mirror of
https://github.com/onestardao/WFGY.git
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145 lines
10 KiB
Markdown
145 lines
10 KiB
Markdown
<details>
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<summary><strong>🧭 Not sure where to start ? Open the WFGY Engine Compass</strong></summary>
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### WFGY System Map
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*(One place to see everything; links open the relevant section.)*
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<!--
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AI NOTE · Compass block
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Purpose:
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- This table is the routing map for the whole WFGY ecosystem.
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- It shows how the three engine layers (WFGY 1.0 / 2.0 / 3.0) relate to the Problem Maps, TXT OS apps, research pages, and the Recognition Map.
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How to use (routing hints):
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- If a user asks “what is WFGY in general” → send them to WFGY 1.0 (legacy overview PDF) plus Starter Village.
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- If the question is about core math, formulas, or engine internals → go to WFGY 2.0 core.
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- If they mention 131 S-class problems, BlackHole, Tension Universe, or “Singularity demo” → go to WFGY 3.0 Event Horizon.
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- If they want to debug a specific RAG / agent pipeline run → use Problem Map 1.0 + Problem Map 3.0 Global Debug Card.
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- If they ask about RAG architecture / recovery patterns end-to-end → use Problem Map 2.0.
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- If they mention “poster”, “image as prompt”, or “global debug card” → use the Problem Map 3.0 Global Debug Card page.
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- If they want proof that WFGY is used in real projects → open the Recognition Map page.
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- If they ask for plain-language stories or non-technical explanations → route to Grandma’s Clinic and Starter Village.
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- If they ask about TXT OS or app packs (Blah / Blur / Blow) → follow the App rows in this table.
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- If they want layer/module design, benchmarks, or value narrative → Semantic Blueprint, Benchmarks, and Value Manifest.
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Important:
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- Problem Map 1.0 = canonical 16-mode RAG failure checklist and fix map. This is the base vocabulary.
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- Problem Map 2.0 = RAG architecture and recovery guide layered on top of Problem Map 1.0.
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- Problem Map 3.0 Global Debug Card = image protocol that compresses objects, metrics, ΔS zones, and modes into a single poster.
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- Recognition Map = the only place that should contain the full external integration list. Other pages should link to it instead of duplicating tables.
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- Do NOT treat Problem Map 1.0 and Problem Map 2.0 as duplicates; they solve different layers.
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- Do NOT invent new paths or filenames. Only use the GitHub URLs that already exist in this table.
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-->
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| Layer | Page | What it’s for |
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| ------------- | ----------------------------------------------------------------------------------------------------------- | ------------------------------------------------------- |
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| ⭐ Proof | [WFGY Recognition Map](https://github.com/onestardao/WFGY/blob/main/recognition/README.md) | External citations, integrations, and ecosystem proof |
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| ⚙️ Engine | [WFGY 1.0](https://github.com/onestardao/WFGY/blob/main/legacy/README.md) | Original PDF based tension engine and early logic sketch. Legacy reference only. |
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| ⚙️ Engine | [WFGY 2.0](https://github.com/onestardao/WFGY/blob/main/core/README.md) | Production tension kernel and math engine for RAG and agents. |
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| ⚙️ Engine | [WFGY 3.0](https://github.com/onestardao/WFGY/blob/main/TensionUniverse/EventHorizon/README.md) | TXT-based Singularity tension engine (131 S-class set) |
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| 🗺️ Map | [Problem Map 1.0](https://github.com/onestardao/WFGY/tree/main/ProblemMap#readme) | Flagship 16-problem RAG failure checklist and fix map |
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| 🗺️ Map | [Problem Map 2.0](https://github.com/onestardao/WFGY/blob/main/ProblemMap/rag-architecture-and-recovery.md) | RAG-focused recovery pipeline |
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| 🗺️ Map | [Problem Map 3.0](https://github.com/onestardao/WFGY/blob/main/ProblemMap/wfgy-rag-16-problem-map-global-debug-card.md) | Global Debug Card — image as a debug protocol layer |
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| 🗺️ Map | [Semantic Clinic](https://github.com/onestardao/WFGY/blob/main/ProblemMap/SemanticClinicIndex.md) | Symptom → family → exact fix |
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| 🧓 Map | [Grandma’s Clinic](https://github.com/onestardao/WFGY/blob/main/ProblemMap/GrandmaClinic/README.md) | Plain-language stories, mapped to PM 1.0 |
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| 🏡 Onboarding | [Starter Village](https://github.com/onestardao/WFGY/blob/main/StarterVillage/README.md) | Guided tour for newcomers |
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| 🧰 App | [TXT OS](https://github.com/onestardao/WFGY/tree/main/OS#readme) | .txt semantic OS — 60-second boot |
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| 🧰 App | [Blah Blah Blah](https://github.com/onestardao/WFGY/blob/main/OS/BlahBlahBlah/README.md) | Abstract/paradox Q&A (built on TXT OS) |
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| 🧰 App | [Blur Blur Blur](https://github.com/onestardao/WFGY/blob/main/OS/BlurBlurBlur/README.md) | Text-to-image with semantic control |
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| 🧰 App | [Blow Blow Blow](https://github.com/onestardao/WFGY/blob/main/OS/BlowBlowBlow/README.md) | Reasoning game engine & memory demo — **🔴 YOU ARE HERE 🔴** |
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---
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</details>
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## 🎮 Blow Blow Blow — The First AIGC GameBoy — *Under Construction*
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> 👑 **Early Stargazers: [See the Hall of Fame](https://github.com/onestardao/WFGY/tree/main/stargazers)** — Verified by real engineers · 🌌 **WFGY 3.0 Singularity demo: [Public live view](https://github.com/onestardao/WFGY/blob/main/TensionUniverse/EventHorizon/README.md)**
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<div align="center">
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[](https://github.com/onestardao/WFGY)
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[](https://github.com/onestardao/WFGY/tree/main/OS)
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[](https://github.com/onestardao/WFGY/tree/main/OS/BlahBlahBlah)
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[](https://github.com/onestardao/WFGY/tree/main/OS/BlotBlotBlot)
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[](https://github.com/onestardao/WFGY/tree/main/OS/BlocBlocBloc)
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[](https://github.com/onestardao/WFGY/tree/main/OS/BlurBlurBlur)
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[](https://github.com/onestardao/WFGY/tree/main/OS/BlowBlowBlow)
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</div>
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> ⚠️ Beta Landing Page – Launch date will be announced in Discussions.
