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Instead of manually handing hiding the cursor on keyboard input at the editor level, GPUI will now take care of it. This makes it significantly easier to handle the edge cases, and allows delegating the cursor restoration to the platform itself in the macOS case. On Linux and Windows, we still have to restore the cursor on movement ourselves, but this now happens at the platform-specific level. Bugs fixed by this change: - No cursor when "Unsaved edits" prompt appears - Cursor disappears when clicking a panel button if it contains a search bar (e.g. collab panel) ### Setting rename The `hide_mouse` setting value `"on_typing_and_movement"` has been renamed to `"on_typing_and_action"` to better reflect what it actually does — it hides the cursor when a keystroke resolves to an action (e.g. cursor movement, deletion). Existing settings are migrated automatically. ### Tested platforms - [x] macOS - [x] Wayland - [x] X11 - [x] Windows - [x] Web Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content is consistent with the [UI/UX checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) - [ ] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable Release Notes: - Renamed the `hide_mouse` setting value `on_typing_and_movement` to `on_typing_and_action` to better describe its behavior (existing settings are auto-migrated) - Fixed a few situations where the mouse cursor would be incorrectly hidden |
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