mirror of
https://github.com/onestardao/WFGY.git
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367 lines
19 KiB
Markdown
367 lines
19 KiB
Markdown
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<!--
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AI ANCHOR · TXT-Blur Blur Blur (OS/BlurBlurBlur/README) · WFGY
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Role:
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This page is the Blur Blur Blur product entry for math-first text-to-image inside TXT OS.
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Assume users arrive here directly from GitHub search, social posts, or the Compass. They may not know TXT OS or WFGY yet.
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This page must work as: (1) quickstart (2) proof-by-demo (3) safe routing to the broader system.
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Navigation contract:
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- The "WFGY Compass" block is the global map. Keep it intact. The YOU ARE HERE marker should point to Blur on this page.
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- The first visible headline + hero image should immediately communicate: math-first T2I, Real/Imag split, preview-then-go contract.
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Primary behavior:
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- If the user wants to try it: tell them to download TXT-BlurBlurBlur_Lite_Beta.txt, paste into any LLM chat, then type:
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hello world -> B -> pick track -> wow preset -> preview -> go.
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- If the interface cannot render images: instruct them to use preview, then copy the printed prompt into any T2I engine.
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- If the user wants scientific comparison: route to A/B discipline (ab prep -> ab go) and ask them to compare sharpness, depth cues, and stability.
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Claims discipline:
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- Do not claim universal compatibility or guaranteed rendering. Phrase support as "depends on provider/model UI".
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- Do not promise perfect results at extreme settings. Encourage stepping down from wow x1e18 to wow x3000 when collapse occurs.
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- Avoid introducing new metrics not present in the page.
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Safety / reproducibility:
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- Keep checksum block and file size. Encourage users to verify SHA256 before use.
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- "preview-then-go" is the core contract: preview prints the exact prompt and numbers; go renders once.
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- Elite mode locks seed for stability; explain this as a deliberate reproducibility choice.
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Feature framing:
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- Real field = geometry and math skeleton (golden ratio, lattices, quasicrystals, zeta-zeros style motifs).
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- Imag field = weighted element stack; left/right asymmetry creates density contrast.
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- Goldline = mid-axis guide at 0.50 for visible composition spine.
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- WOW presets = tension scaling that increases asymmetry and micro-detail pressure.
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Troubleshooting routing:
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- "go prints text only" -> provider limitation -> use preview + copy prompt.
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- "mushy results at high wow" -> reduce wow, keep SAFE profile, keep goldline on.
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- "wrong aspect" -> Lite uses aspect=auto; instruct how to force 16:9 by adding engine flags in the prompt.
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Acceptance:
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- Page must allow a newcomer to get a first image in under 60 seconds without reading other docs.
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- Page must allow an advanced user to audit the prompt contract and reproduce the same structure via seed rules where applicable.
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- Every example should be reproducible via preview output.
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Style:
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- Confident, technical, non-salesy. Focus on "math shock in one minute" and reproducible controls.
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- Keep instructions short, executable, and ordered.
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- Prefer routing to existing WFGY pages rather than adding new explanations.
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-->
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<details>
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<summary><strong>🧭 Not sure where to start ? Open the WFGY Engine Compass</strong></summary>
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### WFGY System Map
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*(One place to see everything; links open the relevant section.)*
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<!--
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AI NOTE · Compass block
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Purpose:
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- This table is the routing map for the whole WFGY ecosystem.
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- It shows how the three engine layers (WFGY 1.0 / 2.0 / 3.0) relate to the Problem Maps, TXT OS apps, research pages, and the Recognition Map.
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How to use (routing hints):
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- If a user asks “what is WFGY in general” → send them to WFGY 1.0 (legacy overview PDF) plus Starter Village.
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- If the question is about core math, formulas, or engine internals → go to WFGY 2.0 core.
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- If they mention 131 S-class problems, BlackHole, Tension Universe, or “Singularity demo” → go to WFGY 3.0 Event Horizon.
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- If they want to debug a specific RAG / agent pipeline run → use Problem Map 1.0 + Problem Map 3.0 Global Debug Card.
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- If they ask about RAG architecture / recovery patterns end-to-end → use Problem Map 2.0.
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- If they mention “poster”, “image as prompt”, or “global debug card” → use the Problem Map 3.0 Global Debug Card page.
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- If they want proof that WFGY is used in real projects → open the Recognition Map page.
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- If they ask for plain-language stories or non-technical explanations → route to Grandma’s Clinic and Starter Village.
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- If they ask about TXT OS or app packs (Blah / Blur / Blow) → follow the App rows in this table.
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- If they want layer/module design, benchmarks, or value narrative → Semantic Blueprint, Benchmarks, and Value Manifest.
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Important:
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- Problem Map 1.0 = canonical 16-mode RAG failure checklist and fix map. This is the base vocabulary.
