WFGY/ProblemMap/memory-coherence.md
2025-08-15 23:20:27 +08:00

152 lines
6.6 KiB
Markdown
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# 📒 Problem#7 ·Memory Collapse & Semantic Coherence Failures
Ask an LLM to manage longrunning context or multiple agents and coherence unravels—facts flip, personas merge, earlier decisions vanish.
This “memory collapse” kills reliability. WFGY prevents it with a structured Tree and drift gates.
---
## 🤔 Symptoms of Memory Collapse
| Sign | RealWorld Effect |
|------|------------------|
| Contradicts earlier input | Answers reverse prior statements |
| Character drift | Agent persona changes midstory |
| Lost goals | Long chains forget initial objectives |
| Fact overwriting | New output erases earlier facts |
| Memory blending | Unrelated ideas fuse into one |
---
## 🧩 Root Causes
| Weakness | Result |
|----------|--------|
| No semantic memory tree | Context stored only as hidden tokens |
| Flat recalls | Embeddings return chunks without logical linkage |
| No ΔS drift alert | Model cant see it moved too far |
| Residue buildup | Noise accumulates over many turns |
---
## 🛡️ WFGY Fix Matrix
| Failure | Module | Remedy |
|---------|--------|--------|
| Contradiction over time | **BBMC** + ΔS gate | Flags & corrects drift |
| No memory structure | **Semantic Tree** | Hierarchical, traceable nodes |
| Memory blending | **BBMC** + **BBPF** | Minimizes residue, splits branches |
| Persona drift | **BBCR identity lock** | Locks agent role, resets on violation |
| Beyond recovery | **BBCR fallback** | Rollback to last coherent node |
---
## ✍️ Demo  Stop NovelPlanning Drift
```txt
1⃣ Start
> Start
2⃣ Define characters
> "Alice wants freedom; Bob seeks power."
3⃣ Plan multichapter plot for 10 turns
4⃣ Inspect memory
> view
````
WFGY Tree shows:
```
Node_A1 Alice Goal (ΔS 0.10)
Node_B1 Bob Goal (ΔS 0.12)
...
ΔS jump detected at turn 7 (Alice renamed).
BBCR rollback to Node_A1.
```
The plan stays consistent—no random name swaps.
---
## 🛠 Module CheatSheet
| Module | Role |
| ----------------- | ---------------------------------- |
| **Semantic Tree** | Stores goals, facts, personas |
| **ΔS Metric** | Detects drift per node |
| **BBMC** | Cleans semantic residue |
| **BBPF** | Splits divergent branches safely |
| **BBCR** | Resets to last stable memory state |
---
## 📊 Implementation Status
| Feature | State |
| -------------------------- | ---------- |
| Tree memory engine | ✅ Stable |
| ΔS drift gate | ✅ Stable |
| Persona lock | ✅ Stable |
| Automatic merge prevention | ⚠️ Basic |
| GUI memory explorer | 🔜 Planned |
---
## 📝 Tips & Limits
* Use `tree pause` if you want manual control over node logging.
* For multiagent setups, set `identity_lock = strict` in config.
* Post complex drift logs in **Discussions**—they refine residue thresholds.
---
### 🔗 Quick-Start Downloads (60 sec)
| Tool | Link | 3-Step Setup |
|------|------|--------------|
| **WFGY 1.0 PDF** | [Engine Paper](https://github.com/onestardao/WFGY/blob/main/I_am_not_lizardman/WFGY_All_Principles_Return_to_One_v1.0_PSBigBig_Public.pdf) | 1⃣ Download · 2⃣ Upload to your LLM · 3⃣ Ask “Answer using WFGY + \<your question>” |
| **TXT OS (plain-text OS)** | [TXTOS.txt](https://github.com/onestardao/WFGY/blob/main/OS/TXTOS.txt) | 1⃣ Download · 2⃣ Paste into any LLM chat · 3⃣ Type “hello world” — OS boots instantly |
---
### 🧭 Explore More
| Module | Description | Link |
|-----------------------|----------------------------------------------------------|----------|
| WFGY Core | WFGY 2.0 engine is live: full symbolic reasoning architecture and math stack | [View →](https://github.com/onestardao/WFGY/tree/main/core/README.md) |
| Problem Map 1.0 | Initial 16-mode diagnostic and symbolic fix framework | [View →](https://github.com/onestardao/WFGY/tree/main/ProblemMap/README.md) |
| Problem Map 2.0 | RAG-focused failure tree, modular fixes, and pipelines | [View →](https://github.com/onestardao/WFGY/blob/main/ProblemMap/rag-architecture-and-recovery.md) |
| Semantic Clinic Index | Expanded failure catalog: prompt injection, memory bugs, logic drift | [View →](https://github.com/onestardao/WFGY/blob/main/ProblemMap/SemanticClinicIndex.md) |
| Semantic Blueprint | Layer-based symbolic reasoning & semantic modulations | [View →](https://github.com/onestardao/WFGY/tree/main/SemanticBlueprint/README.md) |
| Benchmark vs GPT-5 | Stress test GPT-5 with full WFGY reasoning suite | [View →](https://github.com/onestardao/WFGY/tree/main/benchmarks/benchmark-vs-gpt5/README.md) |
| 🧙‍♂️ Starter Village 🏡 | New here? Lost in symbols? Click here and let the wizard guide you through | [Start →](https://github.com/onestardao/WFGY/blob/main/StarterVillage/README.md) |
---
> 👑 **Early Stargazers: [See the Hall of Fame](https://github.com/onestardao/WFGY/tree/main/stargazers)** —
> Engineers, hackers, and open source builders who supported WFGY from day one.
> <img src="https://img.shields.io/github/stars/onestardao/WFGY?style=social" alt="GitHub stars"> ⭐ [WFGY Engine 2.0](https://github.com/onestardao/WFGY/blob/main/core/README.md) is already unlocked. ⭐ Star the repo to help others discover it and unlock more on the [Unlock Board](https://github.com/onestardao/WFGY/blob/main/STAR_UNLOCKS.md).
<div align="center">
[![WFGY Main](https://img.shields.io/badge/WFGY-Main-red?style=flat-square)](https://github.com/onestardao/WFGY)
&nbsp;
[![TXT OS](https://img.shields.io/badge/TXT%20OS-Reasoning%20OS-orange?style=flat-square)](https://github.com/onestardao/WFGY/tree/main/OS)
&nbsp;
[![Blah](https://img.shields.io/badge/Blah-Semantic%20Embed-yellow?style=flat-square)](https://github.com/onestardao/WFGY/tree/main/OS/BlahBlahBlah)
&nbsp;
[![Blot](https://img.shields.io/badge/Blot-Persona%20Core-green?style=flat-square)](https://github.com/onestardao/WFGY/tree/main/OS/BlotBlotBlot)
&nbsp;
[![Bloc](https://img.shields.io/badge/Bloc-Reasoning%20Compiler-blue?style=flat-square)](https://github.com/onestardao/WFGY/tree/main/OS/BlocBlocBloc)
&nbsp;
[![Blur](https://img.shields.io/badge/Blur-Text2Image%20Engine-navy?style=flat-square)](https://github.com/onestardao/WFGY/tree/main/OS/BlurBlurBlur)
&nbsp;
[![Blow](https://img.shields.io/badge/Blow-Game%20Logic-purple?style=flat-square)](https://github.com/onestardao/WFGY/tree/main/OS/BlowBlowBlow)
&nbsp;
</div>