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https://github.com/LostRuins/koboldcpp.git
synced 2025-09-11 09:34:37 +00:00
multiplayer fixes
This commit is contained in:
parent
dbbdb2eedc
commit
18f227625b
2 changed files with 42 additions and 24 deletions
60
klite.embd
60
klite.embd
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@ -5087,7 +5087,6 @@ Current version indicated by LITEVER below.
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perfdata.queued_tokens += data.queued_tokens;
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perfdata.queued_tokens += data.queued_tokens;
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perfdata.past_minute_tokens += data.past_minute_tokens;
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perfdata.past_minute_tokens += data.past_minute_tokens;
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document.body.classList.add("connected");
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document.body.classList.add("connected");
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document.getElementById("multiplayerstatus").innerText = "";
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document.getElementById("connectstatus").innerHTML = "AI Horde";
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document.getElementById("connectstatus").innerHTML = "AI Horde";
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document.getElementById("connectstatus").classList.add("color_offwhite");
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document.getElementById("connectstatus").classList.add("color_offwhite");
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render_gametext(false);
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render_gametext(false);
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@ -5101,7 +5100,6 @@ Current version indicated by LITEVER below.
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console.log("Error: " + error);
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console.log("Error: " + error);
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msgbox("Failed to connect to AI Horde Service!\nPlease check your network connection.<br><br>You may still be able to connect to an alternative service, <a href='#' class='color_blueurl' onclick='hide_popups();display_endpoint_container()'>click here to view options</a>.","Error Encountered",true);
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msgbox("Failed to connect to AI Horde Service!\nPlease check your network connection.<br><br>You may still be able to connect to an alternative service, <a href='#' class='color_blueurl' onclick='hide_popups();display_endpoint_container()'>click here to view options</a>.","Error Encountered",true);
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document.body.classList.remove("connected");
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document.body.classList.remove("connected");
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document.getElementById("multiplayerstatus").innerText = "";
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document.getElementById("connectstatus").innerHTML = "Offline Mode";
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document.getElementById("connectstatus").innerHTML = "Offline Mode";
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document.getElementById("connectstatus").classList.remove("color_offwhite");
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document.getElementById("connectstatus").classList.remove("color_offwhite");
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render_gametext(false);
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render_gametext(false);
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@ -7578,11 +7576,11 @@ Current version indicated by LITEVER below.
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}
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}
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}else{
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}else{
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leave_multiplayer();
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leave_multiplayer();
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msgbox("Multiplayer Error: " + JSON.stringify(vals),"Disconnected from Multiplayer");
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msgbox("Multiplayer Error: " + JSON.stringify(vals)+"\n\nYou can reconnect by clicking 'Join Multiplayer'.","Disconnected from Multiplayer");
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}
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}
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}).catch(error => {
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}).catch(error => {
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leave_multiplayer();
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leave_multiplayer();
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msgbox("Multiplayer Error: " + error,"Disconnected from Multiplayer");
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msgbox("Multiplayer Error: " + error + "\n\nYou can reconnect by clicking 'Join Multiplayer'.","Disconnected from Multiplayer");
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console.log("Failed to access multiplayer status: " + error);
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console.log("Failed to access multiplayer status: " + error);
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});
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});
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}
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}
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@ -7908,10 +7906,6 @@ Current version indicated by LITEVER below.
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let entry = `<button type="button" name="`+i+`" class="scenarioitem `+bcolor+` btn btn-primary" onclick="return click_scenario(`+i+`)">`+curr.title+`</button>`;
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let entry = `<button type="button" name="`+i+`" class="scenarioitem `+bcolor+` btn btn-primary" onclick="return click_scenario(`+i+`)">`+curr.title+`</button>`;
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scenarios += entry;
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scenarios += entry;
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}
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}
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if(is_using_kcpp_with_multiplayer())
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{
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scenarios += `<button type="button" name="" class="scenarioitem purple btn btn-primary" onclick="hide_popups();join_multiplayer()">Join Multiplayer</button>`;
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}
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document.getElementById("scenariogrid").innerHTML = scenarios;
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document.getElementById("scenariogrid").innerHTML = scenarios;
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document.getElementById("scenariodesc").innerText = "No Scenario Selected";
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document.getElementById("scenariodesc").innerText = "No Scenario Selected";
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@ -9176,7 +9170,6 @@ Current version indicated by LITEVER below.
