* move memory agent to directory structure * chromadb settings rework * memory agent improvements embedding presets support switching embeddings without restart support custom sentence transformer embeddings * toggle to hide / show disabled clients * add memory debug tools * chromadb no longer needs its dedicated config entry * add missing emits * fix initial value * hidden disabled clients no longer cause enumeration issues with client actions * improve memory agent error handling and hot reloading * more memory agent error handling * DEBUG_MEMORY_REQUESTS off * relock * sim suite: fix issue with removing or changing characters * relock * fix issue where actor dialogue editor would break with multiple characters in the scene * remove cruft * implement interrupt function * margin adjustments * fix rubber banding issue in world editor when editing certain text fields * status notification when re-importing vectorb due to embeddings change * properly open new client context on agent actions * move jiggle apply to the end of prompt tune stack * narrator agent length limit and jiggle settings added - also improve post generation cleanup * progress story prompt improvements * narrator prompt and cleanup tweaks * prompt tweak * revert * autocomplete dialogue improvements * Unified process (#141) * progress to unified process * --dev arg * use gunicorn to serve built frontend * gunicorn config adjustments * remove dist from gitignore * revert * uvicorn instead * save decode * graceful shutdown * refactor unified process * clean up frontend log messages * more logging fixes * 0.27.0 * startup message * clean up scripts a bit * fixes to update.bat * fixes to install.bat * sim suite supports generation cancellation * debug * simplify narrator prompts * prompt tweaks * unified docker file * update docker compose config for unified docker file * cruft * fix startup in linux docker * download punkt so its available * prompt tweaks * fix bug when editing scene outline would wipe message history * add o1 models * add sampler, scheduler and cfg config to a1111 visualizer * update installation docs * visualizer configurable timeout * memory agent docs * docs * relock * relock * fix issue where changing embeddings on immutable scene would hang * remove debug message * take torch install out of poetry since conditionals don't work. * torch gets installed through some dependency so put it back into poetry, but reinstall with cuda if cuda support exists * fix install syntax * no need for torchvision * torch cuda install added to linux install script * add torch cuda install to update.bat * docs * docs * relock * fix install.sh * handle torch+cuda install in docker * docs * typo
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Load a scenario
Once you've set up a client and assigned it to all the agents, you will be presented with the Home
screen. From here, you can load talemate scenarios and upload character cards.
To load the introductory Infinity Quest
scenario, simply click on its entry in the Quick Load
section.
!!! info "First time may take a moment" When you load the a scenario for the first time, Talemate will need to initialize the long term memory model. Which likely means a download. Just be patient and it will be ready soon.
Interacting with the scenario
After a moment of loading, you will see the scenario's introductory message and be able to send a text interaction.
Its time to send the first message.
Spoken words should go into "
and actions should be written in *
. Talemate will automatically supply the other if you supply one.
Once sent, its now the AI's turn to respond - depending on the service and model selected this can take a a moment.
Quick overview of UI elements
Scenario tools
Above the chat input there is a set of tools to help you interact with the scenario.
These contain tools to, for example:
- regenrate the most recent AI response
- give directions to characters
- narrate the scene
- advance time
- save the current scene state
- and more ...
A full guide can be found in the Scenario Tools section of the user guide.
World state
Shows a sumamrization of the current scene state.
Each item can be expanded for more information.
Find out more about the world state in the World State section of the user guide.