Find a file
Philipp Schaffrath a29c0d41f4
gpui: Add input region support for Wayland windows (#60161)
# Objective

Wayland windows have no way to restrict which parts of the surface
accept pointer and touch input. This adds support for setting an input
region, so events outside it pass through to whatever is below the
window. This is useful for shaped or partially click-through windows.


Clicks in green area can pass through the window, clicks in red area do
not:
<img width="1057" height="395" alt="image"
src="https://github.com/user-attachments/assets/2039af62-e43b-4834-b877-edad2a8f5ccf"
/>

## Solution

Add `Window::set_input_region`, which takes `Option<&[Bounds<Pixels>]>`:

- `Some(rects)` restricts pointer and touch input to the union of the
rectangles, in window coordinates.
- `Some(&[])` is an empty region, so the window receives no input at all
and is fully click-through.
- `None` resets the region to the default, so the whole window receives
input again.

On Wayland this maps to `wl_surface.set_input_region`, building a
`wl_region` from the rectangles or clearing it for `None`, and commits
so the change applies immediately rather than waiting for the next
frame. The method is a no-op on other platforms.


## Testing

Tested on Linux with Wayland.

- Tested in my own GPUI application, which uses a fullscreen layer for
overlays while allowing clicks outside of the rendered elements to be
passed through to the underlying windows.
- No automated test was added, since this calls through to the
compositor and is checked by observing input routing.


## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

---

Release Notes:

- N/A
2026-07-07 08:54:07 +00:00
.agents/skills Add dylint lint library for Zed-specific patterns (#58496) 2026-07-03 22:05:34 +00:00
.cargo livekit: Use our build of libwebrtc.a (#51433) 2026-03-16 10:47:36 +01:00
.cloudflare Staged docs releases (#50136) 2026-04-30 11:10:14 +00:00
.config Increase timeout for test_random_blocks (#50724) 2026-03-04 12:25:12 -05:00
.factory Add humanizer skill for AI writing pattern detection (#50021) 2026-02-24 14:58:52 -06:00
.github run_tests: Stop treating non-workspace dirs as packages (#60502) 2026-07-07 01:20:27 +00:00
.zed agent: Remove old edit file tool (#55612) 2026-05-04 09:54:39 +00:00
assets Improve diff tabs toolbar design (#60464) 2026-07-06 15:46:44 +00:00
ci Move Nightly release to gh-workflow (#41349) 2025-10-28 13:57:23 -06:00
crates gpui: Add input region support for Wayland windows (#60161) 2026-07-07 08:54:07 +00:00
docs docs: Add Tailwind LSP configuration section for Go (Templ) (#55255) 2026-07-06 12:19:35 +00:00
extensions ci: Set and enforce more default permissions (#60222) 2026-07-06 16:02:54 +00:00
legal Document provider safety retention for designated Zed-hosted models (#58967) 2026-06-09 21:54:48 +00:00
nix agent: Sandboxing polish (#60173) 2026-07-01 14:55:30 +00:00
script Update Danger to 13.0.8 (#60346) 2026-07-03 10:10:41 +00:00
tooling Add license symlinks to lint test fixture crates (#60505) 2026-07-07 01:35:06 +00:00
.git-blame-ignore-revs Add PR 50413 to .git-blame-ignore-revs (#50421) 2026-03-01 00:50:33 +01:00
.gitattributes windows: Make sure zed.sh using the correct line ending (#37650) 2025-09-05 16:25:55 +00:00
.gitignore gpui: Accesskit support (#56065) 2026-05-27 18:17:59 +00:00
.mailmap Update .mailmap (#47413) 2026-01-22 23:57:26 +05:30
.prettierrc
.rules Update AI rules to reflect that AsyncApp updates are now infallible (#54818) 2026-04-24 19:04:32 +00:00
AGENTS.md ai: Symlink an AGENTS.md file to .rules (#45939) 2026-01-19 15:29:42 +01:00
Cargo.lock Fix MCP tools with $ref/$defs being silently rejected (#60165) 2026-07-07 07:56:02 +00:00
Cargo.toml Fix tree-sitter-markdown scanner serialize buffer overflow (#60312) 2026-07-07 07:28:33 +00:00
CLAUDE.md
clippy.toml Revert "Revert scheduler update (#46659)" (#46671) 2026-01-14 07:19:13 +00:00
CODE_OF_CONDUCT.md
compose.yml Remove Postgres and stripe-mock from Docker Compose (#48313) 2026-02-04 03:42:58 +00:00
CONTRIBUTING.md Re-add section about extension API to CONTRIBUTING.md (#59702) 2026-06-22 12:55:51 +00:00
debug.plist
default.nix nix: Use flake-parts, partitions, and treefmt-nix (#45321) 2026-02-02 14:26:42 +00:00
Dockerfile-collab Bump Rust version to 1.94 (#51086) 2026-03-30 09:06:59 +00:00
Dockerfile-collab.dockerignore
Dockerfile-cross.dockerignore
Dockerfile-distros Removal of mold/wild scripts and mentions in docs (#53078) 2026-04-08 21:20:02 +03:00
Dockerfile-distros.dockerignore
flake.lock Rust 1.95 (#55104) 2026-04-29 10:27:47 +00:00
flake.nix ci: Remove garnix substitutor (#58033) 2026-05-29 05:56:42 +00:00
GEMINI.md Add missing GEMINI.md rule file for gemini-cli (#38885) 2025-10-02 09:47:29 -04:00
LICENSE-APACHE
LICENSE-GPL
livekit.yaml
lychee.toml
Procfile Update instructions for local collaboration (#35689) 2025-08-06 11:10:28 -07:00
Procfile.web Remove PostgREST (#41299) 2025-10-27 13:27:59 -04:00
README.md docs: Remove readme junk (#60008) 2026-06-27 15:06:29 +00:00
renovate.json Remove workspace-hack (#40216) 2025-10-17 18:58:14 +00:00
REVIEWERS.conl Remove past reviewer (#51767) 2026-03-17 16:34:35 +00:00
rust-toolchain.toml Rust 1.95 (#55104) 2026-04-29 10:27:47 +00:00
rustfmt.toml nix: Use flake-parts, partitions, and treefmt-nix (#45321) 2026-02-02 14:26:42 +00:00
shell.nix nix: Use flake-parts, partitions, and treefmt-nix (#45321) 2026-02-02 14:26:42 +00:00
typos.toml Update bundled JSON schemas (2026-04-29) (#58948) 2026-06-25 17:30:12 +00:00

Zed

Zed CI

Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.


Installation

On macOS, Linux, and Windows you can download Zed directly or install Zed via your local package manager (macOS/Linux/Windows).

Other platforms are not yet available:

Developing Zed

Contributing

See CONTRIBUTING.md for ways you can contribute to Zed.

Also... we're hiring! Check out our jobs page for open roles.

Licensing

Zed source code is licensed primarily under GPL-3.0-or-later, with Apache-2.0 components where marked.

License information for third party dependencies must be correctly provided for CI to pass.

We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:

  • Is it showing a no license specified error for a crate you've created? If so, add publish = false under [package] in your crate's Cargo.toml.
  • Is the error failed to satisfy license requirements for a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to the accepted array in script/licenses/zed-licenses.toml.
  • Is cargo-about unable to find the license for a dependency? If so, add a clarification field at the end of script/licenses/zed-licenses.toml, as specified in the cargo-about book.

Sponsorship

Zed is developed by Zed Industries, Inc., a for-profit company.

If youd like to financially support the project, you can do so via GitHub Sponsors. Sponsorships go directly to Zed Industries and are used as general company revenue. There are no perks or entitlements associated with sponsorship.