zed/crates/gpui/examples/move_entity_between_windows.rs
Mikayla Maki 562a0e03b5
Query for window instead of capturing (#55059)
This allows us to move entities between windows without breaking all the
callbacks.

Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- N/A
2026-04-28 08:04:42 +00:00

154 lines
4.9 KiB
Rust

//! An entity registers callbacks via the `_in` API family and then gets
//! re-hosted in a new window via a click. The point of the example is to
//! demonstrate that callbacks dispatched after the move correctly target the
//! entity's *current* window rather than the window it was in at
//! registration time.
//!
//! To run: cargo run -p gpui --example move_entity_between_windows
#![cfg_attr(target_family = "wasm", no_main)]
use std::time::Duration;
use gpui::{
App, AppContext as _, Bounds, Context, EventEmitter, MouseButton, Render, SharedString,
Subscription, Task, Window, WindowBounds, WindowOptions, div, prelude::*, px, rgb, size,
};
use gpui_platform::application;
struct MoveToNewWindow;
struct HelloWorld {
text: SharedString,
tick_count: u32,
move_count: u32,
_tasks: Vec<Task<()>>,
_subscriptions: Vec<Subscription>,
}
impl EventEmitter<MoveToNewWindow> for HelloWorld {}
impl HelloWorld {
fn new(window: &mut Window, cx: &mut Context<Self>) -> Self {
let self_entity = cx.entity();
let task = cx.spawn_in(window, async move |this, cx| {
loop {
cx.background_executor().timer(Duration::from_secs(1)).await;
let result = this.update_in(cx, |this, window, _cx| {
this.tick_count += 1;
println!(
"tick #{} fired in entity's current window {}",
this.tick_count,
window.window_handle().window_id().as_u64(),
);
});
if let Err(err) = result {
println!("tick task giving up: {err}");
return;
}
}
});
let subscription = cx.subscribe_in::<_, MoveToNewWindow>(
&self_entity,
window,
move |this, _emitter, _event, window, cx| {
let entered_window_id = window.window_handle().window_id().as_u64();
println!(
"MoveToNewWindow handler fired in entity's current window {entered_window_id}",
);
this.move_count += 1;
cx.notify();
let entity = cx.entity();
let old_window = window.window_handle();
cx.defer(move |cx| {
let bounds = Bounds::centered(None, size(px(500.0), px(500.0)), cx);
cx.open_window(
WindowOptions {
window_bounds: Some(WindowBounds::Windowed(bounds)),
..Default::default()
},
move |_, _| entity,
)
.expect("failed to open new window");
old_window
.update(cx, |_, window, _| window.remove_window())
.ok();
});
},
);
Self {
text: "World".into(),
tick_count: 0,
move_count: 0,
_tasks: vec![task],
_subscriptions: vec![subscription],
}
}
}
impl Render for HelloWorld {
fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
let window_id = window.window_handle().window_id().as_u64();
div()
.flex()
.flex_col()
.gap_3()
.bg(rgb(0x505050))
.size(px(500.0))
.justify_center()
.items_center()
.text_xl()
.text_color(rgb(0xffffff))
.child(format!("Hello, {}!", &self.text))
.child(format!("Rendering in window: {window_id}"))
.child(format!("Ticks observed by entity: {}", self.tick_count))
.child(format!("Moves observed by entity: {}", self.move_count))
.child(
div()
.px_4()
.py_2()
.bg(rgb(0x4040ff))
.rounded_md()
.child("Move me to a new window")
.on_mouse_down(
MouseButton::Left,
cx.listener(|_this, _, _window, cx| {
cx.emit(MoveToNewWindow);
}),
),
)
}
}
fn run_example() {
application().run(|cx: &mut App| {
let bounds = Bounds::centered(None, size(px(500.0), px(500.0)), cx);
cx.open_window(
WindowOptions {
window_bounds: Some(WindowBounds::Windowed(bounds)),
..Default::default()
},
|window, cx| cx.new(|cx| HelloWorld::new(window, cx)),
)
.unwrap();
cx.activate(true);
});
}
#[cfg(not(target_family = "wasm"))]
fn main() {
run_example();
}
#[cfg(target_family = "wasm")]
#[wasm_bindgen::prelude::wasm_bindgen(start)]
pub fn start() {
gpui_platform::web_init();
run_example();
}