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2154 lines
101 KiB
TypeScript
2154 lines
101 KiB
TypeScript
/**
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* Centralized Prompt System - Definitions
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*
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* All builtin macros and prompt templates are defined here.
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* This is the single source of truth for prompt content.
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*/
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import type { Macro, SimpleMacro, ComplexMacro, PromptTemplate, ContextPlaceholder } from './types';
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// ============================================================================
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// BUILTIN SIMPLE MACROS
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// ============================================================================
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const protagonistNameMacro: SimpleMacro = {
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id: 'protagonist-name',
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name: 'Protagonist Name',
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token: 'protagonistName',
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type: 'simple',
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builtin: true,
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dynamic: true,
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description: 'The protagonist character name from the story',
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defaultValue: 'the protagonist',
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};
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const currentLocationMacro: SimpleMacro = {
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id: 'current-location',
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name: 'Current Location',
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token: 'currentLocation',
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type: 'simple',
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builtin: true,
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dynamic: true,
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description: 'The current scene location',
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defaultValue: '',
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};
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const storyTimeMacro: SimpleMacro = {
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id: 'story-time',
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name: 'Story Time',
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token: 'storyTime',
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type: 'simple',
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builtin: true,
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dynamic: true,
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description: 'The current in-story time (Year X, Day Y, H hours M minutes)',
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defaultValue: '',
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};
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const genreMacro: SimpleMacro = {
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id: 'genre',
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name: 'Genre',
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token: 'genre',
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type: 'simple',
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builtin: true,
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dynamic: true,
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description: 'The story genre (e.g., Fantasy, Science Fiction, Mystery)',
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defaultValue: '',
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};
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const toneMacro: SimpleMacro = {
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id: 'tone',
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name: 'Tone',
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token: 'tone',
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type: 'simple',
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builtin: true,
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dynamic: true,
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description: 'The writing tone/style (e.g., dark, lighthearted, suspenseful)',
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defaultValue: '',
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};
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const settingDescriptionMacro: SimpleMacro = {
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id: 'setting-description',
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name: 'Setting Description',
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token: 'settingDescription',
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type: 'simple',
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builtin: true,
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dynamic: true,
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description: 'Description of the story world/setting',
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defaultValue: '',
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};
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const themesMacro: SimpleMacro = {
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id: 'themes',
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name: 'Themes',
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token: 'themes',
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type: 'simple',
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builtin: true,
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dynamic: true,
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description: 'Story themes and motifs (comma-separated)',
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defaultValue: '',
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};
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const storyContextBlockMacro: SimpleMacro = {
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id: 'story-context-block',
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name: 'Story Context Block',
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token: 'storyContextBlock',
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type: 'simple',
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builtin: true,
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dynamic: true,
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description: 'Formatted block containing genre, tone, setting, and themes (only shows if values are present)',
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defaultValue: '',
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};
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// ============================================================================
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// BUILTIN COMPLEX MACROS
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// ============================================================================
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/**
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* Style instruction macro - provides POV and tense guidance
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* Varies by: mode, pov, tense
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*/
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const styleInstructionMacro: ComplexMacro = {
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id: 'style-instruction',
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name: 'Style Instruction',
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token: 'styleInstruction',
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type: 'complex',
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builtin: true,
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description: 'POV and tense instructions that adapt to story settings',
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variesBy: { mode: true, pov: true, tense: true },
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fallbackContent: 'Write in present tense, second person.',
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variants: [
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// Adventure mode - Second person (default)
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{
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key: { mode: 'adventure', pov: 'second', tense: 'present' },
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content: `Write in PRESENT TENSE, SECOND PERSON.
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Use "you/your" for the protagonist.
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Example: "You step forward..." or "You examine the door..."`,
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},
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{
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key: { mode: 'adventure', pov: 'second', tense: 'past' },
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content: `Write in PAST TENSE, SECOND PERSON.
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Use "you/your" for the protagonist.
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Example: "You stepped forward..." or "You examined the door..."`,
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},
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// Adventure mode - First person (maps to second person output)
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{
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key: { mode: 'adventure', pov: 'first', tense: 'present' },
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content: `Write in PRESENT TENSE, SECOND PERSON.
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Use "you/your" for the protagonist.
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Example: "You step forward..." or "You examine the door..."`,
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},
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{
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key: { mode: 'adventure', pov: 'first', tense: 'past' },
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content: `Write in PAST TENSE, SECOND PERSON.
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Use "you/your" for the protagonist.
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Example: "You stepped forward..." or "You examined the door..."`,
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},
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// Adventure mode - Third person
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{
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key: { mode: 'adventure', pov: 'third', tense: 'present' },
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content: `Write in PRESENT TENSE, THIRD PERSON.
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Refer to the protagonist as "{{protagonistName}}" or "they/them".
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Example: "{{protagonistName}} steps forward..." or "They examine the door..."
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Do NOT use "you" to refer to the protagonist.`,
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},
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{
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key: { mode: 'adventure', pov: 'third', tense: 'past' },
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content: `Write in PAST TENSE, THIRD PERSON.
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Refer to the protagonist as "{{protagonistName}}" or "they/them".
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Example: "{{protagonistName}} stepped forward..." or "They examined the door..."
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Do NOT use "you" to refer to the protagonist.`,
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},
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// Creative writing mode - First person, present
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{
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key: { mode: 'creative-writing', pov: 'first', tense: 'present' },
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content: `Write in PRESENT TENSE, FIRST PERSON.
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Use "I/me/my" for the protagonist's perspective.
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Example: "I step forward..." or "I examine the door..."`,
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},
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// Creative writing mode - First person, past
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{
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key: { mode: 'creative-writing', pov: 'first', tense: 'past' },
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content: `Write in PAST TENSE, FIRST PERSON.
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Use "I/me/my" for the protagonist's perspective.
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Example: "I stepped forward..." or "I examined the door..."`,
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},
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// Creative writing mode - Second person, present
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{
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key: { mode: 'creative-writing', pov: 'second', tense: 'present' },
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content: `Write in PRESENT TENSE, SECOND PERSON.
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Use "you/your" for the protagonist.
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Example: "You step forward..." or "You examine the door..."`,
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},
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// Creative writing mode - Second person, past
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{
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key: { mode: 'creative-writing', pov: 'second', tense: 'past' },
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content: `Write in PAST TENSE, SECOND PERSON.
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Use "you/your" for the protagonist.
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Example: "You stepped forward..." or "You examined the door..."`,
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},
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// Creative writing mode - Third person, present
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{
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key: { mode: 'creative-writing', pov: 'third', tense: 'present' },
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content: `Write in PRESENT TENSE, THIRD PERSON.
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Refer to the protagonist as "{{protagonistName}}" or "they/them".
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Example: "{{protagonistName}} steps forward..." or "They examine the door..."`,
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},
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// Creative writing mode - Third person, past
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{
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key: { mode: 'creative-writing', pov: 'third', tense: 'past' },
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content: `Write in PAST TENSE, THIRD PERSON.
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Refer to the protagonist as "{{protagonistName}}" or "they/them".
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Example: "{{protagonistName}} stepped forward..." or "They examined the door..."`,
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},
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],
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};
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/**
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* Response instruction macro - final rules for response format
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* Varies by: mode, pov
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*/
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const responseInstructionMacro: ComplexMacro = {
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id: 'response-instruction',
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name: 'Response Instruction',
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token: 'responseInstruction',
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type: 'complex',
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builtin: true,
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description: 'Final instructions for response format and voice rules',
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variesBy: { mode: true, pov: true },
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fallbackContent: 'Respond with an engaging narrative continuation.',
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variants: [
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// Adventure mode - Second person
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{
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key: { mode: 'adventure', pov: 'second' },
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content: `Respond to the player's action with an engaging narrative continuation:
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1. Show the immediate results of their action through sensory detail
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2. Bring NPCs and environment to life with their own reactions
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3. Create new tension, opportunity, or discovery
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CRITICAL VOICE RULES:
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- Use SECOND PERSON (you/your). When the player writes "I do X", respond with "You do X".
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- You are the NARRATOR describing what happens TO the player, not the player themselves.
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- NEVER use "I/me/my" as if you are the player character.
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- NEVER write the player's dialogue, thoughts, or decisions.
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End with a natural opening for action, not a direct question.`,
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},
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// Adventure mode - First person (same as second person for response)
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{
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key: { mode: 'adventure', pov: 'first' },
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content: `Respond to the player's action with an engaging narrative continuation:
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1. Show the immediate results of their action through sensory detail
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2. Bring NPCs and environment to life with their own reactions
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3. Create new tension, opportunity, or discovery
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CRITICAL VOICE RULES:
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- Use SECOND PERSON (you/your). When the player writes "I do X", respond with "You do X".
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- You are the NARRATOR describing what happens TO the player, not the player themselves.
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- NEVER use "I/me/my" as if you are the player character.
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- NEVER write the player's dialogue, thoughts, or decisions.
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End with a natural opening for action, not a direct question.`,
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},
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// Adventure mode - Third person
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{
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key: { mode: 'adventure', pov: 'third' },
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content: `Respond to the player's action with an engaging narrative continuation:
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1. Show the immediate results of their action through sensory detail
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2. Bring NPCs and environment to life with their own reactions
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3. Create new tension, opportunity, or discovery
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CRITICAL VOICE RULES:
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- Use THIRD PERSON. Refer to the protagonist as "{{protagonistName}}" or "they/them".
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- Do NOT use "you" to address the protagonist.
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- You are the NARRATOR describing what happens, not the protagonist themselves.
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- NEVER write the protagonist's dialogue, thoughts, or decisions.
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End with a natural opening for action, not a direct question.`,
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},
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// Creative writing mode - First person
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{
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key: { mode: 'creative-writing', pov: 'first' },
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content: `Write prose based on the author's direction:
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1. Bring the scene to life with sensory detail
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2. Write dialogue, actions, and thoughts for any character as directed
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3. Maintain consistent characterization
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STYLE:
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- Use FIRST PERSON for the protagonist ("I/me/my"). Write from their internal perspective.
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- Write vivid, engaging prose from the protagonist's point of view
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- Follow the author's lead on what happens
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End at a natural narrative beat.`,
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},
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// Creative writing mode - Second person
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{
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key: { mode: 'creative-writing', pov: 'second' },
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content: `Write prose based on the author's direction:
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1. Bring the scene to life with sensory detail
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2. Write dialogue, actions, and thoughts for any character as directed
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3. Maintain consistent characterization
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STYLE:
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- Use SECOND PERSON for the protagonist ("you/your"). Write from their perspective.
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- Write vivid, engaging prose addressing the reader/ protagonist directly
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- Follow the author's lead on what happens
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End at a natural narrative beat.`,
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},
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// Creative writing mode - Third person
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{
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key: { mode: 'creative-writing', pov: 'third' },
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content: `Write prose based on the author's direction:
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1. Bring the scene to life with sensory detail
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2. Write dialogue, actions, and thoughts for any character as directed
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3. Maintain consistent characterization
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STYLE:
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- Use THIRD PERSON for all characters. Refer to the protagonist as "{{protagonistName}}".
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- Write vivid, engaging prose
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- Follow the author's lead on what happens
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End at a natural narrative beat.`,
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},
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],
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};
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/**
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* Priming message macro - initial user message establishing narrator role
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* Varies by: mode, pov, tense
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*/
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const primingMessageMacro: ComplexMacro = {
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id: 'priming-message',
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name: 'Priming Message',
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token: 'primingMessage',
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type: 'complex',
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builtin: true,
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description: 'Initial user message that establishes the narrator role',
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variesBy: { mode: true, pov: true, tense: true },
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fallbackContent: 'You are the narrator. Begin when I take my first action.',
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variants: [
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// Adventure mode - Second person, present
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{
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key: { mode: 'adventure', pov: 'second', tense: 'present' },
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content: `You are the narrator of this interactive adventure. Write in present tense, second person (you/your).
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Your role:
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- Describe what I see, hear, and experience as I explore
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- Control all NPCs and the environment
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- NEVER write my dialogue, decisions, or inner thoughts
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- When I say "I do X", describe the results using "you" (e.g., "I open the door" → "You push open the heavy door...")
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I am the player. You narrate the world around me. Begin when I take my first action.`,
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},
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// Adventure mode - Second person, past
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{
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key: { mode: 'adventure', pov: 'second', tense: 'past' },
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content: `You are the narrator of this interactive adventure. Write in past tense, second person (you/your).
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Your role:
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- Describe what I saw, heard, and experienced as I explored
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- Control all NPCs and the environment
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- NEVER write my dialogue, decisions, or inner thoughts
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- When I say "I do X", describe the results using "you" (e.g., "I open the door" → "You pushed open the heavy door...")
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I am the player. You narrate the world around me. Begin when I take my first action.`,
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},
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// Adventure mode - First person (maps to second person output)
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{
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key: { mode: 'adventure', pov: 'first', tense: 'present' },
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content: `You are the narrator of this interactive adventure. Write in present tense, second person (you/your).
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Your role:
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- Describe what I see, hear, and experience as I explore
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- Control all NPCs and the environment
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- NEVER write my dialogue, decisions, or inner thoughts
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- When I say "I do X", describe the results using "you" (e.g., "I open the door" → "You push open the heavy door...")
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I am the player. You narrate the world around me. Begin when I take my first action.`,
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},
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{
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key: { mode: 'adventure', pov: 'first', tense: 'past' },
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content: `You are the narrator of this interactive adventure. Write in past tense, second person (you/your).
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Your role:
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- Describe what I saw, heard, and experienced as I explored
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- Control all NPCs and the environment
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- NEVER write my dialogue, decisions, or inner thoughts
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- When I say "I do X", describe the results using "you" (e.g., "I open the door" → "You pushed open the heavy door...")
