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39583 commits
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c43e2d9734
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gpui_linux: Handle XKB context initialization failure (#62868)
Release Notes: - Added check for XKB context initialization failure |
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99f4c21c03
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agent: OpenCode model updates (+6 Go, +7/-1 Zen, removed Free) (#61199)
Closes https://github.com/zed-industries/zed/issues/62559 Related discussion: https://github.com/zed-industries/zed/discussions/61160 # Objective Adding newly-released OpenCode models. Removing OpenCode Free models completely. ## Solution > [!TIP] > This pull request is **best reviewed commit-by-commit**! **OpenCode Go**: - added **Kimi K3** as per [[1]]( |
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28c0f4aef8
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git_ui: Refactor git panel entry collapse (#61846)
# Objective Standardize the behavior of collapsing/expanding entries between Project Panel and Git Panel. At the time of writing, using `left` or `right` on the Project Panel would find the nearest parent directory and collapse it while, on the Git Panel, that will only happen if the directory is already selected, otherwise it'll select the previous entry instead. ## Solution Update `git_ui::git_panel::GitPanel::collapse_selected_entry` in order to always try to find the nearest expanded directory, regardless of the selected entry, and then collapse it and select it. The default keymap for Vim/Helix has also been updated to ensure that `h` and `l` work for collapsing or expanding entries, similar to what already happens in Project Panel. ## Testing Tested both manually, as can be seen in the "Showcase" section as well as added a new test for these changes, `git_ui::git_panel::tests::test_collapse_selected_entry` . ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [ ] Unsafe blocks (if any) have justifying comments - [ ] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable ## Showcase <details> <summary>Before</summary> https://github.com/user-attachments/assets/2fd8db03-155a-4406-a190-17a1958dda11 </details> <details> <summary>After</summary> https://github.com/user-attachments/assets/f64bd584-a3c2-4a33-b95a-2547c8b721d2 </details> --- Release Notes: - Improved `git panel: collapse selected entry` in order to find and collapse the nearest parent directory, similar to the Project Panel. - Added support for using `h` and `l`, in Vim/Helix mode, to collapse and expand entries in the Git Panel. |
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1a332533aa
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file_finder: Keep filenames visible for long paths (#62839)
# Objective Prevent long worktree and directory paths from shrinking filenames until they become difficult to read in file finder results. ## Solution Give the filename label non-shrinking flex sizing, and let the path label use the remaining space. When the path does not fit, it truncates from the beginning so the directories nearest the file remain visible. ## Testing - Ran `cargo fmt --all --check`. - Ran `cargo test -p file_finder --lib` — 79 tests passed. - Ran `./script/clippy -p file_finder`. - To verify manually, open a project with a long root name, search for files, and resize the file finder. Confirm that filenames remain visible while paths truncate from the beginning. ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [ ] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable --- Release Notes: - Fixed long project paths obscuring file names in the file finder. |
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7a7c3e1d2f
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Restart interrupted update downloads after system wake (#60366)
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Follow-up to #60301, which was reverted in #60321. I removed the reqwest part of the fix because it crashed. reqwest's `read_timeout` relies on a tokio timer, but Zed polls HTTP responses on gpui's executor instead of a tokio runtime, so it panicked when the response body was awaited. I'll follow up later by patching our reqwest fork to support the poll behavior we wanted. This fixes the download being stalled since we restart it when the system wakes. I also changed `App::on_system_wake` to return a `gpui::Subscription` to be consistent with gpui's other on-system-event handlers like `on_keyboard_layout_change` and `on_thermal_state_change`. Release Notes: - Fixed Zed update downloads stalling after the system wakes from sleep |
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fa852694f4
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Enable CSV preview for all users (#62773)
Closes #58145 Remove the `tabular-data-preview` feature flag and register CSV preview actions and the quick action bar button for every user. Also remove the now-unused `feature_flags` dependency from the CSV preview crate. Release Notes: - Added CSV preview access for all users |
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4c7244790a
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workspace: Activate the right tab when restoring a workspace (#62844)
@SomeoneToIgnore this is the follow up you asked for in #62692, done as discussed. `deserialize_to` keeps a `None` in `items` for every item that failed to deserialize, and those are never added to the pane. Any later tab therefore sits at a lower index in the pane than the one it was serialized with, so activating and previewing by serialized index lands on the tab that shifted into that slot. When the failing item is the last one, the index points past the end of the pane and nothing is activated or previewed. The serialized index is now mapped to the pane's index by counting the items before it that actually restored, and an index whose own item failed to restore is skipped. Closes #62843 Release Notes: - Fixed the wrong tab being activated when restoring a workspace containing items that fail to open --------- Co-authored-by: Kirill Bulatov <kirill@zed.dev> |
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3f660a0a60
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Remove deprecated std::usize import from uniform_list.rs (#62841)
<img width="993" height="370" alt="image" src="https://github.com/user-attachments/assets/15e3a185-3328-4069-ad86-21d29f647f83" /> # Objective - using `std::usize` currently is a warning, but it's a hard fairule in rust nightly - gpui-web requires rust nightly - https://doc.rust-lang.org/std/usize/index.html ## Solution - remove std::usize import, it would be used a primitive type ## Testing - https://github.com/iamnbutler/gpui-unofficial/actions/runs/32189970651/job/95882109895#step:8:753 ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable --- Release Notes: - N/A --------- Co-authored-by: Kirill Bulatov <kirill@zed.dev> |
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aad75630f9
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workspace: Keep pinned tabs correct when restoring a workspace (#62692)
Pinned tabs are the leading tabs of a pane, and that is persisted as a plain count. Both sides of workspace serialization could leave the count out of step with the tabs it is meant to describe: - When serializing, `serialize_pane_handle` drops items that cannot be serialized (a pinned diagnostics or project search tab, for example) from the pane's children, but still stored the pane's raw pinned count. - When restoring, `SerializedPane::deserialize_to` keeps a `None` in `items` for every item that failed to deserialize. Those are never added to the pane, but `self.pinned_count.min(items.len())` counted them anyway. In both cases the count ends up pointing past the tabs that were actually pinned, so the tabs that shift into those slots come back pinned even though they never were. This also explains the `Pinned tab count (N) exceeds actual tab count (M)` warning from #33342. Now the serialized count shrinks with each dropped pinned item, and on restore only the pinned items that were actually restored are counted. Closes #62003 Release Notes: - Fixed tabs being wrongly marked as pinned after reloading a workspace or updating Zed |
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00c0e96e76
