Revenge
C101_KinbakuClub/JennaIntro
Common.jsGameLog.jsInventory.jsSaveState.js
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@ -178,7 +178,8 @@ function C007_LunchBreak_Amanda_NoLeave() {
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}
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// Chapter 7 - Amanda Start Lunch
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function C007_LunchBreak_Amanda_StartLunch() {
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function C007_LunchBreak_Amanda_StartLunch() {
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GameLogAdd("Lunch");
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CurrentTime = CurrentTime + 480000;
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LeaveIcon = "";
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}
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@ -213,7 +214,7 @@ function C007_LunchBreak_Amanda_TestMatch() {
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if (ActorGetValue(ActorSubmission) >= 10) C007_LunchBreak_Amanda_CurrentStage = 300; // Player is Domme mode (10 is so high that we don't check for a match)
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if ((ActorGetValue(ActorLove) >= 1) && (ActorGetValue(ActorSubmission) <= -3) && (C007_LunchBreak_Amanda_MatchCount >= 4)) C007_LunchBreak_Amanda_CurrentStage = 400; // Player is subbie mode
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if (C007_LunchBreak_Amanda_CurrentStage == -1) SetScene(CurrentChapter, "Outro"); // No mode, we end the chapter
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else C007_LunchBreak_ActorSelect_BonusDone = true; // With a mode, we flag the bonus scene
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else { GameLogAdd("LunchBonus"); C007_LunchBreak_ActorSelect_BonusDone = true; } // With a mode, we flag the bonus scene
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OverridenIntroImage = "";
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}
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@ -337,11 +338,16 @@ function C007_LunchBreak_Amanda_EndBonus() {
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function C007_LunchBreak_Amanda_EvilEnd() {
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if (C007_LunchBreak_Amanda_ConfirmEvil) {
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C007_LunchBreak_ActorSelect_EvilEnding = true;
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Common_PlayerCrime = "AmandaStranded";
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GameLogAdd("Stranded");
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ActorChangeAttitude(-5, 1);
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SetScene(CurrentChapter, "Outro");
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} else {
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OverridenIntroText = GetText("LeaveBoundAndGagged");
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C007_LunchBreak_Amanda_ConfirmEvil = true;
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}
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}
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// Chapter 7 - Amanda Kiss
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function C007_LunchBreak_Amanda_Kiss() {
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GameLogAdd("Kiss");
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}
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@ -78,12 +78,12 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
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200,0,0,,Thanks for showing|me this lovely cafe.,My pleasure! We had a good time.,210,1,-1,
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200,0,0,,I wanted you to know|that I had a great time.,I did too! We seem to fit well together.,210,1,0,
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200,0,0,HasSeduction,"Amy, you're the sweetest|thing in this college.",(She blushes red and giggles.)|You're also sweet COMMON_PLAYERNAME.,210,2,0,
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200,0,0,,Can I kiss you?|(1 minute),(She nods and puts her lips against yours.),220,1,0,
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200,0,0,,(Stay silent and kiss her.)|(1 minute),,220,0,1,
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200,0,0,,Can I kiss you?|(1 minute),(She nods and puts her lips against yours.),220,1,0,Kiss()
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200,0,0,,(Stay silent and kiss her.)|(1 minute),,220,0,1,Kiss()
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200,0,0,,Better not be late.|(Back to college.),,0,0,0,EndBonus()
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210,0,0,,I love you Amanda.|(1 minute),(She blushes and puts her lips against yours.),220,1,0,
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210,0,0,,Can I kiss you?|(1 minute),(She nods and puts her lips against yours.),220,1,-1,
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210,0,0,,(Stay silent and kiss her.)|(1 minute),"(Without saying a word, you|kiss each other on the lips.)",220,0,1,
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210,0,0,,I love you Amanda.|(1 minute),(She blushes and puts her lips against yours.),220,1,0,Kiss()
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210,0,0,,Can I kiss you?|(1 minute),(She nods and puts her lips against yours.),220,1,-1,Kiss()
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210,0,0,,(Stay silent and kiss her.)|(1 minute),"(Without saying a word, you|kiss each other on the lips.)",220,0,1,Kiss()
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210,0,0,,Better not be late.|(Back to college.),,0,0,0,EndBonus()
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220,0,0,,(Kiss her again.)|(1 minute),(You grab her and kiss her|again while she moans quietly.),220,0,0,
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220,0,0,,You have angel lips.|(1 minute),(You grab each other and do a long|and passionate French kiss with your tongues.),230,1,0,
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@ -92,7 +92,7 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
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230,0,0,,Mmmmmhmmmh.|(1 minute),(You both keep up the pace and|play with each other tongues.),230,0,0,
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230,0,0,MakeLoveReady,Would you like to|make love with me?,"I'm sorry, but my heart is already taken.|(She sighs.) Even if she doesn't know.",230,0,0,TestMakeLove()
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230,0,0,,Better not be late.|(Back to college.),,0,0,0,EndBonus()
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240,0,0,,(Kiss her.)|(1 minute),(You kiss each other tenderly.|Moaning with each touch.),240,0,0,
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240,0,0,,(Kiss her.)|(1 minute),(You kiss each other tenderly.|Moaning with each touch.),240,0,0,Kiss()
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240,0,0,,(Massage her breast.)|(1 minute),(You massage each other breast lovingly.|Gently squeezing without hurting.),240,0,0,
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240,0,0,,(Masturbate her.)|(1 minute),(You both masturbate each other and moan|softly. Making sure nobody is looking.),240,0,0,LoveMasturbate()
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240,0,0,,Better not be late.|(Back to college.),,0,0,0,EndBonus()
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@ -102,8 +102,8 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
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250,0,0,,Did you also cum?,"Don't worry, I had a wonderful time.",260,0,1,
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250,0,0,,You were thinking|about someone else?,"I... No! I... That's... I'm sorry.|Don't worry, it was wonderful.",260,-1,1,
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250,0,0,,Better not be late.|(Back to college.),,0,0,0,EndBonus()
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260,0,0,,A kiss my love?|(1 minute),(She nods and kisses you tenderly.),280,1,0,
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260,0,0,,(Stay silent and kiss her.)|(1 minute),(You kiss each other tenderly.),280,0,1,
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260,0,0,,A kiss my love?|(1 minute),(She nods and kisses you tenderly.),280,1,0,Kiss()
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260,0,0,,(Stay silent and kiss her.)|(1 minute),(You kiss each other tenderly.),280,0,1,Kiss()
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260,0,0,,I will be even|better next time.,"Don't say that, it was great!|Let's go back to school.",270,0,-1,
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260,0,0,,Next time you|will cum like crazy.,(She frowns at your words.)|Let's go back to school.,270,-1,1,
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260,0,0,,Better not be late.|(Back to college.),,0,0,0,EndBonus()
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@ -112,9 +112,9 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
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270,0,0,,Better not be late.|(Back to college.),,0,0,0,EndBonus()
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280,0,0,,(Kiss her again.)|(1 minute),(She giggles and kisses you again.),280,0,0,
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280,0,0,,Better not be late.|(Back to college.),,0,0,0,EndBonus()
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300,0,0,,(Stay silent and kiss her.)|(1 minute),(You push her against the fence|and give her a kiss on the lips.),310,0,1,
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300,0,0,,It was fun but I want a|kiss now. (1 minute),(You push her against the fence|and give her a kiss on the lips.),310,0,1,
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300,0,0,,You're beautiful. Can I|kiss you? (1 minute),(She nods while you push her against|the fence and give her a kiss on the lips.),310,1,0,
