WFGY/ProblemMap/GlobalFixMap/Multimodal_LongContext/signal-drop.md
2025-09-05 11:31:41 +08:00

133 lines
7.6 KiB
Markdown
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# Signal Drop — Guardrails and Fix Pattern
<details>
<summary><strong>🧭 Quick Return to Map</strong></summary>
<br>
> You are in a sub-page of **Multimodal_LongContext**.
> To reorient, go back here:
>
> - [**Multimodal_LongContext** — long-context reasoning across text, vision, and audio](./README.md)
> - [**WFGY Global Fix Map** — main Emergency Room, 300+ structured fixes](../README.md)
> - [**WFGY Problem Map 1.0** — 16 reproducible failure modes](../../README.md)
>
> Think of this page as a desk within a ward.
> If you need the full triage and all prescriptions, return to the Emergency Room lobby.
</details>
When multimodal sessions extend across long contexts, one or more modalities may **drop out entirely** or become invisible to the reasoning pipeline.
This creates “blind layers” where text, image, or audio cues vanish mid-sequence, leading to broken reasoning or silent hallucination.
---
## Symptoms of Signal Drop
- Model responds as if a modality was never provided.
- Visual reference ignored after ~2030 turns.
- Audio transcript included but not grounded in reasoning.
- Captions persist but semantic anchors drift apart.
- Silent failure: no error is thrown, yet cross-modal grounding is gone.
---
## Open these first
- Cross-modal stability: [Alignment Drift](./alignment-drift.md)
- Long-context melt: [Entropy Collapse](../MemoryLongContext/entropy-collapse.md)
- Boundary checks: [Boundary Fade](./boundary-fade.md) *(planned)*
- Retrieval schema: [Cross-Modal Trace](./cross-modal-trace.md)
- State fences: [Memory Coherence](../MemoryLongContext/memory-coherence.md)
---
## Fix in 60 seconds
1. **Detect silence**
- Log presence/absence of `{text, visual, audio}` per turn.
- If any modality = null for >2 steps, flag as drop.
2. **Inject continuity token**
- Add `mod_keepalive` in the system schema to enforce recall of modality.
- Force echo of modality presence in every reasoning header.
3. **Re-anchor references**
- If image or audio missing, insert placeholder with `ΔS=skip` instead of null.
- Prevent collapse by keeping λ_observe convergent.
4. **Stabilize joins**
- Split by `{text | image | audio}` sections.
- Clamp cross-joins with BBAM to stop runaway drift.
---
## Acceptance Targets
- **Coverage**: ≥ 0.70 for all active modalities.
- **ΔS(question, retrieved)** ≤ 0.45 even when one modality drops.
- **λ_observe** remains convergent across three paraphrases.
- **No silent modality loss** beyond two turns.
---
## Copy-paste prompt
```txt
You are running TXTOS + WFGY Problem Map.
Symptom: modality vanished (text, image, or audio).
Task: detect, re-anchor, and restore multimodal stability.
Protocol:
1. Log {text, visual, audio} presence each turn.
2. If any missing for >2 steps, insert placeholder `mod_keepalive`.
3. Require ΔS(question, retrieved) ≤ 0.45 across modalities.
4. Use BBAM for variance clamp, BBCR bridge if joins collapse.
5. Cite then answer; no orphan visual or audio references allowed.
````
---
### 🔗 Quick-Start Downloads (60 sec)
| Tool | Link | 3-Step Setup |
| -------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------ | ---------------------------------------------------------------------------------------- |
| **WFGY 1.0 PDF** | [Engine Paper](https://github.com/onestardao/WFGY/blob/main/I_am_not_lizardman/WFGY_All_Principles_Return_to_One_v1.0_PSBigBig_Public.pdf) | 1⃣ Download · 2⃣ Upload to your LLM · 3⃣ Ask “Answer using WFGY + \<your question>” |
| **TXT OS (plain-text OS)** | [TXTOS.txt](https://github.com/onestardao/WFGY/blob/main/OS/TXTOS.txt) | 1⃣ Download · 2⃣ Paste into any LLM chat · 3⃣ Type “hello world” — OS boots instantly |
---
### 🧭 Explore More
| Module | Description | Link |
| ------------------------ | ---------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------- |
| WFGY Core | WFGY 2.0 engine is live: full symbolic reasoning architecture and math stack | [View →](https://github.com/onestardao/WFGY/tree/main/core/README.md) |
| Problem Map 1.0 | Initial 16-mode diagnostic and symbolic fix framework | [View →](https://github.com/onestardao/WFGY/tree/main/ProblemMap/README.md) |
| Problem Map 2.0 | RAG-focused failure tree, modular fixes, and pipelines | [View →](https://github.com/onestardao/WFGY/blob/main/ProblemMap/rag-architecture-and-recovery.md) |
| Semantic Clinic Index | Expanded failure catalog: prompt injection, memory bugs, logic drift | [View →](https://github.com/onestardao/WFGY/blob/main/ProblemMap/SemanticClinicIndex.md) |
| Semantic Blueprint | Layer-based symbolic reasoning & semantic modulations | [View →](https://github.com/onestardao/WFGY/tree/main/SemanticBlueprint/README.md) |
| Benchmark vs GPT-5 | Stress test GPT-5 with full WFGY reasoning suite | [View →](https://github.com/onestardao/WFGY/tree/main/benchmarks/benchmark-vs-gpt5/README.md) |
| 🧙‍♂️ Starter Village 🏡 | New here? Lost in symbols? Click here and let the wizard guide you through | [Start →](https://github.com/onestardao/WFGY/blob/main/StarterVillage/README.md) |
---
> 👑 **Early Stargazers: [See the Hall of Fame](https://github.com/onestardao/WFGY/tree/main/stargazers)** —
> Engineers, hackers, and open source builders who supported WFGY from day one.
> <img src="https://img.shields.io/github/stars/onestardao/WFGY?style=social" alt="GitHub stars"> ⭐ [WFGY Engine 2.0](https://github.com/onestardao/WFGY/blob/main/core/README.md) is already unlocked. ⭐ Star the repo to help others discover it and unlock more on the [Unlock Board](https://github.com/onestardao/WFGY/blob/main/STAR_UNLOCKS.md).
<div align="center">
[![WFGY Main](https://img.shields.io/badge/WFGY-Main-red?style=flat-square)](https://github.com/onestardao/WFGY)
 
[![TXT OS](https://img.shields.io/badge/TXT%20OS-Reasoning%20OS-orange?style=flat-square)](https://github.com/onestardao/WFGY/tree/main/OS)
 
[![Blah](https://img.shields.io/badge/Blah-Semantic%20Embed-yellow?style=flat-square)](https://github.com/onestardao/WFGY/tree/main/OS/BlahBlahBlah)
 
[![Blot](https://img.shields.io/badge/Blot-Persona%20Core-green?style=flat-square)](https://github.com/onestardao/WFGY/tree/main/OS/BlotBlotBlot)
 
[![Bloc](https://img.shields.io/badge/Bloc-Reasoning%20Compiler-blue?style=flat-square)](https://github.com/onestardao/WFGY/tree/main/OS/BlocBlocBloc)
 
[![Blur](https://img.shields.io/badge/Blur-Text2Image%20Engine-navy?style=flat-square)](https://github.com/onestardao/WFGY/tree/main/OS/BlurBlurBlur)
 
[![Blow](https://img.shields.io/badge/Blow-Game%20Logic-purple?style=flat-square)](https://github.com/onestardao/WFGY/tree/main/OS/BlowBlowBlow)
 
</div>