bondage-college-mirr/C008_DramaClass/Julia/Script.js
Ben987 13e59e5ecf More chapter 8 and lots of images
More chapter 8 and lots of images
2017-11-14 00:11:34 -05:00

80 lines
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3.3 KiB
JavaScript

var C008_DramaClass_Julia_CurrentStage = 0;
var C008_DramaClass_Julia_IsDamsel = false;
var C008_DramaClass_Julia_IsHeroine = false;
var C008_DramaClass_Julia_IsVillain = false;
var C008_DramaClass_Julia_ScriptRefused = false;
var C008_DramaClass_Julia_EndingKiss = false;
var C008_DramaClass_Julia_EndingHug = false;
var C008_DramaClass_Julia_EndingDomme = false;
var C008_DramaClass_Julia_EndingTwoPrisoners = false;
var C008_DramaClass_Julia_EndingTrio = false;
// Chapter 8 - Julia Load
function C008_DramaClass_Julia_Load() {
// Set the timer limits at 14:00
StartTimer(14 * 60 * 60 * 1000, "C008_DramaClass", "Outro");
// Load the scene parameters
if (C008_DramaClass_Julia_CurrentStage < 300) C008_DramaClass_Julia_CurrentStage = C008_DramaClass_Theater_GlobalStage;
ActorLoad("Julia", "Theater");
LoadInteractions();
// Cannot leave before Julia gave her instructions
if (C008_DramaClass_Julia_CurrentStage < 100) LeaveIcon = "";
// Set the role variables
C008_DramaClass_Julia_IsDamsel = (C008_DramaClass_JuliaIntro_PlayerRole == "Damsel");
C008_DramaClass_Julia_IsHeroine = (C008_DramaClass_JuliaIntro_PlayerRole == "Heroine");
C008_DramaClass_Julia_IsVillain = (C008_DramaClass_JuliaIntro_PlayerRole == "Villain");
// Keep the ending type
C008_DramaClass_Julia_EndingKiss = (C008_DramaClass_Theater_Ending == "Kiss");
C008_DramaClass_Julia_EndingHug = (C008_DramaClass_Theater_Ending == "Hug");
C008_DramaClass_Julia_EndingDomme = (C008_DramaClass_Theater_Ending == "Domme");
C008_DramaClass_Julia_EndingTwoPrisoners = (C008_DramaClass_Theater_Ending == "TwoPrisoners");
C008_DramaClass_Julia_EndingTrio = (C008_DramaClass_Theater_Ending == "Trio");
}
// Chapter 8 - Julia Run (beyond 300, she's on stage with the students)
function C008_DramaClass_Julia_Run() {
BuildInteraction(C008_DramaClass_Julia_CurrentStage);
if (C008_DramaClass_Julia_CurrentStage >= 300) DrawInteractionActor();
}
// Chapter 8 - Julia Click
function C008_DramaClass_Julia_Click() {
ClickInteraction(C008_DramaClass_Julia_CurrentStage);
}
// Chapter 8 - Julia Refuse Script
function C008_DramaClass_Julia_RefuseScript() {
ActorChangeAttitude(-1, 0);
C008_DramaClass_Julia_ScriptRefused = true;
}
// Chapter 8 - Julia Start Drama (Global stage becomes 100)
function C008_DramaClass_Julia_StartDrama() {
C008_DramaClass_Theater_GlobalStage = 100;
SetScene(CurrentChapter, "Theater");
}
// Chapter 8 - Julia - Julia will always release the player at the end of the play
function C008_DramaClass_Julia_ReleasePlayer() {
PlayerClothes(C008_DramaClass_JuliaIntro_PlayerRole);
PlayerUnlockInventory("Rope");
PlayerUnlockInventory("ClothGag");
}
// Chapter 8 - Julia - Sets the global stage of the play
function C008_DramaClass_Julia_GlobalStage(GlobalStage) {
C008_DramaClass_Theater_GlobalStage = GlobalStage;
}
// Chapter 8 - Julia - Julia can become a Damsel or the queen for some extra acting (400 can interact. 500 cannot, it's the player.)
function C008_DramaClass_Julia_JuliaEntersPlay() {
if (C008_DramaClass_Julia_IsHeroine) C008_DramaClass_Heroine_CurrentStage = 500; else C008_DramaClass_Heroine_CurrentStage = 400;
if (C008_DramaClass_Julia_IsVillain) C008_DramaClass_Villain_CurrentStage = 500; else C008_DramaClass_Villain_CurrentStage = 400;
if (C008_DramaClass_Julia_IsDamsel) C008_DramaClass_Damsel_CurrentStage = 500; else C008_DramaClass_Damsel_CurrentStage = 400;
}