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|
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I am the player. You narrate the world around me. Begin when I take my first action.`,
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},
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// Adventure mode - Third person, present
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{
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key: { mode: 'adventure', pov: 'third', tense: 'present' },
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content: `You are the narrator of this interactive adventure. Write in present tense, third person (they/the character name).
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Your role:
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- Describe the protagonist's experiences and the world around them
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- Control all NPCs and the environment
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- NEVER write the protagonist's dialogue, decisions, or inner thoughts - I decide those
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- When I say "I do X", describe the results in third person (e.g., "I open the door" → "The protagonist pushes open the heavy door..." or use their name)
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I am the player controlling the protagonist. You narrate what happens. Begin when I take my first action.`,
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},
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// Adventure mode - Third person, past
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{
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key: { mode: 'adventure', pov: 'third', tense: 'past' },
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content: `You are the narrator of this interactive adventure. Write in past tense, third person (they/the character name).
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|
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Your role:
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- Describe the protagonist's experiences and the world around them
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- Control all NPCs and the environment
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- NEVER write the protagonist's dialogue, decisions, or inner thoughts - I decide those
|
|
- When I say "I do X", describe the results in third person (e.g., "I open the door" → "The protagonist pushed open the heavy door..." or use their name)
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|
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I am the player controlling the protagonist. You narrate what happens. Begin when I take my first action.`,
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},
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// Creative writing mode - First person, present
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{
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key: { mode: 'creative-writing', pov: 'first', tense: 'present' },
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content: `You are a skilled fiction writer. Write in present tense, first person (I/me/my).
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Your role:
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- Write prose based on my directions from the protagonist's internal perspective
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- Bring scenes to life with vivid detail and internal monologue
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- Write for any character I direct you to, including dialogue, actions, and thoughts
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- Maintain consistent characterization throughout
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I am the author directing the story. Write what I ask for.`,
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},
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// Creative writing mode - First person, past
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|
{
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key: { mode: 'creative-writing', pov: 'first', tense: 'past' },
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content: `You are a skilled fiction writer. Write in past tense, first person (I/me/my).
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|
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Your role:
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- Write prose based on my directions from the protagonist's internal perspective
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- Bring scenes to life with vivid detail and internal monologue
|
|
- Write for any character I direct you to, including dialogue, actions, and thoughts
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- Maintain consistent characterization throughout
|
|
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|
I am the author directing the story. Write what I ask for.`,
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},
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// Creative writing mode - Second person, present
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{
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key: { mode: 'creative-writing', pov: 'second', tense: 'present' },
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content: `You are a skilled fiction writer. Write in present tense, second person (you/your).
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|
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Your role:
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- Write prose based on my directions, addressing the protagonist directly
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- Bring scenes to life with vivid detail
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|
- Write for any character I direct you to, including dialogue, actions, and thoughts
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|
- Maintain consistent characterization throughout
|
|
|
|
I am the author directing the story. Write what I ask for.`,
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},
|
|
// Creative writing mode - Second person, past
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|
{
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|
key: { mode: 'creative-writing', pov: 'second', tense: 'past' },
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content: `You are a skilled fiction writer. Write in past tense, second person (you/your).
|
|
|
|
Your role:
|
|
- Write prose based on my directions, addressing the protagonist directly
|
|
- Bring scenes to life with vivid detail
|
|
- Write for any character I direct you to, including dialogue, actions, and thoughts
|
|
- Maintain consistent characterization throughout
|
|
|
|
I am the author directing the story. Write what I ask for.`,
|
|
},
|
|
// Creative writing mode - Third person, present
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|
{
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key: { mode: 'creative-writing', pov: 'third', tense: 'present' },
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content: `You are a skilled fiction writer. Write in present tense, third person (they/the character name).
|
|
|
|
Your role:
|
|
- Write prose based on my directions
|
|
- Bring scenes to life with vivid detail
|
|
- Write for any character I direct you to, including dialogue, actions, and thoughts
|
|
- Maintain consistent characterization throughout
|
|
|
|
I am the author directing the story. Write what I ask for.`,
|
|
},
|
|
// Creative writing mode - Third person, past
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|
{
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key: { mode: 'creative-writing', pov: 'third', tense: 'past' },
|
|
content: `You are a skilled fiction writer. Write in past tense, third person (they/the character name).
|
|
|
|
Your role:
|
|
- Write prose based on my directions
|
|
- Bring scenes to life with vivid detail
|
|
- Write for any character I direct you to, including dialogue, actions, and thoughts
|
|
- Maintain consistent characterization throughout
|
|
|
|
I am the author directing the story. Write what I ask for.`,
|
|
},
|
|
],
|
|
};
|
|
|
|
// ============================================================================
|
|
// VISUAL PROSE MODE MACRO
|
|
// ============================================================================
|
|
|
|
/**
|
|
* Visual Prose instructions macro - HTML/CSS creative instructions
|
|
* Injected when Visual Prose Mode is enabled for a story
|
|
*/
|
|
const visualProseInstructionsMacro: SimpleMacro = {
|
|
id: 'visual-prose-instructions',
|
|
name: 'Visual Prose Instructions',
|
|
token: 'visualProseInstructions',
|
|
type: 'simple',
|
|
builtin: true,
|
|
dynamic: false,
|
|
description: 'HTML/CSS creative instructions injected when Visual Prose Mode is enabled',
|
|
defaultValue: `<VisualProse>
|
|
You are also a visual artist with HTML5 and CSS3 at your disposal. Your entire response must be valid HTML.
|
|
|
|
**OUTPUT FORMAT (CRITICAL):**
|
|
Your response must be FULLY STRUCTURED HTML:
|
|
- Wrap ALL prose paragraphs in \`<p>\` tags
|
|
- Use \`<span>\` with inline styles for colored/styled text (dialogue, emphasis, actions)
|
|
- Use \`<div>\` with \`<style>\` blocks for complex visual elements (menus, letters, signs, etc.)
|
|
- NO plain text outside of HTML tags - everything must be wrapped
|
|
|
|
Example structure:
|
|
\`\`\`html
|
|
<p>She stepped into the tavern, the smell of smoke and ale washing over her.</p>
|
|
|
|
<p><span style="color: #8B4513;">"Welcome, stranger,"</span> the bartender said, sliding a mug across the counter.</p>
|
|
|
|
<style>
|
|
.tavern-sign { background: #2a1810; padding: 15px; border: 3px solid #8B4513; }
|
|
.tavern-sign h2 { color: #d4a574; text-align: center; }
|
|
</style>
|
|
<div class="tavern-sign">
|
|
<h2>The Rusty Anchor</h2>
|
|
<p>Est. 1847</p>
|
|
</div>
|
|
|
|
<p>She studied the sign, then turned back to her drink.</p>
|
|
\`\`\`
|
|
|
|
**STYLING CAPABILITIES:**
|
|
- **Layouts:** CSS Grid, Flexbox, block/inline positioning
|
|
- **Styling:** Backgrounds, gradients, typography, borders, colors - themed by scene and genre
|
|
- **Interactivity:** :hover, :focus, :active states for subtle effects
|
|
- **Animation:** @keyframes for movement, rotation, fading, opacity changes
|
|
- **Variables:** CSS Custom Properties (--variable) for theming
|
|
|
|
**FORBIDDEN:**
|
|
- Plain text without HTML tags (NO raw paragraphs - use \`<p>\`)
|
|
- \`position: fixed/absolute\` - breaks the interface
|
|
- \`<script>\` tags - only HTML and CSS
|
|
- Box-shadow animation - use border-color, background-color, or opacity instead
|
|
|
|
**PRINCIPLES:**
|
|
- Purpose over flash - every visual choice serves the narrative
|
|
- Readability is paramount - never sacrifice text clarity for effects
|
|
- Seamless integration - visuals feel like part of the story
|
|
|
|
Create atmospheric layouts, styled dialogue, themed visual elements. Match visual style to genre and mood.
|
|
</VisualProse>`,
|
|
};
|
|
|
|
// ============================================================================
|
|
// COMBINED BUILTIN MACROS
|
|
// ============================================================================
|
|
|
|
export const BUILTIN_MACROS: Macro[] = [
|
|
// Simple macros
|
|
protagonistNameMacro,
|
|
currentLocationMacro,
|
|
storyTimeMacro,
|
|
genreMacro,
|
|
toneMacro,
|
|
settingDescriptionMacro,
|
|
themesMacro,
|
|
storyContextBlockMacro,
|
|
visualProseInstructionsMacro,
|
|
// Complex macros
|
|
styleInstructionMacro,
|
|
responseInstructionMacro,
|
|
primingMessageMacro,
|
|
];
|
|
|
|
// ============================================================================
|
|
// CONTEXT PLACEHOLDERS
|
|
// Runtime-filled tokens that can't be edited by users.
|
|
// These get replaced with actual data when the prompt is sent.
|
|
// ============================================================================
|
|
|
|
export const CONTEXT_PLACEHOLDERS: ContextPlaceholder[] = [
|
|
// Story context
|
|
{ id: 'genre', name: 'Genre', token: 'genre', category: 'story', description: 'The story\'s genre (e.g., Fantasy, Sci-Fi, Mystery)' },
|
|
{ id: 'mode', name: 'Mode', token: 'mode', category: 'story', description: 'Story mode: "adventure" or "creative-writing"' },
|
|
{ id: 'recent-content', name: 'Recent Content', token: 'recentContent', category: 'story', description: 'The most recent story content/messages' },
|
|
{ id: 'user-input', name: 'User Input', token: 'userInput', category: 'story', description: 'The user\'s current input/action' },
|
|
{ id: 'user-action', name: 'User Action', token: 'userAction', category: 'story', description: 'The player\'s action or author\'s direction' },
|
|
{ id: 'narrative-response', name: 'Narrative Response', token: 'narrativeResponse', category: 'story', description: 'The AI\'s narrative response being analyzed' },
|
|
{ id: 'recent-context', name: 'Recent Context', token: 'recentContext', category: 'story', description: 'Recent scene context from the last few messages' },
|
|
{ id: 'input-label', name: 'Input Label', token: 'inputLabel', category: 'story', description: '"Player Action" in adventure mode, "Author Direction" in creative writing' },
|
|
{ id: 'active-threads', name: 'Active Threads', token: 'activeThreads', category: 'story', description: 'Currently active story threads and plot points' },
|
|
{ id: 'lorebook-context', name: 'Lorebook Context', token: 'lorebookContext', category: 'story', description: 'Relevant lorebook entries for the current context' },
|
|
{ id: 'visual-prose-block', name: 'Visual Prose Block', token: 'visualProseBlock', category: 'story', description: 'Visual Prose instructions (empty if disabled, full instructions if enabled)' },
|
|
|
|
// Entity tracking
|
|
{ id: 'entity-counts', name: 'Entity Counts', token: 'entityCounts', category: 'entities', description: 'Count of tracked characters, locations, items, etc.' },
|
|
{ id: 'existing-characters', name: 'Existing Characters', token: 'existingCharacters', category: 'entities', description: 'List of already-tracked character names' },
|
|
{ id: 'existing-locations', name: 'Existing Locations', token: 'existingLocations', category: 'entities', description: 'List of already-tracked location names' },
|
|
{ id: 'existing-items', name: 'Existing Items', token: 'existingItems', category: 'entities', description: 'List of already-tracked item names' },
|
|
{ id: 'existing-beats', name: 'Existing Beats', token: 'existingBeats', category: 'entities', description: 'List of active story beats/quests' },
|
|
{ id: 'item-location-options', name: 'Item Location Options', token: 'itemLocationOptions', category: 'entities', description: 'Valid values for item location field' },
|
|
{ id: 'default-item-location', name: 'Default Item Location', token: 'defaultItemLocation', category: 'entities', description: 'Default location for new items' },
|
|
{ id: 'story-beat-types', name: 'Story Beat Types', token: 'storyBeatTypes', category: 'entities', description: 'Valid story beat type values' },
|
|
{ id: 'scene-location-desc', name: 'Scene Location Desc', token: 'sceneLocationDesc', category: 'entities', description: 'Description of scene location field' },
|
|
