## Summary - **Landmark filter.** A filter heads the Navigation tab's landmark list, in the form of the Timeline's reference-point filter. It has three remembered options: first and last entry, chapter borders (chapter starts and "The Story Continues" together), and checkpoints (checkpoint rows and the branch's origin row). The icon stays amber while any option is off, including on hover; the Timeline's reference-point filter gets the same hover treatment. - **First entry / Last entry rows.** The list gains a row on the earliest entry of the branch as read and one on its last. A single entry gets only the first. Both stay on the current branch in every navigation mode. - **"The Story Continues" note.** That row carries an info icon explaining that it points at the first entry after the last chapter: shown after a short hover with a mouse, on tap on touch. - **Landing position.** A jump lifts the view so the entry above the landing shows with its card's top border: whole when within 30% of the viewport, clipped at that height when taller, with half the gap between cards as the margin above it so the card before stays out of view. ## Notes - Settings are `nav_show_first_last`, `nav_show_chapters` and `nav_show_checkpoints`, read at start-up next to `gallery_newest_first`. No schema, export or sync changes. - The "Orphaned" section is not filtered; it is where orphaned checkpoints are cleared out. - `docs/architecture/overview.md` describes the rows, the options and the landing rule. ## Test plan - [x] `npm run check`, `npm test` for `storyNavigation` (new cases for the rows and for `contextLift`), `npm run lint` - [x] In the app: untick each option and see the matching rows leave and the filter turn amber, restart and see it remembered - [x] In the app: jump to a narration from a landmark and see the player action above it with its top border and a small margin, with the previous narration out of view 🤖 Generated with [Claude Code](https://claude.com/claude-code) <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit * **New Features** * Added first-entry and last-entry landmarks to story navigation, with distinct icons and an informational popover for tail landmarks. * Added filters for first/last entries, chapters, and checkpoints. Filter selections are saved and restored between sessions. * Added clearer empty-state messaging when filters hide all landmarks. * **Improvements** * Adjusted entry landing to reveal surrounding story context and continue following narration when landing on the last entry. * Kept the active timeline filter button amber on hover. * Resetting settings restores all landmark categories to visible. <!-- end of auto-generated comment: release notes by coderabbit.ai --> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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Aventuras
Interactive fiction with an AI that remembers. Play a text adventure or write collaboratively, on desktop and Android, with any LLM provider you like — cloud or running on your own machine.
Aventuras keeps the story straight: chapters are summarized as you play, a lorebook feeds the right entries into the right scene, an agent tidies that lorebook behind you, and the world state — who is present, where you are, what you carry — is tracked turn by turn.
Highlights
- Two modes — Adventure, with multiple-choice actions and world tracking; Creative Writing, freeform with AI suggestions. First/second/third person, past or present tense.
- Any provider — OpenRouter, OpenAI, Anthropic, Google, xAI, Groq, DeepSeek, Mistral, Z.AI, NanoGPT, Chutes, Pollinations, NVIDIA NIM, plus local llama.cpp, LM Studio and Ollama. Streaming, extended thinking, and per-subsystem Agent Profiles so retrieval, classification and narration can each use a different model.
- Memory that scales — automatic chapter summarization, and a retrieval step that goes and finds what the current scene needs from everything that came before.
- Lorebook — characters, locations, items, factions, concepts and events, with aliases, secrets, keyword and relevance-based injection, SillyTavern import, and an autonomous agent that consolidates duplicates and fills gaps.
- The Vault — a cross-story library of reusable characters, lorebooks and scenarios, with a tool-calling assistant that edits them and shows you a diff before anything lands.
- Every prompt is editable — they are Liquid templates, all of them, in an in-app editor.
- Images — inline
<pic>illustrations, scene backgrounds and character portraits, across nine backends including local ComfyUI and A1111. - Writing tools — local grammar checking (Harper/WASM), style analysis for repetition, suggestions that match how you write.
- Yours to keep — SQLite on your machine, full backup/restore,
.avtstory export, LAN sync between devices over QR pairing, and an optional translation layer over the whole app. - 26 themes, adjustable text size, dialogue highlighting.
Install
Pre-built binaries are on the Releases page:
| Platform | Download | Minimum |
|---|---|---|
| Windows | Aventuras_vX.Y.Z_x64-setup.exe |
Windows 10 |
| macOS | Aventuras_vX.Y.Z_x64.dmg / _aarch64.dmg |
macOS 13.3 |
| Linux | Aventuras_vX.Y.Z_amd64.deb / .AppImage, or _x86_64.rpm |
WebKitGTK 2.40 for the .deb / .rpm; the AppImage carries its own, needs glibc 2.35 |
| Android | Aventuras_vX.Y.Z.apk |
Android 8, with System WebView 111 or later |
| iOS | Aventuras_vX.Y.Z_ios-arm64-unsigned.ipa (sideload; unsigned) |
iOS 16.4 |
The minimums come from each platform's web engine, OS and runtime requirements. They are derived from documentation and have not been tested on devices at those versions; see docs/development/platform-support.md.
No API keys in config files — providers are set up in the app, under Settings → API Settings.
Build from source
Requires the Node.js version in .nvmrc, the latest stable Rust, (for Android) the
Android SDK, NDK r27d and JDK 21–24, and (for iOS) a Mac with Xcode.
git clone https://github.com/AventurasTeam/Aventuras.git
cd Aventuras
npm install
npx tauri dev
| Script | Does |
|---|---|
npm run dev |
Vite dev server (frontend only) |
npx tauri dev |
full app, with hot reload |
npm run build |
production build |
npm run check |
type checking (svelte-check) |
npm test |
test suite (Vitest) |
npm run lint |
ESLint — lint:fix to fix |
npm run format |
Prettier |
npm run release |
version bump, tag and push |
Desktop builds are npx tauri build; Android and iOS are documented in
docs/development/release.md. iOS produces an unsigned
device .ipa (no Apple certificates or signing secrets — see
docs/development/ios-build-target.md for the full
account of how the target was added and how the unsigned CI pipeline works).
Tech stack
TypeScript (strict) · SvelteKit 2 · Svelte 5 runes · Tauri 2 (Rust) · Tailwind + shadcn-svelte ·
SQLite (tauri-plugin-sql / sqlx) · Vercel AI SDK · LiquidJS · CodeMirror 6 · Zod ·
Harper.js (WASM) · Vitest
Contributing
Start with docs/ — the architecture is documented per area, and
CLAUDE.md has the conventions. CI runs lint, type-check, tests and a build on every
PR against master, develop or dev.
Acknowledgments
Tauri · SvelteKit · OpenRouter · Harper · Lucide
License
AGPL-3.0