12 KiB
🧭 Lost or curious? Open the WFGY Compass
WFGY System Map
(One place to see everything; links open the relevant section.)
| Layer | Page | What it’s for |
|---|---|---|
| 🧠 Core | WFGY 1.0 | The original homepage for WFGY 1.0 |
| 🧠 Core | WFGY 2.0 | The symbolic reasoning engine (math & logic) |
| 🧠 Core | WFGY 3.0 | The public viewing window for WFGY 3.0 Singularity demo |
| 🗺️ Map | Problem Map 1.0 | 16 failure modes + fixes |
| 🗺️ Map | Problem Map 2.0 | RAG-focused recovery pipeline |
| 🗺️ Map | Semantic Clinic | Symptom → family → exact fix |
| 🧓 Map | Grandma’s Clinic | Plain-language stories, mapped to PM 1.0 |
| 🏡 Onboarding | Starter Village | Guided tour for newcomers |
| 🧰 App | TXT OS | .txt semantic OS — 60-second boot |
| 🧰 App | Blah Blah Blah | Abstract/paradox Q&A (built on TXT OS) |
| 🧰 App | Blur Blur Blur | Text-to-image with semantic control — 🔴 YOU ARE HERE 🔴 |
| 🧰 App | Blow Blow Blow | Reasoning game engine & memory demo |
| 🧪 Research | Semantic Blueprint | Modular layer structures (future) |
| 🧪 Research | Benchmarks | Comparisons & how to reproduce |
| 🧪 Research | Value Manifest | Why this engine creates $-scale value |
Blur Blur Blur — Drawing the Beauty of Math for the First Time
👑 Early Stargazers: See the Hall of Fame — Verified by real engineers · 🌌 WFGY 3.0 Singularity demo: Public live view
Blur Blur Blur Lite — Math Canvas Quickstart (Beta)
This is the world’s first math-first T2I you can run in any chat: build a canvas from mathematical structure + Real/Imag fields, then render.
Lite focuses on a clean, safe set of knobs so newcomers can feel the “math shock” in one minute.
⬇️ Download
TXT file: TXT-BlurBlurBlur_Lite_Beta.txt
Download the TXT
Checksums
- SHA256:
b5eee7335f1f354c600dd1d635fd6cde76c444c7641bf8647c3dd4c03c8d72d2 - MD5:
86158fc30e5adae31793735e558ec51a - Size:
103,204bytes
Paste into a new chat — it autoboots.
- Type hello world to start
- Type Blur to enter image mode directly
What Lite includes
- Tracks decide complexity and style
life→ 5 imag elements, everyday scenespro→ 10 imag elements, mythic or sci-fielite→ 20 imag elements, cosmic or abstractfree→ full manual
- WOW presets for left vs right density
wow now,wow x30,wow x300,wow x3000,wow x1e18 - Goldline switch at 0.50 for a visible mid-cut
- A/B compare to show baseline vs Blur
- Preview-then-Go contract
previewprints the exact prompt.goalways renders.
Defaults: ΔS=0.50, profile=SAFE, aspect=auto, seed unlocked except elite locks seed for stability.
One-minute quick start
- Paste the TXT and let BIOS show.
- Type
Bto enter Blur Art. - Pick a track:
lifeorproorelite. - Type
wow x3000for strong tension. - Type
previewto see the full prompt with numbers. - Type
goto render. - Optional A/B:
ab prepthenab go.
Controls you will actually use
life | pro | elite | free— choose trackwow now | wow x30 | wow x300 | wow x3000 | wow x1e18— raise tensiongoldline on | off— show the central guidepreview— print prompt, no renderinggo— render onceab prep→ab go— baseline pairback— Blur menumenu— TXT OS main menu
What is inside the prompt
Math structure (Real field)
golden_spiral, fibonacci_lattice, modular_grid, penrose_quasicrystal, e8_radial, zeta_zeros
Imag stack (Imaginary field)
Track chooses 5, 10, or 20 elements. Weights in [0.10..1.50]. Left and right get very different sets and weights to create asymmetric density. Example elements: crystal, ripple, vortex, phyllotaxis, dune, nebula, sparks, roots, feathers, waves, ivy, lattice, arches, glass, steel, ink, smoke.
