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How to Create a Dance Mod
Creating a Dance Mod is simple once you have MateSDK set up.
If you haven’t done that yet, follow this guide first:
https://github.com/shinyflvre/Mate-Engine/wiki/Setup-MateSDK-(Required-for-Mods-ME-Models)
Step 1: Locate the Example Mod
Once MateSDK is fully set up, you’ll see something like this:
In the Hierarchy on the left, find the category named ME Modding.
Step 2: Open the Example Mod
Click on DANCE_MOD_EXAMPLE. In the Inspector, you’ll see the example component ME Dance Mod Creator (Script). Enable both the GameObject and the component by clicking their checkboxes.
Step 3: Add Your Song and Animation
In the Song field, add your desired audio clip. In the Dance Clip field, add your animation clip. Fill in Song Name, Song Author, and MMD Author if you converted a VMD file to FBX.
If you don’t know what an animation clip is, you should learn Unity animation basics first. This tutorial only covers mod creation, not animation creation.
Step 4: Prepare the Export
When your mod is ready, open the top menu bar and select MateEngine SDK X.X → Dance Exporter.
Step 5: Configure the Export
Drag your completed Dance Mod object into the exporter window.
Enter a unique Mod Name and your Author Name.
Make sure you have renamed the DANCE_MOD_EXAMPLE object to a unique name and not left it as default.
Step 6: Export the Mod
Click Export Dance Mod. MateSDK will build the mod automatically and open a File Explorer window showing where it’s saved.
Step 7: Import to MateEngine
You can now import your dance mod through the Mod Menu in MateEngine or upload it to the Steam Workshop.