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original uri https://github.com/zed-industries/zed
https://zed.dev
Prototypes a way to display new entities in the outline panel, making it less outline. The design is not final and might be adjusted, but the workflow seems to be solid enough to keep and iron it out. * Now, when any project search buffer is activated (multi buffer mode), or buffer search is open (singleton buffer mode, but is available for search usages multi buffer too — in that case buffer search overrides multi buffer's contents display), outline panel displays all search matches instead of the outline items. Outline items are not displayed at all during those cases, unless the buffer search is closed, or a new buffer gets opened, of an active buffer search matches zero items. https://github.com/user-attachments/assets/4a3e4faa-7f75-4522-96bb-3761872c753a * For the multi buffer mode, search matches are grouped under directories and files, same as outline items  * For buffer search , search matches are displayed one under another  For both cases, the entire match line is taken and rendered, with the hover tooltip showing the line number. So far it does not look very bad, but I am certain there are bad cases with long lines and bad indents where it looks not optimal — this part most probably will be redesigned after some trial. Or, maybe, it's ok to leave the current state if the horizontal scrollbar is added? Clicking the item navigates to the item's position in the editor. Search item lines are also possible to filter with the outline panel's filter input. * Inline panel is now possible to "pin" to track a currently active editor, to display outlines/search results for that editor even if another item is activated afterwards:  This is useful in combination with project search results display: now it's possible to leave the search results pinned in the outline panel and jump to every search result and back. If the item the panel was pinned to gets closed, the panel gets back to its regular state, showing outlines/search results for a currently active editor. Release Notes: - Added a way to display buffer/project search entries in the outline panel |
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| extensions | ||
| legal | ||
| script | ||
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| CODE_OF_CONDUCT.md | ||
| compose.yml | ||
| CONTRIBUTING.md | ||
| debug.plist | ||
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| flake.lock | ||
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| README.md | ||
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Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
On macOS and Linux you can download Zed directly or install Zed via your local package manager.
Other platforms are not yet available:
- Windows (tracking issue)
- Web (tracking issue)
Developing Zed
- Building Zed for macOS
- Building Zed for Linux
- Building Zed for Windows
- Running Collaboration Locally
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Also... we're hiring! Check out our jobs page for open roles.
Licensing
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specifiederror for a crate you've created? If so, addpublish = falseunder[package]in your crate's Cargo.toml. - Is the error
failed to satisfy license requirementsfor a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theacceptedarray inscript/licenses/zed-licenses.toml. - Is
cargo-aboutunable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml, as specified in the cargo-about book.