multiplayer fixes

This commit is contained in:
Concedo 2024-11-22 19:02:31 +08:00
parent dbbdb2eedc
commit 18f227625b
2 changed files with 42 additions and 24 deletions

View file

@ -66,8 +66,8 @@ modelfile_extracted_meta = None
importvars_in_progress = False
has_multiplayer = False
multiplayer_story_data_compressed = None #stores the full compressed story of the current multiplayer session
multiplayer_turn_major = 0 # to keep track of when a client needs to sync their stories
multiplayer_turn_minor = 0
multiplayer_turn_major = 1 # to keep track of when a client needs to sync their stories
multiplayer_turn_minor = 1
multiplayer_dataformat = "" # used to tell what is the data payload in saved story. set by client
preloaded_story = None
chatcompl_adapter = None
@ -2127,7 +2127,7 @@ Enter Prompt:<br>
multiplayer_story_data_compressed = str(storybody) #save latest story
multiplayer_dataformat = dataformat
if fullupdate:
multiplayer_turn_minor = 0
multiplayer_turn_minor = 1
multiplayer_turn_major += 1
else:
multiplayer_turn_minor += 1