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300,0,0,,(Stay silent and kiss her.)|(1 minute),(You push her against the fence|and give her a kiss on the lips.),310,0,1,Kiss()
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300,0,0,,It was fun but I want a|kiss now. (1 minute),(You push her against the fence|and give her a kiss on the lips.),310,0,1,Kiss()
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300,0,0,,You're beautiful. Can I|kiss you? (1 minute),(She nods while you push her against|the fence and give her a kiss on the lips.),310,1,0,Kiss()
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300,1,0,,I wanted you to know|that I had a great time.,I did too! We seem to fit well together.,320,1,0,
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300,0,0,,Did you have|fun today?,Oh yes! We seem to fit well together.,320,0,0,
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300,0,0,,"Amanda, I will|have you now.",I... But... (You shut her up with your|hand and push her against the fence.),330,-1,1,
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@ -125,11 +125,11 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
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310,0,0,,"Amanda, I will|have you now.",I... But... (You shut her up with your|hand and push her against the fence.),330,-1,1,
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310,0,0,,"Slut, you will|shut up now.",I... But... (You shut her up with your|hand and push her against the fence.),330,-2,1,
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320,0,0,,Better not be late.|(Back to college.),,0,0,0,EndBonus()
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320,5,0,,I want more romance.|(1 minute),(She nods slowly and grabs|your hands for a loving kiss.),220,0,0,
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320,5,0,,I want more romance.|(1 minute),(She nods slowly and grabs|your hands for a loving kiss.),220,0,0,Kiss()
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320,0,0,,Would you like|an orgasm?,No... Yes... (You place your hand over|her mouth and push her against the fence.),330,0,0,
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320,0,0,,"Amanda, I will|have you now.",I... But... (You shut her up with your|hand and push her against the fence.),330,-1,1,
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320,0,0,,"Slut, you will|shut up now.",I... But... (You shut her up with your|hand and push her against the fence.),330,-2,1,
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330,0,0,,(Kiss her.)|(1 minute),(You kiss her slowly while she moans.),330,0,0,
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330,0,0,,(Kiss her.)|(1 minute),(You kiss her slowly while she moans.),330,0,0,Kiss()
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330,0,0,,(Tickle her.)|(1 minute),(She struggles playfully to avoid|your tickling but seems to enjoy it.),330,0,0,Tickle()
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330,0,0,,(Masturbate her.)|(1 minute),(She moans silently while you masturbate her.|Trembling lightly at your loving touch.),330,0,0,Masturbate()
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330,0,0,IsRoped,(Untie her.)|(1 minute),"(One knot at a time, you|release her from her bondage.)",330,0,0,Untie()
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@ -209,6 +209,7 @@ function C007_LunchBreak_Jennifer_EndLunch() {
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// Chapter 7 - Jennifer Play Tennis (adds 5 minutes)
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function C007_LunchBreak_Jennifer_PlayTennis(Difficulty) {
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GameLogAdd("Lunch");
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CurrentTime = CurrentTime + 300000;
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C007_LunchBreak_Jennifer_IntroText = "";
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C007_LunchBreak_Jennifer_LeaveIcon = "";
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@ -274,6 +275,7 @@ function C007_LunchBreak_Jennifer_Release() {
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// Chapter 7 - Jennifer Enter Tennis Court (Adds 5 minutes)
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function C007_LunchBreak_Jennifer_EnterTennis() {
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GameLogAdd("LunchBonus");
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CurrentTime = CurrentTime + 300000;
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}
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@ -339,7 +341,7 @@ function C007_LunchBreak_Jennifer_Masturbate() {
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function C007_LunchBreak_Jennifer_EvilEnd() {
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if (C007_LunchBreak_Jennifer_ConfirmEvil) {
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C007_LunchBreak_ActorSelect_EvilEnding = true;
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Common_PlayerCrime = "JenniferStranded";
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GameLogAdd("Stranded");
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ActorChangeAttitude(-5, 1);
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SetScene(CurrentChapter, "Outro");
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} else {
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@ -367,9 +369,11 @@ function C007_LunchBreak_Jennifer_PushUp(Quality) {
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if (C007_LunchBreak_Jennifer_PushUpQuality >= 20) {
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C007_LunchBreak_Jennifer_CurrentStage = 340;
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C007_LunchBreak_ActorSelect_BonusDone = true;
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GameLogAdd("PushUpSuccess");
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OverridenIntroText = GetText("PushUpSuccess");
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} else {
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C007_LunchBreak_Jennifer_CurrentStage = 400;
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GameLogAdd("PushUpFail");
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OverridenIntroText = GetText("PushUpFail");
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}
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}
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function C007_LunchBreak_Jennifer_EndChapter() {
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C007_LunchBreak_Jennifer_Release();
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SetScene(CurrentChapter, "Outro");
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}
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// Chapter 7 - Jennifer Kiss
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function C007_LunchBreak_Jennifer_Kiss() {
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GameLogAdd("Kiss");
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}
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@ -113,7 +113,7 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
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185,0,0,!AllowObey,Let's go back.|(Back to college.),,0,0,0,EndChapter()
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200,0,0,,"Remember, you're|my slave for now.","Don't say slave, it sounds so bad.|It's fine though, you can be my boss.",220,-1,0,
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200,0,0,,You have to obey|on everything I say.,"(She nods.) Alright, but there are limits.",220,0,0,
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200,8,0,,Can I have a kiss?|(1 minute),(She blushes and smiles.) Sure.|(You grab each other kiss lovingly.),210,1,0,
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200,8,0,,Can I have a kiss?|(1 minute),(She blushes and smiles.) Sure.|(You grab each other kiss lovingly.),210,1,0,Kiss()
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200,0,8,,(Grab and strip her.)|(1 minute),(She remains speechless as you|grab her and force her to strip.),240,-1,1,
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210,0,0,,(Kiss her again.)|(1 minute),(You kiss each other again on the|tennis court while moaning lightly.),210,0,0,
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210,0,0,,I love you. But|let's not rush this.,You? I? You love me? Let's take it slow.|(She looks away confused and nervous.),215,1,0,BonusDone()
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@ -25,4 +25,6 @@ function C007_LunchBreak_JenniferTennis_FightEnd(Victory) {
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if (Victory) PlayerAddSkill("Sports", 1);
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if (Victory && (C007_LunchBreak_Jennifer_TennisDifficulty == "Normal")) C007_LunchBreak_Jennifer_MatchCount++;
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if (Victory && (C007_LunchBreak_Jennifer_TennisDifficulty == "Hard")) C007_LunchBreak_Jennifer_MatchCount = C007_LunchBreak_Jennifer_MatchCount + 2;
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if (Victory) GameLogSpecificAdd("C007_LunchBreak", "Jennifer", "TennisVictory");
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else GameLogSpecificAdd("C007_LunchBreak", "Jennifer", "TennisDefeat");
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}
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@ -249,6 +249,7 @@ function C007_LunchBreak_Natalie_ClubMention() {
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// Chapter 7 - Natalie Start Lunch
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function C007_LunchBreak_Natalie_StartLunch() {
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GameLogAdd("Lunch");
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CurrentTime = CurrentTime + 120000;
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Common_ClubStatus = "ClubLunchVisited";
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LeaveIcon = "";
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@ -589,14 +590,10 @@ function C007_LunchBreak_Natalie_PlayerBoundGagged() {
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// Chapter 7 - Natalie Evil End Chapter (Leave her bound and gagged)
