Chapter 12 - More dorm and new models
Chapter 12 - More dorm and new models
BIN
Actors/Player/BlackDress_Armbinder_BallGag.png
Normal file
After ![]() (image error) Size: 110 KiB |
BIN
Actors/Player/BlackDress_Armbinder_ClothGag.png
Normal file
After ![]() (image error) Size: 106 KiB |
BIN
Actors/Player/BlackDress_Armbinder_NoGag.png
Normal file
After ![]() (image error) Size: 105 KiB |
BIN
Actors/Player/BlackDress_Armbinder_TapeGag.png
Normal file
After ![]() (image error) Size: 106 KiB |
BIN
Actors/Player/BlackDress_Cuffs_BallGag.png
Normal file
After ![]() (image error) Size: 116 KiB |
BIN
Actors/Player/BlackDress_Cuffs_ClothGag.png
Normal file
After ![]() (image error) Size: 111 KiB |
BIN
Actors/Player/BlackDress_Cuffs_NoGag.png
Normal file
After ![]() (image error) Size: 111 KiB |
BIN
Actors/Player/BlackDress_Cuffs_TapeGag.png
Normal file
After ![]() (image error) Size: 112 KiB |
BIN
Actors/Player/BlackDress_NoBondage_BallGag.png
Normal file
After ![]() (image error) Size: 117 KiB |
BIN
Actors/Player/BlackDress_NoBondage_ClothGag.png
Normal file
After ![]() (image error) Size: 112 KiB |
BIN
Actors/Player/BlackDress_NoBondage_NoGag.png
Normal file
After ![]() (image error) Size: 112 KiB |
BIN
Actors/Player/BlackDress_NoBondage_TapeGag.png
Normal file
After ![]() (image error) Size: 113 KiB |
BIN
Actors/Player/BlackDress_Rope_BallGag.png
Normal file
After ![]() (image error) Size: 120 KiB |
BIN
Actors/Player/BlackDress_Rope_ClothGag.png
Normal file
After ![]() (image error) Size: 116 KiB |
BIN
Actors/Player/BlackDress_Rope_NoGag.png
Normal file
After ![]() (image error) Size: 116 KiB |
BIN
Actors/Player/BlackDress_Rope_TapeGag.png
Normal file
After ![]() (image error) Size: 117 KiB |
BIN
Actors/Player/Naked_NoBondage_Collar_BallGag.png
Normal file
After ![]() (image error) Size: 106 KiB |
BIN
Actors/Player/Naked_NoBondage_Collar_ClothGag.png
Normal file
After ![]() (image error) Size: 102 KiB |
BIN
Actors/Player/Naked_NoBondage_Collar_NoGag.png
Normal file
After ![]() (image error) Size: 102 KiB |
BIN
Actors/Player/Naked_NoBondage_Collar_TapeGag.png
Normal file
After ![]() (image error) Size: 103 KiB |
|
@ -1,5 +1,6 @@
|
|||
Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
|
||||
0,0,0,,@School uniform,,0,0,0,"Change(""Clothed"")"
|
||||
0,0,0,,@Black dress,,0,0,0,"Change(""BlackDress"")"
|
||||
0,0,0,!Common_PlayerChaste,@Underwear,,0,0,0,"Change(""Underwear"")"
|
||||
0,0,0,,@Get naked,,0,0,0,"Change(""Naked"")"
|
||||
0,0,0,CostumeJudo,@Judo outfit,,0,0,0,"Change(""Judo"")"
|
||||
|
|
|
|
@ -1,11 +1,11 @@
|
|||
Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
|
||||
0,0,0,,主菜單,,0,0,0,MainMenu()