{ id: 'current-time-info', name: 'Current Time Info', token: 'currentTimeInfo', category: 'entities', description: 'Current in-story time information' },
|
|
{ id: 'chat-history-block', name: 'Chat History Block', token: 'chatHistoryBlock', category: 'entities', description: 'Recent chat history for context' },
|
|
|
|
// Memory system
|
|
{ id: 'chapter-content', name: 'Chapter Content', token: 'chapterContent', category: 'memory', description: 'Full content of the chapter being processed' },
|
|
{ id: 'chapter-summaries', name: 'Chapter Summaries', token: 'chapterSummaries', category: 'memory', description: 'Summaries of available chapters' },
|
|
{ id: 'chapter-history', name: 'Chapter History', token: 'chapterHistory', category: 'memory', description: 'Historical chapter data' },
|
|
{ id: 'chapter-list', name: 'Chapter List', token: 'chapterList', category: 'memory', description: 'List of available chapters' },
|
|
{ id: 'chapters-count', name: 'Chapters Count', token: 'chaptersCount', category: 'memory', description: 'Number of available chapters' },
|
|
{ id: 'chapter-summary', name: 'Chapter Summary', token: 'chapterSummary', category: 'memory', description: 'Summary of chapters for lore management' },
|
|
{ id: 'previous-context', name: 'Previous Context', token: 'previousContext', category: 'memory', description: 'Context from previous chapters' },
|
|
{ id: 'first-valid-id', name: 'First Valid ID', token: 'firstValidId', category: 'memory', description: 'First message ID in the range to analyze' },
|
|
{ id: 'last-valid-id', name: 'Last Valid ID', token: 'lastValidId', category: 'memory', description: 'Last message ID in the range to analyze' },
|
|
{ id: 'messages-in-range', name: 'Messages In Range', token: 'messagesInRange', category: 'memory', description: 'Messages within the analysis range' },
|
|
{ id: 'timeline', name: 'Timeline', token: 'timeline', category: 'memory', description: 'Existing timeline data' },
|
|
{ id: 'query', name: 'Query', token: 'query', category: 'memory', description: 'The question being asked about chapters' },
|
|
{ id: 'max-chapters-per-retrieval', name: 'Max Chapters', token: 'maxChaptersPerRetrieval', category: 'memory', description: 'Maximum chapters that can be queried at once' },
|
|
{ id: 'entry-summary', name: 'Entry Summary', token: 'entrySummary', category: 'memory', description: 'Summary of lorebook entries' },
|
|
{ id: 'entry-list', name: 'Entry List', token: 'entryList', category: 'memory', description: 'List of lorebook entries' },
|
|
{ id: 'entries-count', name: 'Entries Count', token: 'entriesCount', category: 'memory', description: 'Number of lorebook entries' },
|
|
{ id: 'recent-story-section', name: 'Recent Story Section', token: 'recentStorySection', category: 'memory', description: 'Recent story section for lore management' },
|
|
|
|
// Character card import
|
|
{ id: 'card-content', name: 'Card Content', token: 'cardContent', category: 'wizard', description: 'Raw content from the SillyTavern character card' },
|
|
|
|
// Style reviewer
|
|
{ id: 'passage-count', name: 'Passage Count', token: 'passageCount', category: 'other', description: 'Number of passages being analyzed' },
|
|
{ id: 'passages', name: 'Passages', token: 'passages', category: 'other', description: 'The narrative passages to analyze for style issues' },
|
|
|
|
// Wizard placeholders
|
|
{ id: 'genre-label', name: 'Genre Label', token: 'genreLabel', category: 'wizard', description: 'Human-readable genre name (e.g., "Fantasy", "Science Fiction")' },
|
|
{ id: 'seed', name: 'Seed Idea', token: 'seed', category: 'wizard', description: 'The user\'s seed idea for world generation' },
|
|
{ id: 'setting-name', name: 'Setting Name', token: 'settingName', category: 'wizard', description: 'Name of the generated setting/world' },
|
|
{ id: 'setting-description', name: 'Setting Description', token: 'settingDescription', category: 'wizard', description: 'Description of the setting/world' },
|
|
{ id: 'pov-instruction', name: 'POV Instruction', token: 'povInstruction', category: 'wizard', description: 'Instructions about point of view for generation' },
|
|
{ id: 'pov-perspective', name: 'POV Perspective', token: 'povPerspective', category: 'wizard', description: 'How to refer to the protagonist based on POV (e.g., "through {{protagonistName}}\'s perspective" or "from the protagonist\'s first-person view")' },
|
|
{ id: 'pov-perspective-instructions', name: 'POV Perspective Instructions', token: 'povPerspectiveInstructions', category: 'wizard', description: 'Instructions on pronoun usage based on POV (e.g., "Use \\"I/me/my\\" for first person" or "NEVER use second person")' },
|
|
{ id: 'setting-context', name: 'Setting Context', token: 'settingContext', category: 'wizard', description: 'Setting context block for character elaboration' },
|
|
{ id: 'tone-instruction', name: 'Tone Instruction', token: 'toneInstruction', category: 'wizard', description: 'Additional tone guidance for character elaboration' },
|
|
{ id: 'setting-instruction', name: 'Setting Instruction', token: 'settingInstruction', category: 'wizard', description: 'Additional setting guidance for character elaboration' },
|
|
{ id: 'tone', name: 'Tone', token: 'tone', category: 'wizard', description: 'Writing style tone for the opening scene' },
|
|
{ id: 'tense-instruction', name: 'Tense Instruction', token: 'tenseInstruction', category: 'wizard', description: 'Tense guidance for the opening scene' },
|
|
{ id: 'output-format', name: 'Output Format', token: 'outputFormat', category: 'wizard', description: 'Output format instructions (JSON vs prose)' },
|
|
{ id: 'guidance-section', name: 'Opening Guidance', token: 'guidanceSection', category: 'wizard', description: 'Author-provided guidance for the opening scene' },
|
|
{ id: 'opening-instruction', name: 'Opening Instruction', token: 'openingInstruction', category: 'wizard', description: 'Additional opening constraints/instructions' },
|
|
{ id: 'character-name', name: 'Character Name', token: 'characterName', category: 'wizard', description: 'Name of the character being elaborated' },
|
|
{ id: 'character-description', name: 'Character Description', token: 'characterDescription', category: 'wizard', description: 'Description of the character' },
|
|
{ id: 'character-background', name: 'Character Background', token: 'characterBackground', category: 'wizard', description: 'Background story of the character' },
|
|
{ id: 'protagonist-description', name: 'Protagonist Description', token: 'protagonistDescription', category: 'wizard', description: 'Description of the protagonist' },
|
|
{ id: 'count', name: 'Count', token: 'count', category: 'wizard', description: 'Number of items to generate (e.g., supporting characters)' },
|
|
{ id: 'title', name: 'Title', token: 'title', category: 'wizard', description: 'Story or scene title' },
|
|
{ id: 'atmosphere-section', name: 'Atmosphere Section', token: 'atmosphereSection', category: 'wizard', description: 'Atmosphere and mood description' },
|
|
{ id: 'supporting-characters-section', name: 'Supporting Characters', token: 'supportingCharactersSection', category: 'wizard', description: 'Information about supporting characters' },
|
|
|
|
// Image generation
|
|
{ id: 'max-images', name: 'Max Images', token: 'maxImages', category: 'other', description: 'Maximum number of images to generate (0 = unlimited)' },
|
|
{ id: 'image-style-prompt', name: 'Image Style Prompt', token: 'imageStylePrompt', category: 'other', description: 'Style guidelines for image generation (anime, photorealistic, etc.)' },
|
|
{ id: 'character-descriptors', name: 'Character Descriptors', token: 'characterDescriptors', category: 'other', description: 'Visual appearance descriptors for characters in the scene' },
|
|
{ id: 'visual-descriptors', name: 'Visual Descriptors', token: 'visualDescriptors', category: 'other', description: 'Comma-separated visual appearance details for a single character (hair, eyes, clothing, etc.)' },
|
|
{ id: 'chat-history', name: 'Chat History', token: 'chatHistory', category: 'story', description: 'Full untruncated chat history for comprehensive context' },
|
|
{ id: 'lorebook-context', name: 'Lorebook Context', token: 'lorebookContext', category: 'story', description: 'Activated lorebook entries for world and character context' },
|
|
];
|
|
|
|
/**
|
|
* Get a context placeholder by its token
|
|
*/
|
|
export function getPlaceholderByToken(token: string): ContextPlaceholder | undefined {
|
|
return CONTEXT_PLACEHOLDERS.find(p => p.token === token);
|
|
}
|
|
|
|
// ============================================================================
|
|
// PROMPT TEMPLATES
|
|
// ============================================================================
|
|
|
|
/**
|
|
* Adventure mode system prompt
|
|
* This is the main narrative prompt for adventure/RPG style stories.
|
|
*/
|
|
const adventurePromptTemplate: PromptTemplate = {
|
|
id: 'adventure',
|
|
name: 'Adventure Mode',
|
|
category: 'story',
|
|
description: 'Main narrative prompt for adventure/RPG mode where the player controls a character',
|
|
content: `# Role
|
|
You are a veteran game master with decades of tabletop RPG experience. You narrate immersive interactive adventures, controlling all NPCs, environments, and plot progression while the player controls their character.
|
|
|
|
{{storyContextBlock}}
|
|
|
|
# Style Requirements
|
|
<style_instruction>
|
|
{{styleInstruction}}
|
|
</style_instruction>
|
|
|
|
- Tone: Immersive and reactive; the world responds meaningfully to player choices
|
|
- Prose style: Clear and direct; favor strong verbs over adverb+weak verb combinations
|
|
- Sentence rhythm: Vary length deliberately—short sentences for tension, longer for atmosphere
|
|
- Show emotions through physical sensation and environmental detail, not direct statement
|
|
- One metaphor or simile per paragraph maximum; reach past the first cliché
|
|
- Ground all description in what the player character perceives
|
|
|
|
# Player Agency (Critical)
|
|
The player controls their character completely. You control everything else.
|
|
- Transform player input into the correct POV for narration
|
|
- Describe results and reactions, never the player's decisions or inner thoughts
|
|
- NPCs react to what the player does; they have their own agendas and motivations
|
|
- Every player action should ripple through the world with meaningful consequences
|
|
|
|
# Dungeon Master Principles
|
|
- React meaningfully to player choices—no static responses where nothing changes
|
|
- Advance the plot forward; each response moves the story somewhere
|
|
- Create momentum through new developments, complications, or revelations
|
|
- Make the world feel alive; NPCs pursue their own goals
|
|
- Reward engagement—investigation yields information, exploration yields discovery
|
|
- Leave threads for the player to pull on
|
|
|
|
# Lore Adherence
|
|
When [LOREBOOK CONTEXT] is provided, treat it as canonical:
|
|
- Character descriptions, personalities, and relationships are fixed
|
|
- Locations match their established descriptions
|
|
- Do not contradict established lore; build upon it consistently
|
|
|
|
# Dialogue Guidelines
|
|
- NPCs have distinct voices reflecting their background and personality
|
|
- Subtext over directness; characters rarely say exactly what they mean
|
|
- Dialogue is imperfect—false starts, evasions, non sequiturs; not prepared speeches
|
|
- Compress rather than explain: if an NPC says "A," don't have them spell out "therefore B, therefore C"—let implications land
|
|
- Interruptions should cut mid-phrase, not after complete clauses
|
|
- Characters talk past each other—they advance their own concerns while nominally replying
|
|
- Status through brevity: authority figures state and act; they don't justify
|
|
- Expert characters USE knowledge in action; they don't LECTURE through their lines
|
|
- Single-word responses can carry weight: "Evidence." "Always." "Work."
|
|
- Show body language and physical beats between lines for pacing
|
|
|
|
# Relationship & Knowledge Dynamics
|
|
- Characters with history should feel different from strangers—show accumulated weight
|
|
- Leverage knowledge asymmetries: what NPCs don't know creates dramatic irony
|
|
- Let characters act on false beliefs; protect the irony until the story earns revelation
|
|
- Unresolved tension creates undertow in dialogue—they dance around it, avoid topics
|
|
|
|
# Prohibited Patterns
|
|
- Writing any actions, dialogue, thoughts, or decisions for the player
|
|
- Purple prose: overwrought metaphors, consecutive similes, excessive adjectives
|
|
- Epithets: "the dark-haired woman"—use names or pronouns after introduction
|
|
- Banned words: orbs (for eyes), tresses, alabaster, porcelain, delve, visceral, palpable
|
|
- Telling emotions: "You felt angry"—show through physical sensation instead
|
|
- Ending with direct questions like "What do you do?"
|
|
- Recapping previous events at the start of responses
|
|
- Explanation chains: NPCs spelling out "A, therefore B, therefore C"
|
|
- Formal hedging: "Protocol dictates," "It would suggest," "My assessment remains"
|
|
- Over-clipped dialogue: not every line should be a fragment—vary rhythm naturally
|
|
- Dialogue tag overload: "said" is invisible; use fancy tags sparingly
|
|
|
|
# Format
|
|
- Length: Around 250 words per response
|
|
- Build each response toward one crystallizing moment—the image or line the player remembers
|
|
- End at a moment of potential action—an NPC awaiting response, a door to open, a sound demanding investigation
|
|
- Create a pregnant pause that naturally invites the player's next move
|
|
|
|
<response_instruction>
|
|
{{responseInstruction}}
|
|
</response_instruction>
|
|
|
|
{{visualProseBlock}}`,
|
|
};
|
|
|
|
/**
|
|
* Creative writing mode system prompt
|
|
* This is the main narrative prompt for collaborative fiction writing.
|
|
*/
|
|
const creativeWritingPromptTemplate: PromptTemplate = {
|
|
id: 'creative-writing',
|
|
name: 'Creative Writing Mode',
|
|
category: 'story',
|
|
description: 'Main narrative prompt for creative writing mode where the author directs the story',
|
|
content: `# Role
|
|
You are an experienced fiction writer with a talent for literary prose. You collaborate with an author who directs the story, and you write the prose.
|
|
|
|
CRITICAL DISTINCTION: The person giving you directions is the AUTHOR, not a character. They sit outside the story, directing what happens. They are NOT the protagonist. When the author says "I go to the store," they mean "write the protagonist going to the store"—the author is directing, not roleplaying.
|
|
|
|
{{storyContextBlock}}
|
|
|
|
# Style Requirements
|
|
<style_instruction>
|
|
{{styleInstruction}}
|
|
</style_instruction>
|
|
|
|
- Tone: Literary and immersive; match the established tone of the story
|
|
- Prose style: Clear and evocative; favor strong, specific verbs over adverb+weak verb combinations
|
|
- Sentence rhythm: Vary length deliberately—short sentences for tension and impact, longer for reflection and atmosphere
|
|
- Show emotions through action, dialogue, physical sensation, and environmental focus—not direct statement
|
|
- One metaphor or simile per paragraph maximum; reach past the first cliché
|
|
- Ground description in character perception; what they notice reveals who they are
|
|
- Not every sentence needs to be remarkable; invisible prose that serves the story beats showy prose that serves the writer
|
|
|
|
# Author vs. Protagonist (Critical)
|
|
The author directs; the protagonist is a character you write.
