Chapter 9 Library Start
Chapter 9 Library Start
|
@ -2,7 +2,7 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
|
|||
0,0,0,,重新开始,,0,0,0,"LoadChapter(""C001_BeforeClass"")"
|
||||
0,0,0,,继续学业,,0,0,0,LoadScreen()
|
||||
0,0,0,,选择章节,你想从哪一章开始?|如果你没有玩过这个游戏,请从第一章开始。,10,0,0,
|
||||
0,0,0,,选择语言,,20,0,0,
|
||||
0,0,0,,选择语言,,30,0,0,
|
||||
10,0,0,,第一章|课前时间,,10,0,0,"LoadChapter(""C001_BeforeClass"")"
|
||||
10,0,0,,第二章|第一课,,10,0,0,"LoadChapter(""C002_FirstClass"")"
|
||||
10,0,0,,第三章|早上,,10,0,0,"LoadChapter(""C003_MorningDetention"")"
|
||||
|
@ -11,7 +11,12 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
|
|||
10,0,0,,第六章|独立监禁,,10,0,0,"LoadChapter(""C006_Isolation"")"
|
||||
10,0,0,,第七章|午餐时间,,10,0,0,"LoadChapter(""C007_LunchBreak"")"
|
||||
10,0,0,,Chapter 8|Drama Class,,10,0,0,"LoadChapter(""C008_DramaClass"")"
|
||||
10,0,0,,Chapter 10|Revenge,,10,0,0,"LoadChapter(""C010_Revenge"")"
|
||||
10,0,0,,More Chapters,"Select the chapter you want to play.|If you never tried the game, start on chapter 1.",20,0,0,
|
||||
10,0,0,,主菜单,欢迎来到束缚学院。|希望各位绅士玩得开心,不断找到新惊喜。,0,0,0,
|
||||
20,0,0,,英文,,0,0,0,"SetLanguage(""EN"")"
|
||||
20,0,0,,法文 (暂时只有第一章)|感谢gottspende!,,0,0,0,"SetLanguage(""FR"")"
|
||||
20,0,0,,Chapter 9|Library,,20,0,0,"LoadChapter(""C009_Library"")"
|
||||
20,0,0,,Chapter 10|Revenge,,20,0,0,"LoadChapter(""C010_Revenge"")"
|
||||
20,0,0,,Chapter 101|Kinbaku Club by wildsj,,20,0,0,"LoadChapter(""C101_KinbakuClub"")"
|
||||
20,0,0,,Previous Chapters,"Select the chapter you want to play.|If you never tried the game, start on chapter 1.",10,0,0,
|
||||
20,0,0,,主菜单,欢迎来到束缚学院。|希望各位绅士玩得开心,不断找到新惊喜。,0,0,0,
|
||||
30,0,0,,英文,,0,0,0,"SetLanguage(""EN"")"
|
||||
30,0,0,,法文 (暂时只有第一章)|感谢gottspende!,,0,0,0,"SetLanguage(""FR"")"
|
|
|
@ -13,6 +13,7 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
|
|||
10,0,0,,Chapter 8|Drama Class,,10,0,0,"LoadChapter(""C008_DramaClass"")"
|
||||
10,0,0,,More Chapters,"Select the chapter you want to play.|If you never tried the game, start on chapter 1.",20,0,0,
|
||||
10,0,0,,Main Menu,"Welcome to the Bondage College.|Have fun, be curious and be kinky.",0,0,0,
|
||||
20,0,0,,Chapter 9|Library,,20,0,0,"LoadChapter(""C009_Library"")"
|
||||
20,0,0,,Chapter 10|Revenge,,20,0,0,"LoadChapter(""C010_Revenge"")"
|
||||
20,0,0,,Chapter 101|Kinbaku Club by wildsj,,20,0,0,"LoadChapter(""C101_KinbakuClub"")"
|
||||
20,0,0,,Previous Chapters,"Select the chapter you want to play.|If you never tried the game, start on chapter 1.",10,0,0,
|
||||
|
|
|
|
@ -13,6 +13,7 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
|
|||
10,0,0,,Chapitre 8|Le cours de Théâtre,,10,0,0,"LoadChapter(""C008_DramaClass"")"
|
||||
10,0,0,,Autres chapitres,"Sélectionnez le chapitre que vous voulez.|Si c'est votre 1ère partie, commencez au chapitre 1.",20,0,0,
|
||||
10,0,0,,Menu principal,"Bienvenue à l'Université du Bondage.|Amusez-vous bien, soyez curieux(se) et coquin(e).",0,0,0,
|
||||
20,0,0,,Chapitre 9|Bibliothèque,,20,0,0,"LoadChapter(""C009_Library"")"
|
||||
20,0,0,,Chapitre 10|La vengeance,,20,0,0,"LoadChapter(""C010_Revenge"")"
|
||||
20,0,0,,Chapitre 101|Club Kinbaku par wildsj,,20,0,0,"LoadChapter(""C101_KinbakuClub"")"
|
||||
20,0,0,,Autres chapitres,"Sélectionnez le chapitre que vous voulez.|Si c'est votre 1ère partie, commencez au chapitre 1.",10,0,0,
|
||||
|
|
|
|
@ -2,7 +2,7 @@ Tag,Content
|
|||
EnterName,Choisissez un nom et un talent pour votre personnage.