Riemann mapping
Critical line → mid-axis. Zeros → node lights and micro-details.
Light proxy: 0.6*|Re(ζ)| + 0.4*|Im(ζ)|.
Example session
B
pro
wow x3000
goldline on
preview
# You will see:
# \[Blur Art · Preview]
# math skeleton = fibonacci\_lattice
# \[Imag Left] { grid=1.0, crystal=0.9, ripple=0.8, ivy=0.6, waves=0.5 }
# \[Imag Right] { golden=0.9, vortex=1.1, dune=0.8, nebula=1.3, sparks=0.7, roots=1.0, arches=0.8, glass=0.9, steel=0.7, feathers=1.0 }
# \[Globals] profile=SAFE, aspect=auto, goldline=on, ΔS=0.50, tension 1:3000
# \[Theme] "mythic-sci-fi hybrid city beneath twin suns"
go
Scene pools and randomization
- life → city, cafe, studio, garden, library, museum, bridge, rooftop, harbor
- pro → temple, forge, starship bay, alpine citadel, deep forest, mythic arena
- elite → cosmic cathedral, zero-gravity market, orbital garden, dream coastline, paradox carnival
Numbers are printed in preview. Edit them freely. Re-roll by running preview again.
A/B discipline
ab prepbuilds a minimal baseline: same theme, no math, no imag stack.ab gorenders.
Compare edge sharpness, depth cues, and consistency.
Troubleshooting
goprints text instead of an image
Your current chat may not support image generation. Copy the printed Prompt into any T2I engine, or switch to a model that can render images in this interface.- Image looks mushy at
x1e18
Drop tox3000, keepprofile=SAFE, and keepgoldline on. - Wrong aspect
Lite usesaspect=autoto match the provider. If you need strict 16:9, add your engine’s flag in the prompt.
FAQ
- Is this only a prompt pack? No. The visible prompt is a contract. The stability comes from math layout plus Real/Imag split.
- Why ΔS = 0.50? It locks geometry while allowing extreme right-side density.
- What does DT do? Keeps structure, head diversity, and cross-path safety so the image does not collapse.
License
MIT. Credit: WFGY 2.0 + Blur Blur Blur Lite.
Changelog
- 2025-09-09: Beta Lite with Tracks, WOW presets, preview-then-go, A/B compare.
Download: TXT-BlurBlurBlur_Lite_Beta.txt
01 — Axis Resonance (ΔS = 0.5)
Central axis establishes the spine; polarity fields flow outward. ΔS resonance keeps depth, hierarchy, and tension stable across the frame.
02 — Prime Symmetry Field (Millennium Crossover)
Prime-pattern symmetry is mapped to left/right flows around the axis. This is an artistic crossover that turns number-field structure into controllable visual tension.
03 — Bridge of Forms (Cross-Domain Blend)
Two semantic domains (logic ↔ energy) are braided over a single axis; ΔS gating prevents collapse and preserves narrative clarity.
🧭 Explore More
| Module | Description | Link |
|---|---|---|
| WFGY Core | WFGY 2.0 engine is live: full symbolic reasoning architecture and math stack | View → |
| Problem Map 1.0 | Initial 16-mode diagnostic and symbolic fix framework | View → |
| Problem Map 2.0 | RAG-focused failure tree, modular fixes, and pipelines | View → |
| Semantic Clinic Index | Expanded failure catalog: prompt injection, memory bugs, logic drift | View → |
| Semantic Blueprint | Layer-based symbolic reasoning & semantic modulations | View → |
| Benchmark vs GPT-5 | Stress test GPT-5 with full WFGY reasoning suite | View → |
| 🧙♂️ Starter Village 🏡 | New here? Lost in symbols? Click here and let the wizard guide you through | Start → |
👑 Early Stargazers: See the Hall of Fame —
Engineers, hackers, and open source builders who supported WFGY from day one.
⭐ WFGY Engine 2.0 is already unlocked. ⭐ Star the repo to help others discover it and unlock more on the Unlock Board.



