Updated some defaults

This commit is contained in:
Kurvaz 2026-01-01 13:31:24 -07:00
parent ad696f8df7
commit 2c039a64a3
58 changed files with 41 additions and 8 deletions

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.4 KiB

After

Width:  |  Height:  |  Size: 26 KiB

Before After
Before After

Binary file not shown.

Before

Width:  |  Height:  |  Size: 6.8 KiB

After

Width:  |  Height:  |  Size: 86 KiB

Before After
Before After

Binary file not shown.

Before

Width:  |  Height:  |  Size: 974 B

After

Width:  |  Height:  |  Size: 2.6 KiB

Before After
Before After

BIN
src-tauri/icons/64x64.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 8.1 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.8 KiB

After

Width:  |  Height:  |  Size: 19 KiB

Before After
Before After

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.8 KiB

After

Width:  |  Height:  |  Size: 30 KiB

Before After
Before After

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.9 KiB

After

Width:  |  Height:  |  Size: 33 KiB

Before After
Before After

Binary file not shown.

Before

Width:  |  Height:  |  Size: 7.6 KiB

After

Width:  |  Height:  |  Size: 104 KiB

Before After
Before After

Binary file not shown.

Before

Width:  |  Height:  |  Size: 903 B

After

Width:  |  Height:  |  Size: 2.3 KiB

Before After
Before After

Binary file not shown.

Before

Width:  |  Height:  |  Size: 8.4 KiB

After

Width:  |  Height:  |  Size: 123 KiB

Before After
Before After

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.3 KiB

After

Width:  |  Height:  |  Size: 4.3 KiB

Before After
Before After

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2 KiB

After

Width:  |  Height:  |  Size: 9.6 KiB

Before After
Before After

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.4 KiB

After

Width:  |  Height:  |  Size: 14 KiB

Before After
Before After

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.5 KiB

After

Width:  |  Height:  |  Size: 5.4 KiB

Before After
Before After

View file

@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<foreground android:drawable="@mipmap/ic_launcher_foreground"/>
<background android:drawable="@color/ic_launcher_background"/>
</adaptive-icon>

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 38 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 19 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 63 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 24 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 133 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 24 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 39 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 231 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 39 KiB

View file

@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="ic_launcher_background">#fff</color>
</resources>

Binary file not shown.

Binary file not shown.

Before

Width:  |  Height:  |  Size: 85 KiB

After

Width:  |  Height:  |  Size: 104 KiB

Before After
Before After

Binary file not shown.

Before

Width:  |  Height:  |  Size: 14 KiB

After

Width:  |  Height:  |  Size: 320 KiB

Before After
Before After

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 13 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 23 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.2 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 23 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 46 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 11 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 34 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 40 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 909 KiB

View file

@ -1,4 +1,5 @@
<script lang="ts">
import { tick } from 'svelte';
import { ui } from '$lib/stores/ui.svelte';
import { story } from '$lib/stores/story.svelte';
import { settings } from '$lib/stores/settings.svelte';
@ -49,10 +50,8 @@
inputValue = pendingAction;
isRawActionChoice = true;
ui.clearPendingActionChoice();
// Use setTimeout to ensure the state update is processed
setTimeout(() => {
handleSubmit();
}, 0);
// handleSubmit now uses tick() to ensure state synchronization
handleSubmit();
}
});
@ -646,6 +645,10 @@
// Clear input
inputValue = '';
// Wait for reactive state to synchronize before generation
// This ensures lorebook entries, characters, etc. are fully loaded
await tick();
// Generate AI response with streaming
if (settings.hasApiKey) {
await generateResponse(userActionEntry.id, content);

View file

@ -118,10 +118,13 @@ Active Quests: ${activeQuests.length > 0 ? activeQuests.map(q => q.title).join('
## Your Task
Generate 3-4 distinct action choices for THE USER (playing as ${protagonistName}). Think like an RPG:
- **Every choice should move the plot forward** - no passive waiting or stalling
- Include at least one physical action (examine, take, use, attack, etc.)
- If NPCs are present, include a dialogue option for the user to talk to them
- If there's an obvious next step or quest objective, include it
- Include an exploratory or cautious option
- Include an exploratory or investigative option that advances understanding
Avoid choices like "Wait and see" or "Do nothing" - each option should lead to meaningful story progression.
${povInstruction}

View file

@ -61,7 +61,7 @@ export class OpenRouterProvider implements AIProvider {
headers: {
'Content-Type': 'application/json',
'Authorization': `Bearer ${this.apiKey}`,
'HTTP-Referer': 'https://aventura.app',
'HTTP-Referer': 'https://aventura.camp',
'X-Title': 'Aventura',
},
body: JSON.stringify(requestBody),
@ -123,7 +123,7 @@ export class OpenRouterProvider implements AIProvider {
headers: {
'Content-Type': 'application/json',
'Authorization': `Bearer ${this.apiKey}`,
'HTTP-Referer': 'https://aventura.app',
'HTTP-Referer': 'https://aventura.camp',
'X-Title': 'Aventura',
},
body: JSON.stringify(requestBody),
@ -211,7 +211,7 @@ export class OpenRouterProvider implements AIProvider {
headers: {
'Content-Type': 'application/json',
'Authorization': `Bearer ${this.apiKey}`,
'HTTP-Referer': 'https://aventura.app',
'HTTP-Referer': 'https://aventura.camp',
'X-Title': 'Aventura',
},
body: JSON.stringify(requestBody),

View file

@ -30,6 +30,24 @@ When [LOREBOOK CONTEXT] is provided, treat it as CANONICAL TRUTH:
- When in doubt, stay consistent with what's established rather than inventing freely
</lore_adherence>
<dungeon_master>
## You Are the Dungeon Master
Think of yourself as a skilled tabletop RPG game master. Your role is to:
- **React meaningfully to player choices** - Every action the player takes should have consequences that ripple through the world
- **Advance the plot forward** - Each response should move the story in a direction, never stall or tread water
- **Create momentum** - Introduce new developments, complications, or revelations based on what the player does
- **Make the world feel alive** - NPCs have their own agendas and react to the player's presence and actions
- **Reward engagement** - When players investigate, explore, or interact, give them something interesting to find or learn
## Plot Advancement Principles
- The player's action is the catalyst - use it to trigger the next story beat
- Avoid static responses where nothing changes after the player acts
- If the player examines something, reveal useful information or a new hook
- If the player talks to an NPC, that conversation should lead somewhere
- If the player takes action, show the immediate consequences and hint at ripple effects
- Always leave threads for the player to pull on
</dungeon_master>
<prose_architecture>
## Sensory Grounding
Anchor every scene in concrete physical detail -sights, sounds, textures, smells.

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.5 KiB

After

Width:  |  Height:  |  Size: 26 KiB

Before After
Before After