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64 lines
No EOL
2.3 KiB
JavaScript
64 lines
No EOL
2.3 KiB
JavaScript
var C999_Common_Rope_CurrentStage = 0;
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var C999_Common_Rope_HasLooseRope = 0;
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var C999_Common_Rope_IsRopeMasterTwo = 0;
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// Chapter Common - Rope Load
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function C999_Common_Rope_Load() {
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// Load the scene parameters
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LeaveIcon = "Leave";
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LoadInteractions();
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// Set the correct starting stage
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if (PlayerHasLockedInventory("Rope") == true) C999_Common_Rope_CurrentStage = 10;
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else C999_Common_Rope_CurrentStage = 0;
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// If the player has a loose rope
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C999_Common_Rope_HasLooseRope = PlayerHasInventory("Rope");
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// If the player is in Chapter 12 and Level 2 or more Rope Mastery
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C999_Common_Rope_IsRopeMasterTwo = ((CurrentTime >= 60300000) && (PlayerGetSkillLevel("RopeMastery") >= 2));
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}
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// Chapter Common - Rope Run, we draw the regular player image if the item is on
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function C999_Common_Rope_Run() {
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BuildInteraction(C999_Common_Rope_CurrentStage);
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if (PlayerHasLockedInventory("Rope") && (OverridenIntroImage == "")) DrawPlayerImage(150, 240);
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}
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// Chapter Common - Rope Click, allow regular interactions and clicking on another item
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function C999_Common_Rope_Click() {
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OverridenIntroImage = "";
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ClickInteraction(C999_Common_Rope_CurrentStage);
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InventoryClick(GetClickedInventory(), LeaveChapter, LeaveScreen);
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}
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// Chapter Common - Show the item image
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function C999_Common_Rope_ShowImage() {
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OverridenIntroImage = "Rope.jpg";
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}
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// Chapter Common - When the player wants to tie herself, she can do it with rope mastery level 1
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function C999_Common_Rope_QuerySelfBondage() {
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if ((Common_BondageAllowed) && (Common_SelfBondageAllowed)) {
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if (PlayerGetSkillLevel("RopeMastery") >= 1) {
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C999_Common_Rope_CurrentStage = 20;
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OverridenIntroText = GetText("ConfirmSelfBondage");
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}
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} else OverridenIntroText = GetText("BadTiming");
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}
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// Chapter Common - When does self bondage with ropes (strips from any costume before that)
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function C999_Common_Rope_DoSelfBondage() {
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PlayerLockInventory("Rope");
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PlayerRemoveInventory("Rope", 1);
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C999_Common_Rope_HasLooseRope = PlayerHasInventory("Rope");
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}
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// Chapter Common - When does self bondage with ropes (strips from any costume before that)
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function C999_Common_Rope_DoFreeSelf() {
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PlayerUnlockInventory("Rope");
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PlayerAddInventory("Rope", 1);
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C999_Common_Rope_CurrentStage = 0;
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OverridenIntroText = GetText("FreeSelf");
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} |