rolling builds

This commit is contained in:
Concedo 2026-03-31 13:12:11 +08:00
parent 0afcf4bc6d
commit 5440ca4794
2 changed files with 14 additions and 0 deletions

View file

@ -59,3 +59,10 @@ jobs:
with:
name: kcpp_linux_binary
path: dist/
- name: Upload to GitHub Release
env:
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
run: |
gh release upload rolling dist/koboldcpp-linux-x64 --clobber
gh release upload rolling dist/koboldcpp-linux-x64-nocuda --clobber

View file

@ -135,6 +135,13 @@ jobs:
run: |
echo "If you cannot compile vulkan shaders yourself with glslc, you can manually patch in precompiled vulkan shader source files. Copy ggml-vulkan-shaders.cpp and ggml-vulkan-shaders.hpp to the ggml/src subdirectory in KoboldCpp source files before building." > vulkan-readme.txt
- name: Upload to GitHub Release
env:
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
run: |
gh release upload rolling dist/koboldcpp.exe --clobber
gh release upload rolling dist/koboldcpp-nocuda.exe --clobber
- name: Save Standalone Vulkan Shaders
uses: actions/upload-artifact@v6
with: