Special thanks to @lingyaochu for finding out the root cause of the issue. Took the test from: https://github.com/zed-industries/zed/pull/54233 The git graph was using `buffer_ui_size` when calculating the canvas row height and the table row height. This is wrong because elements such as `Labels` in the graph table were rendered using `ui_font_size`. This PR normalizes the row height calculation by always using `ui_font_size` for the canvas and table row height calculation, and taking into account the scaling factor. This PR also fixes a bug where the bottom of the canvas could flicker on its first redraw because the uniform list hadn't cached the viewport size yet, and we underestimated the visible size of the canvas and underdrew it. We now fallback to the window height as the viewport size. This means we'll overdraw for a single frame whenever the uniform list hasn't cached the last item size, but it avoids the flicker! Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content is consistent with the [UI/UX checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable Closes #53492 Closes #53469 Release Notes: - git_graph: Fix misalignment issues between the graph canvas and the graph table --------- Co-authored-by: lingyaochu <zx0@mail.ustc.edu.cn> |
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| .zed | ||
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| ci | ||
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| docs | ||
| extensions | ||
| legal | ||
| nix | ||
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| tooling | ||
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| AGENTS.md | ||
| Cargo.lock | ||
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| CLAUDE.md | ||
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| CODE_OF_CONDUCT.md | ||
| codebook.toml | ||
| compose.yml | ||
| CONTRIBUTING.md | ||
| debug.plist | ||
| default.nix | ||
| Dockerfile-collab | ||
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| flake.lock | ||
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| GEMINI.md | ||
| LICENSE-AGPL | ||
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| LICENSE-GPL | ||
| livekit.yaml | ||
| lychee.toml | ||
| Procfile | ||
| Procfile.all | ||
| Procfile.web | ||
| README.md | ||
| renovate.json | ||
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Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
On macOS, Linux, and Windows you can download Zed directly or install Zed via your local package manager (macOS/Linux/Windows).
Other platforms are not yet available:
- Web (tracking issue)
Developing Zed
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Also... we're hiring! Check out our jobs page for open roles.
Licensing
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specifiederror for a crate you've created? If so, addpublish = falseunder[package]in your crate's Cargo.toml. - Is the error
failed to satisfy license requirementsfor a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theacceptedarray inscript/licenses/zed-licenses.toml. - Is
cargo-aboutunable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml, as specified in the cargo-about book.
Sponsorship
Zed is developed by Zed Industries, Inc., a for-profit company.
If you’d like to financially support the project, you can do so via GitHub Sponsors. Sponsorships go directly to Zed Industries and are used as general company revenue. There are no perks or entitlements associated with sponsorship.