## Why Two settings were parked in a state that no longer matched what they were for. **Generation Activity** shipped as `Off`, so the feature added in #484 — the one that exists to make a forty-second wait legible — was invisible until someone went looking for it in Interface settings. Recording is already guarded, session-only and never persisted or exported, and `Status line` costs one line of chrome in place of the ellipsis. **The pack mapping step for story files that record no pack** sat behind a Labs switch that was hedged as "off by default, existing files import as they always did". It has shipped, the path works, and the gate that actually decides whether a prompt is useful — more than one pack installed — is enforced independently. The switch only hid a correct prompt from the people it was written for. ## What this does - **`activityReporting` defaults to `line`.** New installs, and every existing install that never touched the setting, report the deepest running step and the turn's elapsed time instead of the animated ellipsis. Reset All now lands on `Status line` too, through the `setActivityReporting` call `resetAllSettings` already makes. - **A user who chose `Off` keeps it.** `activity_reporting` is written only by the setter and the interface reset, and `loadSettings` reads it back before the default applies — so the new default reaches absent keys only. No migration, no settings rewrite. - **`legacyImportPackMapping` is retired**: gone from `ExperimentalFeatures`, from `getDefaultExperimentalFeatures`, and from the Labs panel. `decidePackPrompt` and `planPackBinding` lose the parameter rather than defaulting it, so the no-binding branch reduces to `packCount > 1`. - **The pack-count gate stays.** With one pack installed there is nothing to choose, so nothing is asked. ## A divergence this settles The spec said the opt-in "SHALL NOT apply to sync", and a comment in `packBinding.ts` claimed "Sync never calls this at all". Neither was true of the code: `SyncModal` passed the same Labs flag into `planPackBinding` as `LibraryView` did, so a no-pack sync payload was silent only because the flag was off. Retiring the flag resolves this in favour of the code — both interactive paths now behave identically — and the comment is corrected. Practically: a synced story recording no pack, arriving on a device with more than one pack, now asks which pack to use. It asks before anything is written or deleted, so cancelling still leaves the device untouched. ## Compatibility The retired key is left behind in the stored `experimental_features` blob. It is loaded as `{ ...getDefaultExperimentalFeatures(), ...loaded }`, so an unknown key survives the spread harmlessly and is never read again. ## Verification `npm run check` 0 errors · `npm test` 1456 passed · `npm run lint` 0 errors. **Not yet exercised in the running app** — worth a manual pass before merge, since a Svelte-level mistake in the two markup edits passes all three: - [ ] A profile with no `activity_reporting` row shows the status line without touching settings; setting it to `Off` brings the ellipsis back and survives a restart - [ ] Importing a story file recording no pack asks which pack on a two-pack device, and does not on a single-pack one - [ ] The Labs tab renders with no gap or stray separator where the Story Import section was - [ ] A sync payload recording no pack on a multi-pack device asks before writing, and cancelling changes nothing 🤖 Generated with [Claude Code](https://claude.com/claude-code) <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit - **Changes** - Removed the experimental “Story Import” setting from Settings. - Story files without a recorded prompt pack now prompt users to choose one when multiple packs are available. - Sync and import use consistent prompt-pack selection behavior. - Single-pack devices continue using the available pack automatically. - Default activity reporting is now set to line-level reporting. <!-- end of auto-generated comment: release notes by coderabbit.ai --> Co-authored-by: Claude Opus 5 <noreply@anthropic.com> |
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Aventuras
Interactive fiction with an AI that remembers. Play a text adventure or write collaboratively, on desktop and Android, with any LLM provider you like — cloud or running on your own machine.
Aventuras keeps the story straight: chapters are summarized as you play, a lorebook feeds the right entries into the right scene, an agent tidies that lorebook behind you, and the world state — who is present, where you are, what you carry — is tracked turn by turn.
Highlights
- Two modes — Adventure, with multiple-choice actions and world tracking; Creative Writing, freeform with AI suggestions. First/second/third person, past or present tense.
- Any provider — OpenRouter, OpenAI, Anthropic, Google, xAI, Groq, DeepSeek, Mistral, Z.AI, NanoGPT, Chutes, Pollinations, NVIDIA NIM, plus local llama.cpp, LM Studio and Ollama. Streaming, extended thinking, and per-subsystem Agent Profiles so retrieval, classification and narration can each use a different model.
- Memory that scales — automatic chapter summarization, and a retrieval step that goes and finds what the current scene needs from everything that came before.
- Lorebook — characters, locations, items, factions, concepts and events, with aliases, secrets, keyword and relevance-based injection, SillyTavern import, and an autonomous agent that consolidates duplicates and fills gaps.
- The Vault — a cross-story library of reusable characters, lorebooks and scenarios, with a tool-calling assistant that edits them and shows you a diff before anything lands.
- Every prompt is editable — they are Liquid templates, all of them, in an in-app editor.
- Images — inline
<pic>illustrations, scene backgrounds and character portraits, across nine backends including local ComfyUI and A1111. - Writing tools — local grammar checking (Harper/WASM), style analysis for repetition, suggestions that match how you write.
- Yours to keep — SQLite on your machine, full backup/restore,
.avtstory export, LAN sync between devices over QR pairing, and an optional translation layer over the whole app. - 26 themes, adjustable text size, dialogue highlighting.
Install
Pre-built binaries are on the Releases page:
| Platform | Download |
|---|---|
| Windows | aventuras_x.x.x_x64-setup.exe |
| macOS | aventuras_x.x.x_x64.dmg |
| Linux | aventuras_x.x.x_amd64.deb / .AppImage |
| Android | aventuras-release.apk |
No API keys in config files — providers are set up in the app, under Settings → API Settings.
Build from source
Requires Node.js 22+, the latest stable Rust, and (for Android) the Android SDK, NDK r27 and JDK 17–24.
git clone https://github.com/AventurasTeam/Aventuras.git
cd Aventuras
npm install
npx tauri dev
| Script | Does |
|---|---|
npm run dev |
Vite dev server (frontend only) |
npx tauri dev |
full app, with hot reload |
npm run build |
production build |
npm run check |
type checking (svelte-check) |
npm test |
test suite (Vitest) |
npm run lint |
ESLint — lint:fix to fix |
npm run format |
Prettier |
npm run release |
version bump, tag and push |
Desktop builds are npx tauri build; Android is documented in
docs/development/release.md.
Tech stack
TypeScript (strict) · SvelteKit 2 · Svelte 5 runes · Tauri 2 (Rust) · Tailwind + shadcn-svelte ·
SQLite (tauri-plugin-sql / sqlx) · Vercel AI SDK · LiquidJS · CodeMirror 6 · Zod ·
Harper.js (WASM) · Vitest
Contributing
Start with docs/ — the architecture is documented per area, and
CLAUDE.md has the conventions. CI runs build, lint and type-check on every PR
against master, develop or dev.
Acknowledgments
Tauri · SvelteKit · OpenRouter · Harper · Lucide
License
AGPL-3.0