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We were incorrectly calling this with a thread handle, additionally changing the process priority here doesn't make sense, so just drop this. Release Notes: - N/A or Added/Fixed/Improved ... --------- Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
180 lines
5.9 KiB
Rust
180 lines
5.9 KiB
Rust
use std::{
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sync::atomic::{AtomicBool, Ordering},
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thread::{ThreadId, current},
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time::{Duration, Instant},
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};
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use anyhow::Context;
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use util::ResultExt;
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use windows::{
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System::Threading::{
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ThreadPool, ThreadPoolTimer, TimerElapsedHandler, WorkItemHandler, WorkItemPriority,
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},
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Win32::{
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Foundation::{LPARAM, WPARAM},
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Media::{timeBeginPeriod, timeEndPeriod},
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System::Threading::{GetCurrentThread, SetThreadPriority, THREAD_PRIORITY_TIME_CRITICAL},
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UI::WindowsAndMessaging::PostMessageW,
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},
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};
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use crate::{HWND, SafeHwnd, WM_GPUI_TASK_DISPATCHED_ON_MAIN_THREAD};
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use gpui::{
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GLOBAL_THREAD_TIMINGS, PlatformDispatcher, Priority, PriorityQueueSender, RunnableVariant,
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TaskTiming, ThreadTaskTimings, TimerResolutionGuard,
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};
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pub(crate) struct WindowsDispatcher {
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pub(crate) wake_posted: AtomicBool,
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main_sender: PriorityQueueSender<RunnableVariant>,
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main_thread_id: ThreadId,
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pub(crate) platform_window_handle: SafeHwnd,
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validation_number: usize,
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}
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impl WindowsDispatcher {
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pub(crate) fn new(
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main_sender: PriorityQueueSender<RunnableVariant>,
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platform_window_handle: HWND,
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validation_number: usize,
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) -> Self {
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let main_thread_id = current().id();
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let platform_window_handle = platform_window_handle.into();
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WindowsDispatcher {
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main_sender,
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main_thread_id,
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platform_window_handle,
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validation_number,
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wake_posted: AtomicBool::new(false),
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}
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}
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fn dispatch_on_threadpool(&self, priority: WorkItemPriority, runnable: RunnableVariant) {
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let handler = {
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let mut task_wrapper = Some(runnable);
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WorkItemHandler::new(move |_| {
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let runnable = task_wrapper.take().unwrap();
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Self::execute_runnable(runnable);
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Ok(())
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})
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};
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ThreadPool::RunWithPriorityAsync(&handler, priority).log_err();
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}
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fn dispatch_on_threadpool_after(&self, runnable: RunnableVariant, duration: Duration) {
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let handler = {
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let mut task_wrapper = Some(runnable);
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TimerElapsedHandler::new(move |_| {
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let runnable = task_wrapper.take().unwrap();
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Self::execute_runnable(runnable);
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Ok(())
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})
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};
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ThreadPoolTimer::CreateTimer(&handler, duration.into()).log_err();
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}
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#[inline(always)]
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pub(crate) fn execute_runnable(runnable: RunnableVariant) {
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let start = Instant::now();
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let location = runnable.metadata().location;
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let mut timing = TaskTiming {
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location,
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start,
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end: None,
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};
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gpui::profiler::add_task_timing(timing);
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runnable.run();
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let end = Instant::now();
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timing.end = Some(end);
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gpui::profiler::add_task_timing(timing);
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}
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}
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impl PlatformDispatcher for WindowsDispatcher {
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fn get_all_timings(&self) -> Vec<ThreadTaskTimings> {
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let global_thread_timings = GLOBAL_THREAD_TIMINGS.lock();
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ThreadTaskTimings::convert(&global_thread_timings)
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}
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fn get_current_thread_timings(&self) -> gpui::ThreadTaskTimings {
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gpui::profiler::get_current_thread_task_timings()
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}
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fn is_main_thread(&self) -> bool {
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current().id() == self.main_thread_id
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}
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fn dispatch(&self, runnable: RunnableVariant, priority: Priority) {
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let priority = match priority {
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Priority::RealtimeAudio => {
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panic!("RealtimeAudio priority should use spawn_realtime, not dispatch")
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}
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Priority::High => WorkItemPriority::High,
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Priority::Medium => WorkItemPriority::Normal,
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Priority::Low => WorkItemPriority::Low,
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};
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self.dispatch_on_threadpool(priority, runnable);
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}
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fn dispatch_on_main_thread(&self, runnable: RunnableVariant, priority: Priority) {
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match self.main_sender.send(priority, runnable) {
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Ok(_) => {
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if !self.wake_posted.swap(true, Ordering::AcqRel) {
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unsafe {
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PostMessageW(
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Some(self.platform_window_handle.as_raw()),
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WM_GPUI_TASK_DISPATCHED_ON_MAIN_THREAD,
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WPARAM(self.validation_number),
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LPARAM(0),
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)
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.log_err();
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}
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}
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}
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Err(runnable) => {
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// NOTE: Runnable may wrap a Future that is !Send.
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//
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// This is usually safe because we only poll it on the main thread.
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// However if the send fails, we know that:
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// 1. main_receiver has been dropped (which implies the app is shutting down)
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// 2. we are on a background thread.
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// It is not safe to drop something !Send on the wrong thread, and
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// the app will exit soon anyway, so we must forget the runnable.
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std::mem::forget(runnable);
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}
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}
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}
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fn dispatch_after(&self, duration: Duration, runnable: RunnableVariant) {
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self.dispatch_on_threadpool_after(runnable, duration);
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}
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fn spawn_realtime(&self, f: Box<dyn FnOnce() + Send>) {
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std::thread::spawn(move || {
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// SAFETY: always safe to call
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let thread_handle = unsafe { GetCurrentThread() };
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// SAFETY: thread_handle is a valid handle to the current thread
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unsafe { SetThreadPriority(thread_handle, THREAD_PRIORITY_TIME_CRITICAL) }
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.context("thread priority")
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.log_err();
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f();
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});
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}
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fn increase_timer_resolution(&self) -> TimerResolutionGuard {
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unsafe {
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timeBeginPeriod(1);
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}
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util::defer(Box::new(|| unsafe {
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timeEndPeriod(1);
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}))
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}
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}
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