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document.body.classList.add("connected");
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document.body.classList.add("connected");
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document.getElementById("connectstatus").classList.add("color_offwhite");
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document.getElementById("connectstatus").classList.add("color_offwhite");
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}
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}
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document.getElementById("multiplayerstatus").innerText = "";
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document.getElementById("connectstatus").innerHTML = "KoboldAI Endpoint";
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document.getElementById("connectstatus").innerHTML = "KoboldAI Endpoint";
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render_gametext();
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render_gametext();
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@ -9233,7 +9226,6 @@ Current version indicated by LITEVER below.
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koboldcpp_version_obj = data;
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koboldcpp_version_obj = data;
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koboldcpp_version = data.version;
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koboldcpp_version = data.version;
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console.log("KoboldCpp Detected: " + koboldcpp_version);
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console.log("KoboldCpp Detected: " + koboldcpp_version);
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document.getElementById("multiplayerstatus").innerText = "";
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document.getElementById("connectstatus").innerHTML = (`<span style='cursor: pointer;' onclick='fetch_koboldcpp_perf()'>KoboldCpp ${koboldcpp_version}</a>`);
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document.getElementById("connectstatus").innerHTML = (`<span style='cursor: pointer;' onclick='fetch_koboldcpp_perf()'>KoboldCpp ${koboldcpp_version}</a>`);
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koboldcpp_has_vision = (data.vision?true:false);
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koboldcpp_has_vision = (data.vision?true:false);
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koboldcpp_has_whisper = (data.transcribe?true:false);
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koboldcpp_has_whisper = (data.transcribe?true:false);
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@ -9396,7 +9388,6 @@ Current version indicated by LITEVER below.
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custom_kobold_endpoint = "";
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custom_kobold_endpoint = "";
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if(localflag)
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if(localflag)
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{
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{
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document.getElementById("multiplayerstatus").innerText = "";
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document.getElementById("connectstatus").innerHTML = "Offline Mode";
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document.getElementById("connectstatus").innerHTML = "Offline Mode";
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}
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}
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render_gametext();
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render_gametext();
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@ -9475,7 +9466,6 @@ Current version indicated by LITEVER below.
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document.body.classList.add("connected");
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document.body.classList.add("connected");
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document.getElementById("connectstatus").classList.add("color_offwhite");
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document.getElementById("connectstatus").classList.add("color_offwhite");
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}
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}
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document.getElementById("multiplayerstatus").innerText = "";
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document.getElementById("connectstatus").innerHTML = "OpenAI Endpoint";
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document.getElementById("connectstatus").innerHTML = "OpenAI Endpoint";
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render_gametext(true);
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render_gametext(true);
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}
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}
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@ -9526,7 +9516,6 @@ Current version indicated by LITEVER below.
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document.body.classList.add("connected");
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document.body.classList.add("connected");
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document.getElementById("connectstatus").classList.add("color_offwhite");
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document.getElementById("connectstatus").classList.add("color_offwhite");
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}
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}
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document.getElementById("multiplayerstatus").innerText = "";
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document.getElementById("connectstatus").innerHTML = "Claude Endpoint";
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document.getElementById("connectstatus").innerHTML = "Claude Endpoint";
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render_gametext();
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render_gametext();
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@ -9559,7 +9548,6 @@ Current version indicated by LITEVER below.