|
|
- The author's messages are DIRECTIONS, not character actions—interpret "I do X" as "write the protagonist doing X"
|
|
- You control ALL characters equally, including the protagonist—write their actions, dialogue, thoughts, and decisions
|
|
- The protagonist is a fictional character with their own personality, not a stand-in for the author
|
|
- Never use second person ("you")—always third person for the protagonist
|
|
- The author may give instructions like "have them argue" or "she discovers the truth"—execute these as narrative
|
|
- Continue directly from the previous beat—no recaps or preamble
|
|
- Add sensory detail and subtext to bring directions to life
|
|
|
|
# Lore Adherence
|
|
When [LOREBOOK CONTEXT] is provided, treat it as canonical:
|
|
- Character descriptions, personalities, and relationships are fixed
|
|
- Locations match their established descriptions
|
|
- Do not contradict established lore; build upon it consistently
|
|
|
|
# Dialogue Guidelines
|
|
- Characters have distinct voices reflecting their background, education, and personality
|
|
- Subtext over directness; characters rarely say exactly what they mean
|
|
- Dialogue is imperfect—false starts, evasions, non sequiturs; not prepared speeches
|
|
- Compress rather than explain: if a character says "A," don't have them spell out "therefore B, therefore C"—let implications land
|
|
- Interruptions should cut mid-phrase, not after complete clauses
|
|
- Characters talk past each other—they advance their own concerns while nominally replying
|
|
- Status through brevity: authority figures state and act; they don't justify
|
|
- Expert characters USE knowledge in action; they don't LECTURE through their lines
|
|
- Single-word responses can carry weight: "Evidence." "Always." "Work."
|
|
- Show body language and physical beats between lines for pacing
|
|
- Use contractions naturally; their absence sounds stilted
|
|
- "Said" is invisible—use it freely; fancy tags ("murmured," "hissed") sparingly
|
|
- Mix clipped lines with fuller ones; not every line should be a fragment or power move
|
|
|
|
# Relationship & Knowledge Dynamics
|
|
- Characters with interaction history should feel different from strangers—show accumulated weight
|
|
- Leverage knowledge asymmetries: what characters don't know creates dramatic irony
|
|
- Let characters act on false beliefs; protect the irony until the story earns revelation
|
|
- Unresolved tension creates undertow in dialogue—they dance around it, avoid topics
|
|
- Show relationship history through behavior: finishing sentences, knowing which buttons to push
|
|
|
|
# Show, Don't Tell
|
|
- Avoid: "She felt nervous" → Show: physical symptoms, changed behavior, what she notices
|
|
- Avoid: "He was angry" → Show: clenched jaw, clipped words, what he does with his hands
|
|
- Trust the reader to infer emotional states from evidence
|
|
- Emotional goals should manifest as observable actions and details
|
|
- Brief internal reactions in italics are permitted (max 1 sentence): *Not again.*
|
|
- After showing a trait through action, don't label it
|
|
|
|
# Scene Structure
|
|
- Build each response toward one crystallizing moment—the image or line the reader remembers
|
|
- Structure: Setup → Setup → MOMENT → Brief aftermath
|
|
- For reversals: setup intent clearly, let action play, land the gap—the reader should think "oh no" before the character realizes
|
|
- End scenes on concrete action, sensory detail, or dialogue—never by naming the emotional state
|
|
|
|
# Prohibited Patterns
|
|
- Second person: NEVER use "you/your" for the protagonist—always use their name or "he/she/they"
|
|
- Treating the author as a character: the author directs from outside the story
|
|
- Purple prose: overwrought metaphors, consecutive similes, excessive adjectives
|
|
- Epithets: "the dark-haired woman"—use names or pronouns after introduction
|
|
- "Not X, but Y" constructs: avoid "not anger, but something deeper"—just describe the thing directly
|
|
- Telling emotions: "She felt sad," "He was furious"—show through concrete detail
|
|
- Echo phrasing: restating what the author just wrote
|
|
- Hedging language: excessive "seemed," "appeared," "somehow," "slightly"
|
|
- Explanation chains: characters spelling out "A, therefore B, therefore C"
|
|
- Formal hedging: "Protocol dictates," "It would suggest," "My assessment remains"
|
|
- Over-clipped dialogue: not every line should be a fragment—vary rhythm naturally
|
|
- Melodrama: hearts shattering, waves of emotion, eyes that speak volumes
|
|
- Narrative bows: tying scenes with conclusions or realizations
|
|
- Comfort smoothing: sanding down awkward moments into resolution
|
|
|
|
# Overused Phrases to Avoid
|
|
- Cliché similes: "like a physical blow," "ribs like a trapped bird," "like a trapped bird," "hit like a"
|
|
- Heart/breathing clichés: "heart hammering against ribs," "took a deep breath" (as filler), "squeezed eyes shut"
|
|
- Voice tag clichés: "voice dropping an octave," "said, his/her voice [adjective]" (find fresher constructions)
|
|
- Atmosphere clichés: "dust motes dancing," "silence stretched," "metallic tang," "for the first time in years," "seen better decades"
|
|
- Banned words: ozone, orbs (for eyes), tresses, alabaster, porcelain
|
|
- Banned names: Elara, Kael, Lyra, Seraphina, Thorne, Astra, Zephyr, Caelan, Rowan (when male), Kai—use more distinctive names
|
|
|
|
# Format
|
|
- Length: Up to 500 words per response
|
|
- End at natural narrative beats; preserve tension rather than resolving it artificially
|
|
- Balance action, dialogue, and description
|
|
|
|
<response_instruction>
|
|
{{responseInstruction}}
|
|
</response_instruction>
|
|
|
|
{{visualProseBlock}}`,
|
|
};
|
|
|
|
// ============================================================================
|
|
// SERVICE PROMPT TEMPLATES
|
|
// ============================================================================
|
|
|
|
const classifierPromptTemplate: PromptTemplate = {
|
|
id: 'classifier',
|
|
name: 'World State Classifier',
|
|
category: 'service',
|
|
description: 'Extracts characters, locations, items, and story beats from narrative responses',
|
|
content: `You analyze interactive fiction responses and extract structured world state changes.
|
|
|
|
## Your Role
|
|
Extract ONLY significant, named entities that matter to the ongoing story. Be precise and conservative.
|
|
Note: The story may be in Adventure mode (player as protagonist) or Creative Writing mode (author directing characters).
|
|
|
|
## What to Extract
|
|
|
|
### Characters - ONLY extract if:
|
|
- They have a proper name (not "the merchant" or "a guard")
|
|
- They have meaningful interaction or story relevance
|
|
- They are likely to appear again or are plot-relevant
|
|
- Example: "Elena, the blacksmith's daughter who offers a task" = YES
|
|
- Example: "the innkeeper who served a drink" = NO
|
|
|
|
### Visual Descriptors (CRITICAL for image generation)
|
|
Visual descriptors enable consistent character visualization. The goal is to build a COMPLETE PICTURE of each character - someone reading ONLY the descriptors should be able to clearly visualize and draw that character as if they had never seen them before.
|
|
|
|
**For NEW characters:** You MUST provide a COMPREHENSIVE visual description. Every new character MUST have descriptors covering ALL of these categories:
|
|
- Face: skin tone, facial features, expression, age indicators
|
|
- Hair: color, length, style, texture (e.g., "wavy auburn hair to shoulders")
|
|
- Eyes: color, shape, notable features (e.g., "sharp green eyes")
|
|
- Build: height, body type, posture (e.g., "tall and lean", "broad-shouldered")
|
|
- Clothing: full outfit description (e.g., "worn leather armor over gray tunic, brown traveling cloak")
|
|
- Accessories: jewelry, weapons, bags, distinctive items (e.g., "silver pendant", "sword at hip")
|
|
- Distinguishing marks: scars, tattoos, birthmarks if any (e.g., "scar across left cheek")
|
|
|
|
**IMPORTANT**: If any category above is not explicitly described in the text, you MUST invent reasonable, consistent details based on the character's role, setting, and context. For example:
|
|
- A blacksmith likely has muscular build, practical clothing, perhaps soot marks
|
|
- A noble might have fine clothing, jewelry, well-groomed appearance
|
|
- A traveler might have weathered features, travel-worn clothes, a pack
|
|
Never leave a character without complete visual descriptors - invent plausible details to fill gaps.
|
|
|
|
**For EXISTING characters - USE replaceVisualDescriptors:**
|
|
When updating a character's appearance, use \`replaceVisualDescriptors\` to provide the COMPLETE, FINAL list of descriptors. This REPLACES all existing descriptors entirely. Look at their current "Appearance:" in the entity list and output a cleaned-up, consolidated version with any updates applied.
|
|
|
|
When to use \`replaceVisualDescriptors\`:
|
|
- ANY visual change (new outfit, new accessory, injury, etc.)
|
|
- Existing descriptors are bloated/redundant (consolidate them!)
|
|
- Character was missing descriptors (fill them in now)
|
|
|
|
The replacement list should:
|
|
- Include ALL categories: face, hair, eyes, build, clothing, accessories, distinguishing marks
|
|
- Be ~5-10 concise descriptors (one phrase per feature)
|
|
- Merge redundant entries (e.g., multiple "Face:" entries → one)
|
|
- Update changed details (new clothes replace old clothes)
|
|
- Keep unchanged details from the original
|
|
|
|
Example: If character has bloated appearance with duplicate Face/Hair/Eyes entries, output a single clean \`replaceVisualDescriptors\` array with one entry per category.
|
|
|
|
**Goal:** Descriptors should be CONCISE but COMPLETE - detailed enough to draw the character, but without redundancy. Always output ~5-10 descriptors, never 20+.
|
|
|
|
### Locations - ONLY extract if:
|
|
- The scene takes place there or characters travel there
|
|
- It has a specific name (not "a dark alley" or "the forest")
|
|
- Example: "The scene shifts to the Thornwood Tavern" = YES
|
|
- Example: "Mountains visible in the distance" = NO
|
|
|
|
### Items - ONLY extract if:
|
|
- A character explicitly acquires, picks up, or is given the item
|
|
- The item has narrative significance (plot item, weapon, key, etc.)
|
|
- Example: "She hands over an ancient amulet" = YES
|
|
- Example: "There's a bottle on the shelf" = NO
|
|
|
|
### Story Beats - ONLY extract if:
|
|
- A task, quest, or plot thread is introduced or resolved
|
|
- A major revelation or plot twist occurs
|
|
- A significant milestone is reached
|
|
- Example: "She asks for help finding her missing brother" = YES (quest/plot_point)
|
|
- Example: "The truth about the king's murder is revealed" = YES (revelation)
|
|
- Example: "They enjoy a nice meal" = NO
|
|
|
|
### Story Beat Updates - CRITICAL for cleanup:
|
|
- Always check if existing story beats have been RESOLVED in this passage
|
|
- Mark beats as "completed" when: quest finished, goal achieved, mystery solved, plot point resolved
|
|
- Mark beats as "failed" when: quest becomes impossible, opportunity lost, goal abandoned
|
|
- This prevents story beats from stacking up indefinitely
|
|
- Example: If "Find the missing brother" was active and the brother is found, mark it completed
|
|
|
|
## Critical Rules
|
|
1. When in doubt, DO NOT extract - false positives pollute the world state
|
|
2. Only extract what ACTUALLY HAPPENED, not what might happen
|
|
3. Use the exact names from the text, don't invent or embellish
|
|
4. ALWAYS check if active story beats should be marked completed or failed
|
|
5. Respond with valid JSON only - no markdown, no explanation`,
|
|
userContent: `Analyze this narrative passage and extract world state changes.
|
|
|
|
## Context
|
|
{{genre}}
|
|
Mode: {{mode}}
|
|
Already tracking: {{entityCounts}}
|
|
{{currentTimeInfo}}
|
|
{{chatHistoryBlock}}
|
|
## {{inputLabel}}
|
|
"{{userAction}}"
|
|
|
|
## The Narrative Response (to classify)
|
|
"""
|
|
{{narrativeResponse}}
|
|
"""
|
|
|
|
## Already Known Entities (check before adding duplicates)
|
|
Characters: {{existingCharacters}}
|
|
Locations: {{existingLocations}}
|
|
Items: {{existingItems}}
|
|
|
|
## Active Story Beats (update these when resolved!)
|
|
{{existingBeats}}
|
|
|
|
## Your Task
|
|
1. Check if any EXISTING entities need updates (status change, new info learned, etc.)
|
|
2. **IMPORTANT**: Check if any active story beats have been COMPLETED or FAILED in this passage - mark them accordingly to keep the list clean
|
|
3. Identify any NEW significant entities introduced (apply the extraction rules strictly)
|
|
4. Determine the current scene state
|
|
|
|
## Response Format (JSON only)
|
|
{
|
|
"entryUpdates": {
|
|
"characterUpdates": [],
|
|
"locationUpdates": [],
|
|
"itemUpdates": [],
|
|
"storyBeatUpdates": [],
|
|
"newCharacters": [],
|
|
"newLocations": [],
|
|
"newItems": [],
|
|
"newStoryBeats": []
|
|
},
|
|
"scene": {
|
|
"currentLocationName": null,
|
|
"presentCharacterNames": [],
|
|
"timeProgression": "none"
|
|
}
|
|
}
|
|
|
|
### Field Specifications
|
|
|
|
characterUpdates: [{"name": "ExistingName", "changes": {"status": "active|inactive|deceased", "relationship": "new relationship", "newTraits": ["trait"], "removeTraits": ["trait"], "replaceVisualDescriptors": ["Face: ...", "Hair: ...", "Eyes: ...", "Build: ...", "Clothing: ...", "Accessories: ...", "Distinguishing marks: ..."]}}]
|
|
NOTE: Use replaceVisualDescriptors (preferred) to output the COMPLETE cleaned-up appearance list. This replaces all existing descriptors.
