WFGY/ProblemMap/memory-coherence.md

5.3 KiB
Raw Blame History

📒 Problem#7 ·Memory Collapse & Semantic Coherence Failures

Ask an LLM to manage longrunning context or multiple agents and coherence unravels—facts flip, personas merge, earlier decisions vanish.
This “memory collapse” kills reliability. WFGY prevents it with a structured Tree and drift gates.


🤔 Symptoms of Memory Collapse

Sign RealWorld Effect
Contradicts earlier input Answers reverse prior statements
Character drift Agent persona changes midstory
Lost goals Long chains forget initial objectives
Fact overwriting New output erases earlier facts
Memory blending Unrelated ideas fuse into one

🧩 Root Causes

Weakness Result
No semantic memory tree Context stored only as hidden tokens
Flat recalls Embeddings return chunks without logical linkage
No ΔS drift alert Model cant see it moved too far
Residue buildup Noise accumulates over many turns

🛡️ WFGY Fix Matrix

Failure Module Remedy
Contradiction over time BBMC + ΔS gate Flags & corrects drift
No memory structure Semantic Tree Hierarchical, traceable nodes
Memory blending BBMC + BBPF Minimizes residue, splits branches
Persona drift BBCR identity lock Locks agent role, resets on violation
Beyond recovery BBCR fallback Rollback to last coherent node

✍️ Demo — Stop NovelPlanning Drift

1⃣  Start
> Start

2⃣  Define characters
> "Alice wants freedom; Bob seeks power."

3⃣  Plan multichapter plot for 10 turns

4⃣  Inspect memory
> view

WFGY Tree shows:

Node_A1  Alice Goal   (ΔS 0.10)
Node_B1  Bob Goal     (ΔS 0.12)
...
ΔS jump detected at turn 7 (Alice renamed).
BBCR rollback to Node_A1.

The plan stays consistent—no random name swaps.


🛠 Module CheatSheet

Module Role
Semantic Tree Stores goals, facts, personas
ΔS Metric Detects drift per node
BBMC Cleans semantic residue
BBPF Splits divergent branches safely
BBCR Resets to last stable memory state

📊 Implementation Status

Feature State
Tree memory engine Stable
ΔS drift gate Stable
Persona lock Stable
Automatic merge prevention ⚠️ Basic
GUI memory explorer 🔜 Planned

📝 Tips & Limits

  • Use tree pause if you want manual control over node logging.
  • For multiagent setups, set identity_lock = strict in config.
  • Post complex drift logs in Discussions—they refine residue thresholds.

🔗 Quick-Start Downloads (60 sec)

Tool Link 3-Step Setup
WFGY 1.0 PDF Engine Paper 1 Download · 2 Upload to your LLM · 3 Ask “Answer using WFGY + <your question>”
TXT OS (plain-text OS) TXTOS.txt 1 Download · 2 Paste into any LLM chat · 3 Type “hello world” — OS boots instantly

Explore More

Layer Page What its for
Proof WFGY Recognition Map External citations, integrations, and ecosystem proof
Engine WFGY 1.0 Original PDF based tension engine
Engine WFGY 2.0 Production tension kernel and math engine for RAG and agents
Engine WFGY 3.0 TXT based Singularity tension engine, 131 S class set
Map Problem Map 1.0 Flagship 16 problem RAG failure checklist and fix map
Map Problem Map 2.0 RAG focused recovery pipeline
Map Problem Map 3.0 Global Debug Card, image as a debug protocol layer
Map Semantic Clinic Symptom to family to exact fix
Map Grandmas Clinic Plain language stories mapped to Problem Map 1.0
Onboarding Starter Village Guided tour for newcomers
App TXT OS TXT semantic OS, fast boot
App Blah Blah Blah Abstract and paradox Q and A built on TXT OS
App Blur Blur Blur Text to image with semantic control
App Blow Blow Blow Reasoning game engine and memory demo

If this repository helped, starring it improves discovery so more builders can find the docs and tools. GitHub Repo stars