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document.body.classList.add("connected");
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document.body.classList.add("connected");
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document.getElementById("connectstatus").classList.add("color_offwhite");
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document.getElementById("connectstatus").classList.add("color_offwhite");
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}
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}
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document.getElementById("multiplayerstatus").innerText = "";
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document.getElementById("connectstatus").innerHTML = "Gemini Endpoint";
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document.getElementById("connectstatus").innerHTML = "Gemini Endpoint";
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render_gametext();
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render_gametext();
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}
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}
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@ -9591,7 +9579,6 @@ Current version indicated by LITEVER below.
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document.body.classList.add("connected");
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document.body.classList.add("connected");
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document.getElementById("connectstatus").classList.add("color_offwhite");
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document.getElementById("connectstatus").classList.add("color_offwhite");
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}
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}
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document.getElementById("multiplayerstatus").innerText = "";
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document.getElementById("connectstatus").innerHTML = "Cohere Endpoint";
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document.getElementById("connectstatus").innerHTML = "Cohere Endpoint";
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render_gametext();
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render_gametext();
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}
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}
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@ -9957,7 +9944,6 @@ Current version indicated by LITEVER below.
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localsettings.my_api_key = defaultsettings.my_api_key;
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localsettings.my_api_key = defaultsettings.my_api_key;
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}
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}
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document.getElementById("multiplayerstatus").innerText = "";
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document.getElementById("connectstatus").innerHTML = "AI Horde";
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document.getElementById("connectstatus").innerHTML = "AI Horde";
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render_gametext();
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render_gametext();
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@ -15086,12 +15072,10 @@ Current version indicated by LITEVER below.
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{
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{
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if(!is_using_kcpp_with_multiplayer() || !multiplayer_active)
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if(!is_using_kcpp_with_multiplayer() || !multiplayer_active)
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{
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{
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document.getElementById("multiplayerstatus").innerText = "";
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schedule_multiplayer_minor_change = false;
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schedule_multiplayer_minor_change = false;
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schedule_multiplayer_major_change = false;
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schedule_multiplayer_major_change = false;
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return;
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return;
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}
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}
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document.getElementById("multiplayerstatus").innerHTML = `<a href="#" onclick="leave_multiplayer()" class="color_orangeurl" style="font-size:10px">[Exit Multiplayer]</a>`;
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//send our changes if they exist
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//send our changes if they exist
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if(schedule_multiplayer_minor_change || schedule_multiplayer_major_change)
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if(schedule_multiplayer_minor_change || schedule_multiplayer_major_change)
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@ -15132,6 +15116,13 @@ Current version indicated by LITEVER below.
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{
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{
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if(minor_change)
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if(minor_change)
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{
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{
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//abort any ongoing generations
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if(synchro_pending_stream != "" || pending_response_id != "")
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{
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retry_preserve_last = false;
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synchro_pending_stream = "";
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abort_generation();
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}
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//minor change, load only gametext_arr. assume its v1
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//minor change, load only gametext_arr. assume its v1
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gametext_arr = [];
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gametext_arr = [];
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if (tmpstory.prompt != "") {
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if (tmpstory.prompt != "") {
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@ -15154,11 +15145,11 @@ Current version indicated by LITEVER below.
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else if(!vals || vals.error)
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else if(!vals || vals.error)
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{
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{
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leave_multiplayer();
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leave_multiplayer();
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msgbox("Disconnected from multiplayer due to bad response.","Disconnected from Multiplayer");
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msgbox("Disconnected from multiplayer due to bad response.\n\nYou can reconnect by clicking 'Join Multiplayer'.","Disconnected from Multiplayer");
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}
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}
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}).catch(error => {
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}).catch(error => {
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leave_multiplayer();
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leave_multiplayer();
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msgbox("Disconnected from multiplayer: " + error,"Disconnected from Multiplayer");
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msgbox("Disconnected from multiplayer: " + error +"\n\nYou can reconnect by clicking 'Join Multiplayer'.","Disconnected from Multiplayer");
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console.log("Failed to access multiplayer status: " + error);
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console.log("Failed to access multiplayer status: " + error);
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});
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});
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}
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}
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@ -16054,6 +16045,26 @@ Current version indicated by LITEVER below.
