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We had a frequent panic when the agent was using our edit file tool. The root cause was that we were constructing a `BufferDiff` with `BufferDiff::new`, then calling `set_base_text`, but not waiting for that asynchronous operation to finish. This means there was a window of time where the diff's base text was set to the initial value of `""`--that's not a problem in itself, but it was possible for us to call `PendingDiff::update` during that window, which calls `BufferDiff::update_diff`, which calls `BufferDiffSnapshot::new_with_base_buffer`, which takes two arguments `base_text` and `base_text_snapshot` that are supposed to represent the same text. We were getting the first of those arguments from the `base_text` field of `PendingDiff`, which is set immediately to the target base text without waiting for `BufferDiff::set_base_text` to run to completion; and the second from the `BufferDiff` itself, which still has the empty base text during that window. As a result of that mismatch, we could end up adding `DeletedHunk` diff transforms to the multibuffer for the diff card even though the multibuffer's base text was empty, ultimately leading to a panic very far away in rendering code. I've fixed this by adding a new `BufferDiff` constructor for the case where the buffer contents and the base text are (initially) the same, like for the diff cards, and so we don't need an async diff calculation. I also added a debug assertion to catch the basic issue here earlier, when `BufferDiffSnapshot::new_with_base_buffer` is called with two base texts that don't match. Release Notes: - N/A --------- Co-authored-by: Conrad <conrad@zed.dev> |
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