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fix(sprite): pass timeoutSecs through to runSprite, add kill-on-timeout (#2060)
runSprite was wired as CloudRunner.runServer but silently dropped the timeoutSecs parameter. All other clouds (Hetzner, DO, AWS, GCP, Daytona) implement kill-on-timeout via setTimeout+killWithTimeout; Sprite had zero timeout protection, so a hung agent install (e.g. ZeroClaw's 600s Rust compile, Claude Code's 300s install) would hang forever on Sprite. Matches the pattern used by every other cloud provider. Agent: team-lead Co-authored-by: B <6723574+louisgv@users.noreply.github.com> Co-authored-by: Claude Sonnet 4.5 <noreply@anthropic.com>
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2 changed files with 6 additions and 3 deletions
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@ -1,6 +1,6 @@
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{
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"name": "@openrouter/spawn",
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"version": "0.11.16",
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"version": "0.11.17",
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"type": "module",
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"bin": {
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"spawn": "cli.js"
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