|
|
|
|
locationUpdates: [{"name": "ExistingName", "changes": {"visited": true, "current": true, "descriptionAddition": "new detail learned"}}]
|
|
|
|
itemUpdates: [{"name": "ExistingName", "changes": {"quantity": 1, "equipped": true, "location": "{{itemLocationOptions}}"}}]
|
|
|
|
storyBeatUpdates: [{"title": "ExistingBeatTitle", "changes": {"status": "completed|failed", "description": "optional updated description"}}]
|
|
|
|
newCharacters: [{"name": "ProperName", "description": "one sentence", "relationship": "friend|enemy|ally|neutral|unknown", "traits": ["trait1"], "visualDescriptors": ["MUST include: face/skin, hair, eyes, build, full clothing, accessories - invent plausible details if not described"]}]
|
|
|
|
newLocations: [{"name": "ProperName", "description": "one sentence", "visited": true, "current": false}]
|
|
|
|
newItems: [{"name": "ItemName", "description": "one sentence", "quantity": 1, "location": "{{defaultItemLocation}}"}]
|
|
|
|
newStoryBeats: [{"title": "Short Title", "description": "what happened or was learned", "type": "{{storyBeatTypes}}", "status": "pending|active|completed"}]
|
|
|
|
scene.currentLocationName: {{sceneLocationDesc}}
|
|
scene.presentCharacterNames: Names of characters physically present in the scene
|
|
scene.timeProgression: How much time passed - "none", "minutes", "hours", or "days"
|
|
|
|
Return valid JSON only. Empty arrays are fine - don't invent entities that aren't clearly in the text.`,
|
|
};
|
|
|
|
const chapterAnalysisPromptTemplate: PromptTemplate = {
|
|
id: 'chapter-analysis',
|
|
name: 'Chapter Analysis',
|
|
category: 'service',
|
|
description: 'Identifies the best endpoint for chapter summarization',
|
|
content: `# Role
|
|
You are Auto Summarize Endpoint Selector. Your task is to identify the single best chapter endpoint in the provided message range.
|
|
|
|
## Task
|
|
Select the message ID that represents the longest self-contained narrative arc within the given range. The endpoint should be at a natural narrative beat: resolution, decision, scene change, or clear transition.
|
|
|
|
## Output Format
|
|
Return ONLY a JSON object with a single field:
|
|
{ "chapterEnd": <integer message ID> }
|
|
|
|
## Rules
|
|
- Select exactly ONE endpoint
|
|
- The endpoint must be within the provided message range
|
|
- Choose the point that creates the most complete, self-contained chapter
|
|
- Prefer later messages that still complete the arc (avoid cutting mid-beat)`,
|
|
userContent: `# Message Range for Auto-Summarize
|
|
First valid message ID: {{firstValidId}}
|
|
Last valid message ID: {{lastValidId}}
|
|
|
|
# Messages in Range:
|
|
{{messagesInRange}}
|
|
|
|
Select the single best chapter endpoint from this range.`,
|
|
};
|
|
|
|
const chapterSummarizationPromptTemplate: PromptTemplate = {
|
|
id: 'chapter-summarization',
|
|
name: 'Chapter Summarization',
|
|
category: 'service',
|
|
description: 'Creates summaries of story chapters for the memory system',
|
|
content: `You are a literary analysis expert specializing in narrative structure and scene summarization. Your expertise is in distilling complex narrative elements into concise, query-friendly summaries.
|
|
|
|
## Task
|
|
Create a 'story map' summary of the provided chapter. This summary will be used as part of a searchable timeline database for quick identification and location of specific scenes.
|
|
|
|
## What to Include
|
|
For each chapter, create a concise summary that includes ONLY:
|
|
1. The most critical plot developments that drive the story forward
|
|
2. Key character turning points or significant changes in motivation/goals
|
|
3. Major shifts in narrative direction, tone, or setting
|
|
4. Essential conflicts introduced or resolved
|
|
5. Critical character moments and their reactions
|
|
|
|
## What to Exclude
|
|
- Minor details or descriptive passages
|
|
- Dialogue excerpts (unless pivotal)
|
|
- Stylistic or thematic analysis
|
|
- Personal interpretations or opinions
|
|
|
|
## Output Format
|
|
Respond with JSON only.`,
|
|
userContent: `{{previousContext}}Summarize this story chapter and extract metadata.
|
|
|
|
CHAPTER CONTENT:
|
|
"""
|
|
{{chapterContent}}
|
|
"""
|
|
|
|
Respond with JSON:
|
|
{
|
|
"summary": "A concise 2-3 sentence summary of what happened in this chapter",
|
|
"title": "A short evocative chapter title (3-6 words)",
|
|
"keywords": ["key", "words", "for", "search"],
|
|
"characters": ["Character names mentioned"],
|
|
"locations": ["Location names mentioned"],
|
|
"plotThreads": ["Active plot threads or quests"],
|
|
"emotionalTone": "The overall emotional tone (e.g., tense, hopeful, mysterious)"
|
|
}`,
|
|
};
|
|
|
|
const retrievalDecisionPromptTemplate: PromptTemplate = {
|
|
id: 'retrieval-decision',
|
|
name: 'Retrieval Decision',
|
|
category: 'service',
|
|
description: 'Decides which past chapters are relevant for current context',
|
|
content: `You decide which story chapters are relevant for the current context. Respond with valid JSON only.`,
|
|
userContent: `Based on the user's input and current scene, decide which past chapters are relevant.
|
|
|
|
USER INPUT:
|
|
"{{userInput}}"
|
|
|
|
CURRENT SCENE (last few messages):
|
|
"""
|
|
{{recentContext}}
|
|
"""
|
|
|
|
CHAPTER SUMMARIES:
|
|
{{chapterSummaries}}
|
|
|
|
Respond with JSON:
|
|
{
|
|
"relevantChapterIds": ["id1", "id2"],
|
|
"queries": [
|
|
{"chapterId": "id1", "question": "What was X?"}
|
|
]
|
|
}
|
|
|
|
Guidelines:
|
|
- Only include chapters that are ACTUALLY relevant to the current context
|
|
- Often, no chapters need to be queried - return empty arrays if nothing is relevant
|
|
- Maximum {{maxChaptersPerRetrieval}} chapters per query
|
|
- Consider: characters mentioned, locations being revisited, plot threads referenced`,
|
|
};
|
|
|
|
const suggestionsPromptTemplate: PromptTemplate = {
|
|
id: 'suggestions',
|
|
name: 'Story Suggestions',
|
|
category: 'service',
|
|
description: 'Generates story direction suggestions for creative writing mode',
|
|
content: `You are a creative writing assistant that suggests overall story directions and plot developments. Focus on where the narrative could go—scenes, plot beats, revelations, confrontations—NOT singular character actions like "she picks up the cup." Think like a story editor suggesting arcs, not a player suggesting moves.
|
|
|
|
IMPORTANT: Format each suggestion as an author's direction that the user would type to guide the AI. Use the style: "Continue the scene, having [character] do [action], and [additional direction]..."
|
|
|
|
Examples:
|
|
- "Continue the scene, having Marcus confront Elena about the missing documents, escalating into a heated argument"
|
|
- "Continue with the group discovering the abandoned cabin, but something feels wrong about it"
|
|
- "Have the protagonist finally reveal their secret to their companion, leading to an unexpected reaction"
|
|
|
|
These should read like instructions an author gives to guide the next part of the story.
|
|
|
|
Respond with valid JSON only.`,
|
|
userContent: `Based on the current story moment, suggest 3 distinct directions the overall narrative could develop.
|
|
|
|
## Recent Story Content
|
|
"""
|
|
{{recentContent}}
|
|
"""
|
|
|
|
## Active Story Threads
|
|
{{activeThreads}}
|
|
|
|
{{genre}}{{lorebookContext}}
|
|
|
|
## Your Task
|
|
Generate 3 STORY DIRECTION suggestions. These should be plot developments, scene ideas, or narrative beats—NOT singular character actions.
|
|
|
|
IMPORTANT: Suggestions should be REASONABLE and GROUNDED in what's already happening. Avoid wild twists, sudden genre shifts, or directions that feel disconnected from the current story momentum.
|
|
|
|
The 3 suggestions should follow this pattern:
|
|
1. **Straightforward continuation** - The most natural next beat; what would logically happen next given the current scene and momentum
|
|
2. **Moderate development** - A reasonable direction that advances the plot or deepens character dynamics
|
|
3. **Interesting possibility** - A more creative option, but still plausible given established story elements
|
|
|
|
BAD examples (too small/action-focused):
|
|
- "She picks up the letter"
|
|
- "He draws his sword"
|
|
- "They walk to the door"
|
|
|
|
BAD examples (too wild/disconnected):
|
|
- "Aliens suddenly invade" (in a medieval drama)
|
|
- "Everything was a dream"
|
|
- "A random new character appears with shocking news"
|
|
|
|
GOOD examples (grounded story directions):
|
|
- "The conversation shifts to the unspoken tension between them"
|
|
- "They arrive at their destination and must deal with an unexpected complication"
|
|
- "The truth about the earlier incident comes out naturally in discussion"
|
|
- "A character they were expecting finally shows up"
|
|
|
|
Each suggestion should be:
|
|
- A narrative direction or plot beat, not a character micro-action
|
|
- Grounded in the current story context and tone
|
|
- Specific enough to write toward, vague enough to allow creativity
|
|
- Appropriate to the established tone and genre
|
|
|
|
Respond with JSON only:
|
|
{
|
|
"suggestions": [
|
|
{"text": "Direction 1...", "type": "action|dialogue|revelation|twist"},
|
|
{"text": "Direction 2...", "type": "action|dialogue|revelation|twist"},
|
|
{"text": "Direction 3...", "type": "action|dialogue|revelation|twist"}
|
|
]
|
|
}`,
|
|
};
|
|
|
|
const styleReviewerPromptTemplate: PromptTemplate = {
|
|
id: 'style-reviewer',
|
|
name: 'Style Reviewer',
|
|
category: 'service',
|
|
description: 'Identifies overused phrases and style issues in narrative text',
|
|
content: `You analyze narrative text for repetitive phrases, structural patterns, and style issues.
|
|
|
|
## Your Role
|
|
Identify overused phrases, sentence patterns, structural repetition, and stylistic tics that reduce prose quality.
|
|
|
|
## What to Look For
|
|
|
|
### Phrase-Level Repetition
|
|
- Repeated descriptive phrases (e.g., "eyes widening", "heart pounding")
|
|
- Overused sentence openers (e.g., "You see", "There is")
|
|
- Cliche expressions and purple prose patterns
|
|
- Repetitive dialogue tags or action beats
|
|
- Word echoes within close proximity
|
|
|
|
### Structural Repetition (IMPORTANT)
|
|
- Paragraphs/passages that always start the same way (e.g., always opening with environmental sounds, weather, or sensory details)
|
|
- Paragraphs/passages that always end the same way (e.g., always ending with punchy one-liners, cliffhangers, or rhetorical questions)
|
|
- Predictable paragraph structures (e.g., always: description → action → dialogue → reaction)
|
|
- Repetitive scene transitions or narrative beats
|
|
- Formulaic pacing patterns across multiple passages
|
|
|
|
## Severity Levels
|
|
- low: 2-3 occurrences, minor impact
|
|
- medium: 4-5 occurrences, noticeable repetition
|
|
- high: 6+ occurrences, significantly impacts reading experience
|
|
|
|
## Response Requirements
|
|
- Be specific about the exact phrase or structural pattern
|
|
- For structural issues, describe the pattern clearly (e.g., "5 of 7 passages begin with ambient sound descriptions")
|
|
- Provide context-appropriate alternatives
|
|
- Focus on actionable improvements
|
|
- Respond with valid JSON only`,
|
|
userContent: `Analyze these {{passageCount}} passages for repetitive phrases, structural patterns, and style issues. Each passage is a separate AI-generated narrative response.
|
|
|
|
{{passages}}
|
|
|
|
Return JSON with findings:
|
|
{
|
|
"issues": [
|
|
{
|
|
"type": "phrase|structure|pattern|word_echo",
|
|
"description": "string - what the issue is",
|
|
"examples": ["string - specific examples from the text"],
|
|
"occurrences": number,
|
|
"severity": "low|medium|high",
|
|
"suggestions": ["string - alternative approaches"]
|
|
}
|
|
],
|
|
"overallQuality": "good|needs_improvement|poor",
|
|
"summary": "string - brief overall assessment"
|
|
}`,
|
|
};
|
|
|
|
const timelineFillPromptTemplate: PromptTemplate = {
|
|
id: 'timeline-fill',
|
|
name: 'Timeline Fill',
|
|
category: 'service',
|
|
description: 'Generates queries to gather context from past chapters',
|
|
content: `<role>
|
|
You are an expert narrative analyzer, who is able to efficiently determine what crucial information is missing from the current narrative.
|
|
</role>
|
|
|
|
<task>
|
|
You will be provided with the entirety of the current chapter, as well as summaries of previous chapters. Your task is to succinctly ascertain what information is needed from previous chapters for the most recent scene and query accordingly, as to ensure that all information needed for accurate portrayal of the current scene is gathered.
|
|
</task>
|
|
|
|
<constraints>
|
|
Query based ONLY on the information visible in the chapter summaries or things that may be implied to have happened in them. Do not reference current events in your queries, as the assistant that answers queries is only provided the history of that chapter, and would have no knowledge of events outside of the chapters queried. However, do not ask about information directly answered in the summaries. Instead, try to ask questions that 'fill in the gaps'. The maximum range of chapters (startChapter - endChapter) for a single query is 3, but you may make as many queries as you wish.
|
|
</constraints>`,
|
|
userContent: `Visible chat history:
|
|
{{chapterHistory}}
|
|
|
|
Existing chapter timeline:
|
|
{{timeline}}
|
|
|
|
Provide a JSON array where each item describes a question to ask about the timeline. Each item MUST be an object with:
|
|
- "query": the question string.
|
|
- EITHER "chapters": an array of chapter numbers to query,
|
|
OR both "startChapter" and "endChapter" integers defining an inclusive range.
|
|
You may include both styles in the same array. The maximum number of chapters per query is 3.