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Make opening large files use less peak memory (#62748)
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# Objective Opening a file laods it twice. `decode_file_text` builds the whole file as a `String`, and that `String` stays alive alongside the finished rope while `text::Buffer::new` copies it in. The `Vec` behind it grows by doubling, so it also commits up to nearly the file's size again in capacity it never uses. Partially addresses #27283. ## Solution Add `decode_file_text_to_rope`, which streams the file in 1 MB blocks straight into a `Rope`, validating UTF-8 and normalizing line endings as it goes. The file is never fully held as a `String`. `LoadedFile::text` becomes a `Rope` carrying the `LineEnding` detected before normalizing, so `buffer_store` calls `Buffer::new_normalized`. ## Testing On a 729 MB SQL dump, peak memory fell 25% and CPU fell around 28%. tested on 5950x, win11. Release Notes: - Improved memory use when opening large files, reducing peak memory during load by roughly the size of the file itself. |
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2040e0de59
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treesitter: Worker-pinned treesitter parsing (#62784)
Bumps the treesitter version to include https://github.com/tree-sitter/tree-sitter/pull/5851 Also makes some changes to `cx.spawn_dedicated` to make it work on web: - remove the blocking `recv` on the main thread - adds a new variant `TaskState::Rendezvous` to allow this code to synchronously return a task `TaskState::Rendezvous` is needed because of how `spawn_dedicated_thread` works: - the caller provides a callback that produces a non-`Send` `Future` on the dedicated thread - the callback is sent to the dedicated thread, executed, and the resulting `Task` is sent back to the main thread - this all happens synchronously, so that `spawn_dedicated_thread` returns a synchronous `Task` However, the blocking `recv` on the main thread traps on the main worker in the browser. This PR replaces that with a call to `recv_async`, but this requires a new `Rendezvous` variant on `TaskState` which represents "a task that it still waiting to receive the underlying handle from the dedicated thread". It also enables the `flume/spin` feature on the web, which is needed to avoid a synchronous lock acquisition in `send` (it's replaced with a spinlock). Note that `send_async` wouldn't work here because it acquires the same lock, and it's unnecessary because `send` only blocks when the channel is full, but it's an unbounded channel. --- Release Notes: - N/A or Added/Fixed/Improved ... |
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35f63e406e
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markdown: Respect buffer_line_height in code blocks (#62785)
# Objective - Fixes #62528 - Code blocks in rendered markdown ignored the `buffer_line_height` setting. With the line height left unset, they fell back to the ambient default of ~1.618, so the same code was spaced more loosely in markdown than it was in an editor or the terminal. - The extra leading is most obvious with box-drawing characters — the ASCII-art box from the issue renders as disconnected stripes instead of continuous vertical rules. - The issue also notes that the preview font "seems bigger". That part is working as intended and is not changed here: preview code blocks size from `markdown_preview_font_size`, which falls back to `ui_font_size` rather than `buffer_font_size` so that temporary UI zoom doesn't resize the preview. Users who want it to match the editor can set `markdown_preview_font_size` explicitly. ## Solution - Set `line_height` on the code block text style in `MarkdownStyle::themed_with_overrides`, derived from `theme_settings.buffer_line_height`. - The value is `relative(...)` rather than absolute pixels so it tracks the code font size, which some callers override after building the style (e.g. the agent panel sets `code_block.text.font_size` downstream). An absolute value computed from the theme's font size would be wrong for those callers. - Scope: this applies to every `MarkdownFont` variant — preview, agent panel, and editor — since the code block style is shared and `with_preview_overrides` doesn't touch line height. - Prose leading is deliberately unchanged. It stays a per-element typographic choice, independent of the buffer setting. ## Testing - `cargo test -p markdown` — 145 passed, 0 failed. - Added `test_code_block_line_height_follows_buffer_line_height_setting`: renders a paragraph plus a fenced code block at `buffer_line_height` 1.2 and 1.8, asserts the code block's rendered line height tracks the setting, and asserts prose leading does *not* move. - Added `test_code_block_line_height_tracks_overridden_code_font_size`: overrides `code_block.text.font_size` after building the style and asserts the line height follows the override. This is what pins the `relative` vs. absolute choice. - To reproduce manually, set `"buffer_line_height": { "custom": 1.2 }` and open a markdown preview containing the ASCII-art box from #62528. The vertical rules should join into continuous lines, matching how the same block renders in an editor, and should visibly separate again at `"comfortable"`. ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable ## Showcase Before <img width="927" height="912" alt="Screenshot 2026-08-17 at 5 06 41 PM" src="https://github.com/user-attachments/assets/be6213bf-f3aa-42fb-8784-1985b5379d74" /> After <img width="915" height="994" alt="Screenshot 2026-08-17 at 5 06 54 PM" src="https://github.com/user-attachments/assets/c9c7f395-50cb-437b-a423-2030da88e4f4" /> --- Release Notes: - Fixed markdown code blocks not respecting the `buffer_line_height` setting |
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3624a5bfda
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project: Anchor diagnostic related information that points into the buffer (#62805)
Closes #62796. Follow-up to #62110. # Objective The range of a diagnostic entry is anchored when it is ingested, so it follows edits. The ranges in the related information kept on the diagnostic were the ones the server published. A code action request carried both and reported the same note at two different lines: the entry Zed flattened that note into had followed the edit, the related information had not. The distance does not correct itself either. When diagnostics are merged rather than replaced, the existing entries are re-collected from their anchors while the payload is cloned as it is, so the two positions drift further apart with every edit that passes. `mlir-lsp-server` shows what this costs. `MLIRTextFile::getCodeActions` takes the line number out of `relatedInformation`, and `getCodeActionForDiagnostic` resolves it against its own current document, reading that line to copy its indentation before inserting the `expected-note` check. ## Solution The related information moves from `Diagnostic` onto `DiagnosticEntry<T>`, next to the range it belongs with. The locations of the diagnostic's own file are then in the same coordinate space as that range: anchors inside the buffer, points in the worktree's store. `Diagnostic` carries no coordinates again, so nothing that is only meaningful inside one buffer travels with a payload that outlives it. Every transition goes through `DiagnosticEntry::map_coordinates`: the unsaved-edit adjustment and the clipping when diagnostics are ingested, the anchoring in `DiagnosticSet::new`, and the conversion back to points in `merge_diagnostic_entries`. Only the diagnostic's own range is widened when it is empty, since that is for how it is rendered, while the related locations are reported back as the server framed them. Locations in another file have nothing here to anchor to and are kept as published, which is also what `mlir-lsp-server` expects, since it skips them. `DiagnosticEntryRef` is left alone. It is what the rendering path iterates, down to the scrollbar markers that walk every diagnostic of the buffer on each frame, so nothing there converts or allocates. The entries are read through `diagnostic_entries_in_range` where the request is built, and `diagnostics_in_range` is now implemented on top of it. The field is an `Option`, as an empty `Arc<[_]>` still allocates and most diagnostics carry no related information. `data` has the same