/* * * (C) 2013-25 - ntop.org * * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ #ifndef _THREADED_ACTIVITY_H_ #define _THREADED_ACTIVITY_H_ #include "ntop_includes.h" class ThreadPool; class PeriodicScript; class PeriodicActivities; class ThreadedActivity { private: u_int32_t deadline_approaching_secs; bool force_run; Mutex m; bool randomDelaySchedule; u_int32_t next_schedule; PeriodicScript *periodic_script; std::map threaded_activity_stats; void updateNextSchedule(u_int32_t now); void setDeadlineApproachingSecs(); void schedulePeriodicActivity(ThreadPool *pool, time_t scheduled_time, time_t deadline, PeriodicActivities *pa, bool hourly_daily_activity); ThreadedActivityState getThreadedActivityState(NetworkInterface *iface, char *script_name); void updateThreadedActivityStatsBegin(NetworkInterface *iface, char *script_name, struct timeval *begin); void updateThreadedActivityStatsEnd(NetworkInterface *iface, char *script_name, u_long latest_duration); LuaEngine *loadVM(char *script_path, NetworkInterface *iface, time_t when); void set_state(NetworkInterface *iface, char *script_name, ThreadedActivityState ta_state); static const char *get_state_label(ThreadedActivityState ta_state); bool isValidScript(char *dir, char *path); public: ThreadedActivity(const char *_path, bool delayed_activity = false, u_int32_t _periodicity_seconds = 0, u_int32_t _max_duration_seconds = 0, bool _align_to_localtime = false, bool _exclude_viewed_interfaces = false, bool _exclude_pcap_dump_interfaces = false, ThreadPool *_pool = NULL); ~ThreadedActivity(); const char *activityPath(); void runSystemScript(time_t now); void runScript(time_t now, char *script_path, NetworkInterface *iface, time_t deadline); bool isTerminating(); void set_state_sleeping(NetworkInterface *iface, char *script_name); void set_state_queued(NetworkInterface *iface, char *script_name); void set_state_running(NetworkInterface *iface, char *script_name); bool isDeadlineApproaching(time_t deadline); u_int32_t getPeriodicity(); u_int32_t getMaxDuration(); bool excludePcap(); bool excludeViewedIfaces(); ThreadPool *getPool(); bool alignToLocalTime(); ThreadedActivityState get_state(NetworkInterface *iface, char *script_name); ThreadedActivityStats *getThreadedActivityStats(NetworkInterface *iface, char *script_name, bool allocate_if_missing); void lua(NetworkInterface *iface, lua_State *vm); bool schedule(PeriodicActivities *pa, u_int32_t now, bool hourly_daily_activity); inline void force() { force_run = true; /* Force activity schedule */} }; #endif /* _THREADED_ACTIVITY_H_ */