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**Changelog 1.4.0 – THE LOCAL AI Update** **Disclaimer:** The AI runs *entirely locally* and is designed to be environmentally and ethically responsible. - It does **not** harm nature or exploit any artists. - It has only **1.5 billion parameters**, making it a **very small model** by modern standards. - It consumes as much GPU energy as watching a **1440p 60fps YouTube video**. - It was **not trained on artist data**; it uses personal input and public Wikipedia datasets. - It has its own personality, and I ensured it adheres to **ethical standards**. --- ### New Features - Added **Qwen 2.5 1.5B LLM** to MateEngine! - Press **Middle Mouse Button** while hovering over the pet to open the chat window. - Runs fully locally on your GPU — no internet connection required. - Only uses GPU while processing prompts. - Note: This is a **lightweight model** and won’t handle complex tasks or coding. It’s just a small, fun feature! - Added **Resize Button** – Quickly adjust app size for 1080p, 1440p, and 4K monitors. - Added **VRM Information Panel** – Displays polygon count, VRM version, and bone status: - **Perfect** – Properly exported model. - **Failure** – Model has export issues; animations may break. - Added **Options Submenu**. - Added **Volume Sliders** – Independently control pet, effects, and menu volume. - Added **Graphics Settings**. - Added **Dance Trails** – Glowing effects on the pet’s hands during dance. Toggle on/off as desired. - Improved **Music Source Selector** – You can now whitelist or add custom audio sources for dancing. - Added **MateEngine Version Info** – View the current app version from the menu. - Menu can now be opened with **M** key or **Right-Click**. - Added full support for **VRM 1.x** and **VRM 0.x** models. - Introduced **VRM Validator Tool** in Unity Editor – Great for content creators. --- ### Improvements & Fixes - Major **Performance Optimizations**. - Fixed a **GC Error** that could appear after 6–12 hours of continuous use. - Improved **Hand Tracking** – Reduced stuttering in some animations. - Added **Discord Rich Presence** integration. - Added **Glowing Halo** for Steam users as exclusive DLC!
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711 B
C#
32 lines
No EOL
711 B
C#
using UnityEngine;
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namespace Lachee.Discord
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{
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[System.Obsolete("The word Discord has been removed from types", true)]
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public sealed class DiscordButton { }
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[System.Serializable]
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public sealed class Button
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{
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/// <summary>
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/// The text on the button to be displayed
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/// </summary>
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[Tooltip("The label on the button to be displayed")]
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public string label;
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/// <summary>
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/// The tooltip of the image.
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/// </summary>]
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[Tooltip("The URL on the button to be displayed")]
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public string url;
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/// <summary>
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/// Is the asset object empty?
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/// </summary>
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/// <returns></returns>
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public bool IsEmpty()
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{
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return string.IsNullOrEmpty(label) && string.IsNullOrEmpty(url);
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}
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}
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} |