staleness and cannot be anchored, as it is opaque. ## Commits The third commit is mechanical: it introduces `DiagnosticEntry::new` and rewrites the literals at its call sites, so that the last commit holds only the change of behaviour. ## Testing Three tests, all failing before this change. The first two are added as separate commits, so that they can be run against `main`: - `test_code_actions_related_information_follows_edits` edits above the note and requests code actions, where the two positions for it used to disagree. - `test_code_actions_related_information_drifts_across_merges` edits and pulls diagnostics twice, where the distance used to be every line inserted since the diagnostic was published rather than the last edit alone. - `test_code_actions_related_information_of_disk_based_diagnostics` publishes a diagnostic computed against the file on disk while the buffer holds an unsaved edit, covering the adjustment the two positions share. - `cargo test -p project` - `cargo test -p language -p diagnostics -p editor` - `cargo fmt --all -- --check` - `./script/clippy -p project -p language` ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable --- Release Notes: - Fixed language servers receiving outdated positions for the related information of a diagnostic when code actions are requested. |
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87324045be
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Switch to async-tar fork (#62821)
This switches to `async-tar` to point to our fork, which has a fix for a bug that is causing the Cursor ACP agent fail to download in Zed, due to Pax attributes. We will switch back as soon as https://github.com/dignifiedquire/async-tar/pull/73 is merged. Closes #62655 Release Notes: - Fixed an issue where the Cursor ACP agent would fail to start |
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03c9c4e707
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gpui: Rasterize parsed SVGs at exact sizes (#62770)
# Objective Allow callers to rasterize parsed SVGs at exact device-pixel dimensions. ## Solution Add `SvgSize::ExactSize` and accept `SvgSize` in `render_parsed`. Existing scale-factor calls retain their 2× rasterization behavior. `SvgSize::Size` continues to preserve the SVG aspect ratio. Release Notes: - N/A |
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a7d74150ac
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Fix the git_gutter_width setting (#62704)
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# Objective - Fixes #62645 ## Solution Since the default value isnt constant.It now has two options 1) Default 2) custom where user inputs a value. ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [ ] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [ ] Tests cover the new/changed behavior - [ ] Performance impact has been considered and is acceptable ## Showcase <img width="798" height="361" alt="Screenshot 2026-08-16 at 4 29 54 PM" src="https://github.com/user-attachments/assets/0af302f6-4733-4a23-9e93-1f9d98dd772f" /> <img width="798" height="92" alt="Screenshot 2026-08-16 at 4 30 13 PM" src="https://github.com/user-attachments/assets/2c87c2a3-2947-45c7-8495-f6a0b36dd793" /> Release Notes: - Added git_gutter_width setting to the Settings UI with default (font-size-scaled) and custom (fixed pixel width) options --------- Co-authored-by: Abdul Rafey Ahmed <abdul.r@hyperverge.co> Co-authored-by: MrSubidubi <finn@zed.dev> |
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dbc90d18b0
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tabular_data_preview: Finish generalizing crate naming (#62807)
# Objective #62768 renamed `crates/csv_preview` to `crates/tabular_data_preview`, but left the CSV-specific names inside it untouched (on purpose, to reduce prev PR scope & git diff noise) ## Solution Finished the generalization, one mechanical rename per commit for easier review: 1. `CsvPreviewView` -> `TabularDataPreviewPane` 2. `CsvPreviewSettings` -> `TabularDataPreviewSettings` 3. Methods/vars 4. Test helpers/fn names 5. User-facing strings and element ids: tab title fallback: - `"CSV Preview"` -> `"Tabular Data Preview"`, - empty state `"No CSV content to display"` -> `"No data to display"`, - dev tooltip, and element ids `csv-filter-*`/`csv-col-header-*`/`csv-table`/`csv-display-cell-*` -> `table-*`/`tabular-data-table` 6. Doc comments that implied CSV-only behavior, reworded to be format-agnostic > NOTE: PR is split into commits by change type for ease of review) ## Testing `cargo check -p tabular_data_preview -p zed` builds clean after each commit; `cargo test -p tabular_data_preview --lib` passes (10/10). ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [ ] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable Release Notes: - N/A |
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05473ed83d
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Rename csv_preview crate to tabular_data_preview (#62768)
# Objective #60768 renamed the feature (action names, icon, TSV/PSV/SSV support) from CSV-only to generic tabular data preview, but left the crate itself named `csv_preview` — no longer accurate now that it handles any delimited format. ## Solution Renamed `crates/csv_preview` to `crates/tabular_data_preview` and updated all references (workspace `Cargo.toml` members/dependencies, `crates/zed/Cargo.toml`, `crates/zed/src/main.rs`, `crates/zed/src/zed/quick_action_bar/preview.rs`). No behavior change. > NOTE: Mechanical changes. Internal structs not renamed on purpose to reduce git diff noise. Follow-up PRs will do the cleanup (also mechanical changes) ## Testing `cargo check -p tabular_data_preview` and `cargo check -p zed` build clean; preview still opens for csv/tsv/psv/ssv files. Zed still runs, everything still opens. ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [ ] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [ ] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable Release Notes: - N/A --------- Co-authored-by: MrSubidubi <finn@zed.dev> |
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fdad9186b8
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git_ui: Dismiss askpass prompts when requests end (#61292)
# Objective Fixes #47623 - When authenticating git commands using a security key through `askpass`. The modal which asks for user presence does not get dismissed even after the git command finishes successfully. ## Solution Add a cancellation task to the `AskPassModal`, which gets dropped when the requested operation completes. This cancellation task then dismisses the modal. ## Testing - I've tried authentication through `askpass` using my own security key. Testing both successful and failed authentication. - I've added tests which confirm that the modal gets dismissed when a task is cancelled, and that the cancellation is triggered when `ask_password` Task gets dropped. Willing to pair on review, message me on Slack. Showcase video left out because it would leak private information. ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable Release Notes: - Fixed authentication prompts not dismissing automatically when using security keys with ssh |
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fd5cd9398d
|
Fix markdown task list marker lookup (#60646)
# Objective
Fix Markdown preview task list checkboxes not rendering for task items
in
loose or nested lists.
For example, this Markdown should render all three items with
checkboxes:
```markdown
- [ ] test
- [x] test
- [x] test
```
Before this change, the items after blank lines could fall back to ordinary
list bullets instead of task checkboxes.
## Solution
Update Markdown list item rendering to detect task list markers in both tight
and loose list event shapes emitted by pulldown-cmark.
The previous renderer only handled:
Item -> TaskListMarker
Loose lists can emit:
Item -> Paragraph -> TaskListMarker
This PR adds a small helper to find task markers for both forms, then reuses
the existing checkbox rendering and toggle behavior.
## Testing
Tested on macOS with:
rustup run 1.95.0 cargo test -p markdown
test_task_marker_lookup_handles_loose_and_nested_lists
rustup run 1.95.0 cargo test -p markdown test_table_checkbox
The first test covers loose and nested task list items. The table checkbox
tests verify that [x] and [ ] inside tables still remain text and are not
treated as task list checkboxes.
## Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
## Showcase
before
<img width="927" height="275" alt="image" src="https://github.com/user-attachments/assets/a36f0b9f-8759-4593-99a9-8a256396e89e" />
after
<img width="963" height="322" alt="Snipaste_2026-07-09_12-27-05" src="https://github.com/user-attachments/assets/972fa7a7-274a-4b0a-a13c-c7e1aec27622" />
---
Release Notes:
- Fixed Markdown Preview for loose list item markers
---------
Co-authored-by: dino <dinojoaocosta@gmail.com>
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cf08569e82
|
Add support for the "..." entry in file_scan_exclusions (#62769)
## Objective `file_scan_exclusions` replaces the defaults instead of adding to them, so excluding one extra directory means restating all eleven default globs and never picking up defaults added in later Zed releases. ## Solution `file_scan_exclusions` now accepts the `"..."` entry, which expands to the value it overrides, so `["**/node_modules", "..."]` adds to the inherited globs instead of replacing them. Entries listed by name keep their position, and leaving `"..."` out still replaces the list outright, so existing settings behave exactly as they do today. ## Testing - Four unit tests in `crates/settings_content/src/project.rs` cover splicing versus replacing, accumulation across successive layers, and edge cases: a repeated `"..."`, an empty list clearing the value, and a bare `["..."]` leaving it unchanged. - To check by hand: set `"file_scan_exclusions": ["**/node_modules", "..."]` in user settings and confirm `node_modules` disappears from the project panel and file finder while `.git` and `.DS_Store` stay excluded. Remove `"..."` and confirm only `node_modules` is excluded. Repeat in a project's `.zed/settings.json` to confirm it splices the resolved user settings rather than the defaults. - Tested on macOS. This is platform-independent settings-merge logic with no OS-specific code paths, so I did not test Linux or Windows. ## Self-Review Checklist: - [x] I’ve reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed’s UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable --- Release Notes: - Added support for the `"..."` entry in `file_scan_exclusions`. Custom exclusions can now extend the defaults instead of replacing them. |
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1274a5dc25
|
task: Support path property on VS Code npm tasks (#62044)
# Objective npm tasks in VS Code support a `path` property which works like `options.cwd` but it's always relative to the workspace folder. ## Solution `cwd` is being set based on `path` of npm tasks. If `options.cwd` is also set, it wins over the `path` property. This matches the behavior of VS Code. ## Testing A new test case has been added, testing deserialization of `path` and `options.cwd`. ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [ ] Unsafe blocks (if any) have justifying comments - [ ] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [x] Tests cover the new/changed behavior - [ ] Performance impact has been considered and is acceptable --- Release Notes: - Added support for `path` property on VS Code npm tasks |
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2893b86b04
|
gpui_macos: Add simple fullscreen mode that covers the notch (#60020)
Closes #60013 # Objective Right now Zed can go full screen but it does not allow you to fix the hole screen, by that I mean that Zed can go behind the notch so you don't have extra useless room left. ## Solution You can now use the `fullscreen_mode` = `simple` setting to use the new simple full screen feature, that lives besides the normal full screen feature. But allows you to have an option to go 100% full screen without losing any useless space on your macbook screen. **Note** this is mostly usefull when you have a macbook that has a notch whitch is kinda in the way of your work flow. ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable ## Showcase **Before** <img width="5712" height="4284" alt="IMG_0339" src="https://github.com/user-attachments/assets/9f908ffd-7cef-4999-a454-c80f72c40dc8" /> **After** (Note now Zed is behind your notch when using the simple full screen feature) <img width="5712" height="4284" alt="IMG_0360" src="https://github.com/user-attachments/assets/5917ed4d-2a64-4464-a794-bc46fd034521" /> --- Release Notes: - Added support for simple fullscreen mode using the `fullscreen_mode` setting, set it to `simple` to try it out. |
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4bdf188c99
|
Added Tracked , Staged options to stash (#62254)
# Objective Closes #62252 The Git Panel could only stash *everything* — `Stash All` runs `git stash push --include-untracked`, sweeping tracked edits and untracked files into a single entry. There was no way to stash a subset, so the common workflows of "park my tracked edits but keep my new scratch files" and "park what I've staged and keep working on the rest" required dropping to the terminal. ## Images <img width="389" height="358" alt="Screenshot 2026-08-10 at 3 10 50 PM" src="https://github.com/user-attachments/assets/18e4c943-e320-4802-ada8-59e54bf4cefd" /> <img width="504" height="462" alt="Screenshot 2026-08-10 at 3 10 37 PM" src="https://github.com/user-attachments/assets/783237eb-980d-47bc-a0f5-17b03a23a60c" /> ## Solution Add two stash variants alongside `Stash All`, surfaced in the Git Panel's overflow menu based on how the list is currently grouped, so the menu mirrors the sections the user can actually see: | Group By | Stash entries offered | | --- | --- | | None | Stash All | | Tracked & Untracked | Stash All, **Stash Tracked** | | Staged & Unstaged | Stash All, **Stash Staged** | - **`git::StashTracked`** stashes tracked changes and leaves untracked files in place. It reuses the existing pathspec plumbing (`Repository::stash_entries`), filtering the status list down to the paths to stash. - **`git::StashStaged`** stashes the index only, leaving unstaged changes in place. This *cannot* be expressed as a pathspec — a partially staged file would have its unstaged hunks stashed too — so it needs git's own `--staged` flag. That meant a new `GitRepository::stash_staged` backend method and an `optional bool staged` field on `proto::Stash` so remote projects work too. Both actions are unbound by default and are dispatchable from the command palette when the panel is focused. One subtlety worth calling out for review: `Stash Tracked` filters on `FileStatus::is_created()`, not `is_untracked()`. Staging a new file flips it from `Untracked` to `Tracked { Added }`, but the panel still lists it under **Untracked** — using `is_untracked()` meant staged-new files were silently stashed. `is_created()` is the same predicate the panel uses to build that section (`git_panel.rs`), so the menu item and the list can no longer disagree. This branch also includes a separate commit adding **per-section staging** (`git::StageSection` / `git::UnstageSection`) — right-click a file to stage or unstage every entry in its section. Happy to split that into its own PR if preferred. ## Testing Manually tested on macOS against a scratch repo with a mix of states: modified tracked files, untracked files, and untracked files that had been staged. - `Stash Tracked` with tracked edits + untracked files → only tracked edits stashed; untracked files remain. - `Stash Tracked` with untracked files **staged** → they remain, staged. This was broken in an earlier revision and drove the `is_created()` fix above. - `Stash Staged` with one file staged and another modified-but-unstaged → only the staged file is stashed; the unstaged edit and untracked files survive. - `Stash Pop` round-trips both cases back to the original state, with no conflicts. - Menu contents and disabled states verified in all three Group By modes. - Per-section staging covered by a new unit test, `test_stage_section_scopes_to_selected_section`. Not covered by automated tests: the stash actions themselves. `FakeGitRepository` leaves every stash method `unimplemented!()`, so stash behavior isn't reachable from GPUI tests today — consistent with the existing untested `StashAll`. Adding fake-repo stash support looks like a worthwhile follow-up but felt out of scope here. Reviewers on non-macOS platforms: nothing here is platform-specific. Note that `Stash Staged` requires **git 2.35+** (Jan 2022) for `git stash push --staged`; older git surfaces a clear error toast rather than failing opaquely. The remote path (`proto::Stash.staged`) has not been exercised against a live collab session. ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [ ] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable Release Notes: - Added `Stash Tracked` and `Stash Staged` options to the Git Panel, letting you stash only tracked changes or only staged changes. --------- Co-authored-by: Christopher Biscardi <chris@christopherbiscardi.com> |
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7871260991
