## Motivation
This PR unifies the async execution infrastructure between GPUI and
other components that depend on the `scheduler` crate (such as our cloud
codebase). By having a scheduler that lives independently of GPUI, we
can enable deterministic testing across the entire stack - testing GPUI
applications alongside cloud services with a single, unified scheduler.
## Summary
This PR completes the integration of the `scheduler` crate into GPUI,
unifying async execution and enabling deterministic testing of GPUI
combined with other components that depend on the scheduler crate.
## Key Changes
### Scheduler Integration (Phases 1-5, previously completed)
- `TestDispatcher` now delegates to `TestScheduler` for timing, clock,
RNG, and task scheduling
- `PlatformScheduler` implements the `Scheduler` trait for production
use
- GPUI executors wrap scheduler executors, selecting `TestScheduler` or
`PlatformScheduler` based on environment
- Unified blocking logic via `Scheduler::block()`
### Dead Code Cleanup
- Deleted orphaned `crates/gpui/src/platform/platform_scheduler.rs`
(older incompatible version)
## Intentional Removals
### `spawn_labeled` and `deprioritize` removed
The `TaskLabel` system (`spawn_labeled`, `deprioritize`) was removed
during this integration. It was only used in a few places for test
ordering control.
cc @maxbrunsfeld @as-cii - The new priority-weighted scheduling in
`TestScheduler` provides similar functionality through
`Priority::High/Medium/Low`. If `deprioritize` is important for specific
test scenarios, we could add it back to the scheduler crate. Let me know
if this is blocking anything.
### `start_waiting` / `finish_waiting` debug methods removed
Replaced by `TracingWaker` in `TestScheduler` - run tests with
`PENDING_TRACES=1` to see backtraces of pending futures when parking is
forbidden.
### Realtime Priority removed
The realtime priority feature was unused in the codebase. I'd prefer to
reintroduce it when we have an actual use case, as the implementation
(bounded channel with capacity 1) could potentially block the main
thread. Having a real use case will help us validate the design.
## Testing
- All GPUI tests pass
- All scheduler tests pass
- Clippy clean
## Architecture
```
┌─────────────────────────────────────────────────────────────┐
│ GPUI │
│ ┌──────────────────────┐ ┌────────────────────────────┐ │
│ │ gpui::Background- │ │ gpui::ForegroundExecutor │ │
│ │ Executor │ │ - wraps scheduler:: │ │
│ │ - scheduler: Arc< │ │ ForegroundExecutor │ │
│ │ dyn Scheduler> │ └────────────┬───────────────┘ │
│ └──────────┬───────────┘ │ │
│ │ │ │
│ └──────────┬──────────────────┘ │
│ ▼ │
│ ┌───────────────────────┐ │
│ │ Arc<dyn Scheduler> │ │
│ └───────────┬───────────┘ │
│ ┌──────────────┴──────────────┐ │
│ ▼ ▼ │
│ ┌──────────────────┐ ┌────────────────────┐ │
│ │ PlatformScheduler│ │ TestScheduler │ │
│ │ (production) │ │ (deterministic) │ │
│ └──────────────────┘ └────────────────────┘ │
└─────────────────────────────────────────────────────────────┘
```
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Co-authored-by: Yara <git@yara.blue>
Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
Follow-up to #46001
That initial fix partly addressed the issue for diffs managed by the
`GitStore`, but not for other diffs (e.g. those managed by the
`ActionLog` or `CommitView`). The underlying issue is that we switched
to using a `Buffer` to represent the diff base text, and when updating
the diff we were calling `set_text` on this buffer and not waiting for
reparsing to finish. When the base text was represented by a series of
independent `BufferSnapshot`s, this wasn't an issue because we would
parse the base text in the background as part of computing the diff
update. This PR fixes the issue by waiting on reparsing to finish after
each call to `set_text`.
Release Notes:
- N/A
Regressed in #44838
- Wait to emit `LanguageChanged` from `BufferDiff` until the base text
has finished (re)parsing
- Set the language registry on the base text buffer before setting the
language, to ensure that language inclusions are correctly parsed
Release Notes:
- N/A (nightly only)
This PR reworks the (still feature-gated) side-by-side diff view to use
a different approach to representing the multibuffers on the left- and
right-hand sides.
Previously, these two multibuffers used identical sets of buffers and
excerpts, and were made to behave differently by adding a new knob to
the multibuffer controlling how diffs are displayed. Specifically, the
left-hand side multibuffer would filter out the added range of each hunk
from the excerpts using a new `FilteredInsertedHunk` diff transform, and
the right-hand side would simply not show the deleted sides of expanded
hunks. This approach has some problems:
- Line numbers, and actions that navigate by line number, behaved
incorrectly for the left-hand side.
