diff --git a/klite.embd b/klite.embd index d4602f5a7..e341a1b00 100644 --- a/klite.embd +++ b/klite.embd @@ -5087,7 +5087,6 @@ Current version indicated by LITEVER below. perfdata.queued_tokens += data.queued_tokens; perfdata.past_minute_tokens += data.past_minute_tokens; document.body.classList.add("connected"); - document.getElementById("multiplayerstatus").innerText = ""; document.getElementById("connectstatus").innerHTML = "AI Horde"; document.getElementById("connectstatus").classList.add("color_offwhite"); render_gametext(false); @@ -5101,7 +5100,6 @@ Current version indicated by LITEVER below. console.log("Error: " + error); msgbox("Failed to connect to AI Horde Service!\nPlease check your network connection.

You may still be able to connect to an alternative service, click here to view options.","Error Encountered",true); document.body.classList.remove("connected"); - document.getElementById("multiplayerstatus").innerText = ""; document.getElementById("connectstatus").innerHTML = "Offline Mode"; document.getElementById("connectstatus").classList.remove("color_offwhite"); render_gametext(false); @@ -7578,11 +7576,11 @@ Current version indicated by LITEVER below. } }else{ leave_multiplayer(); - msgbox("Multiplayer Error: " + JSON.stringify(vals),"Disconnected from Multiplayer"); + msgbox("Multiplayer Error: " + JSON.stringify(vals)+"\n\nYou can reconnect by clicking 'Join Multiplayer'.","Disconnected from Multiplayer"); } }).catch(error => { leave_multiplayer(); - msgbox("Multiplayer Error: " + error,"Disconnected from Multiplayer"); + msgbox("Multiplayer Error: " + error + "\n\nYou can reconnect by clicking 'Join Multiplayer'.","Disconnected from Multiplayer"); console.log("Failed to access multiplayer status: " + error); }); } @@ -7908,10 +7906,6 @@ Current version indicated by LITEVER below. let entry = ``; scenarios += entry; } - if(is_using_kcpp_with_multiplayer()) - { - scenarios += ``; - } document.getElementById("scenariogrid").innerHTML = scenarios; document.getElementById("scenariodesc").innerText = "No Scenario Selected"; @@ -9176,7 +9170,6 @@ Current version indicated by LITEVER below. document.body.classList.add("connected"); document.getElementById("connectstatus").classList.add("color_offwhite"); } - document.getElementById("multiplayerstatus").innerText = ""; document.getElementById("connectstatus").innerHTML = "KoboldAI Endpoint"; render_gametext(); @@ -9233,7 +9226,6 @@ Current version indicated by LITEVER below. koboldcpp_version_obj = data; koboldcpp_version = data.version; console.log("KoboldCpp Detected: " + koboldcpp_version); - document.getElementById("multiplayerstatus").innerText = ""; document.getElementById("connectstatus").innerHTML = (`KoboldCpp ${koboldcpp_version}`); koboldcpp_has_vision = (data.vision?true:false); koboldcpp_has_whisper = (data.transcribe?true:false); @@ -9396,7 +9388,6 @@ Current version indicated by LITEVER below. custom_kobold_endpoint = ""; if(localflag) { - document.getElementById("multiplayerstatus").innerText = ""; document.getElementById("connectstatus").innerHTML = "Offline Mode"; } render_gametext(); @@ -9475,7 +9466,6 @@ Current version indicated by LITEVER below. document.body.classList.add("connected"); document.getElementById("connectstatus").classList.add("color_offwhite"); } - document.getElementById("multiplayerstatus").innerText = ""; document.getElementById("connectstatus").innerHTML = "OpenAI Endpoint"; render_gametext(true); } @@ -9526,7 +9516,6 @@ Current version indicated by LITEVER below. document.body.classList.add("connected"); document.getElementById("connectstatus").classList.add("color_offwhite"); } - document.getElementById("multiplayerstatus").innerText = ""; document.getElementById("connectstatus").innerHTML = "Claude Endpoint"; render_gametext(); @@ -9559,7 +9548,6 @@ Current version indicated by LITEVER below. document.body.classList.add("connected"); document.getElementById("connectstatus").classList.add("color_offwhite"); } - document.getElementById("multiplayerstatus").innerText = ""; document.getElementById("connectstatus").innerHTML = "Gemini Endpoint"; render_gametext(); } @@ -9591,7 +9579,6 @@ Current version indicated by LITEVER