|
|
Return ONLY the JSON array, no code fences or commentary.`,
|
|
};
|
|
|
|
const timelineFillAnswerPromptTemplate: PromptTemplate = {
|
|
id: 'timeline-fill-answer',
|
|
name: 'Timeline Fill Answer',
|
|
category: 'service',
|
|
description: 'Answers specific questions about past chapter content',
|
|
content: `You answer specific questions about story chapters. Be concise and factual. Only include information that directly answers the question. If the chapter doesn't contain relevant information, say "Not mentioned in this chapter."`,
|
|
userContent: `{{chapterContent}}
|
|
|
|
QUESTION: {{query}}
|
|
|
|
Provide a concise, factual answer based only on the chapter content above. If the information isn't available in these chapters, say "Not mentioned in these chapters."`,
|
|
};
|
|
|
|
const lorebookClassifierPromptTemplate: PromptTemplate = {
|
|
id: 'lorebook-classifier',
|
|
name: 'Lorebook Classifier',
|
|
category: 'service',
|
|
description: 'Classifies lorebook entries into appropriate categories',
|
|
content: `You are a precise classifier for fantasy/RPG lorebook entries. Analyze the name, content, and keywords to determine the most appropriate category. Be decisive - pick the single best category for each entry. Respond only with the JSON array.`,
|
|
};
|
|
|
|
const loreManagementPromptTemplate: PromptTemplate = {
|
|
id: 'lore-management',
|
|
name: 'Lore Management',
|
|
category: 'service',
|
|
description: 'Agentic lore management for maintaining story database',
|
|
content: `You are a lore manager for an interactive story. Your job is to maintain a consistent, comprehensive database of story elements.
|
|
|
|
Your tasks:
|
|
1. Identify important characters, locations, items, factions, and concepts that appear in the story but have no entry
|
|
2. Find entries that are outdated or incomplete based on story events
|
|
3. Identify redundant entries that should be merged
|
|
4. Update relationship statuses and character states
|
|
|
|
Guidelines:
|
|
- Be conservative - only create entries for elements that are genuinely important to the story
|
|
- Use exact names from the story text
|
|
- When merging, combine all relevant information
|
|
- Focus on facts that would help maintain story consistency
|
|
- Prefer targeted updates (e.g., search/replace) instead of rewriting long descriptions
|
|
|
|
Use your tools to review the story and make necessary changes. When finished, call finish_lore_management with a summary.`,
|
|
userContent: `# Current Lorebook Entries
|
|
{{entrySummary}}
|
|
{{recentStorySection}}# Chapter Summaries
|
|
{{chapterSummary}}
|
|
|
|
Please review the story content and identify:
|
|
1. Important elements that should have entries but don't
|
|
2. Entries that need updating based on story events
|
|
3. Redundant or duplicate entries that should be merged
|
|
|
|
Use the available tools to make necessary changes, then call finish_lore_management when done.`,
|
|
};
|
|
|
|
const agenticRetrievalPromptTemplate: PromptTemplate = {
|
|
id: 'agentic-retrieval',
|
|
name: 'Agentic Retrieval',
|
|
category: 'service',
|
|
description: 'Agentic context retrieval for gathering past story context',
|
|
content: `You are a context retrieval agent for an interactive story. Your job is to gather relevant past context that will help the narrator respond to the current situation.
|
|
|
|
Guidelines:
|
|
1. Start by reviewing the chapter list to understand the story structure
|
|
2. Query specific chapters that seem relevant to the current user input
|
|
3. Focus on gathering context about:
|
|
- Characters mentioned or involved
|
|
- Locations being revisited
|
|
- Plot threads being referenced
|
|
- Items or information from the past
|
|
- Relationship history
|
|
4. Be selective - only gather truly relevant information
|
|
5. When you have enough context, call finish_retrieval with a synthesized summary
|
|
|
|
The context you provide will be injected into the narrator's prompt to help maintain story consistency.`,
|
|
userContent: `# Current Situation
|
|
|
|
USER INPUT:
|
|
"{{userInput}}"
|
|
|
|
RECENT SCENE:
|
|
{{recentContext}}
|
|
|
|
# Available Chapters: {{chaptersCount}}
|
|
{{chapterList}}
|
|
|
|
# Lorebook Entries: {{entriesCount}}
|
|
{{entryList}}
|
|
|
|
Please gather relevant context from past chapters that will help respond to this situation. Focus on information that is actually needed - often, no retrieval is necessary for simple actions.`,
|
|
};
|
|
|
|
const characterCardImportPromptTemplate: PromptTemplate = {
|
|
id: 'character-card-import',
|
|
name: 'Character Card Import',
|
|
category: 'wizard',
|
|
description: 'Cleans SillyTavern character cards and converts them to Aventura scenario settings',
|
|
content: `You are cleaning a SillyTavern character card for use as a scenario setting in interactive fiction.
|
|
|
|
## Your Task
|
|
1. IDENTIFY who "{{char}}" refers to based on the content (the actual character name - NOT the card title)
|
|
2. IDENTIFY ALL NPCs/characters mentioned in the card content
|
|
3. REPLACE all instances of "{{char}}" with the actual character name in your output
|
|
4. KEEP all instances of "{{user}}" as-is - this placeholder will be replaced with the player's character name later
|
|
5. REMOVE specific meta-content patterns (see below)
|
|
6. PRESERVE the original text as much as possible - do NOT summarize or condense
|
|
|
|
The "{{user}}" refers to the player's character (protagonist). Characters identified from the card will become NPCs.
|
|
|
|
## REMOVE THESE PATTERNS (delete entirely):
|
|
|
|
### Roleplay Instructions (DELETE):
|
|
- "You are {{char}}", "You will portray...", "Play as..."
|
|
- "Do not speak for {{user}}", "Never speak for {{user}}"
|
|
- "Stay in character", "Never break character"
|
|
- "Always respond as...", "You must..."
|
|
- Any instruction telling the AI HOW to behave
|
|
|
|
### Meta-Content (DELETE):
|
|
- HTML comments: <!-- ... -->
|
|
- OOC markers: "(OOC:", "[Author's note:", "[A/N:", etc.
|
|
- System prompts, jailbreaks, NSFW toggles
|
|
- Format instructions: "Use asterisks for actions", "Write in third person", "Use markdown"
|
|
- Section headers like "=== Narration ===" or "=== Character Embodiment ==="
|
|
- Guidelines about writing style, vocabulary, pacing
|
|
|
|
### Example Dialogue Format (EXTRACT LORE ONLY):
|
|
- Remove the dialogue format itself
|
|
- Keep any world-building or lore mentioned within dialogues
|
|
|
|
## CONVERT TO NATURAL PROSE (don't delete):
|
|
|
|
### PList Syntax → Natural Prose:
|
|
- [Character: trait1, trait2; clothes: x] → "CharacterName is trait1 and trait2. She wears x."
|
|
- Keep ALL the information, just convert the bracket format to sentences
|
|
|
|
## PRESERVE VERBATIM:
|
|
- World descriptions, locations, atmosphere
|
|
- Character appearance (physical details, clothing, etc.)
|
|
- Character personality and behavior patterns
|
|
- Backstory and history
|
|
- Relationship dynamics
|
|
- Scenario/situation setup
|
|
- Any lore, world rules, or setting details
|
|
- All {{user}} placeholders (keep them exactly as {{user}})
|
|
|
|
## OUTPUT FORMAT
|
|
Respond with valid JSON only (no markdown code blocks):
|
|
{
|
|
"primaryCharacterName": "The ACTUAL name of the main character that {{char}} refers to",
|
|
"settingSeed": "The FULL cleaned text with {{char}} replaced by the actual name, but {{user}} kept as-is. This should be LONG - include ALL world-building, character details, and scenario setup. Only meta-instructions should be removed.",
|
|
"npcs": [
|
|
{
|
|
"name": "Character's actual name",
|
|
"role": "their role (e.g., 'ally', 'mentor', 'antagonist', 'love interest', 'guide', 'friend')",
|
|
"description": "1-2 sentences: who they are and key appearance details",
|
|
"personality": "key personality traits as comma-separated list",
|
|
"relationship": "their relationship to {{user}}"
|
|
}
|
|
]
|
|
}
|
|
|
|
Note: Include ALL significant characters mentioned in the card as NPCs. The primary character ({{char}}) should be the first NPC in the array.`,
|
|
userContent: `Clean this character card for use as a {{genre}} scenario setting.
|
|
|
|
The {{user}} will be the protagonist (their name will be filled in later) interacting with the NPCs in an interactive story.
|
|
|
|
IMPORTANT:
|
|
- Identify who "{{char}}" refers to based on the content (NOT the card title "{{title}}")
|
|
- Replace all {{char}} with the actual character name
|
|
- KEEP all {{user}} placeholders as-is (they will be replaced with the player's character name later)
|
|
- Preserve the original text - only REMOVE meta-instructions and roleplay guidelines
|
|
- Do NOT summarize or condense - the output should be nearly as long as the input
|
|
|
|
## CARD CONTENT
|
|
{{cardContent}}
|
|
|
|
Clean the above content. Identify all NPCs, replace {{char}} with the actual name, keep {{user}} as-is, and remove meta-content. Output valid JSON only.`,
|
|
};
|
|
|
|
// ============================================================================
|
|
// WIZARD PROMPT TEMPLATES
|
|
// ============================================================================
|
|
|
|
const settingExpansionPromptTemplate: PromptTemplate = {
|
|
id: 'setting-expansion',
|
|
name: 'Setting Expansion',
|
|
category: 'wizard',
|
|
description: 'Generates rich, evocative settings for interactive fiction',
|
|
content: `You are a world-building expert creating settings for interactive fiction. Generate rich, evocative settings that inspire creative storytelling.
|
|
|
|
You MUST respond with valid JSON matching this exact schema:
|
|
{
|
|
"name": "string - a memorable name for this setting/world",
|
|
"description": "string - 2-3 paragraphs describing the world, its rules, and atmosphere",
|
|
"keyLocations": [
|
|
{ "name": "string", "description": "string - 1-2 sentences" }
|
|
],
|
|
"atmosphere": "string - the overall mood and feeling of this world",
|
|
"themes": ["string array - 3-5 themes this setting explores"],
|
|
"potentialConflicts": ["string array - 3-5 story hooks or conflicts"]
|
|
}
|
|
|
|
Be creative but grounded. Make the setting feel lived-in and full of story potential.`,
|
|
userContent: `Create a {{genreLabel}} setting based on this seed idea:
|
|
|
|
"{{seed}}"
|
|
{{lorebookContext}}
|
|
|
|
Expand this into a rich, detailed world that could sustain an interactive story.`,
|
|
};
|
|
|
|
const protagonistGenerationPromptTemplate: PromptTemplate = {
|
|
id: 'protagonist-generation',
|
|
name: 'Protagonist Generation',
|
|
category: 'wizard',
|
|
description: 'Creates compelling protagonists for interactive fiction',
|
|
content: `You are a character creation expert for interactive fiction. Create compelling protagonists that readers will want to embody or follow.
|
|
|
|
You MUST respond with valid JSON matching this exact schema:
|
|
{
|
|
"name": "string - a fitting name for this character (or leave generic if POV is second person)",
|
|
"description": "string - 1-2 sentences about who they are",
|
|
"background": "string - 2-3 sentences about their history",
|
|
"motivation": "string - what drives them, what they want",
|
|
"traits": ["string array - 3-5 personality traits"],
|
|
"appearance": "string - brief physical description (optional for 2nd person)"
|
|
}
|
|
|
|
Create a protagonist that fits naturally into the setting and has interesting story potential.`,
|
|
userContent: `Create a protagonist for this {{genreLabel}} setting:
|
|
|
|
SETTING: {{settingName}}
|
|
{{settingDescription}}
|
|
|
|
{{povInstruction}}
|
|
|
|
Create a compelling protagonist who fits naturally into this world.`,
|
|
};
|
|
|
|
const characterElaborationPromptTemplate: PromptTemplate = {
|
|
id: 'character-elaboration',
|
|
name: 'Character Elaboration',
|
|
category: 'wizard',
|
|
description: 'Enriches user-provided character details',
|
|
content: `You are a character development expert. The user has provided some details about their character. Your job is to elaborate and enrich these details while staying true to their vision.
|
|
|
|
You MUST respond with valid JSON matching this exact schema:
|
|
{
|
|
"name": "string - keep the user's name if provided, or suggest one if not",
|
|
"description": "string - 2-3 sentences expanding on who they are",
|
|
"background": "string - 2-3 sentences about their history, elaborating on what the user provided",
|
|
"motivation": "string - what drives them, expanding on the user's input",
|
|
"traits": ["string array - 4-5 personality traits, incorporating any the user mentioned"],
|
|
"appearance": "string - brief physical description if not provided"
|
|
}
|
|
|
|
Rules:
|
|
- Preserve everything the user specified - don't contradict or replace their ideas
|
|
- Add depth and detail to flesh out what they provided
|
|
- Fill in gaps they left blank with fitting suggestions
|
|
{{toneInstruction}}
|
|
{{settingInstruction}}`,
|
|
userContent: `Elaborate on this character for a {{genreLabel}} story:
|
|
|
|
{{characterName}}
|
|
{{characterDescription}}
|
|
{{characterBackground}}
|
|
{{settingContext}}
|
|
|
|
Expand on these details while preserving everything the user specified.`,
|
|
};
|
|
|
|
const supportingCharactersPromptTemplate: PromptTemplate = {
|
|
id: 'supporting-characters',
|
|
name: 'Supporting Characters',
|
|
category: 'wizard',
|
|
description: 'Creates compelling supporting characters',
|
|
content: `You are a character creation expert. Create compelling supporting characters that complement the protagonist and drive story conflict.