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function C007_LunchBreak_Natalie_EvilEnd() {
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C007_LunchBreak_ActorSelect_EvilEnding = true;
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Common_PlayerCrime = "NatalieStranded";
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GameLogAdd("Stranded");
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SetScene(CurrentChapter, "Outro");
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}
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// Chapter 7 - Natalie - Player Good Sub
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// Chapter 7 - Natalie - role reversal
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function C007_LunchBreak_Natalie_PlayerReversal() {
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CurrentTime = CurrentTime + 240000;
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ActorAddInventory("Rope")
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}
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// Chapter 7 - Natalie - Player Strip
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function C007_LunchBreak_Natalie_PlayerStrip() {
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CurrentTime = CurrentTime + 60000;
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@ -121,7 +121,7 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
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320,0,0,,(Try to escape.),Where do you think you're going without permission?|(Natalie quickly binds you legs.) It's gag time.,330,0,-1,
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320,0,0,,(Struggle playfully.),You're a little wriggler.|(Natalie binds you legs.) It's gag time.,330,1,0,
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330,0,0,,What?,"Open wide. (You open your mouth and Natalie packs|it with cloth, then cleaves and OTM gags you.)",350,0,0,SubbieClothGag()
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330,0,0,,Do you really want to gag me?,(You barely finish speaking before she|packs your mouth with a cloth and gags you.),350,0,0,SubbieClothGag()
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330,0,0,,Do you really|want to gag me?,(You barely finish speaking before she|packs your mouth with a cloth and gags you.),350,0,0,SubbieClothGag()
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330,0,0,,Please no more.,"You talk too much. (Natalie stuffs your mouth|with cloth, then cleave and OTM gags you.)",350,0,-1,SubbieClothGag()
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330,0,0,,That's enough|(Clench your jaw.),So you like to play the hard way.|(Natalie pinches nose shut.),340,1,0,
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340,0,0,,(Try to hold your breath|...................),"(You eventually gasp for breath only to have your|mouth stuffed with cloth, cleave and OTM gagged.)",350,0,0,SubbieClothGag()
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// Chapter 7 - Sarah Start Lunch
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function C007_LunchBreak_Sarah_StartLunch() {
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GameLogAdd("Lunch");
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CurrentTime = CurrentTime + 480000;
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LeaveIcon = "";
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}
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@ -222,6 +223,7 @@ function C007_LunchBreak_Sarah_RestroomTimerRun() {
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// Chapter 7 - Sarah Test Restroom door (Sarah will let the player enter if there's a good match +3 or more)
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function C007_LunchBreak_Sarah_RestroomTestDoor() {
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if (C007_LunchBreak_Sarah_MatchCount >= 4) {
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GameLogAdd("LunchBonus");
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OverridenIntroText = GetText("OpenRestroomDoor");
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C007_LunchBreak_Sarah_CurrentStage = 200;
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C007_LunchBreak_Sarah_CalcParams();
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@ -311,11 +313,16 @@ function C007_LunchBreak_Sarah_EndChapter() {
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function C007_LunchBreak_Sarah_EvilEnd() {
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if (C007_LunchBreak_Sarah_ConfirmEvil) {
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C007_LunchBreak_ActorSelect_EvilEnding = true;
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Common_PlayerCrime = "SarahStranded";
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GameLogAdd("Stranded");
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ActorChangeAttitude(-5, 1);
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SetScene(CurrentChapter, "Outro");
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} else {
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OverridenIntroText = GetText("LeaveBoundAndGagged");
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C007_LunchBreak_Sarah_ConfirmEvil = true;
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}
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}
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// Chapter 7 - Sarah Kiss
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function C007_LunchBreak_Sarah_Kiss() {
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GameLogAdd("Kiss");
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}
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@ -85,13 +85,13 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
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190,0,0,,Who takes ten minutes|to wash her hands?,Ten minutes? Was it that long?|(The waitress brings the food.),300,-1,0,
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200,5,0,,I also need to|wash my hands.,Aaaw! Don't be shy and admit it.|There's another reason. (She winks.),210,0,-1,
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200,5,0,,I wanted more privacy.,More privacy? (She giggles.)|And why do you need that?,210,0,0,
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200,5,0,,"Sarah, can I kiss you?","(Without a word, you both hug each|other in a loving embrace and kiss slowly.)",220,1,0,
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200,5,0,,"Sarah, can I kiss you?","(Without a word, you both hug each|other in a loving embrace and kiss slowly.)",220,1,0,Kiss()
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200,0,5,,(Stay silent and|lock the door.),(She looks a little nervous.)|What is going on Miss?,230,0,1,
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200,0,5,,"Girl, I will|have you now.","What? But Miss, we are in a public place.",230,-1,1,
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200,0,0,,The food must be ready.|(Back to your table.),(She nods and you both go back to your table.),300,0,0,
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210,0,0,,(Grab her and|kiss her.),(She doesn't resist while you|hug her and kiss her lovingly.),220,0,1,
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210,0,0,,It would be heaven|if I could kiss your lips.,(She giggles.) You're so romantic!|(She hugs you and kisses you slowly.),220,0,-1,
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210,0,0,,I love you Sarah.|Can I kiss you?,"(Without a word, you both hug each|other in a loving embrace and kiss slowly.)",220,1,0,
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210,0,0,,(Grab her and|kiss her.),(She doesn't resist while you|hug her and kiss her lovingly.),220,0,1,Kiss()
|
||||
210,0,0,,It would be heaven|if I could kiss your lips.,(She giggles.) You're so romantic!|(She hugs you and kisses you slowly.),220,0,-1,Kiss()
|
||||
210,0,0,,I love you Sarah.|Can I kiss you?,"(Without a word, you both hug each|other in a loving embrace and kiss slowly.)",220,1,0,Kiss()
|
||||
210,0,5,,"Girl, I will|have you now.","What? But Miss, we are in a public place.",230,-1,1,
|
||||
210,0,0,,The food must be ready.|(Back to your table.),(She nods and you both go back to your table.),300,0,0,
|
||||
220,0,0,,(Kiss her again)|(1 minute),(You slowly kiss each other|in the restaurant restroom.),220,0,0,
|
||||
|
|
|
|
@ -175,6 +175,7 @@ function C007_LunchBreak_Sidney_EndLunch() {
|
|||
|
||||
// Chapter 7 - Sidney - The player is stuck in the pillory
|
||||
function C007_LunchBreak_Sidney_Pillory() {
|
||||
GameLogAdd("Pillory");
|
||||
C007_LunchBreak_ActorSelect_NoFood = true;
|
||||
C007_LunchBreak_ActorSelect_Actor = "Sidney";
|
||||
PlayerSaveAllInventory();
|
||||
|
@ -197,6 +198,7 @@ function C007_LunchBreak_Sidney_PilloryFree() {
|
|||
|
||||
// Chapter 7 - Sidney Start Lunch
|
||||
function C007_LunchBreak_Sidney_StartLunch() {
|
||||
GameLogAdd("Lunch");
|
||||
CurrentTime = CurrentTime + 480000;
|
||||
LeaveIcon = "";
|
||||
}
|
||||
|
@ -228,6 +230,7 @@ function C007_LunchBreak_Sidney_CheckForSmoke() {
|
|||
|
||||
// Chapter 7 - Sidney Smoke (1 minute)
|
||||
function C007_LunchBreak_Sidney_Smoke() {
|
||||
GameLogAdd("Smoke");
|
||||
CurrentTime = CurrentTime + 60000;
|
||||
}
|
||||
|
||||
|
@ -300,7 +303,7 @@ function C007_LunchBreak_Sidney_Masturbate() {
|
|||
function C007_LunchBreak_Sidney_EvilEnd() {
|
||||
if (C007_LunchBreak_Sidney_ConfirmEvil) {
|
||||
C007_LunchBreak_ActorSelect_EvilEnding = true;
|
||||
Common_PlayerCrime = "SidneyStranded";
|
||||
GameLogAdd("Stranded");
|
||||
ActorChangeAttitude(-5, 1);
|
||||
SetScene(CurrentChapter, "Outro");
|
||||
} else {
|
||||
|
@ -334,12 +337,13 @@ function C007_LunchBreak_Sidney_TieUp(TieUpActor) {
|
|||
|
||||
// Chapter 7 - Beat Up Amanda or Sarah
|
||||
function C007_LunchBreak_Sidney_BeatUp(BeatUpActor) {
|
||||
GameLogSpecificAdd(CurrentChapter, BeatUpActor, "Beat");
|
||||
ActorSpecificChangeAttitude(BeatUpActor, -1, 1);
|
||||
}
|
||||
|
||||