- Syntax highlighting and other features that use the buffer syntax tree
also behaved incorrectly for the left-hand side.
In this PR, we've switched to using independent buffers to build the
left-hand side. These buffers are constructed using the base texts for
the corresponding diffs, and their lifecycle is managed by `BufferDiff`.
The red "deleted" regions on the left-hand side are represented by
`BufferContent` diff transforms, not `DeletedHunk` transforms. This
means each excerpt on the left represents a contiguous slice of a single
buffer, which fixes the above issues by construction.
The tradeoff with this new approach is that we now have to manually
synchronize excerpt ranges from the right side to the left, which we do
using `BufferDiffSnapshot::row_to_base_text_row`.
Release Notes:
- N/A
---------
Co-authored-by: cameron <cameron.studdstreet@gmail.com>
Co-authored-by: HactarCE <6060305+HactarCE@users.noreply.github.com>
Co-authored-by: Miguel Raz Guzmán Macedo <miguel@zed.dev>
Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Cameron <cameron@zed.dev>
This PR improves the `edit prediction: Capture Example` in several ways:
* fixed bugs in how the uncommitted diff was calculated
* added a `edit_predictions.examples_dir` setting that can be set in
order to have the action automatically save examples into the given
folder
* moved the action into the `edit_predictions` crate, in preparation for
collecting this data passively from end users, when they have opted in
to data sharing, similar to what we did for Zeta 1
Release Notes:
- N/A
Closes#44624
Before this change, white space would be trimmed from word diff ranges.
Users found this behavior confusing, so we're changing it to be more
inline with how GitHub treats whitespace in their word diffs.
Release Notes:
- git: Word diffs won't filter out pure whitespace diffs now
This PR adds word/character diff for expanded diff hunks that have both
a deleted and added section, as well as a setting `word_diff_enabled` to
enable/disable word diffs per language.
- `word_diff_enabled`: Defaults to true. Whether or not expanded diff
hunks will show word diff highlights when they're able to.
### Preview
<img width="1502" height="430" alt="image"
src="https://github.com/user-attachments/assets/1a8d5b71-449e-44cd-bc87-d6b65bfca545"
/>
### Architecture
I had three architecture goals I wanted to have when adding word diff
support:
- Caching: We should only calculate word diffs once and save the result.
This is because calculating word diffs can be expensive, and Zed should
always be responsive.
- Don't block the main thread: Word diffs should be computed in the
background to prevent hanging Zed.
- Lazy calculation: We should calculate word diffs for buffers that are
not visible to a user.
To accomplish the three goals, word diffs are computed as a part of
`BufferDiff` diff hunk processing because it happens on a background
thread, is cached until the file is edited, and is only refreshed for
open buffers.
My original implementation calculated word diffs every frame in the
Editor element. This had the benefit of lazy evaluation because it only
calculated visible frames, but it didn't have caching for the
calculations, and the code wasn't organized. Because the hunk
calculations would happen in two separate places instead of just
`BufferDiff`. Finally, it always happened on the main thread because it
was during the `EditorElement` layout phase.
I used Zed's
[`diff_internal`](02b2aa6c50/crates/language/src/text_diff.rs (L230-L267))
as a starting place for word diff calculations because it uses
`Imara_diff` behind the scenes and already has language-specific
support.
#### Future Improvements
In the future, we could add `AST` based word diff highlights, e.g.
https://github.com/zed-industries/zed/pull/43691.
Release Notes:
- git: Show word diff highlight in expanded diff hunks with less than 5
lines.
- git: Add `word_diff_enabled` as a language setting that defaults to
true.
---------
Co-authored-by: David Kleingeld <davidsk@zed.dev>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: cameron <cameron.studdstreet@gmail.com>
Co-authored-by: Lukas Wirth <lukas@zed.dev>
It is easy for us to get the two fields out of sync causing weird
problems, there is no reason to have both here so.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Co-authored by: Antonio Scandurra <antonio@zed.dev>
- Notable change is the use of a newtype for `ReplicaId`
- Fixes `WorktreeStore::create_remote_worktree` creating a remote
worktree with the local replica id, though this is not currently used
- Fixes observing the `Agent` (that is following the agent) causing
global clocks to allocate 65535 elements
- Shrinks the size of `Global` a bit. In a local or non-collab remote
session it won't ever allocate still.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
We've been considering removing workspace-hack for a couple reasons:
- Lukas ran into a situation where its build script seemed to be causing
spurious rebuilds. This seems more likely to be a cargo bug than an
issue with workspace-hack itself (given that it has an empty build
script), but we don't necessarily want to take the time to hunt that
down right now.
- Marshall mentioned hakari interacts poorly with automated crate
updates (in our case provided by rennovate) because you'd need to have
`cargo hakari generate && cargo hakari manage-deps` after their changes
and we prefer to not have actions that make commits.