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- Problem Map 2.0 = RAG architecture and recovery guide layered on top of Problem Map 1.0.
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- Problem Map 3.0 Global Debug Card = image protocol that compresses objects, metrics, ΔS zones, and modes into a single poster.
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- Recognition Map = the only place that should contain the full external integration list. Other pages should link to it instead of duplicating tables.
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- Do NOT treat Problem Map 1.0 and Problem Map 2.0 as duplicates; they solve different layers.
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- Do NOT invent new paths or filenames. Only use the GitHub URLs that already exist in this table.
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-->
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| Layer | Page | What it’s for |
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| ------------- | ----------------------------------------------------------------------------------------------------------- | ------------------------------------------------------- |
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| ⭐ Proof | [WFGY Recognition Map](https://github.com/onestardao/WFGY/blob/main/recognition/README.md) | External citations, integrations, and ecosystem proof |
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| ⚙️ Engine | [WFGY 1.0](https://github.com/onestardao/WFGY/blob/main/legacy/README.md) | Original PDF-based tension engine blue |
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| ⚙️ Engine | [WFGY 2.0](https://github.com/onestardao/WFGY/blob/main/core/README.md) | Production tension kernel and math engine for RAG and agents. |
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| ⚙️ Engine | [WFGY 3.0](https://github.com/onestardao/WFGY/blob/main/TensionUniverse/EventHorizon/README.md) | TXT-based Singularity tension engine (131 S-class set) |
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| 🗺️ Map | [Problem Map 1.0](https://github.com/onestardao/WFGY/tree/main/ProblemMap#readme) | Flagship 16-problem RAG failure checklist and fix map |
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| 🗺️ Map | [Problem Map 2.0](https://github.com/onestardao/WFGY/blob/main/ProblemMap/rag-architecture-and-recovery.md) | RAG-focused recovery pipeline |
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| 🗺️ Map | [Problem Map 3.0](https://github.com/onestardao/WFGY/blob/main/ProblemMap/wfgy-rag-16-problem-map-global-debug-card.md) | Global Debug Card — image as a debug protocol layer |
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| 🗺️ Map | [Semantic Clinic](https://github.com/onestardao/WFGY/blob/main/ProblemMap/SemanticClinicIndex.md) | Symptom → family → exact fix |
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| 🧓 Map | [Grandma’s Clinic](https://github.com/onestardao/WFGY/blob/main/ProblemMap/GrandmaClinic/README.md) | Plain-language stories, mapped to PM 1.0 |
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| 🏡 Onboarding | [Starter Village](https://github.com/onestardao/WFGY/blob/main/StarterVillage/README.md) | Guided tour for newcomers |
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| 🧰 App | [TXT OS](https://github.com/onestardao/WFGY/tree/main/OS#readme) | .txt semantic OS — 60-second boot |
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| 🧰 App | [Blah Blah Blah](https://github.com/onestardao/WFGY/blob/main/OS/BlahBlahBlah/README.md) | Abstract/paradox Q&A (built on TXT OS) |
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| 🧰 App | [Blur Blur Blur](https://github.com/onestardao/WFGY/blob/main/OS/BlurBlurBlur/README.md) | Text-to-image with semantic control — **🔴 YOU ARE HERE 🔴** |
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| 🧰 App | [Blow Blow Blow](https://github.com/onestardao/WFGY/blob/main/OS/BlowBlowBlow/README.md) | Reasoning game engine & memory demo |
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| 🧪 Research | [Semantic Blueprint](https://github.com/onestardao/WFGY/blob/main/SemanticBlueprint/README.md) | Modular layer structures (future) |
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| 🧪 Research | [Benchmarks](https://github.com/onestardao/WFGY/blob/main/benchmarks/benchmark-vs-gpt5/README.md) | Comparisons & how to reproduce |
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| 🧪 Research | [Value Manifest](https://github.com/onestardao/WFGY/blob/main/value_manifest/README.md) | Why this engine creates $-scale value |
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---
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</details>
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## Blur Blur Blur — Drawing the Beauty of Math for the First Time
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> 👑 **Early Stargazers: [See the Hall of Fame](https://github.com/onestardao/WFGY/tree/main/stargazers)** — Verified by real engineers · 🌌 **WFGY 3.0 Singularity demo: [Public live view](https://github.com/onestardao/WFGY/blob/main/TensionUniverse/EventHorizon/README.md)**
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<div align="center">
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[](https://github.com/onestardao/WFGY)
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[](https://github.com/onestardao/WFGY/tree/main/OS)
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[](https://github.com/onestardao/WFGY/tree/main/OS/BlahBlahBlah)
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[](https://github.com/onestardao/WFGY/tree/main/OS/BlotBlotBlot)
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[](https://github.com/onestardao/WFGY/tree/main/OS/BlocBlocBloc)
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[](https://github.com/onestardao/WFGY/tree/main/OS/BlurBlurBlur)
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[](https://github.com/onestardao/WFGY/tree/main/OS/BlowBlowBlow)
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</div>
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# Blur Blur Blur **Lite** — Math Canvas Quickstart (Beta)
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This is the **world’s first math-first T2I** you can run in any chat: build a canvas from **mathematical structure + Real/Imag fields**, then render.
