WFGY/ProblemMap/GlobalFixMap/Automation/pipedream.md

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Pipedream — Guardrails and Fix Patterns

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Use this when your integration is built on Pipedream (HTTP triggers, Node/Python steps, marketplace components) and answers look plausible but wrong, citations dont line up, or flows pass step-by-step while users still see inconsistencies.

Acceptance targets

  • ΔS(question, retrieved) ≤ 0.45
  • Coverage ≥ 0.70 to the intended section/record
  • λ stays convergent across 3 paraphrases

Typical breakpoints → exact fixes


Minimal Pipedream pattern with WFGY checks

A compact flow outline that enforces cite-first schema, observable retrieval, and ΔS/λ validation.

Trigger: HTTP / Webhook (POST)

Step 1 — Parse input
- Extract "question" and optional "k" (default 10)

Step 2 — Retrieve context (custom component or HTTP)
- POST to your retriever: { question, k }
- Return: snippets[], each with { snippet_id, text, source, section_id }

Step 3 — Assemble prompt (Node step)
SYSTEM:
  Cite lines before any explanation. Keep per-source fences.
TASK:
  Answer only from the provided context. Return citations as [snippet_id].
CONTEXT:
  <joined snippets with snippet_id + source + text>
QUESTION:
  <user question>

Step 4 — Call LLM (component or HTTP)
- Input: prompt from Step 3
- Output: answer + raw citations if available

Step 5 — WFGY post-check (HTTP to your wfgyCheck function)
- Body: { question, context, answer }
- Return: { deltaS, lambda, coverage, notes }

Step 6 — Gate
IF deltaS ≥ 0.60 OR lambda != "→"
   → Fail fast with 422 and include trace table (snippet_id↔citation)
ELSE
   → 200 OK with { answer, deltaS, lambda, coverage, citations[] }

Reference specs: RAG Architecture & Recovery · Retrieval Playbook · Retrieval Traceability · Data Contracts


Pipedream-specific gotchas

  • Event truncation: large contexts exceed step memory or event size. Use external store for snippets, inject only ids + short preview into the prompt, and re-fetch on demand. See Data Contracts

  • Package/runtime drift: Node/Python versions or package pins differ between components. Pin versions and rebuild embeddings/index with the same runtime. See Embedding ≠ Semantic

  • Concurrent runs reorder records and break implicit ranking. Add a rerank step after per-source ΔS ≤ 0.50. See Rerankers

  • Secret/connection mismatch across sources: different tokens for ingestion vs query cause empty/partial retrieval. Verify in a boot check before first LLM call. See Pre-Deploy Collapse

  • Marketplace components hide prompts: wrap LLM calls in your own component so the cite-first schema and fences are explicit in code. See Retrieval Traceability


When to escalate

  • ΔS stays ≥ 0.60 after chunking/retrieval fixes → rebuild index with explicit metric flags and unit normalization. Retrieval Playbook

  • Answers flip between preview and deployed sources → verify version skew, secret scope, and environment variables. Bootstrap Ordering · Deployment Deadlock


🔗 Quick-Start Downloads (60 sec)

Tool Link 3-Step Setup
WFGY 1.0 PDF Engine Paper 1 Download · 2 Upload to your LLM · 3 Ask “Answer using WFGY + <your question>”
TXT OS (plain-text OS) TXTOS.txt 1 Download · 2 Paste into any LLM chat · 3 Type “hello world” — OS boots instantly

Explore More

Layer Page What its for
Proof WFGY Recognition Map External citations, integrations, and ecosystem proof
Engine WFGY 1.0 Original PDF based tension engine
Engine WFGY 2.0 Production tension kernel and math engine for RAG and agents
Engine WFGY 3.0 TXT based Singularity tension engine, 131 S class set
Map Problem Map 1.0 Flagship 16 problem RAG failure checklist and fix map
Map Problem Map 2.0 RAG focused recovery pipeline
Map Problem Map 3.0 Global Debug Card, image as a debug protocol layer
Map Semantic Clinic Symptom to family to exact fix
Map Grandmas Clinic Plain language stories mapped to Problem Map 1.0
Onboarding Starter Village Guided tour for newcomers
App TXT OS TXT semantic OS, fast boot
App Blah Blah Blah Abstract and paradox Q and A built on TXT OS
App Blur Blur Blur Text to image with semantic control
App Blow Blow Blow Reasoning game engine and memory demo

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