WFGY/ProblemMap/wfgy-ai-problem-map-troubleshooting-atlas.md
2026-03-06 22:31:23 +08:00

4.9 KiB
Raw Blame History

🧭 Not sure where to start ? Open the WFGY Engine Compass

WFGY System Map · Quick navigation

Problem Maps: PM1 taxonomy → PM2 debug protocol → PM3 troubleshooting atlas · built on the WFGY engine series

Layer Page What its for
Proof WFGY Recognition Map External citations, integrations, and ecosystem proof
⚙️ Engine WFGY 1.0 Original PDF tension engine and early logic sketch
⚙️ Engine WFGY 2.0 Production tension kernel for RAG and agent systems
⚙️ Engine WFGY 3.0 TXT-based Singularity tension engine (131 S-class set)
🗺️ Map Problem Map 1.0 Flagship 16-problem RAG failure taxonomy and fix map
🗺️ Map Problem Map 2.0 Global Debug Card for RAG and agent pipeline diagnosis
🗺️ Map Problem Map 3.0 Global AI troubleshooting atlas and failure pattern map — 🔴 YOU ARE HERE 🔴
🧰 App TXT OS .txt semantic OS with 60-second bootstrap
🧰 App Blah Blah Blah Abstract and paradox Q&A built on TXT OS
🧰 App Blur Blur Blur Text-to-image generation with semantic control
🏡 Onboarding Starter Village Guided entry point for new users

Problem Map · AI Troubleshooting Atlas

🧭 Problem Map 3.0 is the next evolution of the WFGY troubleshooting system.

The original Problem Map 1.0 introduced a structured 16-problem checklist for RAG failures, which has already been referenced and integrated across multiple open-source projects.

Our goal now is to expand that idea into something bigger.

Problem Map 3.0 aims to transform the popular RAG problem map into a broader AI troubleshooting atlas that can help diagnose failures across modern AI systems including:

  • RAG pipelines
  • agent workflows
  • tool calling systems
  • evaluation and debugging loops

Instead of focusing only on RAG errors, the new atlas will organize failure patterns, debugging paths, and recovery strategies in a more structured and scalable way.

⚙️ Status: Work in progress

We are currently building the structure, visual debug tools, and new troubleshooting layers.

🚧 More details, maps, and debugging protocols will be added soon.

Stay tuned.