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}
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}
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}
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}
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if(is_using_kcpp_with_multiplayer())
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{
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if(multiplayer_active)
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{
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document.getElementById("connectstatusmultiplayer").classList.remove("hidden");
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document.getElementById("topbtn_multiplayer_join").classList.add("hidden");
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document.getElementById("topbtn_multiplayer_leave").classList.remove("hidden");
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} else {
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document.getElementById("connectstatusmultiplayer").classList.add("hidden");
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document.getElementById("topbtn_multiplayer_join").classList.remove("hidden");
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document.getElementById("topbtn_multiplayer_leave").classList.add("hidden");
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}
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}
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else
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{
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document.getElementById("connectstatusmultiplayer").classList.add("hidden");
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document.getElementById("topbtn_multiplayer_join").classList.add("hidden");
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document.getElementById("topbtn_multiplayer_leave").classList.add("hidden");
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}
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if (selected_models.length == 0) //if no model, disable all first
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if (selected_models.length == 0) //if no model, disable all first
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{
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{
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document.getElementById("btn_actmem").disabled = true;
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document.getElementById("btn_actmem").disabled = true;
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@ -18319,13 +18330,20 @@ Current version indicated by LITEVER below.
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onclick="closeTopNav();display_settings()">Settings</a>
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onclick="closeTopNav();display_settings()">Settings</a>
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</li>
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</li>
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<li class="nav-item hidden" id="topbtn_multiplayer_join">
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<a class="nav-link mainnav" href="#" onclick="join_multiplayer()">Join Multiplayer</a>
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</li>
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<li class="nav-item hidden" id="topbtn_multiplayer_leave">
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<a class="nav-link mainnav" href="#" onclick="leave_multiplayer()">Exit Multiplayer</a>
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</li>
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</ul>
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</ul>
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</div>
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</div>
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</nav>
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</nav>
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</div>
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</div>
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<div id="connectstatusdiv">
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<div id="connectstatusdiv">
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<div id="connectstatus">Connecting</div>
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<div id="connectstatus">Connecting</div>
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<div id="multiplayerstatus"></div>
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<div class="hidden" id="connectstatusmultiplayer">Multiplayer</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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@ -66,8 +66,8 @@ modelfile_extracted_meta = None
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importvars_in_progress = False
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importvars_in_progress = False
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has_multiplayer = False
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has_multiplayer = False
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multiplayer_story_data_compressed = None #stores the full compressed story of the current multiplayer session
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multiplayer_story_data_compressed = None #stores the full compressed story of the current multiplayer session
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multiplayer_turn_major = 0 # to keep track of when a client needs to sync their stories
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multiplayer_turn_major = 1 # to keep track of when a client needs to sync their stories
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multiplayer_turn_minor = 0
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multiplayer_turn_minor = 1
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multiplayer_dataformat = "" # used to tell what is the data payload in saved story. set by client
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multiplayer_dataformat = "" # used to tell what is the data payload in saved story. set by client
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preloaded_story = None
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preloaded_story = None
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chatcompl_adapter = None
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chatcompl_adapter = None
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@ -2127,7 +2127,7 @@ Enter Prompt:<br>
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multiplayer_story_data_compressed = str(storybody) #save latest story
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multiplayer_story_data_compressed = str(storybody) #save latest story
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multiplayer_dataformat = dataformat
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multiplayer_dataformat = dataformat
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if fullupdate:
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if fullupdate:
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multiplayer_turn_minor = 0
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multiplayer_turn_minor = 1
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multiplayer_turn_major += 1
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multiplayer_turn_major += 1
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else:
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else:
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multiplayer_turn_minor += 1
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multiplayer_turn_minor += 1
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