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Skip syntax highlighting for read_file outline responses (#57287)
When `read_file` returns a file outline instead of full contents, the
result is now wrapped in a plain fenced code block rather than tagging
it with the file's path.

Previously, the outline was wrapped in a fenced block tagged with the
file path (e.g. `` ```crates/agent/src/tools/read_file_tool.rs ``).
Because the tag contains a slash, the markdown parser routed it through
`CodeBlockKind::FencedSrc`, resolved the file's language by path, and
ran the language's tree-sitter parser against the outline on every
paint. The outline is structural (e.g. `fn foo [L10-20]`), not actual
source for the file's language, so the parse was both expensive and
produced incorrect highlighting.

Because GPUI rebuilds the visible element tree on every window paint,
anything that triggers a repaint (cursor blink in the focused message
editor, animations, the turn timer, etc.) would re-run the tree-sitter
parse on the entire outline, throttling the frame rate while the tool
call was expanded.

This change adds an `is_outline_response` flag in `ReadFileTool::run`
and, when set, passes an empty tag to `MarkdownCodeBlock` so the
renderer sees `CodeBlockKind::Fenced` (no language). Plain monospace
formatting is preserved; the path tag is still used for the non-outline
(full file) case.

Adds two regression tests: one asserting the outline path uses an
untagged fenced block, and one asserting the full-file path keeps the
path tag (so the next person fixing this doesn't accidentally strip the
tag everywhere).

Also includes a small markdown-rendering follow-up:
`MarkdownElementBuilder::push_text` was recomputing the base text style
(cloning `base_text_style` and walking the style stack) twice per
highlighted token. For a code block with hundreds of highlight tokens,
that's hundreds of redundant `TextStyle` clones per paint. The style
stack does not change while runs are being attributed, so the style is
now computed once outside the loop and reused.

Closes AI-234

Release Notes:

- Improved scrolling smoothness in the agent panel when a `read_file`
tool call with a large file outline is expanded.
2026-05-21 16:16:49 +00:00
.cargo livekit: Use our build of libwebrtc.a (#51433) 2026-03-16 10:47:36 +01:00
.cloudflare Staged docs releases (#50136) 2026-04-30 11:10:14 +00:00
.config Increase timeout for test_random_blocks (#50724) 2026-03-04 12:25:12 -05:00
.factory Add humanizer skill for AI writing pattern detection (#50021) 2026-02-24 14:58:52 -06:00
.github extension_ci: Bump extension CLI version to 2a00db0 (#57098) 2026-05-19 07:01:38 +00:00
.zed agent: Remove old edit file tool (#55612) 2026-05-04 09:54:39 +00:00
assets agent: Add experimental update title tool (#57395) 2026-05-21 12:25:34 +00:00
ci Move Nightly release to gh-workflow (#41349) 2025-10-28 13:57:23 -06:00
crates Skip syntax highlighting for read_file outline responses (#57287) 2026-05-21 16:16:49 +00:00
docs Update single file review docs (#57375) 2026-05-21 10:43:45 +00:00
extensions docs: Fix typo in EXTRACTION.md (#55106) 2026-04-28 19:18:44 +00:00
legal Update legal docs to reflect new terms of service (#50530) 2026-03-02 12:36:31 -08:00
nix nix: Fix build on x86_64-linux (#52917) 2026-04-01 20:50:04 +02:00
script linux: Bundle libstdc++.so for release (#57132) 2026-05-19 21:43:35 +00:00
tooling extension_ci: Bump extension CLI version to 2a00db0 (#57098) 2026-05-19 07:01:38 +00:00
.git-blame-ignore-revs Add PR 50413 to .git-blame-ignore-revs (#50421) 2026-03-01 00:50:33 +01:00
.gitattributes windows: Make sure zed.sh using the correct line ending (#37650) 2025-09-05 16:25:55 +00:00
.gitignore build: Allow pinning of webrtc build artifacts (✈️ edition) (#55336) 2026-05-04 06:22:51 +00:00
.mailmap Update .mailmap (#47413) 2026-01-22 23:57:26 +05:30
.prettierrc
.rules Update AI rules to reflect that AsyncApp updates are now infallible (#54818) 2026-04-24 19:04:32 +00:00
AGENTS.md ai: Symlink an AGENTS.md file to .rules (#45939) 2026-01-19 15:29:42 +01:00
Cargo.lock Deprecate and migrate ACP extensions (#57133) 2026-05-21 08:32:23 +00:00
Cargo.toml Upgrade tree-sitter to v0.26.9 (#57183) 2026-05-20 10:46:54 +00:00
CLAUDE.md Initial .rules file for agent with symlinks for other rules file paths (#29014) 2025-04-17 23:41:23 +00:00
clippy.toml Revert "Revert scheduler update (#46659)" (#46671) 2026-01-14 07:19:13 +00:00
CODE_OF_CONDUCT.md
compose.yml Remove Postgres and stripe-mock from Docker Compose (#48313) 2026-02-04 03:42:58 +00:00
CONTRIBUTING.md Add Zed Feature Process document (#50747) 2026-03-06 14:14:53 -08:00
debug.plist
default.nix nix: Use flake-parts, partitions, and treefmt-nix (#45321) 2026-02-02 14:26:42 +00:00
Dockerfile-collab Bump Rust version to 1.94 (#51086) 2026-03-30 09:06:59 +00:00
Dockerfile-collab.dockerignore
Dockerfile-cross.dockerignore
Dockerfile-distros Removal of mold/wild scripts and mentions in docs (#53078) 2026-04-08 21:20:02 +03:00
Dockerfile-distros.dockerignore
flake.lock Rust 1.95 (#55104) 2026-04-29 10:27:47 +00:00
flake.nix Try to improve nix caching (#48297) 2026-02-03 20:31:02 -07:00
GEMINI.md Add missing GEMINI.md rule file for gemini-cli (#38885) 2025-10-02 09:47:29 -04:00
LICENSE-AGPL
LICENSE-APACHE
LICENSE-GPL
livekit.yaml
lychee.toml
Procfile Update instructions for local collaboration (#35689) 2025-08-06 11:10:28 -07:00
Procfile.all Add agent thread sharing (#46140) 2026-01-06 12:49:51 -08:00
Procfile.web Remove PostgREST (#41299) 2025-10-27 13:27:59 -04:00
README.md Add sponsor button to main Zed repo (#46807) 2026-01-14 10:38:51 -06:00
renovate.json Remove workspace-hack (#40216) 2025-10-17 18:58:14 +00:00
REVIEWERS.conl Remove past reviewer (#51767) 2026-03-17 16:34:35 +00:00
rust-toolchain.toml Rust 1.95 (#55104) 2026-04-29 10:27:47 +00:00
rustfmt.toml nix: Use flake-parts, partitions, and treefmt-nix (#45321) 2026-02-02 14:26:42 +00:00
shell.nix nix: Use flake-parts, partitions, and treefmt-nix (#45321) 2026-02-02 14:26:42 +00:00
typos.toml fuzzy_nucleo: Add strings module and route several pickers through it (#54123) 2026-04-20 14:41:29 +02:00

Zed

Zed CI

Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.


Installation

On macOS, Linux, and Windows you can download Zed directly or install Zed via your local package manager (macOS/Linux/Windows).

Other platforms are not yet available:

Developing Zed

Contributing

See CONTRIBUTING.md for ways you can contribute to Zed.

Also... we're hiring! Check out our jobs page for open roles.

Licensing

License information for third party dependencies must be correctly provided for CI to pass.

We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:

  • Is it showing a no license specified error for a crate you've created? If so, add publish = false under [package] in your crate's Cargo.toml.
  • Is the error failed to satisfy license requirements for a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to the accepted array in script/licenses/zed-licenses.toml.
  • Is cargo-about unable to find the license for a dependency? If so, add a clarification field at the end of script/licenses/zed-licenses.toml, as specified in the cargo-about book.

Sponsorship

Zed is developed by Zed Industries, Inc., a for-profit company.

If youd like to financially support the project, you can do so via GitHub Sponsors. Sponsorships go directly to Zed Industries and are used as general company revenue. There are no perks or entitlements associated with sponsorship.