|
||||
ValidChars,Seulement des lettres et des espaces.
|
||||
Validate,Démarrer la partie
|
||||
Skill0,No skill
|
||||
Skill0,Aucun talent
|
||||
Skill1,Arts
|
||||
Skill2,Combat
|
||||
Skill3,Maîtrise des Cordes
|
||||
|
|
|
Before ![]() (image error) Size: 184 KiB After ![]() (image error) Size: 285 KiB ![]() ![]() |
Before ![]() (image error) Size: 214 KiB After ![]() (image error) Size: 389 KiB ![]() ![]() |
BIN
C009_Library/Library/002.jpg
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C009_Library/Library/003.jpg
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C009_Library/Library/004.jpg
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C009_Library/Library/005.jpg
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C009_Library/Library/006.jpg
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C009_Library/Library/007.jpg
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C009_Library/Library/008.jpg
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C009_Library/Library/009.jpg
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|
@ -11,29 +11,73 @@ function C009_Library_Library_Load() {
|
|||
|
||||
}
|
||||
|
||||
// Draw the navigation arrows
|
||||
function C009_Library_Library_Navigation(ctx, Zone, Direction, X, Y) {
|
||||
if (C009_Library_Library_CurrentZone == Zone) {
|
||||
var Active = false;
|
||||
if ((MouseX >= X) && (MouseX <= X + 200) && (MouseY >= Y) && (MouseY <= Y + 200)) Active = true;
|
||||
if ((Direction == "Up") && Active) DrawImage(ctx, Icons.Navigation.ArrowUpActive, X, Y);
|
||||
if ((Direction == "Up") && !Active) DrawImage(ctx, Icons.Navigation.ArrowUpInactive, X, Y);
|
||||
if ((Direction == "Down") && Active) DrawImage(ctx, Icons.Navigation.ArrowDownActive, X, Y);
|
||||
if ((Direction == "Down") && !Active) DrawImage(ctx, Icons.Navigation.ArrowDownInactive, X, Y);
|
||||
if ((Direction == "Left") && Active) DrawImage(ctx, Icons.Navigation.ArrowLeftActive, X, Y);
|
||||
if ((Direction == "Left") && !Active) DrawImage(ctx, Icons.Navigation.ArrowLeftInactive, X, Y);
|
||||
if ((Direction == "Right") && Active) DrawImage(ctx, Icons.Navigation.ArrowRightActive, X, Y);
|
||||
if ((Direction == "Right") && !Active) DrawImage(ctx, Icons.Navigation.ArrowRightInactive, X, Y);
|
||||
}
|
||||
}
|
||||
|
||||
// Chapter 9 - Library Run
|
||||
function C009_Library_Library_Run() {
|
||||
|
||||
// Draw the background image
|
||||
var ctx = document.getElementById("MainCanvas").getContext("2d");
|
||||
DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/" + C009_Library_Library_CurrentZone + ".jpg", 0, 0);
|
||||
|
||||
// Draw the navigation arrows
|
||||
C009_Library_Library_Navigation(ctx, "001", "Left", 0, 400);
|
||||
C009_Library_Library_Navigation(ctx, "001", "Up", 500, 350);
|
||||
C009_Library_Library_Navigation(ctx, "001", "Right", 1000, 400);
|
||||
C009_Library_Library_Navigation(ctx, "002", "Up", 500, 200);
|
||||
C009_Library_Library_Navigation(ctx, "002", "Down", 500, 400);
|
||||
C009_Library_Library_Navigation(ctx, "002", "Left", 0, 400);
|
||||
C009_Library_Library_Navigation(ctx, "002", "Right", 1000, 400);
|
||||
C009_Library_Library_Navigation(ctx, "003", "Down", 500, 400);
|
||||
|
||||
}
|
||||
|
||||
// Chapter 9 - Library Enter Search Mode
|
||||
function C009_Library_Library_StartSearch(SearchStage) {
|
||||
C009_Library_Search_CurrentStage = SearchStage;
|
||||
SetScene(CurrentChapter, "Search");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Chapter 9 - Library Enter New Zone
|
||||
function C009_Library_Library_EnterZone(NewZone) {
|
||||
C009_Library_Library_CurrentZone = NewZone;
|
||||
return false;
|
||||
}
|
||||
|
||||
// Chapter 9 - Library Click
|
||||
function C009_Library_Library_Click() {
|
||||
|
||||
// Checks if the user clicks on any regular item
|
||||
InventoryClick(GetClickedInventory(), "C009_Library", "Library");
|
||||
|
||||
// In Zone 1, the player can go to 2, 3 or 4
|
||||
if ((C009_Library_Library_CurrentZone == "001") && (MouseX >= 0) && (MouseX <= 200) && (MouseY >= 400) && (MouseY <= 600)) C009_Library_Library_CurrentZone = "002";
|
||||
if ((C009_Library_Library_CurrentZone == "001") && (MouseX >= 1000) && (MouseX <= 1200) && (MouseY >= 400) && (MouseY <= 600)) C009_Library_Library_CurrentZone = "003";
|
||||
if ((C009_Library_Library_CurrentZone == "001") && (MouseX >= 500) && (MouseX <= 700) && (MouseY >= 200) && (MouseY <= 400)) C009_Library_Library_CurrentZone = "004";
|
||||
// In Zone 1, the player can go to zone 2 or 3 or search once
|
||||
var E = true;
|
||||
if (E && (C009_Library_Library_CurrentZone == "001") && (MouseX >= 0) && (MouseX <= 200) && (MouseY >= 400) && (MouseY <= 600)) E = C009_Library_Library_StartSearch(10);
|
||||
if (E && (C009_Library_Library_CurrentZone == "001") && (MouseX >= 500) && (MouseX <= 700) && (MouseY >= 350) && (MouseY <= 550)) E = C009_Library_Library_EnterZone("002");
|
||||
if (E && (C009_Library_Library_CurrentZone == "001") && (MouseX >= 1000) && (MouseX <= 1200) && (MouseY >= 400) && (MouseY <= 600)) E = C009_Library_Library_EnterZone("003");
|
||||
|
||||
// In Zone 2, the player can go to 1 or search the books
|
||||
if ((C009_Library_Library_CurrentZone == "002") && (MouseX >= 500) && (MouseX <= 700) && (MouseY >= 400) && (MouseY <= 600)) C009_Library_Library_CurrentZone = "001";
|
||||
if ((C009_Library_Library_CurrentZone == "002") && (MouseX >= 0) && (MouseX <= 300) && (MouseY >= 50) && (MouseY <= 350)) SetScene(CurrentChapter, "Search" + C009_Library_Library_CurrentZone + "A");
|
||||
if ((C009_Library_Library_CurrentZone == "002") && (MouseX >= 900) && (MouseX <= 1200) && (MouseY >= 50) && (MouseY <= 350)) SetScene(CurrentChapter, "Search" + C009_Library_Library_CurrentZone + "B");
|
||||
// In Zone 2, the player can go to zone 1, 4 or 5
|
||||
if (E && (C009_Library_Library_CurrentZone == "002") && (MouseX >= 500) && (MouseX <= 700) && (MouseY >= 400) && (MouseY <= 600)) E = C009_Library_Library_EnterZone("001");
|
||||
|
||||
// In Zone 3, the player can to to zone 1 or search twice
|
||||
if (E && (C009_Library_Library_CurrentZone == "003") && (MouseX >= 500) && (MouseX <= 700) && (MouseY >= 400) && (MouseY <= 600)) E = C009_Library_Library_EnterZone("001");
|
||||
if (E && (C009_Library_Library_CurrentZone == "003") && (MouseX >= 0) && (MouseX <= 400) && (MouseY >= 100) && (MouseY <= 500)) E = C009_Library_Library_StartSearch(30);
|
||||
if (E && (C009_Library_Library_CurrentZone == "003") && (MouseX >= 450) && (MouseX <= 750) && (MouseY >= 100) && (MouseY <= 400)) E = C009_Library_Library_StartSearch(31);
|
||||
if (E && (C009_Library_Library_CurrentZone == "003") && (MouseX >= 800) && (MouseX <= 1200) && (MouseY >= 100) && (MouseY <= 500)) E = C009_Library_Library_StartSearch(32);
|
||||
|
||||
}
|
BIN
C009_Library/Search/10.jpg
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C009_Library/Search/30.jpg
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C009_Library/Search/31.jpg
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C009_Library/Search/32.jpg
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C009_Library/Search/33.jpg
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C009_Library/Search/34.jpg
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C009_Library/Search/35.jpg
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C009_Library/Search/36.jpg
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C009_Library/Search/37.jpg
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C009_Library/Search/Chair.jpg
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10
C009_Library/Search/Intro_EN.csv
Normal file
|
@ -0,0 +1,10 @@
|
|||
Stage,LoveReq,SubReq,VarReq,IntroText,Image
|
||||
10,0,0,,You find an empty corner in the library.|There's an old chair and books on chemistry.,10.jpg
|
||||
30,0,0,,"On the left side of the corridor, there's|a shelve full of books on mathematics.",30.jpg
|
||||
31,0,0,,"On the right side of the corridor, there's|a shelve full of books on physics.",31.jpg
|
||||
32,0,0,,This corridor is a dead end but there are a|few books left and a huge wooden counter.,32.jpg
|
||||
33,0,0,,,33.jpg
|
||||
34,0,0,,,34.jpg
|
||||
35,0,0,,,35.jpg
|
||||
36,0,0,,,36.jpg
|
||||
37,0,0,,,37.jpg
|
|
67
C009_Library/Search/Script.js
Normal file
|
@ -0,0 +1,67 @@
|
|||
var C009_Library_Search_CurrentStage = 0;
|
||||
var C009_Library_Search_SearchCounterDone = false;
|
||||
var C009_Library_Search_CanLearnRopeMastery = true;
|
||||
var C009_Library_Search_MasturbateCount = 0;
|
||||
var C009_Library_Search_IntroText = "";
|
||||
|
||||
// Chapter 9 Library - Search Area Load
|
||||
function C009_Library_Search_Load() {
|
||||
LeaveIcon = "Leave";
|
||||
LeaveScreen = "Library";
|
||||
LoadInteractions();
|
||||
if (C009_Library_Search_IntroText != "") OverridenIntroText = C009_Library_Search_IntroText;
|
||||
C009_Library_Search_IntroText = "";
|
||||
}
|
||||
|
||||
// Chapter 9 Library - Search Area Run
|
||||
function C009_Library_Search_Run() {
|
||||
BuildInteraction(C009_Library_Search_CurrentStage);
|
||||
}
|
||||
|
||||
// Chapter 9 Library - Search Area Click
|
||||
function C009_Library_Search_Click() {
|
||||
|
||||
// Regular interactions
|
||||
ClickInteraction(C009_Library_Search_CurrentStage);
|
||||
|
||||
// Can open the player screen from here
|
||||
var ClickInv = GetClickedInventory();
|
||||
if (ClickInv != "") {
|
||||
C009_Library_Search_IntroText = OverridenIntroText;
|
||||
InventoryClick(ClickInv, CurrentChapter, CurrentScreen);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Chapter 9 - Library Search behind the counter
|
||||
function C009_Library_Search_SearchCounter() {
|
||||
if (!C009_Library_Search_SearchCounterDone) {
|
||||
OverridenIntroText = GetText("FindItem");
|
||||
PlayerAddRandomItem();
|
||||
C009_Library_Search_SearchCounterDone = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Chapter 9 - Library Masturbate, if the player has the egg, she can climax multiple times, if not, only 1 time
|
||||
function C009_Library_Search_Masturbate() {
|
||||
if (Common_PlayerChaste) {
|
||||
OverridenIntroText = GetText("CannotMasturbate");
|
||||
} else {
|
||||
C009_Library_Search_MasturbateCount++;
|
||||
if (C009_Library_Search_MasturbateCount == 3) OverridenIntroText = GetText("Orgasm");
|
||||
if ((C009_Library_Search_MasturbateCount >= 4) && !PlayerHasLockedInventory("VibratingEgg")) OverridenIntroText = GetText("OrgasmEnough");
|
||||
if ((C009_Library_Search_MasturbateCount >= 4) && PlayerHasLockedInventory("VibratingEgg")) {
|
||||
OverridenIntroText = GetText("OrgasmRepeat");
|
||||
C009_Library_Search_MasturbateCount = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Chapter 9 - Library Learn Rope Mastery, the player needs 15 minutes
|
||||
function C009_Library_Search_LearnRopeMastery() {
|
||||
if (CurrentTime <= 15 * 60 * 60 * 1000) {
|
||||
PlayerAddSkill("RopeMastery", 1);
|
||||
CurrentTime = CurrentTime + 0.25 * 60 * 60 * 1000;
|
||||
C009_Library_Search_CanLearnRopeMastery = false;
|
||||
} else OverridenIntroText = GetText("TrainRopeMasteryNoTime");
|
||||
}
|
19
