mirror of
https://github.com/ntop/ntopng.git
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96 lines
3.8 KiB
C++
96 lines
3.8 KiB
C++
/*
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*
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* (C) 2013-25 - ntop.org
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*
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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*/
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#ifndef _THREADED_ACTIVITY_H_
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#define _THREADED_ACTIVITY_H_
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#include "ntop_includes.h"
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class ThreadPool;
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class PeriodicScript;
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class PeriodicActivities;
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class ThreadedActivity {
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private:
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u_int32_t deadline_approaching_secs;
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bool force_run;
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Mutex m;
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bool randomDelaySchedule;
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u_int32_t next_schedule;
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PeriodicScript *periodic_script;
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std::map<std::string, ThreadedActivityStats *> threaded_activity_stats;
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void updateNextSchedule(u_int32_t now);
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void setDeadlineApproachingSecs();
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void schedulePeriodicActivity(ThreadPool *pool, time_t scheduled_time,
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time_t deadline, PeriodicActivities *pa,
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bool hourly_daily_activity);
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ThreadedActivityState getThreadedActivityState(NetworkInterface *iface,
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char *script_name);
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void updateThreadedActivityStatsBegin(NetworkInterface *iface,
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char *script_name,
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struct timeval *begin);
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void updateThreadedActivityStatsEnd(NetworkInterface *iface,
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char *script_name,
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u_long latest_duration);
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LuaEngine *loadVM(char *script_path, NetworkInterface *iface, time_t when);
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void set_state(NetworkInterface *iface, char *script_name,
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ThreadedActivityState ta_state);
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static const char *get_state_label(ThreadedActivityState ta_state);
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bool isValidScript(char *dir, char *path);
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public:
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ThreadedActivity(const char *_path, bool delayed_activity = false,
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u_int32_t _periodicity_seconds = 0,
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u_int32_t _max_duration_seconds = 0,
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bool _align_to_localtime = false,
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bool _exclude_viewed_interfaces = false,
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bool _exclude_pcap_dump_interfaces = false,
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ThreadPool *_pool = NULL);
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~ThreadedActivity();
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const char *activityPath();
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void runSystemScript(time_t now);
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void runScript(time_t now, char *script_path, NetworkInterface *iface,
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time_t deadline);
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bool isTerminating();
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void set_state_sleeping(NetworkInterface *iface, char *script_name);
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void set_state_queued(NetworkInterface *iface, char *script_name);
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void set_state_running(NetworkInterface *iface, char *script_name);
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bool isDeadlineApproaching(time_t deadline);
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u_int32_t getPeriodicity();
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u_int32_t getMaxDuration();
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bool excludePcap();
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bool excludeViewedIfaces();
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ThreadPool *getPool();
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bool alignToLocalTime();
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ThreadedActivityState get_state(NetworkInterface *iface, char *script_name);
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ThreadedActivityStats *getThreadedActivityStats(NetworkInterface *iface,
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char *script_name,
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bool allocate_if_missing);
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void lua(NetworkInterface *iface, lua_State *vm);
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bool schedule(PeriodicActivities *pa, u_int32_t now, bool hourly_daily_activity);
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inline void force() { force_run = true; /* Force activity schedule */}
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};
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#endif /* _THREADED_ACTIVITY_H_ */
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