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MartinYe1234 f78f6da255
Make file paths in backticks clickable in agent panel (#57303)
When the agent mentions a file path inside `backticks` (e.g. ``
`src/main.rs` `` or `` `src/main.rs:42` ``), the rendered code span now
becomes a clickable link in the agent panel. Clicking opens the
referenced file in the workspace, jumping to the right line and column
when present.

## How it works

- **Shared path resolution.** Extracted `OpenTarget` and the
workspace/worktree resolution logic out of
`terminal_view::terminal_path_like_target` into a new
`workspace::path_link` module so both the terminal and the agent panel
can use the same code. Includes a `sanitize_path_text` helper ported
from the terminal's URL/punctuation handling. Pure refactor — terminal
behavior is unchanged.
- **`markdown` crate hook.** Added
`MarkdownElement::on_code_span_link(callback)`. When the callback
returns `Some(url)` for a given code span's contents, the existing
`push_link` machinery wires up cmd-hover, hit testing, and the existing
`on_url_click` callback. When it returns `None`, the code span renders
as before. The hook is opt-in, so `markdown` stays workspace-agnostic.
- **Agent panel wiring.** `render_agent_markdown` constructs an
`AgentCodeSpanResolver` that snapshots the project's visible worktree
entries plus their file extensions. `try_resolve` does a cheap
synchronous heuristic check (path must contain `/`/`\` or end in an
extension present in the workspace, can't be a URL, can't be all digits,
etc.) and then looks the candidate up in the per-worktree
`HashSet<Arc<RelPath>>`. On a hit it returns a `MentionUri::File` or
`MentionUri::Selection` URI, which the existing `thread_view::open_link`
already knows how to open at the right line.

## Edge cases handled

- Code spans inside fenced code blocks stay plain (gated on
`builder.code_block_stack.is_empty()`, matching how regular markdown
links behave).
- Trailing prose punctuation (`` `src/main.rs.` ``) is stripped before
lookup.
- Identifiers like `` `String` ``, `` `await` ``, `` `npm run dev` ``
stay plain — they don't pass the path-like heuristic.
- Cross-platform path separators handled via the per-worktree
`PathStyle`.

## Tests

- `crates/markdown` — unit test asserting code spans become links when
the callback returns `Some`, and stay plain when it doesn't.
- `crates/agent_ui` — unit test for `AgentCodeSpanResolver::try_resolve`
covering hits with and without a `:line` suffix, misses, identifiers,
and trailing punctuation.
- Existing `terminal_view` tests cover the moved resolution code
(unchanged behavior).

## Notes

- There's currently a temporary `log::info!` in
`AgentCodeSpanResolver::try_resolve` that reports per-call worktree-walk
timing and a cumulative total. Kept in for now to verify the feature
isn't being called excessively during streaming renders. Can be removed
before merge.
- Resolution is sync-only against worktree entries; absolute paths
outside the workspace are not resolved (would require an async re-render
path).

Closes AI-277

Release Notes:

- Made file paths in `backticks` clickable in the agent panel; clicking
opens the referenced file at the given line when present.
2026-05-21 22:04:32 +00:00
.cargo livekit: Use our build of libwebrtc.a (#51433) 2026-03-16 10:47:36 +01:00
.cloudflare Staged docs releases (#50136) 2026-04-30 11:10:14 +00:00
.config Increase timeout for test_random_blocks (#50724) 2026-03-04 12:25:12 -05:00
.factory Add humanizer skill for AI writing pattern detection (#50021) 2026-02-24 14:58:52 -06:00
.github extension_ci: Bump extension CLI version to 2a00db0 (#57098) 2026-05-19 07:01:38 +00:00
.zed agent: Remove old edit file tool (#55612) 2026-05-04 09:54:39 +00:00
assets sidebar: Show pending/unread state in project header when collapsed (#57322) 2026-05-21 19:35:43 +00:00
ci Move Nightly release to gh-workflow (#41349) 2025-10-28 13:57:23 -06:00
crates Make file paths in backticks clickable in agent panel (#57303) 2026-05-21 22:04:32 +00:00
docs Update single file review docs (#57375) 2026-05-21 10:43:45 +00:00
extensions docs: Fix typo in EXTRACTION.md (#55106) 2026-04-28 19:18:44 +00:00
legal Update legal docs to reflect new terms of service (#50530) 2026-03-02 12:36:31 -08:00
nix nix: Fix build on x86_64-linux (#52917) 2026-04-01 20:50:04 +02:00
script linux: Bundle libstdc++.so for release (#57132) 2026-05-19 21:43:35 +00:00
tooling extension_ci: Bump extension CLI version to 2a00db0 (#57098) 2026-05-19 07:01:38 +00:00
.git-blame-ignore-revs Add PR 50413 to .git-blame-ignore-revs (#50421) 2026-03-01 00:50:33 +01:00
.gitattributes windows: Make sure zed.sh using the correct line ending (#37650) 2025-09-05 16:25:55 +00:00
.gitignore build: Allow pinning of webrtc build artifacts (✈️ edition) (#55336) 2026-05-04 06:22:51 +00:00
.mailmap Update .mailmap (#47413) 2026-01-22 23:57:26 +05:30
.prettierrc ci: Add check for formatting default.json (#30034) 2025-05-06 18:55:26 +00:00
.rules Update AI rules to reflect that AsyncApp updates are now infallible (#54818) 2026-04-24 19:04:32 +00:00
AGENTS.md ai: Symlink an AGENTS.md file to .rules (#45939) 2026-01-19 15:29:42 +01:00
Cargo.lock Make file paths in backticks clickable in agent panel (#57303) 2026-05-21 22:04:32 +00:00
Cargo.toml Make file paths in backticks clickable in agent panel (#57303) 2026-05-21 22:04:32 +00:00
CLAUDE.md Initial .rules file for agent with symlinks for other rules file paths (#29014) 2025-04-17 23:41:23 +00:00
clippy.toml Revert "Revert scheduler update (#46659)" (#46671) 2026-01-14 07:19:13 +00:00
CODE_OF_CONDUCT.md Remove community content from docs and point to zed.dev (#19895) 2024-10-29 09:44:58 -04:00
compose.yml Remove Postgres and stripe-mock from Docker Compose (#48313) 2026-02-04 03:42:58 +00:00
CONTRIBUTING.md Add Zed Feature Process document (#50747) 2026-03-06 14:14:53 -08:00
debug.plist
default.nix nix: Use flake-parts, partitions, and treefmt-nix (#45321) 2026-02-02 14:26:42 +00:00
Dockerfile-collab Bump Rust version to 1.94 (#51086) 2026-03-30 09:06:59 +00:00
Dockerfile-collab.dockerignore
Dockerfile-cross.dockerignore
Dockerfile-distros Removal of mold/wild scripts and mentions in docs (#53078) 2026-04-08 21:20:02 +03:00
Dockerfile-distros.dockerignore
flake.lock Rust 1.95 (#55104) 2026-04-29 10:27:47 +00:00
flake.nix Try to improve nix caching (#48297) 2026-02-03 20:31:02 -07:00
GEMINI.md Add missing GEMINI.md rule file for gemini-cli (#38885) 2025-10-02 09:47:29 -04:00
LICENSE-AGPL Update license year (#24191) 2025-02-04 09:02:59 -05:00
LICENSE-APACHE Update license year (#24191) 2025-02-04 09:02:59 -05:00
LICENSE-GPL
livekit.yaml
lychee.toml ci: Check for broken links (#30844) 2025-06-06 09:39:35 +00:00
Procfile Update instructions for local collaboration (#35689) 2025-08-06 11:10:28 -07:00
Procfile.all Add agent thread sharing (#46140) 2026-01-06 12:49:51 -08:00
Procfile.web Remove PostgREST (#41299) 2025-10-27 13:27:59 -04:00
README.md Add sponsor button to main Zed repo (#46807) 2026-01-14 10:38:51 -06:00
renovate.json Remove workspace-hack (#40216) 2025-10-17 18:58:14 +00:00
REVIEWERS.conl Remove past reviewer (#51767) 2026-03-17 16:34:35 +00:00
rust-toolchain.toml Rust 1.95 (#55104) 2026-04-29 10:27:47 +00:00
rustfmt.toml nix: Use flake-parts, partitions, and treefmt-nix (#45321) 2026-02-02 14:26:42 +00:00
shell.nix nix: Use flake-parts, partitions, and treefmt-nix (#45321) 2026-02-02 14:26:42 +00:00
typos.toml fuzzy_nucleo: Add strings module and route several pickers through it (#54123) 2026-04-20 14:41:29 +02:00

Zed

Zed CI

Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.


Installation

On macOS, Linux, and Windows you can download Zed directly or install Zed via your local package manager (macOS/Linux/Windows).

Other platforms are not yet available:

Developing Zed

Contributing

See CONTRIBUTING.md for ways you can contribute to Zed.

Also... we're hiring! Check out our jobs page for open roles.

Licensing

License information for third party dependencies must be correctly provided for CI to pass.

We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:

  • Is it showing a no license specified error for a crate you've created? If so, add publish = false under [package] in your crate's Cargo.toml.
  • Is the error failed to satisfy license requirements for a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to the accepted array in script/licenses/zed-licenses.toml.
  • Is cargo-about unable to find the license for a dependency? If so, add a clarification field at the end of script/licenses/zed-licenses.toml, as specified in the cargo-about book.

Sponsorship

Zed is developed by Zed Industries, Inc., a for-profit company.

If youd like to financially support the project, you can do so via GitHub Sponsors. Sponsorships go directly to Zed Industries and are used as general company revenue. There are no perks or entitlements associated with sponsorship.