C009_Library/Search/Stage_EN.csv
Normal file
|
@ -0,0 +1,19 @@
|
|||
Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
|
||||
10,0,0,!Common_PlayerRestrained,(Search.)|(1 minute),You search in the bookshelves but all|you can find are books about chemistry.,10,0,0,
|
||||
10,0,0,,(Sit down.)|(1 minute),You sit down and relax on|the chair for a little while.,10,0,0,
|
||||
30,0,0,!Common_PlayerRestrained,(Search.)|(1 minute),You search in the shelves but all you|can find are boring books on mathematics.,30,0,0,
|
||||
31,0,0,!Common_PlayerRestrained,(Search.)|(1 minute),You search the dead end part of the|corridor but don't find anything interesting.,31,0,0,SearchCounter()
|
||||
32,0,0,!Common_PlayerRestrained,(Search.)|(1 minute),You search in the shelves and find a|comic book hidden in between the books.,33,0,0,
|
||||
33,0,0,,(Fetch the comic.)|(1 minute),"It's an old comic called ""Sweet Gwendoline"".|It was written and drawned by John Willie.",34,0,0,
|
||||
33,0,0,,(Leave it there.),You leave the comic between the books.,32,0,0,
|
||||
34,0,0,,(Open the comic.)|(1 minute),"You flip a few pages. It tells the story of|Gwendoline, a blond who gets tied up often.",35,0,0,
|
||||
34,0,0,,(Put it back.),You leave the comic between the books.,32,0,0,
|
||||
35,0,0,,(Read some more.)|(1 minute),"You read a little more, the damsel|gets roped in many inescapable positions.",36,0,0,
|
||||
35,0,0,,(Masturbate.)|(1 minute),You silently masturbate while looking at|the magazine and get a nice warm feeling.,35,0,0,Masturbate()
|
||||
35,0,0,,(Put it back.),You leave the comic between the books.,32,0,0,
|
||||
36,0,0,,(Read some more.)|(1 minute),"In the comic, there's a guide on|how to do advanced rope bondage.",37,0,0,
|
||||
36,0,0,,(Masturbate.)|(1 minute),You silently masturbate while looking at|the magazine and get a nice warm feeling.,36,0,0,Masturbate()
|
||||
36,0,0,,(Put it back.),You leave the comic between the books.,32,0,0,
|
||||
37,0,0,CanLearnRopeMastery,(Study the comic.)|(15 minutes),You study the rope bondage techniques from|the comic and might have learned a few tricks.,37,0,0,LearnRopeMastery()
|
||||
37,0,0,,(Masturbate.)|(1 minute),You silently masturbate while looking at|the magazine and get a nice warm feeling.,37,0,0,Masturbate()
|
||||
37,0,0,,(Put it back.),You leave the comic between the books.,32,0,0,
|
|
7
C009_Library/Search/Text_EN.csv
Normal file
|
@ -0,0 +1,7 @@
|
|||
Tag,Content
|
||||
FindItem,You check the wooden counter and|find a box with an interesting item.
|
||||
TrainRopeMasteryNoTime,You don't have enough time to|study the comic before your next class.
|
||||
CannotMasturbate,You try to slide a finger inside|your belt but fail miserably.
|
||||
Orgasm,"You stimulate yourself lovingly and|tremble with ecstasy, getting a silent orgasm."
|
||||
OrgasmEnough,You play with yourself but|you're not horny anymore.
|
||||
OrgasmRepeat,You touch yourself and the vibrating egg|kicks in to give you desires for another round.
|
|
|
@ -11,7 +11,7 @@ CaughtMasturbating,(The locker opens suddenly and Sarah yells.)|Oh my god! So k
|
|||
LearnLesson,(The locker opens and Amanda smiles.)|So have you learned a lesson today?
|
||||
Orgasm,"(You stimulate yourself right on the spot and|tremble with ecstasy, getting a great orgasm.)"
|
||||
OrgasmEnough,(You play with yourself but you're out of ideas.|It's too uncomfortable for a second orgasm.)
|
||||
OrgasmRepeat,(The touch yourself and the vibrating egg kicks|in to give you desires for another round.)
|
||||
OrgasmRepeat,(You touch yourself and the vibrating egg kicks|in to give you desires for another round.)
|
||||
FightDefeat70,"Girl, you cannot fight both of us.|Now shut up and drop your stuff!"
