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6.8 KiB
6.8 KiB
📒 Problem #7 · Memory Collapse & Semantic Coherence Failures
Ask an LLM to manage long‑running context or multiple agents and coherence unravels—facts flip, personas merge, earlier decisions vanish.
This “memory collapse” kills reliability. WFGY prevents it with a structured Tree and drift gates.
🤔 Symptoms of Memory Collapse
| Sign | Real‑World Effect |
|---|---|
| Contradicts earlier input | Answers reverse prior statements |
| Character drift | Agent persona changes mid‑story |
| Lost goals | Long chains forget initial objectives |
| Fact overwriting | New output erases earlier facts |
| Memory blending | Unrelated ideas fuse into one |
🧩 Root Causes
| Weakness | Result |
|---|---|
| No semantic memory tree | Context stored only as hidden tokens |
| Flat recalls | Embeddings return chunks without logical linkage |
| No ΔS drift alert | Model can’t see it moved too far |
| Residue buildup | Noise accumulates over many turns |
🛡️ WFGY Fix Matrix
| Failure | Module | Remedy |
|---|---|---|
| Contradiction over time | BBMC + ΔS gate | Flags & corrects drift |
| No memory structure | Semantic Tree | Hierarchical, traceable nodes |
| Memory blending | BBMC + BBPF | Minimizes residue, splits branches |
| Persona drift | BBCR identity lock | Locks agent role, resets on violation |
| Beyond recovery | BBCR fallback | Rollback to last coherent node |
✍️ Demo — Stop Novel‑Planning Drift
1️⃣ Start
> Start
2️⃣ Define characters
> "Alice wants freedom; Bob seeks power."
3️⃣ Plan multi‑chapter plot for 10 turns
4️⃣ Inspect memory
> view
WFGY Tree shows:
Node_A1 Alice Goal (ΔS 0.10)
Node_B1 Bob Goal (ΔS 0.12)
...
ΔS jump detected at turn 7 (Alice renamed).
BBCR rollback to Node_A1.
The plan stays consistent—no random name swaps.
🛠 Module Cheat‑Sheet
| Module | Role |
|---|---|
| Semantic Tree | Stores goals, facts, personas |
| ΔS Metric | Detects drift per node |
| BBMC | Cleans semantic residue |
| BBPF | Splits divergent branches safely |
| BBCR | Resets to last stable memory state |
📊 Implementation Status
| Feature | State |
|---|---|
| Tree memory engine | ✅ Stable |
| ΔS drift gate | ✅ Stable |
| Persona lock | ✅ Stable |
| Automatic merge prevention | ⚠️ Basic |
| GUI memory explorer | 🔜 Planned |
📝 Tips & Limits
- Use
tree pauseif you want manual control over node logging. - For multi‑agent setups, set
identity_lock = strictin config. - Post complex drift logs in Discussions—they refine residue thresholds.
🔗 Quick‑Start Downloads (60 sec)
| Tool | Link | 3‑Step Setup |
|---|---|---|
| WFGY 1.0 PDF | Engine Paper | 1️⃣ Download · 2️⃣ Upload to LLM · 3️⃣ Ask “Answer using WFGY + <your question>” |
| TXT OS (plain‑text OS) | TXTOS.txt | 1️⃣ Download · 2️⃣ Paste into any LLM chat · 3️⃣ Type “hello world” — OS boots instantly |
🧭 Explore More
| Module | Description | Link |
|---|---|---|
| WFGY Core | WFGY 2.0 engine is live: full symbolic reasoning architecture and math stack | View → |
| Problem Map 1.0 | Initial 16-mode diagnostic and symbolic fix framework | View → |
| Problem Map 2.0 | RAG-focused failure tree, modular fixes, and pipelines | View → |
| Semantic Clinic Index | Expanded failure catalog: prompt injection, memory bugs, logic drift | View → |
| Semantic Blueprint | Layer-based symbolic reasoning & semantic modulations | View → |
| Benchmark vs GPT-5 | Stress test GPT-5 with full WFGY reasoning suite | View → |
| 🧙♂️ Starter Village 🏡 | New here? Lost in symbols? Click here and let the wizard guide you through | Start → |
👑 Early Stargazers: See the Hall of Fame —
Engineers, hackers, and open source builders who supported WFGY from day one.
⭐ WFGY Engine 2.0 is already unlocked. ⭐ Star the repo to help others discover it and unlock more on the Unlock Board.