zed/docs/src/languages/gdscript.md
Danilo Leal 3e605c2c4b
docs: Fix casing on mentions to some brand names (#37822)
- MacOS → macOS
- VSCode → VS Code
- SublimeText → Sublime Text
- Javascript/Typescript → JavaScript/TypeScript

Release Notes:

- N/A
2025-09-09 01:45:55 -03:00

29 lines
1.5 KiB
Markdown

# GDScript
Godot [GDScript](https://gdscript.com/) language support in Zed is provided by the community-maintained [GDScript extension](https://github.com/grndctrl/zed-gdscript).
Report issues to: [https://github.com/grndctrl/zed-gdscript/issues](https://github.com/grndctrl/zed-gdscript/issues)
- Tree-sitter: [PrestonKnopp/tree-sitter-gdscript](https://github.com/PrestonKnopp/tree-sitter-gdscript) and [PrestonKnopp/tree-sitter-godot-resource](https://github.com/PrestonKnopp/tree-sitter-godot-resource)
- Language Server: [gdscript-language-server](https://github.com/godotengine/godot)
## Setup
1. Download and install [Godot for macOS](https://godotengine.org/download/macos/).
2. Unzip the Godot.app and drag it into your /Applications folder.
3. Open Godot.app and open your project (an example project is fine)
4. In Godot, Editor Menu -> Editor Settings; scroll down the left sidebar to `Text Editor -> External`
1. Use External Editor: "✅ On"
2. Exec path: `/Applications/Zed.app/Contents/MacOS/zed`
3. Exec flags: `{project} {file}:{line}:{col}`
4. Close settings to save.
5. In Godot double click on a \*.gd script and Zed will launch
<!--
TBD: GDScript Linux setup
-->
## Usage
When Godot is running, the GDScript extension will connect to the language server provided by the Godot runtime and will provide `jump to definition`, hover states when you hold cmd and other language server features.
> Note: If Zed is already running with an existing workspace, spawning from Godot will fail. Quit Zed and it should work again.