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Richard Feldman f281770034
gpui: Store GPU-facing bools as PaddedBool32 to avoid uninitialized padding (#60482)
`PolychromeSprite` in `crates/gpui/src/scene.rs` is `#[repr(C)]` and had
a `grayscale: bool` field followed by 3 compiler-inserted padding bytes
that were never written. The wgpu renderer's `instance_bytes`
reinterprets `&[PolychromeSprite]` as `&[u8]` via
`slice::from_raw_parts` and passes it to `queue.write_buffer`, so those
uninitialized padding bytes were exposed behind a shared `&[u8]` on
every frame that draws an image or emoji, which is undefined behavior.

Rather than widening the field to a raw `u32` (which would suggest
values other than 0 and 1 are meaningful), this introduces
`PaddedBool32`: a `#[repr(transparent)]` wrapper around `u32` whose only
public constructor is `From<bool>`, so the 0-or-1 invariant is enforced
by the type while the layout has no padding. `Underline.wavy`, which was
already a raw `u32` for the same reason, is converted too.

cbindgen emits the wrapper as `typedef uint32_t PaddedBool32;`, so the
generated Metal header and shaders are unchanged. The WGSL and HLSL
shaders already declared these fields as `u32`/`uint`; their `& 0xFFu`
masks, which existed to ignore the garbage padding bytes, are now
simplified to plain comparisons.

Release Notes:

- N/A
2026-07-09 05:37:35 +00:00
.agents/skills Add dylint lint library for Zed-specific patterns (#58496) 2026-07-03 22:05:34 +00:00
.cargo livekit: Use our build of libwebrtc.a (#51433) 2026-03-16 10:47:36 +01:00
.cloudflare Improve docs AI readiness (#59577) 2026-07-08 20:54:51 +00:00
.config Increase timeout for test_random_blocks (#50724) 2026-03-04 12:25:12 -05:00
.factory Add humanizer skill for AI writing pattern detection (#50021) 2026-02-24 14:58:52 -06:00
.github Switch Guild board automation to role checks (#60606) 2026-07-08 16:52:33 +00:00
.zed agent: Remove old edit file tool (#55612) 2026-05-04 09:54:39 +00:00
assets Add support for format_on_save only changed lines (#49964) 2026-07-08 16:53:11 +00:00
ci Move Nightly release to gh-workflow (#41349) 2025-10-28 13:57:23 -06:00
crates gpui: Store GPU-facing bools as PaddedBool32 to avoid uninitialized padding (#60482) 2026-07-09 05:37:35 +00:00
docs Improve docs AI readiness (#59577) 2026-07-08 20:54:51 +00:00
extensions ci: Set and enforce more default permissions (#60222) 2026-07-06 16:02:54 +00:00
legal Document provider safety retention for designated Zed-hosted models (#58967) 2026-06-09 21:54:48 +00:00
nix agent: Sandboxing polish (#60173) 2026-07-01 14:55:30 +00:00
script Switch Guild board automation to role checks (#60606) 2026-07-08 16:52:33 +00:00
tooling Add license symlinks to lint test fixture crates (#60505) 2026-07-07 01:35:06 +00:00
.git-blame-ignore-revs Add PR 50413 to .git-blame-ignore-revs (#50421) 2026-03-01 00:50:33 +01:00
.gitattributes windows: Make sure zed.sh using the correct line ending (#37650) 2025-09-05 16:25:55 +00:00
.gitignore gpui: Accesskit support (#56065) 2026-05-27 18:17:59 +00:00
.mailmap Update .mailmap (#47413) 2026-01-22 23:57:26 +05:30
.prettierrc
.rules Update AI rules to reflect that AsyncApp updates are now infallible (#54818) 2026-04-24 19:04:32 +00:00
AGENTS.md ai: Symlink an AGENTS.md file to .rules (#45939) 2026-01-19 15:29:42 +01:00
Cargo.lock Update wayland-backend to fix Wayland file dialog crash (#60621) 2026-07-08 20:37:57 +00:00
Cargo.toml search: Bump fancy-regex dependency and enable CRLF mode (#55471) 2026-07-08 16:56:45 +00:00
CLAUDE.md
clippy.toml Revert "Revert scheduler update (#46659)" (#46671) 2026-01-14 07:19:13 +00:00
CODE_OF_CONDUCT.md
compose.yml Remove Postgres and stripe-mock from Docker Compose (#48313) 2026-02-04 03:42:58 +00:00
CONTRIBUTING.md Re-add section about extension API to CONTRIBUTING.md (#59702) 2026-06-22 12:55:51 +00:00
debug.plist
default.nix nix: Use flake-parts, partitions, and treefmt-nix (#45321) 2026-02-02 14:26:42 +00:00
Dockerfile-collab Bump Rust version to 1.94 (#51086) 2026-03-30 09:06:59 +00:00
Dockerfile-collab.dockerignore
Dockerfile-cross.dockerignore
Dockerfile-distros Removal of mold/wild scripts and mentions in docs (#53078) 2026-04-08 21:20:02 +03:00
Dockerfile-distros.dockerignore
flake.lock Rust 1.95 (#55104) 2026-04-29 10:27:47 +00:00
flake.nix ci: Remove garnix substitutor (#58033) 2026-05-29 05:56:42 +00:00
GEMINI.md Add missing GEMINI.md rule file for gemini-cli (#38885) 2025-10-02 09:47:29 -04:00
LICENSE-APACHE
LICENSE-GPL
livekit.yaml
lychee.toml
Procfile Update instructions for local collaboration (#35689) 2025-08-06 11:10:28 -07:00
Procfile.web Remove PostgREST (#41299) 2025-10-27 13:27:59 -04:00
README.md docs: Remove readme junk (#60008) 2026-06-27 15:06:29 +00:00
renovate.json Remove workspace-hack (#40216) 2025-10-17 18:58:14 +00:00
REVIEWERS.conl Remove past reviewer (#51767) 2026-03-17 16:34:35 +00:00
rust-toolchain.toml Rust 1.95 (#55104) 2026-04-29 10:27:47 +00:00
rustfmt.toml nix: Use flake-parts, partitions, and treefmt-nix (#45321) 2026-02-02 14:26:42 +00:00
shell.nix nix: Use flake-parts, partitions, and treefmt-nix (#45321) 2026-02-02 14:26:42 +00:00
typos.toml Update bundled JSON schemas (2026-04-29) (#58948) 2026-06-25 17:30:12 +00:00

Zed

Zed CI

Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.


Installation

On macOS, Linux, and Windows you can download Zed directly or install Zed via your local package manager (macOS/Linux/Windows).

Other platforms are not yet available:

Developing Zed

Contributing

See CONTRIBUTING.md for ways you can contribute to Zed.

Also... we're hiring! Check out our jobs page for open roles.

Licensing

Zed source code is licensed primarily under GPL-3.0-or-later, with Apache-2.0 components where marked.

License information for third party dependencies must be correctly provided for CI to pass.

We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:

  • Is it showing a no license specified error for a crate you've created? If so, add publish = false under [package] in your crate's Cargo.toml.
  • Is the error failed to satisfy license requirements for a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to the accepted array in script/licenses/zed-licenses.toml.
  • Is cargo-about unable to find the license for a dependency? If so, add a clarification field at the end of script/licenses/zed-licenses.toml, as specified in the cargo-about book.

Sponsorship

Zed is developed by Zed Industries, Inc., a for-profit company.

If youd like to financially support the project, you can do so via GitHub Sponsors. Sponsorships go directly to Zed Industries and are used as general company revenue. There are no perks or entitlements associated with sponsorship.