Currently removing workspace-hack causes our workspace to grow from
~1700 to ~2000 crates being built (depending on platform), which is
mainly a problem when you're building the whole workspace or running
tests across the the normal and remote binaries (which is where
feature-unification nets us the most sharing). It doesn't impact
incremental times noticeably when you're just iterating on `-p zed`, and
we'll hopefully get these savings back in the future when
rust-lang/cargo#14774 (which re-implements the functionality of hakari)
is finished.
Release Notes:
- N/A
Extracts and cleans up GPUI's scheduler code into a new `scheduler`
crate, making it pluggable by external runtimes. This will enable
deterministic integration testing with cloud components by providing a
unified test scheduler across Zed and backend code. In Zed, it will
replace the existing GPUI scheduler for consistent async task management
across platforms.
## Changes
- **Core Implementation**: `TestScheduler` with seed-based
randomization, session tracking (`SessionId`), and foreground/background
task separation for reproducible testing.
- **Executors**: `ForegroundExecutor` (!Send, thread-local) and
`BackgroundExecutor` (Send, with blocking/timeout support) as
GPUI-compatible wrappers.
- **Clock and Timer**: Controllable `TestClock` and future-based `Timer`
for time-sensitive tests.
- **Testing APIs**: `once()`, `with_seed()`, and `many()` methods for
configurable test runs.
- **Dependencies**: Added `async-task`, `chrono`, `futures`, etc., with
updates to `Cargo.toml` and lock file.
## Benefits
- **Integration Testing**: Facilitates reliable async tests involving
cloud sessions, reducing flakiness via deterministic execution.
- **Pluggability**: Trait-based design (`Scheduler`) allows easy
integration into non-GPUI runtimes while maintaining GPUI compatibility.
- **Cleanup**: Refactors GPUI scheduler logic for clarity, correctness
(no `unwrap()`, proper error handling), and extensibility.
Follows Rust guidelines; run `./script/clippy` for verification.
- [x] Define and test a core scheduler that we think can power our cloud
code and GPUI
- [ ] Replace GPUI's scheduler
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
We had a frequent panic when the agent was using our edit file tool. The
root cause was that we were constructing a `BufferDiff` with
`BufferDiff::new`, then calling `set_base_text`, but not waiting for
that asynchronous operation to finish. This means there was a window of
time where the diff's base text was set to the initial value of
`""`--that's not a problem in itself, but it was possible for us to call
`PendingDiff::update` during that window, which calls
`BufferDiff::update_diff`, which calls
`BufferDiffSnapshot::new_with_base_buffer`, which takes two arguments
`base_text` and `base_text_snapshot` that are supposed to represent the
same text. We were getting the first of those arguments from the
`base_text` field of `PendingDiff`, which is set immediately to the
target base text without waiting for `BufferDiff::set_base_text` to run
to completion; and the second from the `BufferDiff` itself, which still
has the empty base text during that window.
As a result of that mismatch, we could end up adding `DeletedHunk` diff
transforms to the multibuffer for the diff card even though the
multibuffer's base text was empty, ultimately leading to a panic very
far away in rendering code.
I've fixed this by adding a new `BufferDiff` constructor for the case
where the buffer contents and the base text are (initially) the same,
like for the diff cards, and so we don't need an async diff calculation.
I also added a debug assertion to catch the basic issue here earlier,
when `BufferDiffSnapshot::new_with_base_buffer` is called with two base
texts that don't match.
Release Notes:
- N/A
---------
Co-authored-by: Conrad <conrad@zed.dev>
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.
A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.
I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.
Release Notes:
- N/A
This gets rid of the need to pass context to all cursor functions. In
practice context is always immutable when interacting with cursors.
A nicety of this is in the follow-up PR we will be able to implement
Iterator for all Cursors/filter cursors (hell, we may be able to get rid
of filter cursor altogether, as it is just a custom `filter` impl on
iterator trait).
Release Notes:
- N/A
Todo:
* [x] Open diffed files as regular buffers
* [x] Update diff when buffers change
* [x] Show diffed filenames in the tab title
* [x] Investigate why syntax highlighting isn't reliably handled for old
text
* [x] remove unstage/restore buttons
Release Notes:
- Adds `zed --diff A B` to show the diff between the two files
---------
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
Co-authored-by: Agus Zubiaga <agus@zed.dev>
Fixes https://github.com/zed-industries/zed/issues/26039
Release Notes:
- Fixed an issue where diffs stopped updating closing and reopening them
after staging hunks.
- Fixed a bug where staging a hunk while the cursor was in a deleted
line would move the cursor erroneously.