|
||||
FightDefeat90,"Girl, you cannot fight both of us.|Now shut up and get naked!"
|
||||
FightDefeat140,"Girl, you cannot fight both of us.|We will lock that chastity belt on you."
|
||||
|
|
|
|
@ -42,7 +42,7 @@ function C999_Common_VibratingEgg_Insert() {
|
|||
} else {
|
||||
PlayerRemoveInventory("VibratingEgg", 1);
|
||||
PlayerLockInventory("VibratingEgg");
|
||||
C999_Common_VibratingEgg_CurrentStage = 10;
|
||||
C999_Common_VibratingEgg_CurrentStage = 10;
|
||||
C999_Common_VibratingEgg_HasLooseEgg = PlayerHasInventory("VibratingEgg");
|
||||
}
|
||||
} else {
|
||||
|
@ -50,6 +50,20 @@ function C999_Common_VibratingEgg_Insert() {
|
|||
}
|
||||
}
|
||||
|
||||
// Chapter Common - Egg Contract, the egg can be removed if the player isn't chaste and has "Sports" at level 1 or more
|
||||
function C999_Common_VibratingEgg_Contract() {
|
||||
if (!Common_PlayerChaste) {
|
||||
if (PlayerGetSkillLevel("Sports") >= 1) {
|
||||
PlayerUnlockInventory("VibratingEgg");
|
||||
PlayerAddInventory("VibratingEgg", 1);
|
||||
C999_Common_VibratingEgg_CurrentStage = 0;
|
||||
C999_Common_VibratingEgg_HasLooseEgg = true;
|
||||
OverridenIntroText = GetText("ContractSuccess");
|
||||
}
|
||||
}
|
||||
else OverridenIntroText = GetText("ContractBelt");
|
||||
}
|
||||
|
||||
// Chapter Common - Show the item image
|
||||
function C999_Common_VibratingEgg_ShowImage() {
|
||||
OverridenIntroImage = "Egg.jpg";
|
||||
|
|
|
@ -2,7 +2,8 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
|
|||
0,0,0,,(Inspect it.)|(1 minute),This vibrating egg is so random and small.|It might be hard to get it back if you insert it.,0,0,0,
|
||||
0,0,0,Common_PlayerNotRestrained,(Insert it.)|(1 minute),"You slip the egg in your vagina. It vibrates and goes|deeper, you're not sure you'll be able to remove it.",0,0,0,Insert()
|
||||
10,0,0,HasLooseEgg,(Inspect the loose egg.)|(1 minute),This vibrating egg is so random and small.|It might be hard to get it back if inserted.,10,0,0,ShowImage()
|
||||
10,0,0,,(Remove it with a finger.)|(1 minute),You slide a finger in but cannot grab|the egg to remove it. You're stuck with it.,10,0,0,
|
||||
10,0,0,,(Remove it by contracting.)|(1 minute),You squirm and try to contract your vagina|but the egg doesn't move. You're stuck with it.,10,0,0,
|
||||
10,0,0,!Common_PlayerChaste,(Remove it with a finger.)|(1 minute),You slide a finger in but cannot grab|the egg to remove it. You're stuck with it.,10,0,0,
|
||||
10,0,0,Common_PlayerChaste,(Remove it with a finger.)|(1 minute),You tug on the belt and try to slide a finger|inside but there's no way you could reach the egg.,10,0,0,
|
||||
10,0,0,,(Remove it by contracting.)|(1 minute),You squirm and try to contract your vagina|but the egg doesn't move. You're stuck with it.,10,0,0,Contract()
|
||||
20,0,0,HasLooseEgg,(Inspect the loose egg.)|(1 minute),This vibrating egg is so random and small.|It might be hard to get it back if inserted.,20,0,0,ShowImage()
|
||||
20,0,0,,(Remove it by contracting.)|(1 minute),You squirm and try to contract your vagina|but the egg doesn't move. You're stuck with it.,20,0,0,
|
||||
20,0,0,,(Remove it by contracting.)|(1 minute),You squirm and try to contract your vagina but|without a free hand there's no way to remove the egg.,20,0,0,
|
||||
|
|
|
|
@ -2,7 +2,8 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
|
|||
0,0,0,,(Inspect it.)|(1 minute),This vibrating egg is so random and small.|It might be hard to get it back if you insert it.,0,0,0,
|
||||
0,0,0,Common_PlayerNotRestrained,(Insert it.)|(1 minute),"You slip the egg in your vagina. It vibrates and goes|deeper, you're not sure you'll be able to remove it.",0,0,0,Insert()