|
||||
0,0,0,,存檔1,無法加載存檔1。,0,0,0,LoadGame(1)
|
||||
0,0,0,,存檔2,無法加載存檔2。,0,0,0,LoadGame(2)
|
||||
0,0,0,,存檔3,無法加載存檔3。,0,0,0,LoadGame(3)
|
||||
0,0,0,,存檔4,無法加載存檔4。,0,0,0,LoadGame(4)
|
||||
0,0,0,,存檔5,無法加載存檔5。,0,0,0,LoadGame(5)
|
||||
0,0,0,,存檔6,無法加載存檔6。,0,0,0,LoadGame(6)
|
||||
0,0,0,,存檔7,無法加載存檔7。,0,0,0,LoadGame(7)
|
||||
0,0,0,,存檔8,無法加載存檔8。,0,0,0,LoadGame(8)
|
||||
0,0,0,,存檔9,無法加載存檔9。,0,0,0,LoadGame(9)
|
||||
0,0,0,,@主菜單,,0,0,0,MainMenu()
|
||||
0,0,0,,@存檔1,無法加載存檔1。,0,0,0,LoadGame(1)
|
||||
0,0,0,,@存檔2,無法加載存檔2。,0,0,0,LoadGame(2)
|
||||
0,0,0,,@存檔3,無法加載存檔3。,0,0,0,LoadGame(3)
|
||||
0,0,0,,@存檔4,無法加載存檔4。,0,0,0,LoadGame(4)
|
||||
0,0,0,,@存檔5,無法加載存檔5。,0,0,0,LoadGame(5)
|
||||
0,0,0,,@存檔6,無法加載存檔6。,0,0,0,LoadGame(6)
|
||||
0,0,0,,@存檔7,無法加載存檔7。,0,0,0,LoadGame(7)
|
||||
0,0,0,,@存檔8,無法加載存檔8。,0,0,0,LoadGame(8)
|
||||
0,0,0,,@存檔9,無法加載存檔9。,0,0,0,LoadGame(9)
|
||||
|
|
|
|
@ -1,11 +1,11 @@
|
|||
Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
|
||||
0,0,0,,Slot 1,Slot 1 cannot be loaded.,0,0,0,LoadGame(1)
|
||||
0,0,0,,Slot 2,Slot 2 cannot be loaded.,0,0,0,LoadGame(2)
|
||||
0,0,0,,Slot 3,Slot 3 cannot be loaded.,0,0,0,LoadGame(3)
|
||||
0,0,0,,Slot 4,Slot 4 cannot be loaded.,0,0,0,LoadGame(4)
|
||||
0,0,0,,Slot 5,Slot 5 cannot be loaded.,0,0,0,LoadGame(5)
|
||||
0,0,0,,Slot 6,Slot 6 cannot be loaded.,0,0,0,LoadGame(6)
|
||||
0,0,0,,Slot 7,Slot 7 cannot be loaded.,0,0,0,LoadGame(7)
|
||||
0,0,0,,Slot 8,Slot 8 cannot be loaded.,0,0,0,LoadGame(8)
|
||||
0,0,0,,Slot 9,Slot 9 cannot be loaded.,0,0,0,LoadGame(9)
|
||||
0,0,0,,@Slot 1,Slot 1 cannot be loaded.,0,0,0,LoadGame(1)
|
||||
0,0,0,,@Slot 2,Slot 2 cannot be loaded.,0,0,0,LoadGame(2)
|
||||
0,0,0,,@Slot 3,Slot 3 cannot be loaded.,0,0,0,LoadGame(3)
|
||||
0,0,0,,@Slot 4,Slot 4 cannot be loaded.,0,0,0,LoadGame(4)
|
||||
0,0,0,,@Slot 5,Slot 5 cannot be loaded.,0,0,0,LoadGame(5)
|
||||
0,0,0,,@Slot 6,Slot 6 cannot be loaded.,0,0,0,LoadGame(6)
|
||||
0,0,0,,@Slot 7,Slot 7 cannot be loaded.,0,0,0,LoadGame(7)
|
||||
0,0,0,,@Slot 8,Slot 8 cannot be loaded.,0,0,0,LoadGame(8)
|
||||
0,0,0,,@Slot 9,Slot 9 cannot be loaded.,0,0,0,LoadGame(9)
|
||||
0,0,0,,Main Menu,,0,0,0,MainMenu()
|
||||
|
|
|
|
@ -1,11 +1,11 @@
|
|||
Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
|
||||
0,0,0,,Slot 1,L'emplacement 1 ne peut être chargé.,0,0,0,LoadGame(1)
|
||||
0,0,0,,Slot 2,L'emplacement 2 ne peut être chargé.,0,0,0,LoadGame(2)
|
||||
0,0,0,,Slot 3,L'emplacement 3 ne peut être chargé.,0,0,0,LoadGame(3)
|
||||
0,0,0,,Slot 4,L'emplacement 4 ne peut être chargé.,0,0,0,LoadGame(4)
|
||||
0,0,0,,Slot 5,L'emplacement 5 ne peut être chargé.,0,0,0,LoadGame(5)
|
||||
