This moves three pieces of macOS platform code into `gpui_apple` so the upcoming iOS backend (#63068) can share them: the CoreText text system, the Keychain credential helpers, and thermal-state reporting. macOS behaves the same as before. Credential reads still return `None` when nothing is stored or the prompt is canceled, deleting a missing credential is still an error, and text rendering keeps font smoothing and dilation. Along the way the Keychain and OpenType code switch from hand-written FFI to the generated objc2 bindings, which also fixes an over-release of temporary CoreText feature strings, and thermal notifications now reach the main thread through a channel instead of a raw-pointer `dispatch_async_f`. It also replaces the old `core-video` crate with `objc2-core-video`, because `core-video` pulls in `io-surface` and `cgl`, which link OpenGL and break iOS builds. That changes GPUI's public surface API: `SurfaceSource`, `PaintSurface`, and `Window::paint_surface` now take `CFRetained<objc2_core_video::CVPixelBuffer>`, and LiveKit's video frames follow suit. I tested this with the gpui, gpui_apple, and gpui_macos test suites, including a new Metal test that renders a real NV12 pixel buffer, plus checks of the `zed` and `remote_server` builds; the iOS link was verified on the iOS branch. LiveKit playback and the Keychain paths are only compile-checked, so a quick sign-in/sign-out on macOS before relying on this is worth doing. Release Notes: - [GPUI] Added shared Apple CoreText text rendering, Keychain, and thermal-state services in `gpui_apple`, and migrated `SurfaceSource`, `PaintSurface`, and `Window::paint_surface` from `core-video`'s `CVPixelBuffer` to `CFRetained<objc2_core_video::CVPixelBuffer>` |
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|---|---|---|
| .agents/skills | ||
| .cargo | ||
| .cloudflare | ||
| .config | ||
| .factory | ||
| .github | ||
| .wezel | ||
| .zed | ||
| assets | ||
| ci | ||
| crates | ||
| docs | ||
| extensions | ||
| legal | ||
| nix | ||
| script | ||
| tooling | ||
| .git-blame-ignore-revs | ||
| .gitattributes | ||
| .gitignore | ||
| .mailmap | ||
| .prettierrc | ||
| .rules | ||
| AGENTS.md | ||
| Cargo.lock | ||
| Cargo.toml | ||
| CLAUDE.md | ||
| clippy.toml | ||
| CODE_OF_CONDUCT.md | ||
| compose.yml | ||
| CONTRIBUTING.md | ||
| corgi.toml | ||
| default.nix | ||
| Dockerfile-collab | ||
| Dockerfile-collab.dockerignore | ||
| Dockerfile-cross.dockerignore | ||
| Dockerfile-distros | ||
| Dockerfile-distros.dockerignore | ||
| flake.lock | ||
| flake.nix | ||
| GEMINI.md | ||
| LICENSE-APACHE | ||
| LICENSE-GPL | ||
| Procfile | ||
| Procfile.web | ||
| README.md | ||
| rust-toolchain.toml | ||
| rustfmt.toml | ||
| shell.nix | ||
Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
On macOS, Linux, and Windows you can download Zed directly or install Zed via your local package manager (macOS/Linux/Windows).
Other platforms are not yet available:
- Web (tracking discussion)
Developing Zed
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Also... we're hiring! Check out our jobs page for open roles.
Licensing
Zed source code is licensed primarily under GPL-3.0-or-later, with Apache-2.0 components where marked.
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specifiederror for a crate you've created? If so, addpublish = falseunder[package]in your crate's Cargo.toml. - Is the error
failed to satisfy license requirementsfor a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theacceptedarray inscript/licenses/zed-licenses.toml. - Is
cargo-aboutunable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml, as specified in the cargo-about book.
Sponsorship
Zed is developed by Zed Industries, Inc., a for-profit company.
If you’d like to financially support the project, you can do so via GitHub Sponsors. Sponsorships go directly to Zed Industries and are used as general company revenue. There are no perks or entitlements associated with sponsorship.