below. document.body.classList.add("connected"); document.getElementById("connectstatus").classList.add("color_offwhite"); } - document.getElementById("multiplayerstatus").innerText = ""; document.getElementById("connectstatus").innerHTML = "Cohere Endpoint"; render_gametext(); } @@ -9957,7 +9944,6 @@ Current version indicated by LITEVER below. localsettings.my_api_key = defaultsettings.my_api_key; } - document.getElementById("multiplayerstatus").innerText = ""; document.getElementById("connectstatus").innerHTML = "AI Horde"; render_gametext(); @@ -15086,12 +15072,10 @@ Current version indicated by LITEVER below. { if(!is_using_kcpp_with_multiplayer() || !multiplayer_active) { - document.getElementById("multiplayerstatus").innerText = ""; schedule_multiplayer_minor_change = false; schedule_multiplayer_major_change = false; return; } - document.getElementById("multiplayerstatus").innerHTML = `[Exit Multiplayer]`; //send our changes if they exist if(schedule_multiplayer_minor_change || schedule_multiplayer_major_change) @@ -15132,6 +15116,13 @@ Current version indicated by LITEVER below. { if(minor_change) { + //abort any ongoing generations + if(synchro_pending_stream != "" || pending_response_id != "") + { + retry_preserve_last = false; + synchro_pending_stream = ""; + abort_generation(); + } //minor change, load only gametext_arr. assume its v1 gametext_arr = []; if (tmpstory.prompt != "") { @@ -15154,11 +15145,11 @@ Current version indicated by LITEVER below. else if(!vals || vals.error) { leave_multiplayer(); - msgbox("Disconnected from multiplayer due to bad response.","Disconnected from Multiplayer"); + msgbox("Disconnected from multiplayer due to bad response.\n\nYou can reconnect by clicking 'Join Multiplayer'.","Disconnected from Multiplayer"); } }).catch(error => { leave_multiplayer(); - msgbox("Disconnected from multiplayer: " + error,"Disconnected from Multiplayer"); + msgbox("Disconnected from multiplayer: " + error +"\n\nYou can reconnect by clicking 'Join Multiplayer'.","Disconnected from Multiplayer"); console.log("Failed to access multiplayer status: " + error); }); } @@ -16054,6 +16045,26 @@ Current version indicated by LITEVER below. } } + if(is_using_kcpp_with_multiplayer()) + { + if(multiplayer_active) + { + document.getElementById("connectstatusmultiplayer").classList.remove("hidden"); + document.getElementById("topbtn_multiplayer_join").classList.add("hidden"); + document.getElementById("topbtn_multiplayer_leave").classList.remove("hidden"); + } else { + document.getElementById("connectstatusmultiplayer").classList.add("hidden"); + document.getElementById("topbtn_multiplayer_join").classList.remove("hidden"); + document.getElementById("topbtn_multiplayer_leave").classList.add("hidden"); + } + } + else + { + document.getElementById("connectstatusmultiplayer").classList.add("hidden"); + document.getElementById("topbtn_multiplayer_join").classList.add("hidden"); + document.getElementById("topbtn_multiplayer_leave").classList.add("hidden"); + } + if (selected_models.length == 0) //if no model, disable all first { document.getElementById("btn_actmem").disabled = true; @@ -18319,13 +18330,20 @@ Current version indicated by LITEVER below. onclick="closeTopNav();display_settings()">Settings + + +
Connecting
-
+
diff --git a/koboldcpp.py b/koboldcpp.py index 8b6fa790d..a9be02cb7 100644 --- a/koboldcpp.py +++ b/koboldcpp.py @@ -66,8 +66,8 @@ modelfile_extracted_meta = None importvars_in_progress = False has_multiplayer = False multiplayer_story_data_compressed = None #stores the full compressed story of the current multiplayer session -multiplayer_turn_major = 0 # to keep track of when a client needs to sync their stories -multiplayer_turn_minor = 0 +multiplayer_turn_major = 1 # to keep track of when a client needs to sync their stories +multiplayer_turn_minor = 1 multiplayer_dataformat = "" # used to tell what is the data payload in saved story. set by client preloaded_story = None chatcompl_adapter = None @@ -2127,7 +2127,7 @@ Enter Prompt:
multiplayer_story_data_compressed = str(storybody) #save latest story multiplayer_dataformat = dataformat if fullupdate: - multiplayer_turn_minor = 0 + multiplayer_turn_minor = 1 multiplayer_turn_major += 1 else: multiplayer_turn_minor += 1