|
Preserve typed errors when listing Anthropic models (#62791)
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Anthropic model-list requests currently flatten request, transport, response, and API failures into `anyhow` strings. Callers therefore cannot distinguish an invalid API key from connectivity or provider failures, even though Anthropic returns a structured error payload. This changes `list_models` to return `AnthropicError`, maps each request stage to its existing typed variant, and routes unsuccessful responses through the same structured response handler used by completion requests. The language model provider converts that error at its existing `LanguageModelCompletionError` boundary. A regression test verifies that an authentication response retains both its error category and Anthropic's human-readable message. Testing performed: - `cargo fmt --check` - `cargo nextest run -p anthropic -p language_models` - `./script/clippy -p anthropic -p language_models` Release Notes: - Fixed Anthropic API key errors being reported as generic model-list failures. |
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83f3a8e3e9
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open_ai: Classify Responses API send failures as transport errors (#62660)
OpenAI Responses API send failures were being converted into the catch-all `Other` error before they reached the language model layer. A DNS failure from the ChatGPT Subscription provider could therefore appear as an unexpected model error instead of using the existing transport-aware messaging and retry behavior. The shared Chat Completions transport already preserves this distinction. This change applies the same `RequestError::HttpSend` classification to Responses API streaming and compaction requests, allowing the existing conversion to produce `LanguageModelCompletionError::HttpSend` with the provider and underlying cause intact. Separate regression tests cover send failures in both request paths. Testing performed: - `cargo test -p open_ai reports_http_send_errors -- --nocapture` - `cargo test -p open_ai` - `cargo check -p openai_subscribed` - `cargo fmt --all --check` - `git diff --check` - `./script/clippy -p open_ai` Release Notes: - Fixed ChatGPT Subscription connection failures showing a generic error instead of a network-specific message. |
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aa3718614b
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Ensure that clippy fixes can be disabled for the autofix workflow (#62781)
Also disables them by default because it makes autofixes for the average case very slow. Note that this does not yet change anything for the Zippy /autofix command here. Release Notes: - N/A |
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fd90c0af7f
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project: Deduplicate identical language server hover responses (#62266)
Closes https://github.com/zed-industries/zed/issues/62262 ## Solution Identical hover responses from multiple language servers should be displayed only once. Different hover responses should still all be preserved, since multiple language servers may provide complementary information. ## Showcase https://github.com/user-attachments/assets/67246d9f-ed1c-4f5a-98f5-f10548b7fc6d --- Release Notes: - Deduplicated identical language server hover responses --------- Signed-off-by: Xiaobo Liu <cppcoffee@gmail.com> Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com> |
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64d14ea81f
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git: Allow using system pinentry in gpg wrapper script (#62357)
Closes https://github.com/zed-industries/zed/issues/61806 Follow-up to #58791 and #61265. # Objective Since Zed started injecting its own gpg wrapper for commit signing, the wrapper's "silent first attempt" used `--pinentry-mode error`, which forbids gpg-agent from launching *any* pinentry. That was meant to avoid the `gpg: signing failed: Inappropriate ioctl for device` failure from TTY-based pinentries, but it also blocked **GUI** pinentries like pinentry-mac, which need no TTY and can supply the passphrase silently from the macOS Keychain. For users with that setup (and gpg-agent's in-memory cache disabled via `default-cache-ttl 0`), the first attempt always failed and Zed's passphrase modal appeared on **every commit**, even though terminal git signed silently. This also makes the setting proposed in #61533 unnecessary: instead of asking users to choose between Zed's prompt and the system pinentry, the wrapper now tries the system pinentry automatically and only falls back to Zed's askpass modal when gpg genuinely cannot obtain the passphrase on its own. ## Solution Restructure the wrapper script to sign in three stages, most silent first, so every pinentry configuration self-selects the right behavior without any detection or settings: 1. **`--pinentry-mode error`**: succeeds only via gpg-agent's passphrase cache or an unprotected key; guaranteed to never prompt anywhere. This keeps the #61265 behavior byte-identical. 2. **Default pinentry mode**: lets the configured pinentry run, exactly like terminal git. GUI pinentries (e.g. pinentry-mac reading the macOS Keychain) need no TTY and sign silently or show their native dialog; TTY pinentries fail fast with `Inappropriate ioctl for device` because git spawns gpg without a TTY. 3. **Loopback mode**: asks for the passphrase via Zed's askpass modal and hands it to gpg on fd 3, for setups where gpg cannot prompt at all (e.g. when gpg-agent's `pinentry-program` is not configured). ## Testing Initial steps: 1. Run `security delete-generic-password -s GnuPG` to remove the GnuPG keychain entry, forcing you to re-enter your passphrase (start from the initial state of issue) 2. (**optional for a few test cases**) Configure your `~/.gnupg/gpg-agent.conf` with `pinentry-program /opt/homebrew/bin/pinentry-mac` 3. Run `gpgconf --kill gpg-agent` to force reset/kill the gpg agent cache Cases to test: 1. Have no existing gpg key and you can still commit without needing to enter a passphrase 2. Have a gpg key configured in git but no `~/.gnupg/gpg-agent.conf` config that configures the `pinentry-program` This should still request your passphrase via Zed's askpass modal, even though no `pinentry-program` is configured and committing via the terminal throws an error `gpg: signing failed: Inappropriate ioctl for device` 3. Have a gpg key configured in git and a `~/.gnupg/gpg-agent.conf` config that configures the `pinentry-program`, and cancel the native pinentry program → Zed should fall back to requesting your passphrase via the askpass modal 4. Have a gpg key configured in git and a `~/.gnupg/gpg-agent.conf` config that configures the `pinentry-program`, and fill in your passphrase via the native pinentry program with storing your passphrase in the keychain **disabled** 5. Have a gpg key configured in git and a `~/.gnupg/gpg-agent.conf` config that configures the `pinentry-program`, and fill in your passphrase via the native pinentry program with storing your passphrase in the keychain **enabled** → subsequent commits sign silently, matching terminal git ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [ ] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable ## Showcase **After: (Testing that the system pinentry program is used and works without needing to reenter your passphrase everytime only when you remove it from your keychain)** https://github.com/user-attachments/assets/0c8cdd11-957d-443a-ab10-1579bbf3b49e --- Release Notes: - Git: Fixed the GPG passphrase modal appearing on every commit for users whose configured pinentry (e.g. pinentry-mac with the macOS Keychain) can supply the passphrase without Zed's help. Zed now only prompts when gpg cannot obtain the passphrase on its own. --------- Co-authored-by: Eric Holk <eric@zed.dev> |