// Chapter 7 - Crime Stranded (When the player leaves Amanda or Sarah bound and gagged in Sidney's chapter)
|
||||
function C007_LunchBreak_Sidney_CrimeStranded(CrimeActor) {
|
||||
Common_PlayerCrime = CrimeActor + "Stranded";
|
||||
GameLogSpecificAdd(CurrentChapter, CrimeActor, "Stranded");
|
||||
C007_LunchBreak_ActorSelect_EvilEnding = true;
|
||||
ActorSpecificChangeAttitude(CrimeActor, -3, 1);
|
||||
C007_LunchBreak_Sidney_EndChapter();
|
||||
|
|
|
@ -31,7 +31,7 @@ function C008_DramaClass_AmandaIntro_CalcParams() {
|
|||
C008_DramaClass_AmandaIntro_IsGagged = ActorIsGagged();
|
||||
C008_DramaClass_AmandaIntro_IsChaste = (ActorHasInventory("ChastityBelt"));
|
||||
C008_DramaClass_AmandaIntro_IsBothFree = (!C008_DramaClass_AmandaIntro_IsRestrained && !C008_DramaClass_AmandaIntro_IsGagged && !Common_PlayerRestrained && !Common_PlayerGagged);
|
||||
C008_DramaClass_AmandaIntro_IsPlayReady = (C008_DramaClass_AmandaIntro_IsBothFree && ((Common_PlayerCrime == "SarahStranded") || (C008_DramaClass_SarahIntro_CurrentStage == 30)) && (Common_PlayerCostume != ""));
|
||||
C008_DramaClass_AmandaIntro_IsPlayReady = (C008_DramaClass_AmandaIntro_IsBothFree && (C008_DramaClass_AmandaIntro_SarahMissing || (C008_DramaClass_SarahIntro_CurrentStage == 30)) && (Common_PlayerCostume != ""));
|
||||
C008_DramaClass_AmandaIntro_CanUntie = (ActorHasInventory("Rope") && !Common_PlayerRestrained);
|
||||
C008_DramaClass_AmandaIntro_CanUngag = (C008_DramaClass_AmandaIntro_IsGagged && !Common_PlayerRestrained);
|
||||
C008_DramaClass_AmandaIntro_PlayerIsRoped = (PlayerHasLockedInventory("Rope"));
|
||||
|
@ -49,7 +49,7 @@ function C008_DramaClass_AmandaIntro_Load() {
|
|||
C008_DramaClass_AmandaIntro_CalcParams();
|
||||
|
||||
// Check if Sarah is missing for this scene and if Amanda is the Heroine
|
||||
C008_DramaClass_AmandaIntro_SarahMissing = (Common_PlayerCrime == "SarahStranded");
|
||||
C008_DramaClass_AmandaIntro_SarahMissing = GameLogQuery("C007_LunchBreak", "Sarah", "Stranded");
|
||||
C008_DramaClass_AmandaIntro_IsHeroine = (C008_DramaClass_JuliaIntro_AmandaRole == "Heroine");
|
||||
C008_DramaClass_AmandaIntro_TakeKey();
|
||||
|
||||
|
@ -163,6 +163,7 @@ function C008_DramaClass_AmandaIntro_Changing() {
|
|||
function C008_DramaClass_AmandaIntro_CheatedCover() {
|
||||
if (ActorGetValue(ActorSubmission) <= 0) {
|
||||
OverridenIntroText = GetText("CheaterPunishment");
|
||||
GameLogAdd("CheaterPunishment");
|
||||
CurrentTime = CurrentTime + 60000;
|
||||
PlayerClothes("Underwear");
|
||||
if (PlayerHasInventory("Rope")) PlayerRemoveInventory("Rope", 1);
|
||||
|
@ -302,6 +303,8 @@ function C008_DramaClass_AmandaIntro_StartHugs() {
|
|||
|
||||
// Chapter 8 - Amanda Hug
|
||||
function C008_DramaClass_AmandaIntro_Hug(HugImage) {
|
||||
if (HugImage.slice(-3) == "Hug") GameLogAdd("Hug");
|
||||
if (HugImage.slice(-4) == "Kiss") GameLogAdd("Kiss");
|
||||
C008_DramaClass_AmandaIntro_HugImage = CurrentChapter + "/HugImages/" + HugImage + ".png";
|
||||
if (!C008_DramaClass_AmandaIntro_HugDone) {
|
||||
C008_DramaClass_AmandaIntro_HugDone = true;
|
||||
|
|
|
@ -179,6 +179,7 @@ function C008_DramaClass_Damsel_ReleaseDamsel() {
|
|||
|
||||
// Chapter 8 - Damsel - When the damsel kisses the victor, it finishes the play
|
||||
function C008_DramaClass_Damsel_FinalKiss() {
|
||||
GameLogSpecificAdd(CurrentChapter, "", "FinalKiss");
|
||||
if ((C008_DramaClass_Damsel_CurrentStage == 260) && C008_DramaClass_Damsel_PlayerIsVillain && ActorSpecificHasInventory("Sarah", "Rope")) { C008_DramaClass_Damsel_ReleaseDamsel(); OverridenIntroText = GetText("AmandaReleaseForKiss"); }
|
||||
if ((C008_DramaClass_Damsel_CurrentStage == 290) && C008_DramaClass_Damsel_PlayerIsHeroine && ActorSpecificHasInventory("Sarah", "Rope")) { C008_DramaClass_Damsel_ReleaseDamsel(); OverridenIntroText = GetText("AmandaReleaseForKiss"); }
|
||||
if ((C008_DramaClass_Damsel_CurrentStage == 260) && C008_DramaClass_Damsel_PlayerIsDamsel) { OverridenIntroImage = "../HugImages/HeroineSarahDamselPlayerKiss.jpg"; ActorSpecificChangeAttitude("Sarah", 2, 0); ActorSpecificChangeAttitude("Amanda", -3, 0); }
|
||||
|
@ -193,6 +194,7 @@ function C008_DramaClass_Damsel_FinalKiss() {
|
|||
|
||||
// Chapter 8 - Damsel - When the damsel hugs the victor, it finishes the play
|
||||
function C008_DramaClass_Damsel_FinalHug() {
|
||||
GameLogSpecificAdd(CurrentChapter, "", "FinalHug");
|
||||
if ((C008_DramaClass_Damsel_CurrentStage == 260) && C008_DramaClass_Damsel_PlayerIsDamsel) { OverridenIntroImage = "../HugImages/HeroineSarahDamselPlayerHug.jpg"; ActorSpecificChangeAttitude("Sarah", 1, 0); ActorSpecificChangeAttitude("Amanda", -1, 0); }
|
||||
if ((C008_DramaClass_Damsel_CurrentStage == 260) && C008_DramaClass_Damsel_PlayerIsHeroine) { OverridenIntroImage = "../HugImages/HeroinePlayerDamselSarahHug.jpg"; ActorSpecificChangeAttitude("Sarah", 1, 0); ActorSpecificChangeAttitude("Amanda", -1, 0); }
|
||||
if ((C008_DramaClass_Damsel_CurrentStage == 290) && C008_DramaClass_Damsel_PlayerIsDamsel) { OverridenIntroImage = "../HugImages/VillainAmandaDamselPlayerHug.jpg"; ActorSpecificChangeAttitude("Amanda", 1, 0); ActorSpecificChangeAttitude("Sarah", -1, 0); }
|
||||
|
@ -203,6 +205,7 @@ function C008_DramaClass_Damsel_FinalHug() {
|
|||
|
||||
// Chapter 8 - Damsel - When the damsel kneels for the victor, it finishes the play
|
||||
function C008_DramaClass_Damsel_FinalDomme() {
|
||||
GameLogSpecificAdd(CurrentChapter, "", "FinalDomme");
|
||||
if ((C008_DramaClass_Damsel_CurrentStage == 260) && C008_DramaClass_Damsel_PlayerIsDamsel) { OverridenIntroImage = "../HugImages/HeroineSarahDamselPlayerDomme.jpg"; ActorSpecificChangeAttitude("Sarah", 1, -2); ActorSpecificChangeAttitude("Amanda", -1, 0); }
|
||||
if ((C008_DramaClass_Damsel_CurrentStage == 260) && C008_DramaClass_Damsel_PlayerIsHeroine) { OverridenIntroImage = "../HugImages/HeroinePlayerDamselSarahDomme.jpg"; ActorSpecificChangeAttitude("Sarah", 1, 2); ActorSpecificChangeAttitude("Amanda", -1, 0); }
|
||||
if ((C008_DramaClass_Damsel_CurrentStage == 290) && C008_DramaClass_Damsel_PlayerIsDamsel) { OverridenIntroImage = "../HugImages/VillainAmandaDamselPlayerDomme.jpg"; ActorSpecificChangeAttitude("Amanda", 1, -2); ActorSpecificChangeAttitude("Sarah", -1, 0); }
|
||||
|
@ -213,6 +216,7 @@ function C008_DramaClass_Damsel_FinalDomme() {
|
|||
|
||||
// Chapter 8 - Damsel - The villain can take both girls as prisoners for the final act
|
||||
function C008_DramaClass_Damsel_FinalTwoPrisoners() {
|
||||
GameLogSpecificAdd(CurrentChapter, "", "FinalTwoPrisoners");
|
||||
ActorSpecificChangeAttitude("Sarah", 0, 1);
|
||||
ActorSpecificChangeAttitude("Amanda", 0, 1);
|
||||
ActorSpecificChangeAttitude("Julia", 0, 1);
|
||||
|
@ -243,6 +247,11 @@ function C008_DramaClass_Damsel_Spank() {
|
|||
if (!C008_DramaClass_Damsel_ViolenceDone) { C008_DramaClass_Damsel_ViolenceDone = true; ActorChangeAttitude(1, 0); }
|
||||
}
|
||||
|
||||
// Chapter 8 - Damsel Kiss
|
||||
function C008_DramaClass_Damsel_Kiss() {
|
||||
GameLogAdd("Kiss");
|
||||
}
|
||||
|
||||
// Chapter 8 - Damsel Masturbate, Sarah can climax if she was hit before (Spank or Crop)
|
||||
function C008_DramaClass_Damsel_Masturbate() {
|
||||
|
||||
|
|
|
@ -50,7 +50,7 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
|
|||
410,0,0,IsRestrained,Danceth f'r me sweet|damoiselle. (1 minute),"(She does a very clumsy dance in|her restrains, laughing all the way.)",410,0,0,
|
||||
410,0,0,CanUntie,(Untie her.)|(1 minute),(She resists to stay tied up but you're|able to undo the knots and release her.),410,0,0,Untie()
|
||||
410,0,0,CanUngag,(Ungag her.)|(1 minute),(You remove the gag and she looks at you.)|Can this lovely damsel get another gag?,410,0,0,Ungag()
|
||||
410,0,0,CanKiss,(Kiss her.)|(1 minute),(You get close and give her a long kiss on the lips.)|(She giggles.) That's a very nice kiss.,410,0,0,
|
||||
410,0,0,CanKiss,(Kiss her.)|(1 minute),(You get close and give her a long kiss on the lips.)|(She giggles.) That's a very nice kiss.,410,0,0,Kiss()
|
||||
410,0,0,CanAbuse,(Tickle her.)|(1 minute),(She giggles and struggles lightly.|She doesn't seem very ticklish.),410,0,0,
|
||||
410,0,0,CanAbuse,(Spank her.)|(1 minute),(You spank her pretty hard on the butt.|She moans softly with each hit and enjoys it.),410,0,0,Spank()
|
||||
410,0,0,CanAbuse,(Masturbate her.)|(1 minute),(You masturbate her slowly while|she moans faster and faster.),410,0,0,Masturbate()
|
||||
|
|
|
|
@ -13,13 +13,13 @@ function C008_DramaClass_DressingRoom_Run() {
|
|||
DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/Background.jpg", 0, 0);
|
||||
|
||||
// Draw Sarah
|
||||
if (Common_PlayerCrime != "SarahStranded") {
|
||||
if (!GameLogQuery("C007_LunchBreak", "Sarah", "Stranded")) {
|
||||
if (C008_DramaClass_SarahIntro_CurrentStage == 0) DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/SarahSearch.png", 0, 0);
|
||||
else DrawActor("Sarah", 130, 50, 0.575);
|
||||
}
|
||||
|
||||
// Draw Amanda
|
||||
if (Common_PlayerCrime != "AmandaStranded") {
|
||||
if (!GameLogQuery("C007_LunchBreak", "Amanda", "Stranded")) {
|
||||
if (C008_DramaClass_AmandaIntro_CurrentStage == 0) DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/AmandaSearch.png", 800, 0);
|
||||
else DrawActor("Amanda", 800, 50, 0.575);
|
||||
}
|
||||
|
@ -31,9 +31,9 @@ function C008_DramaClass_DressingRoom_Click() {
|
|||
|
||||
// When the user clicks on any character (screen is divided in 4, 3rd can be the player)
|
||||
if ((MouseX >= 0) && (MouseX <= 200) && (MouseY >= 400) && (MouseY <= 600)) SetScene(CurrentChapter, "DressingHiddenItem");
|
||||
if ((MouseX >= 200) && (MouseX <= 400) && (MouseY >= 10) && (MouseY <= 590) && (Common_PlayerCrime != "SarahStranded")) SetScene(CurrentChapter, "SarahIntro");
|
||||
if ((MouseX >= 200) && (MouseX <= 400) && (MouseY >= 10) && (MouseY <= 590) && !GameLogQuery("C007_LunchBreak", "Sarah", "Stranded")) SetScene(CurrentChapter, "SarahIntro");
|
||||
if ((MouseX >= 400) && (MouseX <= 800) && (MouseY >= 10) && (MouseY <= 590)) SetScene(CurrentChapter, "Dressing");
|
||||
if ((MouseX >= 880) && (MouseX <= 1100) && (MouseY >= 10) && (MouseY <= 590) && (Common_PlayerCrime != "AmandaStranded")) SetScene(CurrentChapter, "AmandaIntro");