|
||||
10,0,0,HasLooseEgg,(Inspect the loose egg.)|(1 minute),This vibrating egg is so random and small.|It might be hard to get it back if inserted.,10,0,0,ShowImage()
|
||||
10,0,0,,(Remove it with a finger.)|(1 minute),You slide a finger in but cannot grab|the egg to remove it. You're stuck with it.,10,0,0,
|
||||
10,0,0,,(Remove it by contracting.)|(1 minute),You squirm and try to contract your vagina|but the egg doesn't move. You're stuck with it.,10,0,0,
|
||||
10,0,0,!Common_PlayerChaste,(Remove it with a finger.)|(1 minute),You slide a finger in but cannot grab|the egg to remove it. You're stuck with it.,10,0,0,
|
||||
10,0,0,Common_PlayerChaste,(Remove it with a finger.)|(1 minute),You tug on the belt and try to slide a finger|inside but there's no way you could reach the egg.,10,0,0,
|
||||
10,0,0,,(Remove it by contracting.)|(1 minute),You squirm and try to contract your vagina|but the egg doesn't move. You're stuck with it.,10,0,0,Contract()
|
||||
20,0,0,HasLooseEgg,(Inspect the loose egg.)|(1 minute),This vibrating egg is so random and small.|It might be hard to get it back if inserted.,20,0,0,ShowImage()
|
||||
20,0,0,,(Remove it by contracting.)|(1 minute),You squirm and try to contract your vagina|but the egg doesn't move. You're stuck with it.,20,0,0,
|
||||
20,0,0,,(Remove it by contracting.)|(1 minute),You squirm and try to contract your vagina but|without a free hand there's no way to remove the egg.,20,0,0,
|
||||
|
|
|
|
@ -2,7 +2,8 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
|
|||
0,0,0,,(Tu l'examines.)|(1 minute),Cet oeuf vibrant est si fortuit et petit.|Ça risque d'être dur de le récupérer si tu l'insères.,0,0,0,
|
||||
0,0,0,Common_PlayerNotRestrained,(Tu l'insères.)|(1 minute),"Tu glisses l'oeuf dans ton vagin. Il vibre et s'enfonce|profondément, tu n'es pas sûre de pouvoir l'enlever.",0,0,0,Insert()
|
||||
10,0,0,HasLooseEgg,(Tu examines un autre|oeuf.) (1 minute),Cet oeuf vibrant est si fortuit et petit.|Ça risque d'être dur de le récupérer s'il est inséré.,10,0,0,ShowImage()
|
||||
10,0,0,,(Tu l'enlèves avec un|doigt.) (1 minute),Tu glisses un doigt à l'intérieur mais|tu n'arrives pas à l'attraper. Tu es coincée avec.,10,0,0,
|
||||
10,0,0,!Common_PlayerChaste,(Tu l'enlèves avec un|doigt.) (1 minute),Tu glisses un doigt à l'intérieur mais|tu n'arrives pas à l'attraper. Tu es coincée avec.,10,0,0,
|
||||
10,0,0,Common_PlayerChaste,(Tu l'enlèves avec un|doigt.) (1 minute),Tu essayes de glisser un doigt à l'intérieur|pour attraper l'oeuf mais la ceinture t'en empêche.,10,0,0,
|
||||
10,0,0,,(Tu l'enlèves en poussant.)|(1 minute),Tu te détends et essayes de l'expulser de ton vagin|mais l'oeuf ne bouge pas. Tu es coincée avec.,10,0,0,
|
||||
20,0,0,HasLooseEgg,(Tu examines un autre|oeuf.) (1 minute),Cet oeuf vibrant est si fortuit et petit.|Ça risque d'être dur de le récupérer s'il est inséré.,20,0,0,ShowImage()
|
||||
20,0,0,,(Tu l'enlèves en poussant.)|(1 minute),Tu te détends et essayes de l'expulser de ton vagin|mais l'oeuf ne bouge pas. Tu es coincée avec.,20,0,0,
|
||||
20,0,0,,(Tu l'enlèves en poussant.)|(1 minute),Tu te détends et essayes de l'expulser de ton vagin|mais sans une main de libre ce sera impossible de l'enlever.,20,0,0,
|
||||
|
|
|
|
@ -1,3 +1,5 @@
|
|||
Tag,Content
|
||||
ConfirmInsert,Are you sure you want to insert the egg|in your vagina? Click again to do so.
|
||||
ChastityBelt,You tug and pull on your chastity belt to|insert the egg but there's not enough room.
|
||||
ContractSuccess,You force and contract your vagina and|you're able to push the egg enough to grab it.