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Lite focuses on a clean, safe set of knobs so newcomers can feel the “math shock” in one minute.
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---
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## ⬇️ Download
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**TXT file:** `TXT-BlurBlurBlur_Lite_Beta.txt`
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[Download the TXT](TXT-BlurBlurBlur_Lite_Beta.txt)
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**Checksums**
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- SHA256: `b5eee7335f1f354c600dd1d635fd6cde76c444c7641bf8647c3dd4c03c8d72d2`
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- MD5: `86158fc30e5adae31793735e558ec51a`
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- Size: `103,204` bytes
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---
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Paste into a new chat — it autoboots.
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- Type **hello world** to start
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- Type **Blur** to enter image mode directly
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---
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## What Lite includes
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- **Tracks** decide complexity and style
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- `life` → 5 imag elements, everyday scenes
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- `pro` → 10 imag elements, mythic or sci-fi
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- `elite` → 20 imag elements, cosmic or abstract
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- `free` → full manual
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- **WOW presets** for left vs right density
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`wow now`, `wow x30`, `wow x300`, `wow x3000`, `wow x1e18`
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- **Goldline** switch at 0.50 for a visible mid-cut
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- **A/B compare** to show baseline vs Blur
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- **Preview-then-Go** contract
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`preview` prints the exact prompt. `go` always renders.
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Defaults: `ΔS=0.50`, `profile=SAFE`, `aspect=auto`, seed unlocked except `elite` locks seed for stability.
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---
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## One-minute quick start
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1. Paste the TXT and let BIOS show.
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2. Type `B` to enter **Blur Art**.
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3. Pick a track: `life` or `pro` or `elite`.
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4. Type `wow x3000` for strong tension.
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5. Type `preview` to see the full prompt with numbers.
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6. Type `go` to render.
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7. Optional A/B: `ab prep` then `ab go`.
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---
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## Controls you will actually use
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- `life | pro | elite | free` — choose track
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- `wow now | wow x30 | wow x300 | wow x3000 | wow x1e18` — raise tension
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- `goldline on | off` — show the central guide
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- `preview` — print prompt, no rendering
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- `go` — render once
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- `ab prep` → `ab go` — baseline pair
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- `back` — Blur menu
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- `menu` — TXT OS main menu
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---
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## What is inside the prompt
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**Math structure** (Real field)
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`golden_spiral, fibonacci_lattice, modular_grid, penrose_quasicrystal, e8_radial, zeta_zeros`
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**Imag stack** (Imaginary field)
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Track chooses 5, 10, or 20 elements. Weights in `[0.10..1.50]`. Left and right get very different sets and weights to create asymmetric density. Example elements: `crystal, ripple, vortex, phyllotaxis, dune, nebula, sparks, roots, feathers, waves, ivy, lattice, arches, glass, steel, ink, smoke`.
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**Riemann mapping**
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Critical line → mid-axis. Zeros → node lights and micro-details.
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Light proxy: `0.6*|Re(ζ)| + 0.4*|Im(ζ)|`.
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---
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## Example session
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```
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B
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pro
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wow x3000
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goldline on
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preview
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# You will see:
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# \[Blur Art · Preview]
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# math skeleton = fibonacci\_lattice
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# \[Imag Left] { grid=1.0, crystal=0.9, ripple=0.8, ivy=0.6, waves=0.5 }
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# \[Imag Right] { golden=0.9, vortex=1.1, dune=0.8, nebula=1.3, sparks=0.7, roots=1.0, arches=0.8, glass=0.9, steel=0.7, feathers=1.0 }
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# \[Globals] profile=SAFE, aspect=auto, goldline=on, ΔS=0.50, tension 1:3000
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# \[Theme] "mythic-sci-fi hybrid city beneath twin suns"
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go
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```
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---
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## Scene pools and randomization
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- **life** → city, cafe, studio, garden, library, museum, bridge, rooftop, harbor
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- **pro** → temple, forge, starship bay, alpine citadel, deep forest, mythic arena
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- **elite** → cosmic cathedral, zero-gravity market, orbital garden, dream coastline, paradox carnival
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Numbers are printed in `preview`. Edit them freely. Re-roll by running `preview` again.
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---
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## A/B discipline
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- `ab prep` builds a minimal baseline: same theme, no math, no imag stack.
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- `ab go` renders.