0,0,0,,Slot 6,L'emplacement 6 ne peut être chargé.,0,0,0,LoadGame(6)
|
||||
0,0,0,,Slot 7,L'emplacement 7 ne peut être chargé.,0,0,0,LoadGame(7)
|
||||
0,0,0,,Slot 8,L'emplacement 8 ne peut être chargé.,0,0,0,LoadGame(8)
|
||||
0,0,0,,Slot 9,L'emplacement 9 ne peut être chargé.,0,0,0,LoadGame(9)
|
||||
0,0,0,,@Slot 1,L'emplacement 1 ne peut être chargé.,0,0,0,LoadGame(1)
|
||||
0,0,0,,@Slot 2,L'emplacement 2 ne peut être chargé.,0,0,0,LoadGame(2)
|
||||
0,0,0,,@Slot 3,L'emplacement 3 ne peut être chargé.,0,0,0,LoadGame(3)
|
||||
0,0,0,,@Slot 4,L'emplacement 4 ne peut être chargé.,0,0,0,LoadGame(4)
|
||||
0,0,0,,@Slot 5,L'emplacement 5 ne peut être chargé.,0,0,0,LoadGame(5)
|
||||
0,0,0,,@Slot 6,L'emplacement 6 ne peut être chargé.,0,0,0,LoadGame(6)
|
||||
0,0,0,,@Slot 7,L'emplacement 7 ne peut être chargé.,0,0,0,LoadGame(7)
|
||||
0,0,0,,@Slot 8,L'emplacement 8 ne peut être chargé.,0,0,0,LoadGame(8)
|
||||
0,0,0,,@Slot 9,L'emplacement 9 ne peut être chargé.,0,0,0,LoadGame(9)
|
||||
0,0,0,,Menu principal,,0,0,0,MainMenu()
|
||||
|
|
|
|
@ -1,11 +1,11 @@
|
|||
Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
|
||||
0,0,0,,存檔1,已存檔至存檔1。,0,0,0,SaveGame(1)
|
||||
0,0,0,,存檔2,已存檔至存檔2。,0,0,0,SaveGame(2)
|
||||
0,0,0,,存檔3,已存檔至存檔3。,0,0,0,SaveGame(3)
|
||||
0,0,0,,存檔4,已存檔至存檔4。,0,0,0,SaveGame(4)
|
||||
0,0,0,,存檔5,已存檔至存檔5。,0,0,0,SaveGame(5)
|
||||
0,0,0,,存檔6,已存檔至存檔6。,0,0,0,SaveGame(6)
|
||||
0,0,0,,存檔7,已存檔至存檔7。,0,0,0,SaveGame(7)
|
||||
0,0,0,,存檔8,已存檔至存檔8。,0,0,0,SaveGame(8)
|
||||
0,0,0,,存檔9,已存檔至存檔9。,0,0,0,SaveGame(9)
|
||||
0,0,0,,繼續遊戲,,0,0,0,Continue()
|
||||
0,0,0,,@存檔1,已存檔至存檔1。,0,0,0,SaveGame(1)
|
||||
0,0,0,,@存檔2,已存檔至存檔2。,0,0,0,SaveGame(2)
|
||||
0,0,0,,@存檔3,已存檔至存檔3。,0,0,0,SaveGame(3)
|
||||
0,0,0,,@存檔4,已存檔至存檔4。,0,0,0,SaveGame(4)
|
||||
0,0,0,,@存檔5,已存檔至存檔5。,0,0,0,SaveGame(5)
|
||||
0,0,0,,@存檔6,已存檔至存檔6。,0,0,0,SaveGame(6)
|
||||
0,0,0,,@存檔7,已存檔至存檔7。,0,0,0,SaveGame(7)
|
||||
0,0,0,,@存檔8,已存檔至存檔8。,0,0,0,SaveGame(8)
|
||||
0,0,0,,@存檔9,已存檔至存檔9。,0,0,0,SaveGame(9)
|
||||
0,0,0,,@繼續遊戲,,0,0,0,Continue()
|
||||
|
|
|
|
@ -1,11 +1,11 @@
|
|||
Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
|
||||
0,0,0,,Slot 1,Slot 1 was saved.,0,0,0,SaveGame(1)
|
||||
0,0,0,,Slot 2,Slot 2 was saved.,0,0,0,SaveGame(2)
|
||||
0,0,0,,Slot 3,Slot 3 was saved.,0,0,0,SaveGame(3)
|
||||
0,0,0,,Slot 4,Slot 4 was saved.,0,0,0,SaveGame(4)
|
||||
0,0,0,,Slot 5,Slot 5 was saved.,0,0,0,SaveGame(5)
|
||||
0,0,0,,Slot 6,Slot 6 was saved.,0,0,0,SaveGame(6)
|
||||
0,0,0,,Slot 7,Slot 7 was saved.,0,0,0,SaveGame(7)
|
||||
0,0,0,,Slot 8,Slot 8 was saved.,0,0,0,SaveGame(8)
|
||||
0,0,0,,Slot 9,Slot 9 was saved.,0,0,0,SaveGame(9)
|
||||
0,0,0,,Continue,,0,0,0,Continue()
