## Summary macOS 27 Beta delays clicks in titlebar regions while AppKit determines whether a gesture should become a drag, single click, or double click. Zed's main workspace windows render a custom titlebar that already handles window movement via `Window::start_window_move`, so they do not need AppKit's native movable-titlebar behavior. This sets `is_movable` to `false` for the main `MultiWorkspace` windows and documents the `WindowOptions::is_movable` caveat for GPUI users with custom titlebars. ## Background The previous fix for this, #58947, used AppKit's private `_opaqueRectForWindowMoveWhenInTitlebar` SPI to mark GPUI's full-size content view as app-owned titlebar content. That fixed delayed titlebar clicks, but was later reverted in #59214 because it also affected windows that rely on AppKit's native titlebar dragging, like the settings window. This PR takes a narrower approach by only changing Zed's main custom-titlebar windows. Those windows already implement dragging explicitly via `Window::start_window_move`, so disabling AppKit's native movable-titlebar behavior fixes the macOS 27 Beta click delay without affecting other window types. Release Notes: - Fixed delayed clicks in the custom titlebar on macOS 27 Beta. |
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| .cargo | ||
| .cloudflare | ||
| .config | ||
| .factory | ||
| .github | ||
| .zed | ||
| assets | ||
| ci | ||
| crates | ||
| docs | ||
| extensions | ||
| legal | ||
| nix | ||
| script | ||
| tooling | ||
| .git-blame-ignore-revs | ||
| .gitattributes | ||
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| .mailmap | ||
| .prettierrc | ||
| .rules | ||
| AGENTS.md | ||
| Cargo.lock | ||
| Cargo.toml | ||
| CLAUDE.md | ||
| clippy.toml | ||
| CODE_OF_CONDUCT.md | ||
| compose.yml | ||
| CONTRIBUTING.md | ||
| debug.plist | ||
| default.nix | ||
| Dockerfile-collab | ||
| Dockerfile-collab.dockerignore | ||
| Dockerfile-cross.dockerignore | ||
| Dockerfile-distros | ||
| Dockerfile-distros.dockerignore | ||
| flake.lock | ||
| flake.nix | ||
| GEMINI.md | ||
| LICENSE-APACHE | ||
| LICENSE-GPL | ||
| livekit.yaml | ||
| lychee.toml | ||
| Procfile | ||
| Procfile.all | ||
| Procfile.web | ||
| README.md | ||
| renovate.json | ||
| REVIEWERS.conl | ||
| rust-toolchain.toml | ||
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Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
On macOS, Linux, and Windows you can download Zed directly or install Zed via your local package manager (macOS/Linux/Windows).
Other platforms are not yet available:
- Web (tracking discussion)
Developing Zed
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Also... we're hiring! Check out our jobs page for open roles.
Licensing
Zed source code is licensed primarily under GPL-3.0-or-later, with Apache-2.0 components where marked.
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specifiederror for a crate you've created? If so, addpublish = falseunder[package]in your crate's Cargo.toml. - Is the error
failed to satisfy license requirementsfor a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theacceptedarray inscript/licenses/zed-licenses.toml. - Is
cargo-aboutunable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml, as specified in the cargo-about book.
Sponsorship
Zed is developed by Zed Industries, Inc., a for-profit company.
If you’d like to financially support the project, you can do so via GitHub Sponsors. Sponsorships go directly to Zed Industries and are used as general company revenue. There are no perks or entitlements associated with sponsorship.
- me: do a nixos integration test (using KVM)
- agent: i need to turn off the sandbox
- me: "allow for this thread"
- agent: runs the tests unsandboxed
- me: use the terminal to ls this directory
- agent: runs
lssandboxed