|
|
|
|
You MUST respond with valid JSON: an array of character objects:
|
|
[
|
|
{
|
|
"name": "string",
|
|
"role": "string - their role in the story (ally, antagonist, mentor, love interest, etc.)",
|
|
"description": "string - 1-2 sentences about who they are",
|
|
"relationship": "string - their relationship to the protagonist",
|
|
"traits": ["string array - 2-4 personality traits"]
|
|
}
|
|
]
|
|
|
|
Create diverse characters with different roles and personalities.`,
|
|
userContent: `Create {{count}} supporting characters for this {{genreLabel}} story:
|
|
|
|
SETTING: {{settingName}}
|
|
{{settingDescription}}
|
|
|
|
PROTAGONIST: {{protagonistName}}
|
|
{{protagonistDescription}}
|
|
|
|
Create diverse characters with different roles (ally, antagonist, mentor, etc.) who can drive story conflict and complement the protagonist.`,
|
|
};
|
|
|
|
const openingGenerationAdventurePromptTemplate: PromptTemplate = {
|
|
id: 'opening-generation-adventure',
|
|
name: 'Opening Generation (Adventure)',
|
|
category: 'wizard',
|
|
description: 'Crafts the opening scene for adventure mode (player controls the protagonist)',
|
|
content: `You are crafting the opening scene of an interactive {{genreLabel}} adventure.
|
|
|
|
<critical_constraints>
|
|
# ABSOLUTE RULES - VIOLATION IS FAILURE
|
|
1. **NEVER write what {{protagonistName}} does** - no actions, movements, or gestures
|
|
2. **NEVER write what {{protagonistName}} says** - no dialogue or speech
|
|
3. **NEVER write what {{protagonistName}} thinks or feels** - no internal states, emotions, or reactions
|
|
4. **NEVER write what {{protagonistName}} perceives** - avoid "you see", "you notice", "you hear" constructions
|
|
5. **Only describe the environment, NPCs, and situation** - let {{protagonistName}} decide how to engage
|
|
</critical_constraints>
|
|
|
|
<what_to_write>
|
|
Write ONLY:
|
|
- The physical environment (sights, sounds, smells, textures)
|
|
- What NPCs are doing, saying, or how they're positioned
|
|
- Objects, details, and atmosphere of the scene
|
|
- Tension, stakes, or interesting elements present
|
|
- Build toward one crystallizing moment—the image or detail that anchors the scene
|
|
|
|
Do NOT write:
|
|
- "{{protagonistName}} walks into..." / "{{protagonistName}} looks at..." / "{{protagonistName}} feels..."
|
|
- "You notice..." / "You see..." / "You sense..."
|
|
- Any action, perception, or internal state belonging to {{protagonistName}}
|
|
</what_to_write>
|
|
|
|
<style>
|
|
- {{tenseInstruction}}
|
|
- Tone: {{tone}}
|
|
- 2-3 paragraphs of environmental and situational detail
|
|
- Concrete sensory details, not abstractions
|
|
- Reach past the first cliché; favor specific, grounded imagery
|
|
</style>
|
|
|
|
<npc_dialogue>
|
|
If NPCs speak:
|
|
- Dialogue is imperfect—false starts, evasions, non sequiturs; not prepared speeches
|
|
- Compress rather than explain: don't spell out "A, therefore B, therefore C"
|
|
- Interruptions cut mid-phrase, not after complete clauses
|
|
- Status through brevity: authority figures state and act; they don't justify
|
|
- Single-word responses can carry weight
|
|
- "Said" is invisible—use fancy tags sparingly
|
|
- Characters talk past each other—they advance their own concerns
|
|
</npc_dialogue>
|
|
|
|
<ending>
|
|
End by presenting a situation that naturally invites {{protagonistName}} to act:
|
|
- An NPC looking expectantly, mid-conversation
|
|
- A door ajar, a sound from within
|
|
- An object of interest within reach
|
|
- A choice point or moment of tension
|
|
|
|
NO questions. NO "What do you do?" Just the pregnant moment.
|
|
</ending>
|
|
|
|
<prohibited_patterns>
|
|
Avoid cliché phrases: "like a physical blow," "dust motes dancing," "silence stretched," "metallic tang," "for the first time in years"
|
|
|
|
Banned words: ozone, orbs (for eyes), tresses, alabaster, porcelain
|
|
|
|
Also avoid:
|
|
- Purple prose, "not X but Y" constructs
|
|
- Explanation chains: NPCs spelling out logical steps
|
|
- Formal hedging: "Protocol dictates," "It would suggest"
|
|
- Over-clipped dialogue: not every line should be a fragment
|
|
- Dialogue tag overload: "said" is invisible; use fancy tags sparingly
|
|
</prohibited_patterns>
|
|
|
|
{{outputFormat}}`,
|
|
userContent: `Create the opening scene:
|
|
|
|
TITLE: {{title}}
|
|
GENRE: {{genreLabel}}
|
|
SETTING: {{settingName}} - {{settingDescription}}
|
|
{{atmosphereSection}}
|
|
PROTAGONIST: {{protagonistName}}{{protagonistDescription}}
|
|
{{supportingCharactersSection}}
|
|
{{povInstruction}}
|
|
{{guidanceSection}}{{lorebookContext}}{{openingInstruction}}
|
|
|
|
Write an immersive opening that drops the reader into the story. Remember: describe only the environment and NPCs, NOT the protagonist's actions, dialogue, or thoughts.`,
|
|
};
|
|
|
|
const openingGenerationCreativePromptTemplate: PromptTemplate = {
|
|
id: 'opening-generation-creative',
|
|
name: 'Opening Generation (Creative Writing)',
|
|
category: 'wizard',
|
|
description: 'Crafts the opening scene for creative writing mode (author directs the story)',
|
|
content: `You are crafting the opening scene of a {{genreLabel}} story in collaboration with an author.
|
|
|
|
<critical_understanding>
|
|
The person reading this opening is the AUTHOR, not a character. They sit outside the story, directing what happens. The protagonist ({{protagonistName}}) is a fictional character you write—not a stand-in for the author.
|
|
</critical_understanding>
|
|
|
|
<style>
|
|
- POV: {{povInstruction}}
|
|
- {{tenseInstruction}}
|
|
- Tone: {{tone}}
|
|
- 2-3 paragraphs of literary prose
|
|
- Concrete sensory details grounded in character perception
|
|
- Reach past the first cliché; invisible prose serves the story better than showy prose
|
|
</style>
|
|
|
|
<what_to_write>
|
|
Write a compelling opening that:
|
|
- Establishes the scene through {{povPerspective}}
|
|
- Engages the reader with vivid, immersive prose
|
|
- Introduces tension, stakes, or interesting elements
|
|
- Includes other characters if appropriate, with their own actions and dialogue
|
|
- Builds toward one crystallizing moment—the image or line the reader remembers
|
|
- Ends at a natural narrative beat that invites the author to direct what happens next
|
|
</what_to_write>
|
|
|
|
<protagonist_as_character>
|
|
{{protagonistName}} is a character you control. Write their:
|
|
- Actions and movements
|
|
- Dialogue (if appropriate)
|
|
- Thoughts and perceptions
|
|
- Reactions to the environment and other characters
|
|
|
|
{{povPerspectiveInstructions}}
|
|
</protagonist_as_character>
|
|
|
|
<dialogue_craft>
|
|
If dialogue appears:
|
|
- Characters rarely answer directly—they deflect, interrupt, talk past each other
|
|
- Compress rather than explain: don't spell out "A, therefore B, therefore C"
|
|
- Interruptions cut mid-phrase, not after complete clauses
|
|
- Status through brevity: authority figures state and act; they don't justify
|
|
- Single-word responses can carry weight: "Evidence." "Always."
|
|
- "Said" is invisible—use fancy tags sparingly
|
|
- Mix clipped lines with fuller ones; vary rhythm naturally
|
|
</dialogue_craft>
|
|
|
|
<prohibited_patterns>
|
|
Avoid cliché phrases: "like a physical blow," "ribs like a trapped bird," "heart hammering against ribs," "dust motes dancing," "silence stretched," "metallic tang," "voice dropping an octave," "for the first time in years"
|
|
|
|
Banned words: ozone, orbs (for eyes), tresses, alabaster, porcelain
|
|
|
|
Also avoid:
|
|
- Purple prose, "not X but Y" constructs, telling emotions directly
|
|
- Explanation chains: characters spelling out logical steps
|
|
- Formal hedging: "Protocol dictates," "It would suggest"
|
|
- Over-clipped dialogue: not every line should be a fragment
|
|
- Melodrama: hearts shattering, waves of emotion
|
|
- Narrative bows: tying scenes with conclusions or realizations
|
|
</prohibited_patterns>
|
|
|
|
{{outputFormat}}`,
|
|
userContent: `Create the opening scene:
|
|
|
|
TITLE: {{title}}
|
|
GENRE: {{genreLabel}}
|
|
SETTING: {{settingName}} - {{settingDescription}}
|
|
{{atmosphereSection}}
|
|
PROTAGONIST: {{protagonistName}}{{protagonistDescription}}
|
|
{{supportingCharactersSection}}
|
|
{{povInstruction}}
|
|
{{guidanceSection}}{{lorebookContext}}{{openingInstruction}}
|
|
|
|
Write an immersive opening that drops the reader into the story. Remember: the author directs the story, so write the protagonist's actions, dialogue, and thoughts as needed.`,
|
|
};
|
|
|
|
// ============================================================================
|
|
// IMAGE STYLE TEMPLATES
|
|
// ============================================================================
|
|
|
|
const softAnimeStyleTemplate: PromptTemplate = {
|
|
id: 'image-style-soft-anime',
|
|
name: 'Soft Anime',
|
|
category: 'image-style',
|
|
description: 'Soft cel-shading, muted pastels, dreamy atmosphere',
|
|
content: `Soft cel-shaded anime illustration with muted pastel color palette. Low saturation, gentle lighting with diffused ambient glow. Subtle linework that blends into the coloring rather than hard outlines. Smooth gradients on shadows, slight bloom effect on highlights and light sources. Dreamy, airy, cozy atmosphere. Studio Ghibli-inspired aesthetic with soft watercolor texture hints in background. Smooth blending on hair and skin with no visible harsh texture. Avoid high contrast, sharp shadows, or dark gritty environments.`,
|
|
};
|
|
|
|
const semiRealisticAnimeStyleTemplate: PromptTemplate = {
|
|
id: 'image-style-semi-realistic',
|
|
name: 'Semi-realistic Anime',
|
|
category: 'image-style',
|
|
description: 'Polished, cinematic, detailed rendering',
|
|
content: `Digital anime art with polished, detailed rendering. NOT photorealistic - this is stylized anime/digital art with refined details. Anime-style eyes and facial features with expressive proportions. Detailed hair with visible strands, smooth skin with subtle shading, fabric with weight and texture. Clear directional lighting with soft falloff. Cinematic composition with depth of field. Rich colors with professional color grading. Clean linework with painterly rendering. Atmospheric and polished digital illustration style. Think high-quality anime key visual or game CG art. Avoid photorealism, 3D renders, or uncanny valley faces.`,
|
|
};
|
|
|
|
const photorealisticStyleTemplate: PromptTemplate = {
|
|
id: 'image-style-photorealistic',
|
|
name: 'Photorealistic',
|
|
category: 'image-style',
|
|
description: 'True-to-life rendering with natural lighting',
|
|
content: `Photorealistic digital art with true-to-life rendering. Natural lighting with accurate shadows and highlights. Detailed textures on skin, fabric, and materials. Accurate human proportions and anatomy. Professional photography aesthetic with cinematic depth of field. High dynamic range with realistic contrast. Detailed environments with accurate perspective. Materials rendered with proper reflectance and subsurface scattering where appropriate. Film grain optional for cinematic feel. 8K quality, hyperrealistic detail.`,
|
|
};
|
|
|
|
// Image prompt analysis service template (legacy mode - full character descriptions)
|
|
const imagePromptAnalysisTemplate: PromptTemplate = {
|
|
id: 'image-prompt-analysis',
|
|
name: 'Image Prompt Analysis',
|
|
category: 'service',
|
|
description: 'Identifies imageable scenes in narrative text for image generation',
|
|
content: `You identify visually striking moments in narrative text for image generation.
|
|
|
|
## Your Task
|
|
Analyze the narrative and identify 0-{{maxImages}} key visual moments (0 = unlimited). Create DETAILED, descriptive image prompts (aim for 500-800 characters each). **Do NOT exceed 800 characters per prompt - prompts over 800 characters will cause an error and fail to generate.**
|
|
|
|
## Style (MUST include in every prompt)
|
|
{{imageStylePrompt}}
|
|
|
|
**You MUST incorporate this full style description into every prompt.** Include multiple style keywords and rendering details.
|
|
|
|
## Character Reference
|
|
{{characterDescriptors}}
|
|
|
|
## Output Format
|
|
Return a JSON array (no markdown, just raw JSON):
|
|
[
|
|
{
|
|
"prompt": "Detailed prompt (500-800 chars MAX) with full character appearance, scene details, and style description",
|
|
"sourceText": "exact phrase from narrative (3-15 words, VERBATIM with all punctuation and *markup*)",
|
|
"sceneType": "action|item|character|environment",
|
|
"priority": 1-10
|
|
}
|
|
]
|
|
|
|
## Prompt Structure (follow this order)
|
|
1. **Character appearance** - hair (color, length, style), eyes, skin tone, expression, build
|
|
2. **Clothing/accessories** - what they're wearing, distinctive items
|
|
3. **Action/pose** - what they're doing, body position
|
|
4. **Setting/environment** - where they are, lighting, atmosphere, background details
|
|
5. **Style keywords** - copy relevant phrases from the Style section above (lighting, rendering, aesthetic)
|
|
|
|
## Example Good Prompt
|
|
"An anime woman with shoulder-length black hair with subtle blue highlights, sharp teal eyes, and a focused expression. She's wearing a dark fitted coat with silver buttons and a grey scarf, one hand adjusting an earpiece. She's standing on a rain-slicked city rooftop at night, with glowing neon signs and distant skyscrapers blurred in the background. Semi-realistic anime style with refined features, detailed hair strands, realistic fabric and skin rendering, cinematic lighting with cool blue and warm neon accents. Polished and atmospheric with depth of field."