|
||||
if ((MouseX >= 880) && (MouseX <= 1100) && (MouseY >= 10) && (MouseY <= 590) && !GameLogQuery("C007_LunchBreak", "Amanda", "Stranded")) SetScene(CurrentChapter, "AmandaIntro");
|
||||
|
||||
// Checks if the user clicks on any regular item
|
||||
InventoryClick(GetClickedInventory(), "C008_DramaClass", "DressingRoom");
|
||||
|
|
|
@ -115,6 +115,7 @@ function C008_DramaClass_Heroine_ForgetLine() {
|
|||
|
||||
// Chapter 8 - Heroine - When the heroine kisses the damsel, it finishes the play
|
||||
function C008_DramaClass_Heroine_FinalKiss() {
|
||||
GameLogSpecificAdd(CurrentChapter, "", "FinalKiss");
|
||||
OverridenIntroImage = "../HugImages/HeroineSarahDamselPlayerKiss.jpg";
|
||||
ActorSpecificChangeAttitude("Sarah", 2, 0);
|
||||
ActorSpecificChangeAttitude("Amanda", -3, 0);
|
||||
|
@ -124,6 +125,7 @@ function C008_DramaClass_Heroine_FinalKiss() {
|
|||
|
||||
// Chapter 8 - Heroine - When the heroine hugs the damsel, it finishes the play
|
||||
function C008_DramaClass_Heroine_FinalHug() {
|
||||
GameLogSpecificAdd(CurrentChapter, "", "FinalHug");
|
||||
OverridenIntroImage = "../HugImages/HeroineSarahDamselPlayerHug.jpg";
|
||||
ActorSpecificChangeAttitude("Sarah", 1, 0);
|
||||
ActorSpecificChangeAttitude("Amanda", -1, 0);
|
||||
|
@ -133,6 +135,7 @@ function C008_DramaClass_Heroine_FinalHug() {
|
|||
|
||||
// Chapter 8 - Heroine - When the damsel kneels for the heroine, it finishes the play
|
||||
function C008_DramaClass_Heroine_FinalDomme() {
|
||||
GameLogSpecificAdd(CurrentChapter, "", "FinalDomme");
|
||||
OverridenIntroImage = "../HugImages/HeroineSarahDamselPlayerDomme.jpg";
|
||||
ActorSpecificChangeAttitude("Sarah", 1, -2);
|
||||
ActorSpecificChangeAttitude("Amanda", -1, 0);
|
||||
|
@ -142,6 +145,7 @@ function C008_DramaClass_Heroine_FinalDomme() {
|
|||
|
||||
// Chapter 8 - Heroine - When the heroine proposes a menage a trois, it finishes the play
|
||||
function C008_DramaClass_Heroine_FinalTrio() {
|
||||
GameLogSpecificAdd(CurrentChapter, "", "FinalTrio");
|
||||
OverridenIntroImage = "../HugImages/HeroinePlayerVillainAmandaDamselSarahKiss.jpg";
|
||||
ActorSpecificChangeAttitude("Sarah", 1, 0);
|
||||
ActorSpecificChangeAttitude("Amanda", 1, 0);
|
||||
|
@ -165,6 +169,7 @@ function C008_DramaClass_Heroine_ReleasePlayer() {
|
|||
|
||||
// Chapter 8 - Heroine - When the damsel surrenders and the play ends with two prisoners
|
||||
function C008_DramaClass_Heroine_FinalTwoPrisoners() {
|
||||
GameLogSpecificAdd(CurrentChapter, "", "FinalTwoPrisoners");
|
||||
C008_DramaClass_Theater_GlobalStage = 300;
|
||||
C008_DramaClass_Theater_Ending = "TwoPrisoners";
|
||||
}
|
||||
|
@ -192,6 +197,7 @@ function C008_DramaClass_Heroine_Ungag() {
|
|||
|
||||
// Chapter 8 - Heroine Kiss
|
||||
function C008_DramaClass_Heroine_Kiss() {
|
||||
GameLogAdd("Kiss");
|
||||
if ((CurrentActor == "Amanda") && !C008_DramaClass_Heroine_KissDone) { C008_DramaClass_Heroine_KissDone = true; ActorChangeAttitude(1, 0); }
|
||||
C008_DramaClass_Heroine_CalcParams();
|
||||
}
|
||||
|
|
|
@ -47,6 +47,7 @@ function C008_DramaClass_Julia_Load() {
|
|||
// On a perfect play, the player gains a level in arts
|
||||
if ((C008_DramaClass_Julia_CurrentStage == 300) && C008_DramaClass_Theater_PerfectPlay) {
|
||||
C008_DramaClass_Theater_PerfectPlay = false;
|
||||
GameLogSpecificAdd(CurrentChapter, "", "PerfectPlay");
|
||||
PlayerAddSkill("Arts", 1);
|
||||
}
|
||||
|
||||
|
@ -97,7 +98,7 @@ function C008_DramaClass_Julia_Click() {
|
|||
if (ClickInv == "Collar") { OverridenIntroText = GetText("CannotWearCollar"); return; }
|
||||
|
||||
// A few items can change the actor attitude
|
||||
if ((ClickInv == "Crop") && !C008_DramaClass_Julia_CropDone) { C008_DramaClass_Julia_CropDone = true; ActorChangeAttitude(0, 1); }
|
||||
if ((ClickInv == "Crop") && !C008_DramaClass_Julia_CropDone) { GameLogAdd("Crop"); C008_DramaClass_Julia_CropDone = true; ActorChangeAttitude(0, 1); }
|
||||
|
||||
// Apply the clicked restrain
|
||||
ActorApplyRestrain(ClickInv);
|
||||
|
@ -108,6 +109,7 @@ function C008_DramaClass_Julia_Click() {
|
|||
// Julia will turn the tables on the player on stage 500
|
||||
if ((C008_DramaClass_Julia_CurrentStage == 500) && (ClickInv != "") && (ClickInv != "Player") && !Common_PlayerRestrained && (PlayerHasInventory("Rope") || PlayerHasInventory("Cuffs"))) {
|
||||
OverridenIntroText = GetText("QueenTurnTables");
|
||||
GameLogAdd("TurnTables");
|
||||
PlayerRandomBondage();
|
||||
CurrentTime = CurrentTime + 60000;
|
||||
}
|
||||
|
@ -167,7 +169,7 @@ function C008_DramaClass_Julia_Ungag() {
|
|||
|
||||
// Chapter 8 - Julia Kiss
|
||||
function C008_DramaClass_Julia_Kiss() {
|
||||
if (!C008_DramaClass_Julia_KissDone) { C008_DramaClass_Julia_KissDone = true; ActorChangeAttitude(1, 0); }
|
||||
if (!C008_DramaClass_Julia_KissDone) { GameLogAdd("Kiss"); C008_DramaClass_Julia_KissDone = true; ActorChangeAttitude(1, 0); }
|
||||
C008_DramaClass_Julia_CalcParams();
|
||||
}
|
||||
|
||||
|
@ -218,6 +220,7 @@ function C008_DramaClass_Julia_WeightComment() {
|
|||
|
||||
// Chapter 8 - Julia the queen will not accept a rebellion and put everyone in bondage
|
||||
function C008_DramaClass_Julia_Rebellion() {
|
||||
GameLogAdd("Rebellion");
|
||||
C008_DramaClass_Julia_RebellionAvail = false;
|
||||
CurrentTime = CurrentTime + 170000;
|
||||
PlayerRandomBondage();
|
||||
|
|
|
@ -66,4 +66,9 @@ function C008_DramaClass_JuliaIntro_SetRole(NewRole) {
|
|||
// Chapter 8 - Julia Intro - Jump to the dressing room scene
|
||||
function C008_DramaClass_JuliaIntro_DressingRoom() {
|
||||
SetScene("C008_DramaClass", "DressingRoom");
|
||||
}
|
||||
|
||||
// Chapter 8 - Julia Intro - Hug
|
||||
function C008_DramaClass_JuliaIntro_Hug() {
|
||||
GameLogAdd("Hug");
|
||||
}
|
|
@ -1,6 +1,6 @@
|
|||
Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
|
||||
0,0,0,,Come here Julia!|(Hug Julia) (1 minute),Si! (She wraps her arms around|you and squeezes you on her chest.),10,1,0,
|
||||
0,0,0,,A hug? Are you sure?|(Hug Julia) (1 minute),So timid! (She wraps her arms around|you and squeezes you on her chest.),10,1,-1,
|
||||
0,0,0,,Come here Julia!|(Hug Julia) (1 minute),Si! (She wraps her arms around|you and squeezes you on her chest.),10,1,0,Hug()
|
||||
0,0,0,,A hug? Are you sure?|(Hug Julia) (1 minute),So timid! (She wraps her arms around|you and squeezes you on her chest.),10,1,-1,Hug()
|
||||
0,0,0,,"Please, no hug.",Such a shy new pupil.|Welcome to drama class!,20,0,-1,
|
||||
0,0,0,,Forget it Julia.,(She frowns at you but quickly smiles again.)|Welcome to drama class COMMON_PLAYERNAME!,20,-1,1,
|
||||
10,0,0,,That's a nice hug.,Si! I love to give big and warm hugs!|Welcome to drama class COMMON_PLAYERNAME.,20,0,0,
|
||||
|
|
|
|
@ -1,3 +1,5 @@
|
|||
var C008_DramaClass_Outro_Crime = "";
|
||||
|
||||
// Chapter 8 - Outro Load
|
||||
function C008_DramaClass_Outro_Load() {
|
||||
|
||||
|
@ -15,6 +17,12 @@ function C008_DramaClass_Outro_Load() {
|
|||
ActorSpecificSetPose("Amanda", "");
|
||||
ActorSpecificSetPose("Sarah", "");
|
||||
ActorSpecificSetPose("Julia", "");
|
||||
|
||||
// Gets the correct crime in chapter 7 for text and next chapter
|
||||
if (GameLogQuery("C007_LunchBreak", "Amanda", "Stranded")) C008_DramaClass_Outro_Crime = "AmandaStranded";
|
||||
if (GameLogQuery("C007_LunchBreak", "Sarah", "Stranded")) C008_DramaClass_Outro_Crime = "SarahStranded";
|
||||
if (GameLogQuery("C007_LunchBreak", "Sidney", "Stranded")) C008_DramaClass_Outro_Crime = "SidneyStranded";
|
||||
if (GameLogQuery("C007_LunchBreak", "Jennifer", "Stranded")) C008_DramaClass_Outro_Crime = "JenniferStranded";
|
||||
|
||||
}
|
||||
|
||||
|
@ -26,20 +34,20 @@ function C008_DramaClass_Outro_Run() {
|
|||
DrawRect(ctx, 0, 0, 800, 600, "black");
|
||||
|
||||
// If there was a crime that leads to chapter 10
|
||||
if ((Common_PlayerCrime == "AmandaStranded") || (Common_PlayerCrime == "SarahStranded") || (Common_PlayerCrime == "SidneyStranded") || (Common_PlayerCrime == "JenniferStranded")) {
|
||||
if ((C008_DramaClass_Outro_Crime == "AmandaStranded") || (C008_DramaClass_Outro_Crime == "SarahStranded") || (C008_DramaClass_Outro_Crime == "SidneyStranded") || (C008_DramaClass_Outro_Crime == "JenniferStranded")) {
|
||||
|
||||
// Draw the outro text to lead to chapter 10
|
||||
DrawText(ctx, GetText("Outro1"), 400, 150, "White");
|
||||
if (TextPhase >= 1) DrawText(ctx, GetText("Outro2"), 400, 250, "White");
|
||||
if ((TextPhase >= 2) && ((Common_PlayerCrime == "AmandaStranded") || (Common_PlayerCrime == "SarahStranded"))) DrawText(ctx, GetText("AmandaSarah3"), 400, 350, "White");
|
||||
if ((TextPhase >= 3) && ((Common_PlayerCrime == "AmandaStranded") || (Common_PlayerCrime == "SarahStranded"))) DrawText(ctx, GetText("AmandaSarah4"), 400, 450, "White");
|
||||
if ((TextPhase >= 2) && ((Common_PlayerCrime == "SidneyStranded") || (Common_PlayerCrime == "JenniferStranded"))) DrawText(ctx, GetText("SidneyJennifer3"), 400, 350, "White");
|
||||
if ((TextPhase >= 3) && ((Common_PlayerCrime == "SidneyStranded") || (Common_PlayerCrime == "JenniferStranded"))) DrawText(ctx, GetText("SidneyJennifer4"), 400, 450, "White");
|
||||
if ((TextPhase >= 2) && ((C008_DramaClass_Outro_Crime == "AmandaStranded") || (C008_DramaClass_Outro_Crime == "SarahStranded"))) DrawText(ctx, GetText("AmandaSarah3"), 400, 350, "White");
|
||||
if ((TextPhase >= 3) && ((C008_DramaClass_Outro_Crime == "AmandaStranded") || (C008_DramaClass_Outro_Crime == "SarahStranded"))) DrawText(ctx, GetText("AmandaSarah4"), 400, 450, "White");
|
||||
if ((TextPhase >= 2) && ((C008_DramaClass_Outro_Crime == "SidneyStranded") || (C008_DramaClass_Outro_Crime == "JenniferStranded"))) DrawText(ctx, GetText("SidneyJennifer3"), 400, 350, "White");
|
||||
if ((TextPhase >= 3) && ((C008_DramaClass_Outro_Crime == "SidneyStranded") || (C008_DramaClass_Outro_Crime == "JenniferStranded"))) DrawText(ctx, GetText("SidneyJennifer4"), 400, 450, "White");
|
||||
|
||||
// The image changes to show the girls
|
||||
if (TextPhase <= 1) DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/Bell.jpg", 800, 0);
|
||||