|
||||
ContractBelt,"Wearing that belt, there's no way for|you to contract and remove that egg."
|
||||
|
|
|
|
@ -1,3 +1,5 @@
|
|||
Tag,Content
|
||||
ConfirmInsert,Are you sure you want to insert the egg|in your vagina? Click again to do so.
|
||||
ChastityBelt,You tug and pull on your chastity belt to|insert the egg but there's not enough room.
|
||||
ContractSuccess,You force and contract your vagina and|you're able to push the egg enough to grab it.
|
||||
ContractBelt,"Wearing that belt, there's no way for|you to contract and remove that egg."
|
||||
|
|
|
|
@ -1,3 +1,5 @@
|
|||
Tag,Content
|
||||
ConfirmInsert,Es-tu certaine de vouloir insérer l'oeuf dans|ton vagin ? Clique de nouveau pour le faire.
|
||||
ChastityBelt,Tu te débats avec la ceinture de chasteté mais n'arrives|pas à trouver l'espace requis pour insérer l'oeuf.
|
||||
ChastityBelt,Tu te débats avec la ceinture de chasteté mais n'arrives|pas à trouver l'espace requis pour insérer l'oeuf.
|
||||
ContractSuccess,Tu forces en contractant ton vagin et tu|parviens à expluser l'oeuf suffisament pour l'enlever.
|
||||
ContractBelt,"Prisonnière dans cette ceinture, il est|impossible pour toi d'atteindre et retirer l'oeuf."
|
||||
|
|
|
11
Drawing.js
|
@ -15,6 +15,17 @@ var Icons = new function () {
|
|||
this.ElbowBound = GetIconPath(this.Path, "ElbowBound");
|
||||
this.KneeBound = GetIconPath(this.Path, "KneeBound");
|
||||
}(this);
|
||||
this.Navigation = new function (parent) {
|
||||
this.Path = GetPath("Icons", "Navigation");
|
||||
this.ArrowLeftActive = GetIconPath(this.Path, "ArrowLeftActive");
|
||||
this.ArrowRightActive = GetIconPath(this.Path, "ArrowRightActive");
|
||||
this.ArrowUpActive = GetIconPath(this.Path, "ArrowUpActive");
|
||||
this.ArrowDownActive = GetIconPath(this.Path, "ArrowDownActive");
|
||||
this.ArrowLeftInactive = GetIconPath(this.Path, "ArrowLeftInactive");
|
||||
this.ArrowRightInactive = GetIconPath(this.Path, "ArrowRightInactive");
|
||||
this.ArrowUpInactive = GetIconPath(this.Path, "ArrowUpInactive");
|
||||
this.ArrowDownInactive = GetIconPath(this.Path, "ArrowDownInactive");
|
||||
}(this);
|
||||
}();
|
||||
|
||||
// Returns the image file or build it from the source
|
||||
|
|
BIN
Icons/Navigation/Arrow.png
Normal file
After ![]() (image error) Size: 14 KiB |
BIN
Icons/Navigation/ArrowDownActive.png
Normal file
After ![]() (image error) Size: 2.2 KiB |
BIN
Icons/Navigation/ArrowDownInactive.png
Normal file
After ![]() (image error) Size: 2.1 KiB |
BIN
Icons/Navigation/ArrowLeftActive.png
Normal file
After ![]() (image error) Size: 2.5 KiB |
BIN
Icons/Navigation/ArrowLeftInactive.png
Normal file
After ![]() (image error) Size: 2.4 KiB |
BIN
Icons/Navigation/ArrowRightActive.png
Normal file
After ![]() (image error) Size: 2.5 KiB |
BIN
Icons/Navigation/ArrowRightInactive.png
Normal file
After ![]() (image error) Size: 2.3 KiB |
BIN
Icons/Navigation/ArrowUpActive.png
Normal file
After ![]() (image error) Size: 2.3 KiB |
BIN
Icons/Navigation/ArrowUpInactive.png
Normal file
After ![]() (image error) Size: 2.2 KiB |
|
@ -97,6 +97,7 @@
|
|||
<script src="C008_DramaClass/Outro/Script.js"></script>
|
||||
<script src="C009_Library/Intro/Script.js"></script>
|
||||
<script src="C009_Library/Library/Script.js"></script>
|
||||
<script src="C009_Library/Search/Script.js"></script>
|
||||
<script src="C009_Library/Outro/Script.js"></script>
|
||||
<script src="C010_Revenge/Intro/Script.js"></script>
|
||||
<script src="C010_Revenge/AmandaSarah/Script.js"></script>
|
||||
|
|