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6721ea2e5c
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workspace: Reset all configured dock panels (#62552)
Closes #57388. When a dock is listed in `resize_all_panels_in_dock`, reset its compatible panels to the active panel's default size. This applies to the reset actions and resize-handle double-clicks. Docks not listed in the setting continue to reset only the active panel. Adds regression coverage for fixed panels with different defaults, flexible panels, and active-panel-only resets. Release Notes: - Fixed dock size reset commands only resetting the active panel when `resize_all_panels_in_dock` is enabled. --------- Co-authored-by: dino <dinojoaocosta@gmail.com> |
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07a0bd1220
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gpui: Frame time debug overlay (#62749)
<img width="372" height="207" alt="image" src="https://github.com/user-attachments/assets/5e44a121-b6f3-4bb8-9f94-5bb7da1c04d2" /> New keybinds: - `ctrl-alt-shift-p` - cycle debug overlay between "off", "minimal", "full" - `ctrl-alt-shift-o` - reset stats --- Release Notes: - Added: Frame time debug overlay |
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7bddd16a09
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gpui: Fix TestWindow panicking on window_handle (#62775)
> **AI disclosure:** I used Claude (Anthropic) to diagnose this, write the fix and its test, and draft this PR description, after every headless test in my own app started panicking during a gpui upgrade. I reviewed the diff and the reasoning below, ran the tests myself, and understand and take responsibility for the change, per Zed's [AI Policy](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#ai-policy). # Objective - `TestWindow` panics instead of returning an error when asked for its raw window handle. `HasWindowHandle` and `HasDisplayHandle` both return `Result<_, HandleError>`, so a window with no C-typed handle can report that — but `TestWindow` calls `unimplemented!()`. Callers who correctly write `window_handle().ok()?` still crash, and any headless test whose window reaches code that asks for the platform handle dies on boot. - This has two halves, and only the second made it reachable: - ` |
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8b1497dbd2
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gpui: Add spring animations; examples (#62778)
# Objective
I wanted spring animations in GPUI for an application built atop of
GPUI.
## Solution
I texted @mikayla-maki about wanting spring animations; we collaborated
in Delta; this change is the co-authored result. We built atop of GPUI's
existing APIs, but this *is* new API surface. The verbiage is borrowed
from SwiftUI's approach.
First, what _are_ spring animations? If you're unfamiliar, they're the
bouncy, physical animations that you'd often see in mobile applications.
As Claude put it to me, "keyframe animation is a recording; a spring is
a simulation". There's a few consequences:
1. The animation API needs to support interrupts/cancelation, or the
application using spring animations will feel broken. You need to cancel
the momentum in a physically realistic way!
2. The API is more complex! GPUI's existing animations are, roughly,
`Fn(progress: f32) -> eased_progress: f32`, but a spring animation is
closer to `Fn(state: SpringState, target: f32, delta_time: f32) ->
SpringState`. Concretely, GPUI landed on the following:
```
pub fn step(
&self,
state: SpringState,
target: f32,
delta_time: f32,
) -> SpringState;
```
...where `&self` is:
```
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct SpringConfig {
/// The spring stiffness, conventionally written as $k$.
pub stiffness: f32,
/// The viscous damping coefficient, conventionally written as $c$.
pub damping: f32,
/// The moving mass, conventionally written as $m$.
pub mass: f32,
}
```
Conceptually, at each frame, GPUI does `let state = spring.step(state,
target, delta_time);`, or as an other LLM summarized:
```
// Ordinary animation:
progress: f32 -> phase: f32
// GPUI spring:
(state: { position, velocity }, target, dt)
-> new { position, velocity }
-> typed presentation value
```
---
Release Notes:
- gpui: Added spring animations
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eb5483528b
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Fix overflowing highlights in the markdown blocks (#62714)
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Before: <img width="1728" height="1084" alt="before" src="https://github.com/user-attachments/assets/68a33e27-7ee7-42cc-9f1b-53e541ef8d2f" /> After: <img width="1728" height="1084" alt="after" src="https://github.com/user-attachments/assets/b51df462-6457-44fd-ba83-f13c6129125d" /> Release Notes: - Fixed overflowing highlights in the markdown blocks --------- Co-authored-by: MrSubidubi <finn@zed.dev> |
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eb38ea5585
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Update community champions list (#62761)
# Objective @HalavicH Has been responsible for building out our csv preview feature and producing plenty of high qualtiy PRs to do so. I'm marking him as a community champion to recgonize that work and give is PRs higher priority when it comes to review Release Notes: - N/A |
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d0bfe0a453
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git_ui: Enable navigation for single-hunk diffs (#62615)
## What Keep the hunk navigation controls available when a diff contains one hunk, so users can return to it after scrolling away. This applies to solo, staged, unstaged, and project diff views. ## Why The controls were only rendered when `hunk_count > 1`, even though the existing navigation actions already wrap and recenter a single hunk. ## How Render the previous and next hunk controls whenever `hunk_count > 0`, reusing the existing navigation actions. Closes #62469 ## Testing - `cargo +stable-x86_64-pc-windows-gnu test -p git_ui --lib` — 130 passed. - `cargo +stable-x86_64-pc-windows-gnu build -p zed -j 1` — passed. - `rustfmt --edition 2024 --check` on the four changed files — passed. - `git diff --check` — passed. - Manually verified with the branch-built Zed on Windows: opened a tracked file with exactly one diff hunk, expanded the context, scrolled below the hunk, and used **Go to Previous Hunk**. The view returned to the changed line. ## Showcase https://github.com/user-attachments/assets/e7b63030-50ad-4536-8266-13987ed85f3d ## Self-Review Checklist - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards ([UX/UI](https://zed.dev/docs/development/ux-ui) and [icon guidelines](https://zed.dev/docs/development/ui-icons)) - [ ] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable Release Notes: - Enable "Go to Previous Hunk" and "Go to Next Hunk" buttons even if there's a single diff hunk. |
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6dee3fc755
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project: Send diagnostic related information in code action requests (#62110)
Closes #62560. Supersedes #62108, which was a subset of this one. Overlaps #62400, see comments. # Objective Zed flattens the `relatedInformation` of a diagnostic into non-primary entries of the same diagnostic group. Before this change it did not retain the original related information on the primary diagnostic, so code action requests were built from the entries intersecting the requested range, with the primary diagnostic carrying no `relatedInformation`. This caused incomplete code actions from servers such as `mlir-lsp-server`, which generates `expected-note` edits by walking the related information of an error or warning diagnostic. ## Solution Keep the related information the server published on the primary diagnostic when the diagnostic comes in, next to `data`, and pass it back when building the code action request. Nothing is removed from `context.diagnostics`: the flattened entries are still sent as before, so a diagnostic the server published on its own and that Zed merged into a group as supporting information keeps being sent with the severity the server gave it. What it does not recover is that diagnostic's own `relatedInformation`: ingestion keeps only its severity. Unchanged from `main`. Reassembling it from the flattened entries instead, which is what the first