|
||||
0,0,0,,@Slot 1,Slot 1 was saved.,0,0,0,SaveGame(1)
|
||||
0,0,0,,@Slot 2,Slot 2 was saved.,0,0,0,SaveGame(2)
|
||||
0,0,0,,@Slot 3,Slot 3 was saved.,0,0,0,SaveGame(3)
|
||||
0,0,0,,@Slot 4,Slot 4 was saved.,0,0,0,SaveGame(4)
|
||||
0,0,0,,@Slot 5,Slot 5 was saved.,0,0,0,SaveGame(5)
|
||||
0,0,0,,@Slot 6,Slot 6 was saved.,0,0,0,SaveGame(6)
|
||||
0,0,0,,@Slot 7,Slot 7 was saved.,0,0,0,SaveGame(7)
|
||||
0,0,0,,@Slot 8,Slot 8 was saved.,0,0,0,SaveGame(8)
|
||||
0,0,0,,@Slot 9,Slot 9 was saved.,0,0,0,SaveGame(9)
|
||||
0,0,0,,@Continue,,0,0,0,Continue()
|
||||
|
|
|
|
@ -1,11 +1,11 @@
|
|||
Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
|
||||
0,0,0,,Slot 1,Sauvegarde effectuée sur l'emplacement 1.,0,0,0,SaveGame(1)
|
||||
0,0,0,,Slot 2,Sauvegarde effectuée sur l'emplacement 2.,0,0,0,SaveGame(2)
|
||||
0,0,0,,Slot 3,Sauvegarde effectuée sur l'emplacement 3.,0,0,0,SaveGame(3)
|
||||
0,0,0,,Slot 4,Sauvegarde effectuée sur l'emplacement 4.,0,0,0,SaveGame(4)
|
||||
0,0,0,,Slot 5,Sauvegarde effectuée sur l'emplacement 5.,0,0,0,SaveGame(5)
|
||||
0,0,0,,Slot 6,Sauvegarde effectuée sur l'emplacement 6.,0,0,0,SaveGame(6)
|
||||
0,0,0,,Slot 7,Sauvegarde effectuée sur l'emplacement 7.,0,0,0,SaveGame(7)
|
||||
0,0,0,,Slot 8,Sauvegarde effectuée sur l'emplacement 8.,0,0,0,SaveGame(8)
|
||||
0,0,0,,Slot 9,Sauvegarde effectuée sur l'emplacement 9.,0,0,0,SaveGame(9)
|
||||
0,0,0,,Continuer,,0,0,0,Continue()
|
||||
0,0,0,,@Slot 1,Sauvegarde effectuée sur l'emplacement 1.,0,0,0,SaveGame(1)
|
||||
0,0,0,,@Slot 2,Sauvegarde effectuée sur l'emplacement 2.,0,0,0,SaveGame(2)
|
||||
0,0,0,,@Slot 3,Sauvegarde effectuée sur l'emplacement 3.,0,0,0,SaveGame(3)
|
||||
0,0,0,,@Slot 4,Sauvegarde effectuée sur l'emplacement 4.,0,0,0,SaveGame(4)
|
||||
0,0,0,,@Slot 5,Sauvegarde effectuée sur l'emplacement 5.,0,0,0,SaveGame(5)
|
||||
0,0,0,,@Slot 6,Sauvegarde effectuée sur l'emplacement 6.,0,0,0,SaveGame(6)
|
||||
0,0,0,,@Slot 7,Sauvegarde effectuée sur l'emplacement 7.,0,0,0,SaveGame(7)
|
||||
0,0,0,,@Slot 8,Sauvegarde effectuée sur l'emplacement 8.,0,0,0,SaveGame(8)
|
||||
0,0,0,,@Slot 9,Sauvegarde effectuée sur l'emplacement 9.,0,0,0,SaveGame(9)
|
||||
0,0,0,,@Continuer,,0,0,0,Continue()
|
||||
|
|
|
|
@ -47,7 +47,6 @@ function C999_Common_Rope_QuerySelfBondage() {
|
|||
|
||||
// Chapter Common - When does self bondage with ropes (strips from any costume before that)
|
||||
function C999_Common_Rope_DoSelfBondage() {
|
||||
if (Common_PlayerCostume != "") PlayerClothes("Underwear");
|
||||
PlayerLockInventory("Rope");
|
||||
PlayerRemoveInventory("Rope", 1);
|
||||
C999_Common_Rope_HasLooseRope = PlayerHasInventory("Rope");