---------
Co-authored-by: Cole Miller <m@cole-miller.net>
Co-authored-by: João Marcos <marcospb19@hotmail.com>
This adds a "workspace-hack" crate, see
[mozilla's](https://hg.mozilla.org/mozilla-central/file/3a265fdc9f33e5946f0ca0a04af73acd7e6d1a39/build/workspace-hack/Cargo.toml#l7)
for a concise explanation of why this is useful. For us in practice this
means that if I were to run all the tests (`cargo nextest r
--workspace`) and then `cargo r`, all the deps from the previous cargo
command will be reused. Before this PR it would rebuild many deps due to
resolving different sets of features for them. For me this frequently
caused long rebuilds when things "should" already be cached.
To avoid manually maintaining our workspace-hack crate, we will use
[cargo hakari](https://docs.rs/cargo-hakari) to update the build files
when there's a necessary change. I've added a step to CI that checks
whether the workspace-hack crate is up to date, and instructs you to
re-run `script/update-workspace-hack` when it fails.
Finally, to make sure that people can still depend on crates in our
workspace without pulling in all the workspace deps, we use a `[patch]`
section following [hakari's
instructions](https://docs.rs/cargo-hakari/0.9.36/cargo_hakari/patch_directive/index.html)
One possible followup task would be making guppy use our
`rust-toolchain.toml` instead of having to duplicate that list in its
config, I opened an issue for that upstream: guppy-rs/guppy#481.
TODO:
- [x] Fix the extension test failure
- [x] Ensure the dev dependencies aren't being unified by Hakari into
the main dependencies
- [x] Ensure that the remote-server binary continues to not depend on
LibSSL
Release Notes:
- N/A
---------
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
This PR adds functionality for loading the diff for an arbitrary git
commit, and displaying it in a tab. To retrieve the diff for the commit,
I'm using a single `git cat-file --batch` invocation to efficiently load
both the old and new versions of each file that was changed in the
commit.
Todo
* Features
* [x] Open the commit view when clicking the most recent commit message
in the commit panel
* [x] Open the commit view when clicking a SHA in a git blame column
* [x] Open the commit view when clicking a SHA in a commit tooltip
* [x] Make it work over RPC
* [x] Allow buffer search in commit view
* [x] Command palette action to open the commit for the current blame
line
* Styling
* [x] Add a header that shows the author, timestamp, and the full commit
message
* [x] Remove stage/unstage buttons in commit view
* [x] Truncate the commit message in the tab
* Bugs
* [x] Dedup commit tabs within a pane
* [x] Add a tooltip to the tab
Release Notes:
- Added the ability to show past commits in Zed. You can view the most
recent commit by clicking its message in the commit panel. And when
viewing a git blame, you can show any commit by clicking its sha.
Release Notes:
- Git: Fix crash when staging a hunk that overlaps multiple unstaged
hunks.
---------
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052
TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code
Release Notes:
- N/A
- [x] Fix `[un]stage` hunk operations cancelling pending ones
- [x] Add test
- [ ] bugs I stumbled upon (try to repro again before merging)
- [x] holding `git::StageAndNext` skips hunks randomly
- [x] Add test
- [x] restoring a file keeps it in the git panel
- [x] Double clicking on `toggle staged` fast makes Zed disagree with
`git` CLI
- [x] checkbox shows ✔️ (fully staged) after a single
stage
Release Notes:
- N/A
---------
Co-authored-by: Cole <cole@zed.dev>
Co-authored-by: Max <max@zed.dev>
Release Notes:
- Git Beta: Fixed a bug where discarding a hunk in the project diff view
performed two concurrent saves of the buffer.
- Git Beta: Fixed an issue where diff hunks appeared in the wrong state
after failing to write to the git index.
This PR adds an optimistic update when staging or unstaging diff hunks.
In the process, I've also refactored the logic for staging and unstaging
hunks, to consolidate more of it in the `buffer_diff` crate.
I've also changed the way that we treat untracked files. Previously, we
maintained an empty diff for them, so as not to show unwanted
entire-file diff hunks in a regular editor. But then in the project diff
view, we had to account for this, and replace these empty diffs with
entire-file diffs. This form of state management made it more difficult
to store the pending hunks, so now we always use the same
`BufferDiff`/`BufferDiffSnapshot` for untracked files (with a single
hunk spanning the entire buffer), but we just have a special case in
regular buffers, that avoids showing that entire-file hunk.
* [x] Avoid creating a long queue of `set_index` operations when
staging/unstaging rapidly
* [x] Keep pending hunks when diff is recalculated without base text
changes
* [x] Be optimistic even when staging the single hunk in added/deleted
files
* Testing
Release Notes:
- N/A
---------
Co-authored-by: Cole Miller <m@cole-miller.net>
* When staging in a buffer whose file has been deleted, do not save the
file
* Fix logic for writing to index when file is deleted
Release Notes:
- N/A