if ((TextPhase >= 2) && ((Common_PlayerCrime == "AmandaStranded") || (Common_PlayerCrime == "SarahStranded"))) DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/AmandaSarah.jpg", 800, 0);
|
||||
if ((TextPhase >= 2) && ((Common_PlayerCrime == "SidneyStranded") || (Common_PlayerCrime == "JenniferStranded"))) DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/SidneyJennifer.jpg", 800, 0);
|
||||
if ((TextPhase >= 2) && ((C008_DramaClass_Outro_Crime == "AmandaStranded") || (C008_DramaClass_Outro_Crime == "SarahStranded"))) DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/AmandaSarah.jpg", 800, 0);
|
||||
if ((TextPhase >= 2) && ((C008_DramaClass_Outro_Crime == "SidneyStranded") || (C008_DramaClass_Outro_Crime == "JenniferStranded"))) DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/SidneyJennifer.jpg", 800, 0);
|
||||
|
||||
} else {
|
||||
|
||||
|
@ -57,7 +65,7 @@ function C008_DramaClass_Outro_Click() {
|
|||
|
||||
// Jump to the next animation
|
||||
TextPhase++;
|
||||
if ((Common_PlayerCrime == "AmandaStranded") || (Common_PlayerCrime == "SarahStranded") || (Common_PlayerCrime == "SidneyStranded") || (Common_PlayerCrime == "JenniferStranded")) {
|
||||
if ((C008_DramaClass_Outro_Crime == "AmandaStranded") || (C008_DramaClass_Outro_Crime == "SarahStranded") || (C008_DramaClass_Outro_Crime == "SidneyStranded") || (C008_DramaClass_Outro_Crime == "JenniferStranded")) {
|
||||
if (TextPhase >= 4) SaveMenu("C010_Revenge", "Intro");
|
||||
} else {
|
||||
if (TextPhase >= 2) SaveMenu("C009_Library", "Intro");
|
||||
|
|
|
@ -27,7 +27,7 @@ function C008_DramaClass_SarahIntro_CalcParams() {
|
|||
C008_DramaClass_SarahIntro_IsGagged = ActorIsGagged();
|
||||
C008_DramaClass_SarahIntro_IsChaste = (ActorHasInventory("ChastityBelt"));
|
||||
C008_DramaClass_SarahIntro_IsBothFree = (!C008_DramaClass_SarahIntro_IsRestrained && !C008_DramaClass_SarahIntro_IsGagged && !Common_PlayerRestrained && !Common_PlayerGagged);
|
||||
C008_DramaClass_SarahIntro_IsPlayReady = (C008_DramaClass_SarahIntro_IsBothFree && ((Common_PlayerCrime == "AmandaStranded") || (C008_DramaClass_AmandaIntro_CurrentStage == 50)) && (Common_PlayerCostume != ""));
|
||||
C008_DramaClass_SarahIntro_IsPlayReady = (C008_DramaClass_SarahIntro_IsBothFree && (C008_DramaClass_SarahIntro_AmandaMissing || (C008_DramaClass_AmandaIntro_CurrentStage == 50)) && (Common_PlayerCostume != ""));
|
||||
C008_DramaClass_SarahIntro_CanUntie = (ActorHasInventory("Rope") && !Common_PlayerRestrained);
|
||||
C008_DramaClass_SarahIntro_CanUngag = (C008_DramaClass_SarahIntro_IsGagged && !Common_PlayerRestrained);
|
||||
C008_DramaClass_SarahIntro_PlayerIsRoped = (PlayerHasLockedInventory("Rope"));
|
||||
|
@ -45,7 +45,7 @@ function C008_DramaClass_SarahIntro_Load() {
|
|||
C008_DramaClass_SarahIntro_CalcParams();
|
||||
|
||||
// Check if Amanda is missing for this scene and if Sarah is the damsel
|
||||
C008_DramaClass_SarahIntro_AmandaMissing = (Common_PlayerCrime == "AmandaStranded");
|
||||
C008_DramaClass_SarahIntro_AmandaMissing = GameLogQuery("C007_LunchBreak", "Amanda", "Stranded");
|
||||
C008_DramaClass_SarahIntro_IsDamsel = (C008_DramaClass_JuliaIntro_SarahRole == "Damsel");
|
||||
|
||||
// Sarah can ungag the player if needed at first
|
||||
|
@ -234,6 +234,8 @@ function C008_DramaClass_SarahIntro_StartHugs() {
|
|||
|
||||
// Chapter 8 - Sarah Hug
|
||||
function C008_DramaClass_SarahIntro_Hug(HugImage) {
|
||||
if (HugImage.slice(-3) == "Hug") GameLogAdd("Hug");
|
||||
if (HugImage.slice(-4) == "Kiss") GameLogAdd("Kiss");
|
||||
C008_DramaClass_SarahIntro_HugImage = CurrentChapter + "/HugImages/" + HugImage + ".png";
|
||||
C008_DramaClass_SarahIntro_HugDone = true;
|
||||
}
|
||||
|
|
|
@ -37,9 +37,9 @@ function C008_DramaClass_Transition_Run() {
|
|||
// Draw the outro text
|
||||
DrawText(ctx, GetText(LateForDrama + "1"), 400, 150, "White");
|
||||
if (TextPhase >= 1) DrawText(ctx, GetText(LateForDrama + "2"), 400, 300, "White");
|
||||
if ((TextPhase >= 2) && (Common_PlayerCrime != "AmandaStranded") && (Common_PlayerCrime != "SarahStranded")) DrawText(ctx, GetText(LateForDrama + "3"), 400, 450, "White");
|
||||
if ((TextPhase >= 2) && (Common_PlayerCrime == "AmandaStranded")) DrawText(ctx, GetText("Amanda"), 400, 450, "White");
|
||||
if ((TextPhase >= 2) && (Common_PlayerCrime == "SarahStranded")) DrawText(ctx, GetText("Sarah"), 400, 450, "White");
|
||||
if ((TextPhase >= 2) && !GameLogQuery("C007_LunchBreak", "Amanda", "Stranded") && !GameLogQuery("C007_LunchBreak", "Sarah", "Stranded")) DrawText(ctx, GetText(LateForDrama + "3"), 400, 450, "White");
|
||||
if ((TextPhase >= 2) && GameLogQuery("C007_LunchBreak", "Amanda", "Stranded")) DrawText(ctx, GetText("Amanda"), 400, 450, "White");
|
||||
if ((TextPhase >= 2) && GameLogQuery("C007_LunchBreak", "Sarah", "Stranded")) DrawText(ctx, GetText("Sarah"), 400, 450, "White");
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -119,6 +119,7 @@ function C008_DramaClass_Villain_Surrender() {
|
|||
ActorSpecificChangeAttitude("Amanda", 0, -2);
|
||||
ActorSpecificChangeAttitude("Sarah", 0, -2);
|
||||
ActorSpecificChangeAttitude("Julia", 0, -2);
|
||||
GameLogSpecificAdd(CurrentChapter, "", "FightSurrender");
|
||||
C008_DramaClass_Theater_GlobalStage = C008_DramaClass_Villain_CurrentStage;
|
||||
C008_DramaClass_Theater_SetPose();
|
||||
}
|
||||
|
@ -156,6 +157,7 @@ function C008_DramaClass_Villain_AmandaSarahFight(CheerFactor) {
|
|||
|
||||
// Chapter 8 - Villain - When the villain kisses the damsel, it finishes the play
|
||||
function C008_DramaClass_Villain_FinalKiss() {
|
||||
GameLogSpecificAdd(CurrentChapter, "", "FinalKiss");
|
||||
OverridenIntroImage = "../HugImages/VillainAmandaDamselPlayerKiss.jpg";
|
||||
ActorSpecificChangeAttitude("Amanda", 2, 0);
|
||||
ActorSpecificChangeAttitude("Sarah", -3, 0);
|
||||
|
@ -165,6 +167,7 @@ function C008_DramaClass_Villain_FinalKiss() {
|
|||
|
||||
// Chapter 8 - Villain - When the villain hugs the damsel, it finishes the play
|
||||
function C008_DramaClass_Villain_FinalHug() {
|
||||
GameLogSpecificAdd(CurrentChapter, "", "FinalHug");
|
||||
OverridenIntroImage = "../HugImages/VillainAmandaDamselPlayerHug.jpg";
|
||||
ActorSpecificChangeAttitude("Amanda", 1, 0);
|
||||
ActorSpecificChangeAttitude("Sarah", -1, 0);
|
||||
|
@ -174,6 +177,7 @@ function C008_DramaClass_Villain_FinalHug() {
|
|||
|
||||
// Chapter 8 - Villain - When the damsel kneels for the villain, it finishes the play
|
||||
function C008_DramaClass_Villain_FinalDomme() {
|
||||
GameLogSpecificAdd(CurrentChapter, "", "FinalDomme");
|
||||
OverridenIntroImage = "../HugImages/VillainAmandaDamselPlayerDomme.jpg";
|
||||
ActorSpecificChangeAttitude("Amanda", 1, -2);
|
||||
ActorSpecificChangeAttitude("Sarah", -1, 0);
|
||||
|
@ -192,6 +196,7 @@ function C008_DramaClass_Villain_ReleasePlayer() {
|
|||
|
||||
// Chapter 8 - Villain - When the damsel surrenders and the play ends with two prisoners
|
||||
function C008_DramaClass_Villain_FinalTwoPrisoners() {
|
||||
GameLogSpecificAdd(CurrentChapter, "", "FinalTwoPrisoners");
|
||||
C008_DramaClass_Theater_GlobalStage = 300;
|
||||
C008_DramaClass_Theater_Ending = "TwoPrisoners";
|
||||
}
|
||||
|
@ -218,8 +223,8 @@ function C008_DramaClass_Villain_Ungag() {
|
|||
}
|
||||
|
||||
// Chapter 8 - Villain Kiss
|
||||
function C008_DramaClass_Villain_Kiss() {
|
||||
if (!C008_DramaClass_Villain_KissDone) { C008_DramaClass_Villain_KissDone = true; ActorChangeAttitude(1, 0); }
|
||||
function C008_DramaClass_Villain_Kiss() {
|
||||
if (!C008_DramaClass_Villain_KissDone) { GameLogAdd("Kiss"); C008_DramaClass_Villain_KissDone = true; ActorChangeAttitude(1, 0); }
|
||||
C008_DramaClass_Villain_CalcParams();
|
||||
}
|
||||
|
||||
|
@ -269,6 +274,7 @@ function C008_DramaClass_Villain_Ravish() {
|
|||
function C008_DramaClass_Villain_SwordDance() {
|
||||
if (C008_DramaClass_Villain_PlayerIsHeroine) { C008_DramaClass_Villain_CurrentStage = 240; C008_DramaClass_Theater_GlobalStage = 240; }
|
||||
if (C008_DramaClass_Villain_PlayerIsVillain) { C008_DramaClass_Villain_CurrentStage = 270; C008_DramaClass_Theater_GlobalStage = 270; }
|
||||
GameLogSpecificAdd(CurrentChapter, "", "FightSwordDance");
|
||||
ActorSpecificChangeAttitude("Julia", PlayerGetSkillLevel("Arts"), 0);
|
||||
ActorSpecificChangeAttitude("Amanda", 0, 1);
|
||||
ActorSpecificChangeAttitude("Sarah", 0, 1);
|
||||
|
|
|
@ -193,12 +193,13 @@ function C009_Library_Jennifer_JenniferLeave() {
|
|||
// Chapter 9 Library - Jennifer - When the player wants to sit with her
|
||||
function C009_Library_Jennifer_TestSitTogether() {
|
||||
if ((ActorGetValue(ActorLove) >= 5) || (ActorGetValue(ActorSubmission) >= 5) || (PlayerGetSkillLevel("Seduction") >= 1)) {
|
||||
if (Common_PlayerRestrained) {
|
||||
if (Common_PlayerRestrained) {
|
||||
OverridenIntroText = GetText("CannottSitRestrained");
|
||||
} else {
|
||||
OverridenIntroText = GetText("SitTogether");
|
||||
C009_Library_Jennifer_CurrentStage = 200;
|
||||
C009_Library_Jennifer_SetPose();
|
||||
C009_Library_Jennifer_SetPose();
|
||||
GameLogAdd("SitTogether");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -211,6 +212,7 @@ function C009_Library_Jennifer_NewPose() {
|
|||
// Chapter 9 Library - When Jennifer strips to her underwear
|
||||
function C009_Library_Jennifer_Strip(NewCloth) {
|
||||
ActorSetCloth(NewCloth);
|
||||
if (NewCloth == "Naked") GameLogAdd("Naked");
|
||||
C009_Library_Jennifer_SetPose();
|
||||
C009_Library_Jennifer_CalcParams();
|
||||
CurrentTime = CurrentTime + 50000;
|
||||
|
@ -231,6 +233,7 @@ function C009_Library_Jennifer_DrawJennifer(MinutesSpent) {
|
|||
if ((MinutesSpent == 15) || (MinutesSpent == 30)) PlayerAddSkill("Arts", 1);
|
||||
C009_Library_Jennifer_SetPose();
|
||||
C009_Library_Jennifer_ArtDone = true;
|
||||
GameLogAdd("Draw");
|
||||
} else OverridenIntroText = GetText("NoTimeToDraw");
|
||||
}
|
||||
|
||||
|
@ -246,6 +249,7 @@ function C009_Library_Jennifer_TestTurnTables() {
|
|||
if (ActorGetValue(ActorSubmission) < 0) {
|
||||
OverridenIntroText = GetText("TurnTablesFromTalk");
|
||||
C009_Library_Jennifer_RestrainPlayer();
|
||||
GameLogAdd("TurnTables");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -314,6 +318,7 @@ function C009_Library_Jennifer_Ungag() {