|
||||
|
|
|
@ -60,6 +60,7 @@ var Common_PlayerNotBlinded = true;
|
|||
var Common_PlayerClothed = true;
|
||||
var Common_PlayerUnderwear = false;
|
||||
var Common_PlayerNaked = false;
|
||||
var Common_PlayerCloth = "";
|
||||
var Common_PlayerCostume = "";
|
||||
var Common_PlayerPose = "";
|
||||
var Common_ClubStatus = "";
|
||||
|
|
|
@ -436,7 +436,7 @@ function DrawGetPlayerImageName(IncludePose) {
|
|||
|
||||
// Draw the regular player image (600x600) (can zoom if an X and Y are provided)
|
||||
function DrawPlayerImage(X, Y) {
|
||||
if ((Common_PlayerCostume == "Tennis") || (Common_PlayerCostume == "Judo") || (Common_PlayerCostume == "Teacher")) {
|
||||
if ((Common_PlayerCostume == "Tennis") || (Common_PlayerCostume == "Judo") || (Common_PlayerCostume == "Teacher") || (Common_PlayerCostume == "BlackDress")) {
|
||||
DrawRect(600, 0, 1200, 600, "White");
|
||||
DrawTransparentPlayerImage(600, 0, 1);
|
||||
} else {
|
||||
|
|
|
@ -9,6 +9,7 @@ var PlayerInventoryTab = 0;
|
|||
function PlayerClothes(NewCloth) {
|
||||
if ((NewCloth != "Clothed") && (NewCloth != "Underwear") && (NewCloth != "Naked")) Common_PlayerCostume = NewCloth;
|
||||
else Common_PlayerCostume = "";
|
||||
Common_PlayerCloth = NewCloth;
|
||||
Common_PlayerUnderwear = (NewCloth == "Underwear");
|
||||
Common_PlayerNaked = (NewCloth == "Naked");
|
||||
Common_PlayerClothed = (!Common_PlayerUnderwear && !Common_PlayerNaked);
|
||||
|
@ -46,7 +47,7 @@ function PlayerLockInventory(NewInventory) {
|
|||
LoadRestrainStatus();
|
||||
|
||||
// If there's rope/armbinder and a costume, we strip the player
|
||||
if (((NewInventory == "Rope") || (NewInventory == "Armbinder")) && (Common_PlayerCostume != "")) PlayerClothes("Underwear");
|
||||
if (((NewInventory == "Rope") || (NewInventory == "Armbinder")) && (Common_PlayerCostume != "") && (Common_PlayerCostume != "BlackDress")) PlayerClothes("Underwear");
|
||||
|
||||
}
|
||||
|
||||
|
|
24
SaveState.js
|
@ -15,7 +15,7 @@ function SaveStateGetSummary(SlotNumber) {
|
|||
|
||||
// Fetch the data
|
||||
var SN = SlotNumber.toString();
|
||||
var Summary = GetText("NoSaveOnSlot") + " " + SN;
|
||||
var Summary = "@" + GetText("NoSaveOnSlot") + " " + SN;
|
||||
if (localStorage.getItem("SaveGameVersion" + SN))
|
||||
if (localStorage.getItem("SaveGameVersion" + SN) == SaveGameVersion) {
|
||||
var SaveStatePlayerName = localStorage.getItem("Common_PlayerName" + SN);
|
||||
|
@ -23,7 +23,7 @@ function SaveStateGetSummary(SlotNumber) {
|
|||
var SaveStateDateTime = localStorage.getItem("SaveGameDateTime" + SN);
|
||||
while (SaveStateChapter.substr(0, 1) == "0")
|
||||