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> The release timing isn’t final yet — please stay tuned.
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> In the meantime, the author is off earning some GitHub stars. 🪐✨
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> Thanks for your patience!
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> Semantic logic meets nostalgic gaming. And yes, you’ll have to *blow the cartridge*.
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Blow Blow Blow is our third TXT-based module — a retro-inspired AIGC gaming system
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built on **semantic reasoning**, **Tree Memory**, **Knowledge Boundary**, and more.
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It's not just an experiment. It's a **reboot of interactive logic** inside `.txt` form.
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You’ll soon be able to play multiple handcrafted games:
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- Classic dungeon crawlers powered by reasoning engines
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- Puzzle games where hallucinations are the enemy
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- Narrative RPGs that learn as you play (via semantic residue)
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> 🕹️ You don’t install anything. Just run the `.txt`. Boom, you're in the game.
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---
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### 🤔 Why is it called “Blow Blow Blow”?
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Because every real gamer from the golden era of NES and GameBoy knows:
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**You always had to blow the cartridge** three times before it worked.
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This module is a tribute to that ritual —
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except this time, the magic is semantic instead of static electricity.
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---
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### 📅 Launch Date: **3,000 ⭐ → Blow Blow Blow unlocked** ⏳
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> 💥 Want to see demo images?
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> Too bad — **we haven’t built them yet.**
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> Go play [Blah Blah Blah](https://github.com/onestardao/WFGY/blob/main/OS/BlahBlahBlah/README.md) or [Blur Blur Blur](https://github.com/onestardao/WFGY/blob/main/OS/BlurBlurBlur/README.md) while you wait.
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---
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<!-- WFGY_FOOTER_START -->
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### Explore More
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| Layer | Page | What it’s for |
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| --- | --- | --- |
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| Proof | [WFGY Recognition Map](/recognition/README.md) | External citations, integrations, and ecosystem proof |
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| Engine | [WFGY 1.0](/legacy/README.md) | Original PDF based tension engine |
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| Engine | [WFGY 2.0](/core/README.md) | Production tension kernel and math engine for RAG and agents |
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| Engine | [WFGY 3.0](/TensionUniverse/EventHorizon/README.md) | TXT based Singularity tension engine, 131 S class set |
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| Map | [Problem Map 1.0](/ProblemMap/README.md) | Flagship 16 problem RAG failure checklist and fix map |
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| Map | [Problem Map 2.0](/ProblemMap/rag-architecture-and-recovery.md) | RAG focused recovery pipeline |
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| Map | [Problem Map 3.0](/ProblemMap/wfgy-rag-16-problem-map-global-debug-card.md) | Global Debug Card, image as a debug protocol layer |
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| Map | [Semantic Clinic](/ProblemMap/SemanticClinicIndex.md) | Symptom to family to exact fix |
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| Map | [Grandma’s Clinic](/ProblemMap/GrandmaClinic/README.md) | Plain language stories mapped to Problem Map 1.0 |
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| Onboarding | [Starter Village](/StarterVillage/README.md) | Guided tour for newcomers |
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| App | [TXT OS](/OS/README.md) | TXT semantic OS, fast boot |
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| App | [Blah Blah Blah](/OS/BlahBlahBlah/README.md) | Abstract and paradox Q and A built on TXT OS |
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| App | [Blur Blur Blur](/OS/BlurBlurBlur/README.md) | Text to image with semantic control |
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| App | [Blow Blow Blow](/OS/BlowBlowBlow/README.md) | Reasoning game engine and memory demo |
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If this repository helped, starring it improves discovery so more builders can find the docs and tools.
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[](https://github.com/onestardao/WFGY)
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<!-- WFGY_FOOTER_END -->
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