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This PR tackles how we communicate errors/warnings relative to skills. It touches three major surfaces: callouts in the thread view, menu items in the completion menu, and settings UI. These are all the places where we display something to tell the user a skill might have a problem. In the settings UI, we now clamp the skill description to five lines. And if there's a warning, we show the warning icon and the description in a tooltip when hovering it: <img width="600" alt="Screenshot 2026-06-08 at 10 51@2x" src="https://github.com/user-attachments/assets/1a1233b0-c24a-4082-9fe6-2ab1d00ba9fd" /> In the thread view, we display callouts with the warnings. I simplified the long-description one specifically given we can click on each skill item right there, so no need for a "manage global skills" button or descriptions in each item: <img width="600" alt="Screenshot 2026-06-08 at 10 52@2x" src="https://github.com/user-attachments/assets/4b9aad23-7362-40cd-8ab5-6dfceb46badd" /> In the code completion menu, I removed the icon that appeared at the far right and instead added the ability for it to render a colored warning icon instead of the icon it'd already display in the left; I think this simplifies it nicely: <img width="350" alt="Screenshot 2026-06-08 at 10 53@2x" src="https://github.com/user-attachments/assets/8d0c731a-31a0-4d30-abab-1eb40f61031e" /> Release Notes: - Agent: Improved how we communicate problems relative to skills, in both the agent panel and the settings UI. --------- Co-authored-by: Martin Ye <martin@zed.dev> |
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