SaveStateChapter = SaveStateChapter.substr(1, 100);
|
||||
Summary = SaveStatePlayerName.substr(0, 10) + " - " + GetText("Chapter") + " " + SaveStateChapter + "|" + SaveStateDateTime;
|
||||
Summary = "@" + SaveStatePlayerName.substr(0, 10) + " - " + GetText("Chapter") + " " + SaveStateChapter + "|" + SaveStateDateTime;
|
||||
}
|
||||
|
||||
// Returns the summary
|
||||
|
@ -36,13 +36,13 @@ function SaveStateSlotSummary() {
|
|||
|
||||
// If the current stage is loaded
|
||||
if ((CurrentStage != null) && (CurrentText != null))
|
||||
if (CurrentStage[1][StageInteractionText] == "Slot 1") {
|
||||
if (CurrentStage[1][StageInteractionText] == "@Slot 1") {
|
||||
|
||||
// For each save slots, we load the summary
|
||||
var Slot = 1;
|
||||
while (Slot <= SaveMaxSlot) {
|
||||
var Slot = 1;
|
||||
while (Slot <= SaveMaxSlot) {
|
||||
CurrentStage[Slot][StageInteractionText] = SaveStateGetSummary(Slot);
|
||||
Slot++;
|
||||
Slot++;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -61,6 +61,7 @@ function SaveState(SlotNumber) {
|
|||
localStorage.setItem("Common_PlayerName" + SN, Common_PlayerName);
|
||||
localStorage.setItem("Common_PlayerOwner" + SN, Common_PlayerOwner);
|
||||
localStorage.setItem("Common_PlayerLover" + SN, Common_PlayerLover);
|
||||
localStorage.setItem("Common_PlayerCloth" + SN, Common_PlayerCloth);
|
||||
localStorage.setItem("PlayerInventory" + SN, JSON.stringify(PlayerInventory));
|
||||
localStorage.setItem("PlayerLockedInventory" + SN, JSON.stringify(PlayerLockedInventory));
|
||||
localStorage.setItem("PlayerSkill" + SN, JSON.stringify(PlayerSkill));
|
||||
|
@ -70,7 +71,7 @@ function SaveState(SlotNumber) {
|
|||
localStorage.setItem("Common_ClubStatus" + SN, Common_ClubStatus);
|
||||
|
||||
// Reload the summaries
|
||||
CurrentStage[1][StageInteractionText] = "Slot 1";
|
||||
CurrentStage[1][StageInteractionText] = "@Slot 1";
|
||||
SaveStateSlotSummary();
|
||||
|
||||
}
|
||||
|
@ -96,6 +97,15 @@ function LoadState(SlotNumber) {
|
|||
PlayerSkill = JSON.parse(localStorage.getItem("PlayerSkill" + SN));
|
||||
CurrentTime = parseFloat(localStorage.getItem("CurrentTime" + SN));
|
||||
Common_ClubStatus = localStorage.getItem("Common_ClubStatus" + SN);
|
||||
|
||||
// You can start with different clothes on chapter 12
|
||||
if (CurrentChapter == "C012_AfterClass") {
|
||||
Common_PlayerCloth = localStorage.getItem("Common_PlayerCloth" + SN);
|
||||
if (Common_PlayerCloth == null) Common_PlayerCloth = "Clothed";
|
||||
PlayerClothes(Common_PlayerCloth);
|
||||
}
|
||||
|
||||
// Starts the game
|
||||
LoadRestrainStatus();
|
||||
SetScene(CurrentChapter, CurrentScreen);
|
||||
|
||||
|
|