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Compare edge sharpness, depth cues, and consistency.
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---
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## Troubleshooting
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- **`go` prints text instead of an image**
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Your current chat may not support image generation. Copy the printed **Prompt** into any T2I engine, or switch to a model that can render images in this interface.
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- **Image looks mushy at `x1e18`**
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Drop to `x3000`, keep `profile=SAFE`, and keep `goldline on`.
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- **Wrong aspect**
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Lite uses `aspect=auto` to match the provider. If you need strict 16:9, add your engine’s flag in the prompt.
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---
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## FAQ
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- **Is this only a prompt pack?** No. The visible prompt is a contract. The stability comes from math layout plus Real/Imag split.
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- **Why ΔS = 0.50?** It locks geometry while allowing extreme right-side density.
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- **What does DT do?** Keeps structure, head diversity, and cross-path safety so the image does not collapse.
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---
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## License
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MIT. Credit: WFGY 2.0 + Blur Blur Blur Lite.
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---
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## Changelog
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- 2025-09-09: Beta Lite with Tracks, WOW presets, preview-then-go, A/B compare.
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**Download:** [TXT-BlurBlurBlur_Lite_Beta.txt](TXT-BlurBlurBlur_Lite_Beta.txt)
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---
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### 01 — Axis Resonance (ΔS = 0.5)
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*Central axis establishes the spine; polarity fields flow outward. ΔS resonance keeps depth, hierarchy, and tension stable across the frame.*
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 <!-- replace with your file path -->
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---
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### 02 — Prime Symmetry Field (Millennium Crossover)
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*Prime-pattern symmetry is mapped to left/right flows around the axis. This is an **artistic crossover** that turns number-field structure into **controllable visual tension**.*
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 <!-- replace with your file path -->
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---
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### 03 — Bridge of Forms (Cross-Domain Blend)
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*Two semantic domains (logic ↔ energy) are braided over a single axis; ΔS gating prevents collapse and preserves narrative clarity.*
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 <!-- replace with your file path -->
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---
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### 🧭 Explore More
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| Module | Description | Link |
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|-----------------------|----------------------------------------------------------|----------|
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| WFGY Core | WFGY 2.0 engine is live: full symbolic reasoning architecture and math stack | [View →](https://github.com/onestardao/WFGY/tree/main/core/README.md) |
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| Problem Map 1.0 | Initial 16-mode diagnostic and symbolic fix framework | [View →](https://github.com/onestardao/WFGY/tree/main/ProblemMap/README.md) |
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| Problem Map 2.0 | RAG-focused failure tree, modular fixes, and pipelines | [View →](https://github.com/onestardao/WFGY/blob/main/ProblemMap/rag-architecture-and-recovery.md) |
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| Semantic Clinic Index | Expanded failure catalog: prompt injection, memory bugs, logic drift | [View →](https://github.com/onestardao/WFGY/blob/main/ProblemMap/SemanticClinicIndex.md) |
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| Semantic Blueprint | Layer-based symbolic reasoning & semantic modulations | [View →](https://github.com/onestardao/WFGY/tree/main/SemanticBlueprint/README.md) |
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| Benchmark vs GPT-5 | Stress test GPT-5 with full WFGY reasoning suite | [View →](https://github.com/onestardao/WFGY/tree/main/benchmarks/benchmark-vs-gpt5/README.md) |
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| 🧙♂️ Starter Village 🏡 | New here? Lost in symbols? Click here and let the wizard guide you through | [Start →](https://github.com/onestardao/WFGY/blob/main/StarterVillage/README.md) |
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---
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> 👑 **Early Stargazers: [See the Hall of Fame](https://github.com/onestardao/WFGY/tree/main/stargazers)** —
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> Engineers, hackers, and open source builders who supported WFGY from day one.
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> <img src="https://img.shields.io/github/stars/onestardao/WFGY?style=social" alt="GitHub stars"> ⭐ [WFGY Engine 2.0](https://github.com/onestardao/WFGY/blob/main/core/README.md) is already unlocked. ⭐ Star the repo to help others discover it and unlock more on the [Unlock Board](https://github.com/onestardao/WFGY/blob/main/STAR_UNLOCKS.md).
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<div align="center">
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[](https://github.com/onestardao/WFGY)
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[](https://github.com/onestardao/WFGY/tree/main/OS)
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[](https://github.com/onestardao/WFGY/tree/main/OS/BlahBlahBlah)
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[](https://github.com/onestardao/WFGY/tree/main/OS/BlotBlotBlot)
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[](https://github.com/onestardao/WFGY/tree/main/OS/BlocBlocBloc)
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[](https://github.com/onestardao/WFGY/tree/main/OS/BlurBlurBlur)
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[](https://github.com/onestardao/WFGY/tree/main/OS/BlowBlowBlow)
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</div>
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