revision of this PR did, is neither faithful — ingestion trims messages and drops entries with an empty message or pointing at another file — nor cheap: diagnostics are not indexed by group, so every request would scan all diagnostics of the buffer, once per server, on every selection change. One caveat: the stored ranges are the ones the server published rather than anchors, so they do not follow edits made after the diagnostic arrived, while the primary's range does. An edit in that window can put a resolved insertion a few lines off — `mlir-lsp-server` places the `expected-note` line at the note's own position. `data` has the same property today. Anchoring them would mean carrying related information through the anchor conversion, which I would rather do as a follow-up if you consider it worth it. The field is not carried over the proto conversion, as LSP requests are only built by the peer that received the diagnostics from the language server. ## Testing New tests for: - related information sent verbatim, including the cross-file and empty entries that flattening drops; - no related information; - a flattened entry whose primary is outside the requested range; - a server-published supporting diagnostic; - two servers on the same buffer. Verified on the repro from #62560 that `mlir-lsp-server` inserts both the `expected-error` and the `expected-note` check ([screenshot](https://github.com/zed-industries/zed/issues/62560#issuecomment-5278476460)). - `cargo test -p project` - `cargo test -p language -p editor -p diagnostics` - `cargo fmt --all -- --check` - `./script/clippy -p project -p language` ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable --- Release Notes: - Fixed incomplete code actions from language servers that rely on the related information of a diagnostic. |
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dfb696697e
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Fix horizontal autoscroll not following cursor on long selections (#62691)
# Objective Fixes #62524 This bug was introduced in a regression from #61487, which fixed horizontal autoscroll for multi-row selections (word wrap off) by computing target_left/target_right from the selection's actual start/end instead of just head.That fix changed target_left/target_right from always being a single point (head's column) to spanning the full selection width. This tripped an existing guard (if target_right - target_left > viewport_width { return None; }) whenever a selection was wider than the viewport, previously dead code, since target_left/target_right were never far apart before #61487. The function now bails out before adjusting scroll at all in that case. ## Solution In `autoscroll_horizontally`, compute the selection's span width per row. If it exceeds the viewport width, fall back to tracking just head (the pre-#61487 behavior) instead of the full start/end span. If it fits, keep using the full span so the #61409 fix is unaffected. ## Testing - Did you test these changes? If so, how? - Tested manually in-app on macOS: selecting a long line with cmd+shift+end now scrolls correctly. (NOTE: I used Claude to write these unit tests for me) - Added test_autoscroll_horizontally_long_selection_tracks_cursor: selects a 250-character line in a narrow viewport and asserts the scroll position moves to follow the cursor, instead of staying frozen at 0. - Added test_autoscroll_horizontally_fitting_selection_reveals_full_span: selects a short span that fits within the viewport and asserts the full span is revealed, confirming the #61409 fix still holds. - Ran the full editor test suite locally (cargo test --package editor --lib), all passing. ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [ ] Unsafe blocks (if any) have justifying comments - [ ] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable --- Release Notes: - Fixed horizontal scroll not following the cursor when selecting a line longer than the viewport width --------- Co-authored-by: Kirill Bulatov <kirill@zed.dev> |
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a8b5f6b94f
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docs: Fix some links (#62758)
This PR fixes some links in the docs to use relative links instead of pointing to `docs.zed.dev` (which isn't where the docs actually live). Release Notes: - N/A |
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378d6254d5
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language: Fix auto-indent overwriting manual indentation when replacing a line's contents (#62644)
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# Objective
Closes #62617
Turns out #62617 is just a special trigger point of a more general
issue: replacing a line's contents can silently rewrite the line's
indentation with the auto-indent suggestion.
Consider the following Rust code, where the line has an extra tab,
making its indent 8 spaces instead of the default 4:
```Rust
fn main() {
println!("hello world");
}
```
If we select and replace the line's contents (without the indentation):
```Rust
fn main() {
«println!("hello world");»
}
```
with `let a = 8;`, the result is:
```Rust
fn main() {
let a = 8;
}
```
The extra indent has been stripped.
Tracing this down to `Buffer::edit_internal()` in
`crates/language/src/buffer.rs`, the code decides whether the edited
line needs an indent update via the `first_line_is_new` flag, which ends
up as the `old_row` of an `AutoindentRequestEntry`. One of these checks
is:
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db7c1d38c8
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ci: Restore member read permission for community workflows (#62755)
Release Notes: - N/A |
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e0931d5a9d
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Reuse char-scan invisibles detection in highlight_invisibles (#62715)
Follow-up to https://github.com/zed-industries/zed/pull/62478#discussion_r3769810809 New bench results: | corpus | old | new | speedup | |---|---|---|---| | ascii, no invisibles | 83 MB/s | 580 MB/s | **7.0x** | | unicode, no invisibles | 88 MB/s | 442 MB/s | **5.0x** | | sparse invisibles | 63 MB/s | 431 MB/s | **6.9x** | | dense invisibles | 82 MB/s | 109 MB/s | 1.3x | Release Notes: - N/A |
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bf65fd4d7c
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legal: Use absolute URLs for Terms of Service and Privacy Policy links (#62684)
Release Notes: - Fixed broken links in the installer Terms of Service dialog (#62677). --- ### Description Closes #62677 In `script/terms/terms.rtf` and `legal/terms.md` (as well as `legal/privacy-policy.md` and `legal/third-party-terms.md`), relative URLs like `/privacy-policy` and `/acceptable-use-policies` caused error -50 ("The application can't be opened") when clicked from installer dialogs (such as the macOS installer). This PR updates the relative URLs to absolute `https://zed.dev` URLs so they open properly in the browser. |
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30f73707a6
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google_ai: Add Gemini 3.7 Flash (#62670)
Follow-up to #62010, which added Gemini 3.6 Flash. Google released Gemini 3.7 Flash on August 13, 2026. It keeps the 1 million token context window and the 64k output limit, and supports thinking. Unlike 3.5 and 3.6 Flash, it does not accept `thinking_level: MINIMAL` (the API returns a validation error). So it exposes Low, Medium and High, defaulting to Medium, and `disabled_thinking_level` in `completion.rs` returns Low for it instead of Minimal when the user turns thinking off. The provider builds its model list from `google_ai::Model::iter()`, so adding the enum variant is enough for it to show up in the model dropdown. Release Notes: - Added Gemini 3.7 Flash to the Google AI models |
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dbf7f63875
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anthropic: Preserve request context during explicit compaction (#62745)
Explicit compaction currently removes tool definitions before sending the request. That changes the prompt-cache prefix and can lower the effective input size below Anthropic's minimum compaction trigger, causing the request to complete without producing replacement context. Keep tool definitions in explicit compaction requests while setting `tool_choice` to `none`, preserving the input context without allowing tool calls. Also append a user turn when the conversation ends with an assistant message, since current Anthropic models reject that shape as unsupported assistant prefill. Testing: - `cargo test -p anthropic` - `cargo fmt --check` - `./script/clippy -p anthropic` Release Notes: - N/A |
