Track a list of nodes that need synchronization, and only sync if the new node
depends on them (or overwrites them). This allows some overlap which can
improve performance, and centralizes a big chunk of the synchronization logic.
The remaining synchronization logic involves writes to memory other than the
nodes, e.g. for dequantization or split_k. Each of these allocations has a bool
indicating whether they were in use and need to be synced. This should be
checked before they are written to, and set to true after they are done being
consumed.
* vulkan : support ggml_mean
* vulkan : support sum, sum_rows and mean with non-contiguous tensors
* vulkan : fix subbuffer size not accounting for misalign offset
* tests : add backend-op tests for non-contiguous sum_rows
* cuda : require contiguous src for SUM_ROWS, MEAN support
* sycl : require contiguous src for SUM, SUM_ROWS, ARGSORT support
* require ggml_contiguous_rows in supports_op and expect nb00=1 in the shader
- Spread the work across the whole workgroup. Using more threads seems to
far outweigh the synchronization overhead.
- Specialize the code for when the division is by a power of two.
* Begin work on set_rows
* Work on set rows
* Add error buffers for reporting unsupported SET_ROWS indices
* Remove extra comments
* Work on templating for different types in shaders
* Work on shader type generation
* Working q4_0 mul_mat and some templating for different types
* Add q4_0_f16 matmul and fix device init
* Add matmul support for basic quantization types
* Add q2_k and q3_k quantization
* Add rest of k-quants
* Get firt i-quant working
* Closer to supporting all i-quants
* Support rest of i-quants
* Cleanup code
* Fix python formatting
* debug
* Bugfix for memset
* Add padding to end of buffers on creation
* Simplify bit-shifting
* Update usage of StringView
* Support q8_0 quantization for image model loading
q4_0 may degrade quality significantly, especially for smaller
models like SD 1.5 and SDXL. q8_0 provides a middle-ground,
giving half the memory savings of q4_0 but loading faster and
with less quality loss.
* Accept --sdquant with no parameters
* Use numerical values for the sdquant option
* Add Pad Reflect 1D CUDA support
* Update ggml/src/ggml-cuda/pad_reflect_1d.cu
Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
---------
Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
- Use server_tokens in more places in server and util.cpp
- Convert most functions that used llama_tokens to server_tokens
- Modify input tokenizer to handle JSON objects as subprompts
- Break out MTMD prompt parsing into utility function
- Support JSON objects with multimodal_data arrays for MTMD prompts along with other existing types
- Add capability to model endpoint to indicate if client can send multimodal data
- Add tests.
* vulkan: Reuse conversion results in prealloc_y
Cache the pipeline and tensor that were most recently used to fill prealloc_y,
and skip the conversion if the current pipeline/tensor match.
* don't use shared pointer for prealloc_y_last_pipeline_used