|
|||
|
||||
// Chapter 9 Library - Jennifer kiss
|
||||
function C009_Library_Jennifer_Kiss() {
|
||||
GameLogAdd("Kiss");
|
||||
C009_Library_Jennifer_CalcParams();
|
||||
if (!C009_Library_Jennifer_KissDone && (PlayerGetSkillLevel("Seduction") >= 1)) {
|
||||
ActorChangeAttitude(1, 0);
|
||||
|
@ -359,6 +364,7 @@ function C009_Library_Jennifer_TestMakeLove() {
|
|||
function C009_Library_Jennifer_StripBoth(NewCloth) {
|
||||
ActorSetCloth(NewCloth);
|
||||
PlayerClothes(NewCloth);
|
||||
if (NewCloth == "Naked") GameLogAdd("NakedWithPlayer");
|
||||
if (Common_PlayerChaste) {
|
||||
OverridenIntroText = GetText("StripRevealBelt");
|
||||
C009_Library_Jennifer_CurrentStage = 235;
|
||||
|
@ -377,6 +383,7 @@ function C009_Library_Jennifer_TestPleasurePlayer() {
|
|||
|
||||
// Chapter 9 Library - When the player pleasures Jennifer
|
||||
function C009_Library_Jennifer_PleasureJennifer() {
|
||||
GameLogAdd("EatenByPlayer");
|
||||
OverridenIntroImage = "";
|
||||
C009_Library_Jennifer_MastubateCount++;
|
||||
CurrentTime = CurrentTime + 50000;
|
||||
|
@ -389,6 +396,7 @@ function C009_Library_Jennifer_PleasureJennifer() {
|
|||
|
||||
// Chapter 9 Library - When Jennifer pleasures the player (multiple orgasms are possible with an egg)
|
||||
function C009_Library_Jennifer_PleasurePlayer() {
|
||||
GameLogAdd("AtePlayer");
|
||||
OverridenIntroImage = "";
|
||||
C009_Library_Jennifer_PlayerMastubateCount++;
|
||||
CurrentTime = CurrentTime + 50000;
|
||||
|
|
|
@ -15,7 +15,7 @@ function C009_Library_Library_Load() {
|
|||
if (!Common_PlayerRestrained) PlayerClothes("Clothed");
|
||||
|
||||
// Jennifer can be gone from the start if chapter 10 was triggered for her or Sidney
|
||||
if ((Common_PlayerCrime == "JenniferStranded") || (Common_PlayerCrime == "SidneyStranded")) C009_Library_Library_JenniferGone = true;
|
||||
if (GameLogQuery("C007_LunchBreak", "Jennifer", "Stranded") || GameLogQuery("C007_LunchBreak", "Sidney", "Stranded")) C009_Library_Library_JenniferGone = true;
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -8,7 +8,6 @@ function C009_Library_Outro_Load() {
|
|||
PlayerClothes("Clothed");
|
||||
ActorSpecificClearInventory("Jennifer", false);
|
||||
ActorSpecificSetPose("Jennifer", "");
|
||||
Common_PlayerCrime = "";
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -51,7 +51,7 @@ function C009_Library_Search_Masturbate() {
|
|||
OverridenIntroText = GetText("CannotMasturbate");
|
||||
} else {
|
||||
C009_Library_Search_MasturbateCount++;
|
||||
if (C009_Library_Search_MasturbateCount == 3) OverridenIntroText = GetText("Orgasm");
|
||||
if (C009_Library_Search_MasturbateCount == 3) { GameLogSpecificAdd("C009_Library", "", "SweetGwendolineOrgasm"); OverridenIntroText = GetText("Orgasm"); }
|
||||
if ((C009_Library_Search_MasturbateCount >= 4) && !PlayerHasLockedInventory("VibratingEgg")) OverridenIntroText = GetText("OrgasmEnough");
|
||||
if ((C009_Library_Search_MasturbateCount >= 4) && PlayerHasLockedInventory("VibratingEgg")) {
|
||||
OverridenIntroText = GetText("OrgasmRepeat");
|
||||
|
@ -76,12 +76,14 @@ function C009_Library_Search_SetReadProgress() {
|
|||
|
||||
// Chapter 9 - Library Read Time
|
||||
function C009_Library_Search_ReadTime() {
|
||||
GameLogSpecificAdd("C009_Library", "", "ReadChapter" + (C009_Library_Search_CurrentStage - 41).toString());
|
||||
C009_Library_Library_BookProgress = C009_Library_Search_CurrentStage;
|
||||
CurrentTime = CurrentTime + 170000;
|
||||
}
|
||||
|
||||
// Chapter 9 - Library Read Full Book
|
||||
function C009_Library_Search_ReadFull() {
|
||||
GameLogSpecificAdd("C009_Library", "", "ReadTwice");
|
||||
C009_Library_Library_BookProgress = C009_Library_Search_CurrentStage;
|
||||
CurrentTime = CurrentTime + 890000;
|
||||
}
|
||||
|
|
|
@ -23,7 +23,7 @@ function C010_Revenge_AmandaSarah_Load() {
|
|||
LoadInteractions();
|
||||
LeaveIcon = "";
|
||||
Common_SelfBondageAllowed = false;
|
||||
C010_Revenge_AmandaSarah_AmandaVictim = (Common_PlayerCrime == "AmandaStranded");
|
||||
C010_Revenge_AmandaSarah_AmandaVictim = GameLogQuery("C007_LunchBreak", "Amanda", "Stranded");
|
||||
|
||||
// If we must put the previous text back
|
||||
if (C010_Revenge_AmandaSarah_IntroText != "") OverridenIntroText = C010_Revenge_AmandaSarah_IntroText;
|
||||
|
@ -111,6 +111,7 @@ function C010_Revenge_AmandaSarah_SwitchFocus(ActorToFocus) {
|
|||
function C010_Revenge_AmandaSarah_AmandaKneel() {
|
||||
ActorSpecificSetPose("Amanda", "Kneeling");
|
||||
ActorSpecificSetPose("Sarah", "Furious");
|
||||
GameLogSpecificAdd("C010_Revenge", "Amanda", "Kneel");
|
||||
CurrentTime = CurrentTime + 50000;
|
||||
}
|
||||
|
||||
|
@ -118,6 +119,7 @@ function C010_Revenge_AmandaSarah_AmandaKneel() {
|
|||
function C010_Revenge_AmandaSarah_SarahKneel() {
|
||||
ActorSpecificSetPose("Sarah", "Kneeling");
|
||||
ActorSpecificSetPose("Amanda", "Furious");
|
||||
GameLogSpecificAdd("C010_Revenge", "Sarah", "Kneel");
|
||||
CurrentTime = CurrentTime + 50000;
|
||||
}
|
||||
|
||||
|
@ -144,11 +146,18 @@ function C010_Revenge_AmandaSarah_CalmDown(ActorToCalm) {
|
|||
|
||||
// Chapter 10 - Amanda and Sarah Revenge - When the actor enters the locker
|
||||
function C010_Revenge_AmandaSarah_EnterLocker(ActorInLocker) {
|
||||
|
||||
// Puts the actor(s) in the locker
|
||||
if ((ActorInLocker == "Amanda") || (ActorInLocker == "Both")) ActorSpecificSetPose("Amanda", "Locker");
|
||||
if ((ActorInLocker == "Sarah") || (ActorInLocker == "Both")) ActorSpecificSetPose("Sarah", "Locker");
|
||||
if (ActorInLocker == "Player") Common_PlayerPose = "Locker";
|
||||
CurrentTime = CurrentTime + 50000;
|
||||
if ((ActorInLocker != "Amanda") && (ActorInLocker != "Sarah")) CurrentActor = "";
|
||||
|
||||
// Saves the log
|
||||
if (ActorInLocker == "Both") { GameLogSpecificAdd("C010_Revenge", "Amanda", "Locker"); GameLogSpecificAdd("C010_Revenge", "Sarah", "Locker"); }
|
||||
else GameLogSpecificAdd("C010_Revenge", ActorInLocker, "Locker");
|
||||
|
||||
}
|
||||
|
||||
// Chapter 10 - Amanda and Sarah Revenge - When the player opens the locker
|
||||
|
@ -213,6 +222,8 @@ function C010_Revenge_AmandaSarah_EndFight(Victory) {
|
|||
// Change the girls attitude depending on the victory or defeat
|
||||
ActorSpecificChangeAttitude("Amanda", -2, Victory ? 2 : -2);
|
||||
ActorSpecificChangeAttitude("Sarah", -2, Victory ? 2 : -2);
|
||||
GameLogSpecificAdd("C010_Revenge", "Amanda", Victory ? "FightVictory" : "FightDefeat");
|
||||
GameLogSpecificAdd("C010_Revenge", "Sarah", Victory ? "FightVictory" : "FightDefeat");
|
||||
C010_Revenge_AmandaSarah_AllowFight = false;
|
||||
|
||||
// On a victory, we jump to stage 400 right away, on a defeat, we show a custom text
|
||||
|
@ -249,6 +260,8 @@ function C010_Revenge_AmandaSarah_TestForBelt() {
|
|||
// Chapter 10 - Amanda and Sarah Revenge - When the player gets locked in a chastity belt
|
||||
function C010_Revenge_AmandaSarah_LockBelt() {
|
||||
PlayerLockInventory("ChastityBelt");
|
||||
GameLogSpecificAdd("C010_Revenge", "Amanda", "ChastityBeltPlayer");
|
||||
GameLogSpecificAdd("C010_Revenge", "Sarah", "ChastityBeltPlayer");
|
||||
C010_Revenge_AmandaSarah_WasBelted = true;
|
||||
CurrentTime = CurrentTime + 50000;
|
||||
}
|
||||
|
@ -267,6 +280,7 @@ function C010_Revenge_AmandaSarah_ReturnToLocker() {
|
|||
if (Common_PlayerPose == "LockerMasturbate") {
|
||||
ActorLoad("Sarah", "");
|
||||
ActorChangeAttitude(1, 0);
|
||||
GameLogSpecificAdd("C010_Revenge", "", "CaughtMasturbating");
|
||||
OverridenIntroText = GetText("CaughtMasturbating");
|
||||
C010_Revenge_AmandaSarah_CurrentStage = 210;
|
||||
} else {
|
||||
|
@ -298,7 +312,7 @@ function C010_Revenge_AmandaSarah_MasturbateLocker() {
|
|||
// If the player has the egg, she can climax multiple times, if not, only 1 time
|
||||
C010_Revenge_AmandaSarah_MasturbateCount++;
|
||||
Common_PlayerPose = "LockerMasturbate";
|
||||
if (C010_Revenge_AmandaSarah_MasturbateCount == 3) { OverridenIntroText = GetText("Orgasm"); OverridenIntroImage = "LockerInsideOrgasm.jpg"; }
|
||||
if (C010_Revenge_AmandaSarah_MasturbateCount == 3) { GameLogSpecificAdd("C010_Revenge", "", "LockerOrgasm"); OverridenIntroText = GetText("Orgasm"); OverridenIntroImage = "LockerInsideOrgasm.jpg"; }
|
||||
if ((C010_Revenge_AmandaSarah_MasturbateCount >= 4) && !PlayerHasLockedInventory("VibratingEgg")) OverridenIntroText = GetText("OrgasmEnough");
|
||||
if ((C010_Revenge_AmandaSarah_MasturbateCount >= 4) && PlayerHasLockedInventory("VibratingEgg")) {
|
||||
OverridenIntroText = GetText("OrgasmRepeat");
|
||||
|
@ -333,6 +347,8 @@ function C010_Revenge_AmandaSarah_LockerListen() {
|
|||
// Chapter 10 - Amanda and Sarah Revenge - End the revenge and flag the end
|
||||
function C010_Revenge_AmandaSarah_EarlyEnding(EndingType) {
|
||||
if (EndingType == "DoubleLocker") {
|
||||
GameLogSpecificAdd("C010_Revenge", "Amanda", "LockerStuck");
|
||||
GameLogSpecificAdd("C010_Revenge", "Sarah", "LockerStuck");
|
||||
ActorSpecificChangeAttitude("Amanda", -2, 1);
|
||||
ActorSpecificChangeAttitude("Sarah", 0, 1);
|
||||
}
|
||||
|
|
|
@ -16,7 +16,6 @@ function C010_Revenge_EarlyEnding_Load() {
|
|||
ActorSpecificSetPose("Sidney", "");
|
||||
ActorSpecificSetPose("Jennifer", "");
|
||||
LeaveIcon = "";
|
||||
Common_PlayerCrime = "";
|
||||
Common_PlayerPose = "";
|
||||
|
||||
}
|
||||
|
|
|
@ -1,13 +1,13 @@
|
|||
// Chapter 10 - Revenge Load
|
||||
function C010_Revenge_Intro_Load() {
|
||||
|
||||
// If there's no crime, it means the player started on chapter 6, we pick a teacher at random
|
||||
if (Common_PlayerCrime == "") {
|
||||
// If nobody was left stranded, it means the player started on chapter 10, in that case we assign a random girl as being stranded
|
||||
if (!GameLogQuery("C007_LunchBreak", "Amanda", "Stranded") && !GameLogQuery("C007_LunchBreak", "Sarah", "Stranded") && !GameLogQuery("C007_LunchBreak", "Sidney", "Stranded") && !GameLogQuery("C007_LunchBreak", "Jennifer", "Stranded")) {
|
||||
var R = Math.floor(Math.random() * 4);
|
||||
if (R == 0) Common_PlayerCrime = "AmandaStranded";
|
||||
if (R == 1) Common_PlayerCrime = "SarahStranded";
|
||||
if (R == 2) Common_PlayerCrime = "SidneyStranded";