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90eb566f32
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sidebar: Make project reordering key-bindable (#62695)
# Objective - The sidebar already supports moving project groups through its **Move Up** and **Move Down** context-menu entries, but those entries use callbacks that cannot be referenced from `keymap.json`. Moving a project several positions therefore requires reopening the menu for every step. - Follow-up to #57448. Related to #61647. ## Solution - Add `multi_workspace::MoveProjectUp` and `multi_workspace::MoveProjectDown` actions. The handlers resolve the active project group and delegate to the existing `MultiWorkspace` reordering methods, keeping ordering and persistence behavior unchanged. - Associate the actions with the existing context-menu entries so configured shortcuts are shown alongside the menu commands. The menu callbacks still operate on the project that was clicked. ## Testing - Added a GPUI test that dispatches both actions and verifies that the active project group moves in the expected direction and remains unchanged at list boundaries: - `cargo test -p workspace test_move_active_project_group_actions -- --nocapture` - Manually verified on macOS with an isolated Zed user-data directory and three project folders: - Assigned custom shortcuts to both actions in `keymap.json`. - Confirmed that the active project moves up and down in the sidebar. - Ran formatting, compilation, and lint checks: - `cargo fmt --all -- --check` - `cargo check -p sidebar` - `./script/clippy -p workspace -p sidebar -p gpui_platform --features gpui_platform/runtime_shaders` ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable ## Showcase <details> <summary>Move projects with custom keybindings</summary> https://github.com/user-attachments/assets/09432817-318b-484e-b630-a6012e9599cd </details> --- Release Notes: - Sidebar: Added key-bindable actions for moving projects up and down. |
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511ac17036
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gpui: Make inactive frame throttling configurable (#62628)
# Objective I am building an [app](https://github.com/nolight132/sonora) with GPUI, and the current animation throttling implementation does not quite meet its requirements. I needed the window to stay at a smooth framerate when unfocused to display lyrics, which was not possible at the time without modifying GPUI’s frame scheduling behavior. I understand that this is not a problem for Zed, but I believe making this behavior a field in `WindowOptions` could be beneficial for other programs going forward. ## Solution Added a field to `WindowOptions` struct which controls the minimum interval between animation frames while the window is inactive (documented). Kept the default value GPUI currently uses. ## Testing - Ran `gpui/src/examples/animation.rs` with different presets - works as expected. Zed compiles. One thing worth noting: this setting does not guarantee the window refreshes at this exact interval, as frames are still paced by the compositor. For granular FPS control, a helper function is needed. I have decided to keep it simple and use the existing logic. - Tested on NixOS x86_64, Niri. ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [ ] Tests cover the new/changed behavior (the default didn't change, tests still pass) - [x] Performance impact has been considered and is acceptable (no performance impact unless explicitly set) ## Showcase Before (unfocused): <img width="1280" height="802" alt="image" src="https://github.com/user-attachments/assets/e3302c1d-4f4a-4503-96a2-0bf24e28096c" /> After (unfocused with `inactive_frame_interval` set to 16ms): <img width="1450" height="972" alt="image" src="https://github.com/user-attachments/assets/1183adf1-2da1-42d5-8e97-f4ad7a31b783" /> --- Release Notes: - Added `WindowOptions::inactive_frame_interval` for configuring animation frame throttling on inactive GPUI windows. |
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91a6890df8
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sidebar: Wrap import onboarding title when the panel is narrow (#62737)
Narrowing the agent sidebar clips the import-threads banner title mid-word. The title now wraps instead of overflowing the close button. <img width="212" height="279" alt="Screenshot 2026-08-16 at 11 25 26 PM" src="https://github.com/user-attachments/assets/03e20b9d-ea29-4872-a4c1-f364509ddacb" /> Release Notes: - Fixed the agent sidebar import-threads banner clipping its title when the panel is narrow |
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eedd20160f
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project_panel: Make the window deactivation test actually deactivate (#62724)
Follow-up to #61852. The regression test I added there passes with or without the fix. The test creates the panel with `ProjectPanel::new` but never calls `workspace.add_panel(...)`, so the panel is never rendered and its filename editor never holds window focus. Deactivating the window then blurs nothing, the project panel's `Blurred` handler never runs, and the assertion holds trivially. Add the panel to the workspace so it renders and its filename editor takes focus, and assert that the editor is focused before deactivating, so the test fails at an explanatory precondition rather than silently going vacuous again. Verified by running the new precondition without `add_panel`: it fails, because the workspace's `on_focus_lost` fallback (`crates/workspace/src/workspace.rs:1667`) reclaims focus from an editor that was never rendered into the dispatch tree. ## Suggested .rules additions > A GPUI test that depends on focus must put the view somewhere it can actually be focused. Constructing a panel with `ProjectPanel::new` and friends does not render it, so its editors never hold window focus and every focus or blur assertion passes vacuously. Add it with `workspace.add_panel(...)`, and assert the intended editor `is_focused` before exercising blur. Release Notes: - N/A |
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984bf4d466
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Improve explicit compaction for Anthropic models (#62139)
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Explicit compaction (`LanguageModel::compact`) was previously implemented only for OpenAI-routed cloud models, which use a dedicated compact operation proxied through `/completions/compact`. Anthropic models only compacted automatically when a request's `compact_at_tokens` trigger was crossed, leaving consumers without a provider-backed way to request compaction immediately. Anthropic has no compact-on-demand operation, but the `compact_20260112` context-management edit provides the necessary pieces: the lowest trigger the API accepts, 50,000 input tokens, combined with `pause_after_compaction`, which stops the response after the compaction block. Explicit compaction requests remove tools so the internal summarizer must produce replacement context while retaining Anthropic's default summarization prompt. The resulting readable summary, optional opaque provider state, and usage are collected consistently. This implements explicit compaction for both direct and hosted Anthropic models. Hosted requests use the normal `/completions` endpoint; gateway support for forwarding the compaction fields landed in zed-industries/cloud#3216. Models expose the 50,000-token minimum so callers can disable explicit compaction below the provider's floor. Calls made below that floor still fail if the stream produces no finalized compaction context. The existing OpenAI compact operation is moved into a provider-specific helper without changing its request, endpoint, response handling, or provider-state ownership. Testing: - `cargo nextest run -p anthropic -p language_models_cloud -p language_models` - `./script/clippy -p anthropic -p language_model -p language_models_cloud -p language_models` - `cargo fmt --all --check` - `git diff --check` Release Notes: - N/A --------- Co-authored-by: Anant Goel <anant@zed.dev> |