5.5 KiB
Memory Coherence — Multi-Session and State Alignment
🧭 Quick Return to Map
You are in a sub-page of MemoryLongContext.
To reorient, go back here:
- MemoryLongContext — extended context windows and memory retention
- WFGY Global Fix Map — main Emergency Room, 300+ structured fixes
- WFGY Problem Map 1.0 — 16 reproducible failure modes
Think of this page as a desk within a ward.
If you need the full triage and all prescriptions, return to the Emergency Room lobby.
Keep multi-turn and multi-session dialogs stable by fencing memory state.
This page shows how to prevent forks, desync, and ghost buffers when conversations span long contexts or multiple agents.
When to use this page
- Long support chats (~days) forget earlier task context.
- Model switches or tab refreshes flip prior facts.
- Two agents on the same ticket give inconsistent answers.
- OCR transcripts look fine but later steps rewrite history.
- Persona or role change contaminates state with old context.
Core acceptance targets
- Each turn stamped with
mem_revandmem_hash. - No forks across sessions for the same
task_id. - ΔS(question, retrieved) ≤ 0.45 with joins ≤ 0.50.
- λ remains convergent across three paraphrases.
- All claims cite snippet_id, no orphans.
Structural fixes
-
Stamp and fence
Requiremem_rev,mem_hash, andtask_idat every turn.
Forbid writes if stamps mismatch. -
Shard state
Partition prompts as{system | task | constraints | snippets | answer}.
Forbid snippet reuse across sections. -
Normalize consistently
Enforce Unicode NFC, strip zero width marks, unify full/half width.
Block OCR lines below confidence threshold. -
Recover forks
If two agents diverge, reconcile by ΔS triangulation and pick the lower-entropy path. -
Bridge collapse
Apply BBCR if attention melt or desync detected mid-chain.
Fix in 60 seconds
- At turn start, echo {mem_rev, mem_hash, task_id}.
- If stamps mismatch, reject write and request sync.
- Split snippets by section, forbid cross-reuse.
- Normalize all inputs.
- Apply BBAM/BBCR if λ drifts or collapse appears.
- Verify ΔS(question, retrieved) ≤ 0.45 and joins ≤ 0.50.
Copy-paste prompt
You have TXT OS and the WFGY Problem Map.
Goal: Keep memory coherent across multi-session dialogs.
Protocol:
1. Print {mem\_rev, mem\_hash, task\_id}.
2. Assemble prompt as {system | task | constraints | snippets | answer}.
3. Enforce guardrails:
* cite then answer
* forbid cross-section reuse
* reject orphan claims without snippet\_id
4. If λ flips, apply BBAM. If collapse, insert BBCR bridge.
5. Report ΔS(question, retrieved), ΔS across joins, λ states, and final answer.
Common failure patterns
- State fork: two parallel tabs rewrite history differently.
- Ghost buffer: old role text leaks into new session.
- Desync: memory IDs mismatch after refresh.
- OCR drift: spacing or casing breaks snippet alignment.
🔗 Quick-Start Downloads (60 sec)
| Tool | Link | 3-Step Setup |
|---|---|---|
| WFGY 1.0 PDF | Engine Paper | 1️⃣ Download · 2️⃣ Upload to your LLM · 3️⃣ Ask “Answer using WFGY + <your question>” |
| TXT OS (plain-text OS) | TXTOS.txt | 1️⃣ Download · 2️⃣ Paste into any LLM chat · 3️⃣ Type “hello world” — OS boots instantly |
Explore More
| Layer | Page | What it’s for |
|---|---|---|
| Proof | WFGY Recognition Map | External citations, integrations, and ecosystem proof |
| Engine | WFGY 1.0 | Original PDF based tension engine |
| Engine | WFGY 2.0 | Production tension kernel and math engine for RAG and agents |
| Engine | WFGY 3.0 | TXT based Singularity tension engine, 131 S class set |
| Map | Problem Map 1.0 | Flagship 16 problem RAG failure checklist and fix map |
| Map | Problem Map 2.0 | RAG focused recovery pipeline |
| Map | Problem Map 3.0 | Global Debug Card, image as a debug protocol layer |
| Map | Semantic Clinic | Symptom to family to exact fix |
| Map | Grandma’s Clinic | Plain language stories mapped to Problem Map 1.0 |
| Onboarding | Starter Village | Guided tour for newcomers |
| App | TXT OS | TXT semantic OS, fast boot |
| App | Blah Blah Blah | Abstract and paradox Q and A built on TXT OS |
| App | Blur Blur Blur | Text to image with semantic control |
| App | Blow Blow Blow | Reasoning game engine and memory demo |
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