|
||||
if (R == 3) Common_PlayerCrime = "JenniferStranded";
|
||||
if (R == 0) GameLogSpecificAdd("C007_LunchBreak", "Amanda", "Stranded");
|
||||
if (R == 1) GameLogSpecificAdd("C007_LunchBreak", "Sarah", "Stranded");
|
||||
if (R == 2) GameLogSpecificAdd("C007_LunchBreak", "Sidney", "Stranded");
|
||||
if (R == 3) GameLogSpecificAdd("C007_LunchBreak", "Jennifer", "Stranded");
|
||||
}
|
||||
|
||||
// Time is always 14:15 on the intro, no timer
|
||||
|
@ -22,7 +22,7 @@ function C010_Revenge_Intro_Run() {
|
|||
var ctx = document.getElementById("MainCanvas").getContext("2d");
|
||||
|
||||
// Amanda or Sarah intro
|
||||
if ((Common_PlayerCrime == "AmandaStranded") || (Common_PlayerCrime == "SarahStranded")) {
|
||||
if (GameLogQuery("C007_LunchBreak", "Amanda", "Stranded") || GameLogQuery("C007_LunchBreak", "Sarah", "Stranded")) {
|
||||
DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/BackgroundAmandaSarah.jpg", 0, 0);
|
||||
DrawPlayerTransition(ctx);
|
||||
DrawText(ctx, GetText("AmandaSarah1"), 400, 150, "White");
|
||||
|
@ -32,7 +32,7 @@ function C010_Revenge_Intro_Run() {
|
|||
}
|
||||
|
||||
// Sidney or Jennifer intro
|
||||
if ((Common_PlayerCrime == "SidneyStranded") || (Common_PlayerCrime == "JenniferStranded")) {
|
||||
if (GameLogQuery("C007_LunchBreak", "Sidney", "Stranded") || GameLogQuery("C007_LunchBreak", "Jennifer", "Stranded")) {
|
||||
DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/BackgroundSidneyJennifer.jpg", 0, 0);
|
||||
DrawPlayerTransition(ctx);
|
||||
DrawText(ctx, GetText("SidneyJennifer1"), 400, 150, "White");
|
||||
|
@ -46,6 +46,6 @@ function C010_Revenge_Intro_Run() {
|
|||
// Chapter 10 - Revenge Click
|
||||
function C010_Revenge_Intro_Click() {
|
||||
TextPhase++;
|
||||
if ((TextPhase >= 4) && ((Common_PlayerCrime == "AmandaStranded") || (Common_PlayerCrime == "SarahStranded"))) SetScene(CurrentChapter, "AmandaSarah");
|
||||
if ((TextPhase >= 4) && ((Common_PlayerCrime == "SidneyStranded") || (Common_PlayerCrime == "JenniferStranded"))) SetScene(CurrentChapter, "SidneyJennifer");
|
||||
if ((TextPhase >= 4) && (GameLogQuery("C007_LunchBreak", "Amanda", "Stranded") || GameLogQuery("C007_LunchBreak", "Sarah", "Stranded"))) SetScene(CurrentChapter, "AmandaSarah");
|
||||
if ((TextPhase >= 4) && (GameLogQuery("C007_LunchBreak", "Sidney", "Stranded") || GameLogQuery("C007_LunchBreak", "Jennifer", "Stranded"))) SetScene(CurrentChapter, "SidneyJennifer");
|
||||
}
|
|
@ -29,8 +29,8 @@ function C010_Revenge_Outro_Run() {
|
|||
|
||||
// Sets the correct text to fetch
|
||||
var OutroText = "";
|
||||
if ((Common_PlayerCrime == "AmandaStranded") || (Common_PlayerCrime == "SarahStranded")) OutroText = "AmandaSarah";
|
||||
if ((Common_PlayerCrime == "SidneyStranded") || (Common_PlayerCrime == "JenniferStranded")) OutroText = "SidneyJennifer";
|
||||
if (GameLogQuery("C007_LunchBreak", "Amanda", "Stranded") || GameLogQuery("C007_LunchBreak", "Sarah", "Stranded")) OutroText = "AmandaSarah";
|
||||
if (GameLogQuery("C007_LunchBreak", "Sidney", "Stranded") || GameLogQuery("C007_LunchBreak", "Jennifer", "Stranded")) OutroText = "SidneyJennifer";
|
||||
|
||||
// Draw the background image
|
||||
if (TextPhase >= 2) DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/Bell.jpg", 800, 0);
|
||||
|
@ -49,10 +49,6 @@ function C010_Revenge_Outro_Click() {
|
|||
|
||||
// Jump to the next animation
|
||||
TextPhase++;
|
||||
if (TextPhase >= 3) {
|
||||
//SaveMenu("C011", "Intro");
|
||||
Common_PlayerCrime = "";
|
||||
SaveMenu("C101_KinbakuClub", "Intro");
|
||||
}
|
||||
if (TextPhase >= 3) SaveMenu("C101_KinbakuClub", "Intro");
|
||||
|
||||
}
|
||||
|
|
|
@ -28,7 +28,7 @@ function C010_Revenge_SidneyJennifer_Load() {
|
|||
LoadInteractions();
|
||||
LeaveIcon = "";
|
||||
Common_SelfBondageAllowed = false;
|
||||
C010_Revenge_SidneyJennifer_SidneyVictim = (Common_PlayerCrime == "SidneyStranded");
|
||||
C010_Revenge_SidneyJennifer_SidneyVictim = GameLogQuery("C007_LunchBreak", "Sidney", "Stranded");
|
||||
C010_Revenge_SidneyJennifer_CanBribe = (PlayerInventoryTotalQuantity() >= 10);
|
||||
|
||||
// If we must put the previous text back
|
||||
|
@ -118,6 +118,7 @@ function C010_Revenge_SidneyJennifer_ProvokePose() {
|
|||
|
||||
// When the user bribes Sidney, she leaves with half the items
|
||||
function C010_Revenge_SidneyJennifer_Bribe() {
|
||||
GameLogSpecificAdd("C010_Revenge", "Sidney", "Leave");
|
||||
ActorLoad("Jennifer", "");
|
||||
LeaveIcon = "";
|
||||
C010_Revenge_SidneyJennifer_SidneyGone = true;
|
||||
|
@ -140,6 +141,7 @@ function C010_Revenge_SidneyJennifer_GetTwoRopes() {
|
|||
// Chapter 10 - Sidney and Jennifer Revenge - Jennifer will strip if she's +5 sub or more
|
||||
function C010_Revenge_SidneyJennifer_JenniferTestStrip() {
|
||||
if (ActorGetValue(ActorSubmission) >= 5) {
|
||||
GameLogAdd("Naked");
|
||||
OverridenIntroText = GetText("JenniferStrips");
|
||||
ActorSpecificSetCloth("Jennifer", "Naked");
|
||||
ActorChangeAttitude(-2, 1);
|
||||
|
@ -150,6 +152,7 @@ function C010_Revenge_SidneyJennifer_JenniferTestStrip() {
|
|||
|
||||
// Chapter 10 - Sidney and Jennifer Revenge - Jennifer can be tied up like a dog
|
||||
function C010_Revenge_SidneyJennifer_JenniferDog() {
|
||||
GameLogAdd("Dog");
|
||||
ActorAddInventory("Rope");
|
||||
ActorAddInventory("TwoRopes");
|
||||
PlayerRemoveInventory("Rope", 2);
|
||||
|
@ -228,6 +231,8 @@ function C010_Revenge_SidneyJennifer_EndFight(Victory) {
|
|||
// Change the girls attitude depending on the victory or defeat
|
||||
ActorSpecificChangeAttitude("Sidney", 0, Victory ? 2 : -2);
|
||||
ActorSpecificChangeAttitude("Jennifer", -1, Victory ? 2 : -2);
|
||||
GameLogSpecificAdd("C010_Revenge", "Sidney", Victory ? "FightVictory" : "FightDefeat");
|
||||
GameLogSpecificAdd("C010_Revenge", "Jennifer", Victory ? "FightVictory" : "FightDefeat");
|
||||
ActorSpecificSetPose("Sidney", "Angry");
|
||||
ActorSpecificSetPose("Jennifer", "Angry");
|
||||
C010_Revenge_SidneyJennifer_FightVictory = Victory;
|
||||
|
@ -314,6 +319,7 @@ function C010_Revenge_SidneyJennifer_MasturbateJennifer() {
|
|||
|
||||
// Chapter 10 - Sidney and Jennifer Revenge - When Jennifer is convinced to leave
|
||||
function C010_Revenge_SidneyJennifer_JenniferLeave() {
|
||||
GameLogSpecificAdd("C010_Revenge", "Jennifer", "Leave");
|
||||
ActorLoad("Sidney", "");
|
||||
LeaveIcon = "";
|
||||
C010_Revenge_SidneyJennifer_JenniferGone = true;
|
||||
|
@ -346,6 +352,7 @@ function C010_Revenge_SidneyJennifer_SearchSidneyBag() {
|
|||
|
||||
// Chapter 10 - Sidney and Jennifer Revenge - When the player searches in Sidney's bag
|
||||
function C010_Revenge_SidneyJennifer_SidneyPig() {
|
||||
GameLogAdd("Pig");
|
||||
ActorSpecificSetPose("Sidney", "Pig");
|
||||
CurrentTime = CurrentTime + 50000;
|
||||
}
|
||||
|
@ -429,6 +436,8 @@ function C010_Revenge_SidneyJennifer_EndRace(Victory) {
|
|||
// Change the girls attitude depending on the victory or defeat
|
||||
ActorSpecificChangeAttitude("Sidney", 0, Victory ? 2 : -2);
|
||||
ActorSpecificChangeAttitude("Jennifer", Victory ? 2 : -2, 0);
|
||||
GameLogSpecificAdd("C010_Revenge", "Sidney", Victory ? "RaceVictory" : "RaceDefeat");
|
||||
GameLogSpecificAdd("C010_Revenge", "Jennifer", Victory ? "RaceVictory" : "RaceDefeat");
|
||||
ActorSpecificSetPose("Sidney", "Camera");
|
||||
ActorSpecificSetPose("Jennifer", "");
|
||||
C010_Revenge_SidneyJennifer_RaceVictory = Victory;
|
||||
|
|
|
@ -29,7 +29,7 @@ function C101_KinbakuClub_JennaIntro_Load() {
|
|||
C101_KinbakuClub_JennaIntro_Concerned = true;
|
||||
C101_KinbakuClub_JennaIntro_Chloe = true;
|
||||
}
|
||||
if (Common_PlayerCrime == "NatalieStranded") C101_KinbakuClub_JennaIntro_CurrentStage = 100;
|
||||
if (GameLogQuery("C007_LunchBreak", "Natalie", "Stranded")) C101_KinbakuClub_JennaIntro_CurrentStage = 100;
|
||||
C101_KinbakuClub_JennaIntro_FirstLoad = false;
|
||||
}
|
||||
|
||||
|
|
|
@ -61,7 +61,6 @@ var Common_PlayerUnderwear = false;
|
|||
var Common_PlayerNaked = false;
|
||||
var Common_PlayerCostume = "";
|
||||
var Common_PlayerPose = "";
|
||||
var Common_PlayerCrime = "";
|
||||
var Common_ClubStatus = "";
|
||||
|
||||
// Returns the current date and time in a yyyy-mm-dd hh:mm:ss format
|
||||
|
|
|
@ -6,6 +6,9 @@ var GameLogEvent = 2;
|
|||
// Log a specific event that happened in the game to be consulted by other scripts afterward
|
||||
function GameLogSpecificAdd(ChapterToLog, ActorToLog, EventToLog) {
|
||||
|
||||
// If no actor is specified, we imply the player
|
||||
if (ActorToLog == "") ActorToLog = "Player";
|
||||
|
||||
// Do not log the same event twice
|
||||
for (var L = 0; L < GameLog.length; L++)
|
||||
if ((ChapterToLog == GameLog[L][GameLogChapter]) && (ActorToLog == GameLog[L][GameLogActor]) && (EventToLog == GameLog[L][GameLogEvent]))
|
||||
|
|
|
@ -43,6 +43,9 @@ function PlayerLockInventory(NewInventory) {
|
|||
return;
|
||||
PlayerLockedInventory.push(NewInventory);
|
||||
LoadRestrainStatus();
|
||||
|
||||
// If there's rope and a costume, we strip the player
|
||||
if ((NewInventory == "Rope") && (Common_PlayerCostume != "")) PlayerClothes("Underwear");
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -67,7 +67,6 @@ function SaveState(SlotNumber) {
|
|||
localStorage.setItem("Actor" + SN, JSON.stringify(Actor));
|
||||
localStorage.setItem("GameLog" + SN, JSON.stringify(GameLog));
|
||||
localStorage.setItem("CurrentTime" + SN, CurrentTime.toString());
|
||||
localStorage.setItem("Common_PlayerCrime" + SN, Common_PlayerCrime);
|
||||
localStorage.setItem("Common_ClubStatus" + SN, Common_ClubStatus);
|
||||
|
||||
// Reload the summaries
|
||||
|
@ -96,7 +95,6 @@ function LoadState(SlotNumber) {
|
|||
GameLog = JSON.parse(localStorage.getItem("GameLog" + SN));
|
||||
PlayerSkill = JSON.parse(localStorage.getItem("PlayerSkill" + SN));
|
||||
CurrentTime = parseFloat(localStorage.getItem("CurrentTime" + SN));
|
||||
Common_PlayerCrime = localStorage.getItem("Common_PlayerCrime" + SN);
|
||||
Common_ClubStatus = localStorage.getItem("Common_ClubStatus" + SN);
|
||||
LoadRestrainStatus();
|
||||
SetScene(CurrentChapter, CurrentScreen);
|
||||
|
|
Loading…
Add table
Reference in a new issue