|
|
|
|
## CRITICAL Rules
|
|
1. **ONE CHARACTER PER IMAGE** - only depict a single character per prompt. Background details are fine, but no multiple characters. This ensures character consistency.
|
|
2. **NEVER use character names** - the image model doesn't know who "Elena" is. Describe appearance only!
|
|
3. **ALWAYS include the full style** - copy style keywords directly from the Style section
|
|
4. **Stay under 800 characters** - prompts over 800 chars will ERROR and fail. Aim for 500-800.
|
|
5. **sourceText** MUST be COPY-PASTED EXACTLY from the narrative - this is used for text matching and WILL FAIL if not exact.
|
|
- Copy the EXACT characters from the narrative, including punctuation and any *asterisks* or **markup**
|
|
- Do NOT paraphrase, rephrase, or reword - copy EXACTLY as written
|
|
- Do NOT add asterisks or markup that isn't in the original
|
|
- Do NOT change words (e.g., "her" to "your")
|
|
- Example: If narrative says "her light-form flickering erratically" then sourceText MUST be "her light-form flickering erratically" - NOT "Your light-form flickering erratically"
|
|
6. Return empty array [] if no suitable visual moments exist
|
|
7. Skip: mundane actions, dialogue-only scenes, abstract concepts
|
|
|
|
## Priority Guidelines
|
|
- 8-10: Dramatic actions, combat, pivotal moments
|
|
- 6-8: Significant items, magical effects, reveals
|
|
- 5-7: Character introductions, emotions
|
|
- 3-5: Environmental shots, atmosphere`,
|
|
userContent: `## Story Context
|
|
{{chatHistory}}
|
|
|
|
{{lorebookContext}}
|
|
|
|
## User Action
|
|
{{userAction}}
|
|
|
|
## Narrative to Analyze
|
|
{{narrativeResponse}}
|
|
|
|
Identify the most visually striking moments and return the JSON array.`,
|
|
};
|
|
|
|
// Image prompt analysis with reference images (portrait mode - simplified prompts)
|
|
const imagePromptAnalysisReferenceTemplate: PromptTemplate = {
|
|
id: 'image-prompt-analysis-reference',
|
|
name: 'Image Prompt Analysis (Reference Mode)',
|
|
category: 'service',
|
|
description: 'Identifies imageable scenes for generation with character reference images',
|
|
content: `You identify visually striking moments in narrative text for image generation WITH REFERENCE IMAGES.
|
|
|
|
## Your Task
|
|
Analyze the narrative and identify 0-{{maxImages}} key visual moments (0 = unlimited). Create concise image prompts.
|
|
|
|
**Prompt length targets:**
|
|
- Single character: 200-350 characters
|
|
- Multi-character (2-3): 350-500 characters
|
|
- Portrait generation: 300-450 characters
|
|
- Environment only: 150-250 characters
|
|
|
|
IMPORTANT: In portrait mode, ONLY characters with portraits can be depicted. Characters without portraits CANNOT appear until they have one.
|
|
|
|
## Style Keywords (pick 2-3 relevant ones per prompt)
|
|
{{imageStylePrompt}}
|
|
|
|
## Characters With Portraits
|
|
{{charactersWithPortraits}}
|
|
|
|
## Character Visual Descriptors
|
|
{{characterDescriptors}}
|
|
|
|
## CRITICAL: Never Use Character Names in Prompts
|
|
Image models don't know who "Elena" or "Marcus" are. Character names are ONLY for the JSON fields, NEVER in the prompt text itself.
|
|
|
|
**WRONG:** "Elena wielding a sword while Marcus watches"
|
|
**RIGHT:** "Woman with silver hair wielding sword, tall man with brown hair watching nearby"
|
|
|
|
## Output Format
|
|
Return a JSON array (no markdown):
|
|
[
|
|
{
|
|
"prompt": "Concise visual description - NO character names, only visual traits",
|
|
"sourceText": "exact phrase from narrative (3-15 words, VERBATIM)",
|
|
"sceneType": "action|item|character|environment",
|
|
"priority": 1-10,
|
|
"characters": ["Character1", "Character2"],
|
|
"generatePortrait": false
|
|
}
|
|
]
|
|
|
|
Note: First character in the array is the primary character.
|
|
|
|
## Prompt Structure
|
|
|
|
**SINGLE character (has portrait):**
|
|
- Use "The character" or "A [gender]" - reference image provides appearance
|
|
- Action/pose, expression
|
|
- **Dynamic camera angle** - vary the POV to enhance the scene (see Camera Angles below)
|
|
- Setting, lighting, atmosphere
|
|
- 2-3 style keywords
|
|
|
|
**MULTI-CHARACTER (2-3, all have portraits):**
|
|
- Describe each by KEY visual traits only (hair color/style, one distinctive feature)
|
|
- Spatial arrangement (left/right, foreground/background, facing each other)
|
|
- Actions/poses
|
|
- **Dynamic camera angle** - choose POV that best captures the interaction
|
|
- Brief setting
|
|
- 2-3 style keywords
|
|
|
|
**PORTRAIT generation (generatePortrait: true):**
|
|
- Full body, head to feet visible
|
|
- Key appearance traits from visual descriptors
|
|
- Relaxed standing pose, facing viewer
|
|
- **Plain solid color or simple gradient background ONLY** - no objects, no environment, no scenery
|
|
- 2-3 style keywords
|
|
- (Portraits always use standard front-facing view)
|
|
|
|
## Camera Angles (vary these to create dynamic images)
|
|
- **Low angle** (looking up) - makes characters imposing, heroic, powerful
|
|
- **High angle** (looking down) - vulnerability, overview of scene, contemplation
|
|
- **Dutch angle** (tilted) - tension, unease, action moments
|
|
- **Over-the-shoulder** - conversation scenes, following action
|
|
- **Close-up** - emotional intensity, important reactions
|
|
- **Wide shot** - establishing location, showing scale, group dynamics
|
|
- **Worm's eye view** - extreme drama, towering presence
|
|
- **Bird's eye view** - tactical scenes, showing spatial relationships
|
|
|
|
Match the angle to the emotional tone: action scenes benefit from low/dutch angles, tense conversations from close-ups, epic moments from wide shots.
|
|
|
|
## Examples
|
|
|
|
**Single character:**
|
|
{
|
|
"prompt": "Low angle shot, the character in defensive stance gripping glowing sword. Rain-soaked alley, neon reflections, dramatic backlighting. Anime style, cinematic.",
|
|
"sourceText": "gripped her sword tightly",
|
|
"sceneType": "action",
|
|
"priority": 8,
|
|
"characters": ["Elena"],
|
|
"generatePortrait": false
|
|
}
|
|
|
|
**Two characters:**
|
|
{
|
|
"prompt": "Wide shot, woman with silver hair and man with brown hair stand back-to-back, weapons drawn. Ruined temple at sunset, golden light through columns. Anime style, dynamic.",
|
|
"sourceText": "they stood ready to face the horde together",
|
|
"sceneType": "action",
|
|
"priority": 9,
|
|
"characters": ["Elena", "Marcus"],
|
|
"generatePortrait": false
|
|
}
|
|
|
|
**Three characters:**
|
|
{
|
|
"prompt": "Medium shot, red-haired woman laughing, grey-bearded man with crossed arms, black-haired boy grinning between them. Cozy tavern interior, warm firelight. Soft anime, warm colors.",
|
|
"sourceText": "the unlikely trio shared a rare moment of levity",
|
|
"sceneType": "character",
|
|
"priority": 7,
|
|
"characters": ["Lily", "Roland", "Pip"],
|
|
"generatePortrait": false
|
|
}
|
|
|
|
**Portrait generation:**
|
|
{
|
|
"prompt": "Full body portrait: tall man, short grey hair, weathered face, brown eyes, stubble. Dark leather armor over grey tunic. Relaxed pose facing viewer, head to feet visible. Plain solid blue-grey gradient background, no objects or scenery. Anime style.",
|
|
"sourceText": "the old mercenary stepped forward",
|
|
"sceneType": "character",
|
|
"priority": 7,
|
|
"characters": ["Marcus"],
|
|
"generatePortrait": true
|
|
}
|
|
|
|
**Environment:**
|
|
{
|
|
"prompt": "Ancient library, towering bookshelves, dust motes in golden light through stained glass. Atmospheric, soft anime.",
|
|
"sourceText": "the vast library stretched before them",
|
|
"sceneType": "environment",
|
|
"priority": 5,
|
|
"characters": [],
|
|
"generatePortrait": false
|
|
}
|
|
|
|
## Rules
|
|
1. **NEVER use character names in prompts** - only visual descriptions
|
|
2. **Keep prompts concise** - don't repeat the entire style block
|
|
3. **Maximum 3 characters per image**
|
|
4. **Describe characters by distinguishing visual traits** - hair color/style, one key feature
|
|
5. **generatePortrait scenes are single-character only**
|
|
6. **Include 2-3 style keywords** - not the entire style description
|
|
7. **sourceText** MUST be VERBATIM from the narrative
|
|
8. Return empty array [] if no suitable moments exist
|
|
|
|
## Priority Guidelines
|
|
- 8-10: Combat, pivotal moments, dramatic multi-character interactions
|
|
- 6-8: Character introductions, magical effects, significant items
|
|
- 5-7: Emotional moments, reveals
|
|
- 3-5: Environmental atmosphere`,
|
|
userContent: `## Story Context
|
|
{{chatHistory}}
|
|
|
|
{{lorebookContext}}
|
|
|
|
## User Action
|
|
{{userAction}}
|
|
|
|
## Narrative to Analyze
|
|
{{narrativeResponse}}
|
|
|
|
Identify visually striking moments. Return JSON array. Remember: NEVER use character names in prompts - describe by visual traits only. Keep prompts concise.`,
|
|
};
|
|
|
|
// Portrait generation template - direct image prompt (not LLM instructions)
|
|
// This template is rendered and sent directly to the image generation API
|
|
const imagePortraitGenerationTemplate: PromptTemplate = {
|
|
id: 'image-portrait-generation',
|
|
name: 'Portrait Generation',
|
|
category: 'service',
|
|
description: 'Direct image prompt template for character portraits',
|
|
content: `Full body portrait of a character: {{visualDescriptors}}. Standing in a relaxed natural pose, facing the viewer, full body visible from head to feet. Neutral expression or slight smile. Plain solid color gradient background only, no objects, no environment, no scenery. Portrait composition, centered framing, professional lighting. {{imageStylePrompt}}`,
|
|
userContent: '',
|
|
};
|
|
|
|
// ============================================================================
|
|
// COMBINED PROMPT TEMPLATES
|
|
// ============================================================================
|
|
|
|
export const PROMPT_TEMPLATES: PromptTemplate[] = [
|
|
// Story prompts
|
|
adventurePromptTemplate,
|
|
creativeWritingPromptTemplate,
|
|
// Service prompts
|
|
classifierPromptTemplate,
|
|
chapterAnalysisPromptTemplate,
|
|
chapterSummarizationPromptTemplate,
|
|
retrievalDecisionPromptTemplate,
|
|
suggestionsPromptTemplate,
|
|
styleReviewerPromptTemplate,
|
|
timelineFillPromptTemplate,
|
|
timelineFillAnswerPromptTemplate,
|
|
lorebookClassifierPromptTemplate,
|
|
loreManagementPromptTemplate,
|
|
agenticRetrievalPromptTemplate,
|
|
characterCardImportPromptTemplate,
|
|
imagePromptAnalysisTemplate,
|
|
imagePromptAnalysisReferenceTemplate,
|
|
imagePortraitGenerationTemplate,
|
|
// Wizard prompts
|
|
settingExpansionPromptTemplate,
|
|
protagonistGenerationPromptTemplate,
|
|
characterElaborationPromptTemplate,
|
|
supportingCharactersPromptTemplate,
|
|
openingGenerationAdventurePromptTemplate,
|
|
openingGenerationCreativePromptTemplate,
|
|
// Image style prompts
|
|
softAnimeStyleTemplate,
|
|
semiRealisticAnimeStyleTemplate,
|
|
photorealisticStyleTemplate,
|
|
];
|
|
|
|
// ============================================================================
|
|
// HELPER FUNCTIONS
|
|
// ============================================================================
|
|
|
|
/**
|
|
* Get a macro by its token
|
|
*/
|
|
export function getMacroByToken(token: string): Macro | undefined {
|
|
return BUILTIN_MACROS.find(m => m.token === token);
|
|
}
|
|
|
|
/**
|
|
* Get a template by its ID
|
|
*/
|
|
export function getTemplateById(id: string): PromptTemplate | undefined {
|
|
return PROMPT_TEMPLATES.find(t => t.id === id);
|
|
}
|
|
|
|
/**
|
|
* Get all macros of a specific type
|
|
*/
|
|
export function getMacrosByType(type: 'simple' | 'complex'): Macro[] {
|
|
return BUILTIN_MACROS.filter(m => m.type === type);
|
|
}
|
|
|
|
/**
|
|
* Get all templates of a specific category
|
|
*/
|
|
export function getTemplatesByCategory(category: 'story' | 'service' | 'wizard' | 'image-style'): PromptTemplate[] {
|
|
return PROMPT_TEMPLATES.filter(t => t.category === category);
|
|
}
|
|
|
|
/**
|
|
* Get all image style templates
|
|
*/
|
|
export function getImageStyleTemplates(): PromptTemplate[] {
|
|
return PROMPT_TEMPLATES.filter(t => t.category === 'image-style');
|
|
}
|
|
|
|
/**
|
|
* Check if a template has a user prompt component
|
|
*/
|
|
export function hasUserContent(template: PromptTemplate): boolean {
|
|
return template.userContent !== undefined && template.userContent.length > 0;
|
|
}
|