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WFGY System Map · Quick navigation
Problem Maps: PM1 taxonomy → PM2 debug protocol → PM3 troubleshooting atlas · built on the WFGY engine series
| Layer | Page | What it’s for |
|---|---|---|
| ⭐ Proof | WFGY Recognition Map | External citations, integrations, and ecosystem proof |
| ⚙️ Engine | WFGY 1.0 | Original PDF tension engine and early logic sketch |
| ⚙️ Engine | WFGY 2.0 | Production tension kernel for RAG and agent systems |
| ⚙️ Engine | WFGY 3.0 | TXT-based Singularity tension engine (131 S-class set) |
| 🗺️ Map | Problem Map 1.0 | Flagship 16-problem RAG failure taxonomy and fix map |
| 🗺️ Map | Problem Map 2.0 | Global Debug Card for RAG and agent pipeline diagnosis |
| 🗺️ Map | Problem Map 3.0 | Global AI troubleshooting atlas and failure pattern map — 🔴 YOU ARE HERE 🔴 |
| 🧰 App | TXT OS | .txt semantic OS with 60-second bootstrap |
| 🧰 App | Blah Blah Blah | Abstract and paradox Q&A built on TXT OS |
| 🧰 App | Blur Blur Blur | Text-to-image generation with semantic control |
| 🏡 Onboarding | Starter Village | Guided entry point for new users |
Problem Map · AI Troubleshooting Atlas
🧭 Problem Map 3.0 is the next evolution of the WFGY troubleshooting system.
The original Problem Map 1.0 introduced a structured 16-problem checklist for RAG failures, which has already been referenced and integrated across multiple open-source projects.
Our goal now is to expand that idea into something bigger.
Problem Map 3.0 aims to transform the popular RAG problem map into a broader AI troubleshooting atlas that can help diagnose failures across modern AI systems including:
- RAG pipelines
- agent workflows
- tool calling systems
- evaluation and debugging loops
Instead of focusing only on RAG errors, the new atlas will organize failure patterns, debugging paths, and recovery strategies in a more structured and scalable way.
⚙️ Status: Work in progress
We are currently building the structure, visual debug tools, and new troubleshooting layers.
🚧 More details, maps, and debugging protocols will be added soon.
Stay tuned.