zed/docs/src/languages/gdscript.md
morgankrey 6daa541e77
docs: Apply documentation standards across all docs (#49177)
## Summary

Comprehensive remediation of 146 documentation files to align with Zed's
documentation conventions and brand voice guidelines.

## Changes

### YAML Frontmatter
- Added `title` and `description` frontmatter to all docs missing it

### Settings UI Pattern
- Updated 48+ files to show Settings Editor before JSON examples
- Pattern: `Configure X in Settings ({#kb zed::OpenSettings}), or add to
your settings file:`
- Added `([how to edit](./configuring-zed.md#settings-files))` links for
JSON-only settings

### Brand Voice Fixes
- Removed exclamation points (command-palette, key-bindings, repl,
privacy-and-security, etc.)
- Simplified em dash chains to parentheticals (environment,
troubleshooting, agent-panel, etc.)
- Fixed marketing language (yarn.md intro, development/linux.md)

### Terminology Alignment
- `settings UI` -> `Settings Editor`
- `sidebar` -> specific panel names (Project Panel, Collab Panel)
- `directory` -> `folder` in non-technical contexts
- `workspace` -> `project` in non-LSP contexts
- `Command Palette` -> `command palette` (lowercase)

### Callout Standardization
- Converted various callout formats to standard `> **Note:**` pattern

## Related

Depends on conventions established in #49176.

Release Notes:

- N/A
2026-02-17 20:58:17 -06:00

1.4 KiB

title description
GDScript Configure GDScript language support in Zed, including language servers, formatting, and debugging.

GDScript

Godot GDScript language support in Zed is provided by the community-maintained GDScript extension. Report issues to: https://github.com/GDQuest/zed-gdscript/issues

Pre-requisites

You will need:

  • Godot.
  • netcat (nc or ncat) on your system PATH.

Setup

  1. Inside your Godot editor, open Editor Settings, look for Text Editor -> External and set the following options:
    • Exec Path: /path/to/zed
    • Exec Flags: {project} {file}:{line}:{col}
    • Use External Editor: " On"
  2. Open any *.gd file through Godot and Zed will launch.

Usage

When Godot is running, the GDScript extension will connect to the language server provided by the Godot runtime and will provide jump to definition, hover states when you hold Ctrl/cmd and other language server features.