From 5440ca4794e9fe9debea685dc8a321d5ce96deb4 Mon Sep 17 00:00:00 2001 From: Concedo <39025047+LostRuins@users.noreply.github.com> Date: Tue, 31 Mar 2026 13:12:11 +0800 Subject: [PATCH] rolling builds --- .github/workflows/kcpp-build-release-linux.yaml | 7 +++++++ .github/workflows/kcpp-build-release-win.yaml | 7 +++++++ 2 files changed, 14 insertions(+) diff --git a/.github/workflows/kcpp-build-release-linux.yaml b/.github/workflows/kcpp-build-release-linux.yaml index 62c08ca0c..4036aa6f5 100644 --- a/.github/workflows/kcpp-build-release-linux.yaml +++ b/.github/workflows/kcpp-build-release-linux.yaml @@ -59,3 +59,10 @@ jobs: with: name: kcpp_linux_binary path: dist/ + + - name: Upload to GitHub Release + env: + GH_TOKEN: ${{ secrets.GITHUB_TOKEN }} + run: | + gh release upload rolling dist/koboldcpp-linux-x64 --clobber + gh release upload rolling dist/koboldcpp-linux-x64-nocuda --clobber diff --git a/.github/workflows/kcpp-build-release-win.yaml b/.github/workflows/kcpp-build-release-win.yaml index 1aa5983cb..733a1181f 100644 --- a/.github/workflows/kcpp-build-release-win.yaml +++ b/.github/workflows/kcpp-build-release-win.yaml @@ -135,6 +135,13 @@ jobs: run: | echo "If you cannot compile vulkan shaders yourself with glslc, you can manually patch in precompiled vulkan shader source files. Copy ggml-vulkan-shaders.cpp and ggml-vulkan-shaders.hpp to the ggml/src subdirectory in KoboldCpp source files before building." > vulkan-readme.txt + - name: Upload to GitHub Release + env: + GH_TOKEN: ${{ secrets.GITHUB_TOKEN }} + run: | + gh release upload rolling dist/koboldcpp.exe --clobber + gh release upload rolling dist/koboldcpp-nocuda.exe --clobber + - name: Save Standalone Vulkan Shaders uses: actions/upload-artifact@v6 with: