When the agent mentions a file path inside `backticks` (e.g. `` `src/main.rs` `` or `` `src/main.rs:42` ``), the rendered code span now becomes a clickable link in the agent panel. Clicking opens the referenced file in the workspace, jumping to the right line and column when present. ## How it works - **Shared path resolution.** Extracted `OpenTarget` and the workspace/worktree resolution logic out of `terminal_view::terminal_path_like_target` into a new `workspace::path_link` module so both the terminal and the agent panel can use the same code. Includes a `sanitize_path_text` helper ported from the terminal's URL/punctuation handling. Pure refactor — terminal behavior is unchanged. - **`markdown` crate hook.** Added `MarkdownElement::on_code_span_link(callback)`. When the callback returns `Some(url)` for a given code span's contents, the existing `push_link` machinery wires up cmd-hover, hit testing, and the existing `on_url_click` callback. When it returns `None`, the code span renders as before. The hook is opt-in, so `markdown` stays workspace-agnostic. - **Agent panel wiring.** `render_agent_markdown` constructs an `AgentCodeSpanResolver` that snapshots the project's visible worktree entries plus their file extensions. `try_resolve` does a cheap synchronous heuristic check (path must contain `/`/`\` or end in an extension present in the workspace, can't be a URL, can't be all digits, etc.) and then looks the candidate up in the per-worktree `HashSet<Arc<RelPath>>`. On a hit it returns a `MentionUri::File` or `MentionUri::Selection` URI, which the existing `thread_view::open_link` already knows how to open at the right line. ## Edge cases handled - Code spans inside fenced code blocks stay plain (gated on `builder.code_block_stack.is_empty()`, matching how regular markdown links behave). - Trailing prose punctuation (`` `src/main.rs.` ``) is stripped before lookup. - Identifiers like `` `String` ``, `` `await` ``, `` `npm run dev` `` stay plain — they don't pass the path-like heuristic. - Cross-platform path separators handled via the per-worktree `PathStyle`. ## Tests - `crates/markdown` — unit test asserting code spans become links when the callback returns `Some`, and stay plain when it doesn't. - `crates/agent_ui` — unit test for `AgentCodeSpanResolver::try_resolve` covering hits with and without a `:line` suffix, misses, identifiers, and trailing punctuation. - Existing `terminal_view` tests cover the moved resolution code (unchanged behavior). ## Notes - There's currently a temporary `log::info!` in `AgentCodeSpanResolver::try_resolve` that reports per-call worktree-walk timing and a cumulative total. Kept in for now to verify the feature isn't being called excessively during streaming renders. Can be removed before merge. - Resolution is sync-only against worktree entries; absolute paths outside the workspace are not resolved (would require an async re-render path). Closes AI-277 Release Notes: - Made file paths in `backticks` clickable in the agent panel; clicking opens the referenced file at the given line when present. |
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Design notes:
This crate is split into two conceptual halves:
- The terminal.rs file and the src/mappings/ folder, these contain the code for interacting with Alacritty and maintaining the pty event loop. Some behavior in this file is constrained by terminal protocols and standards. The Zed init function is also placed here.
- Everything else. These other files integrate the
Terminalstruct created in terminal.rs into the rest of GPUI. The main entry point for GPUI is the terminal_view.rs file and the modal.rs file.
ttys are created externally, and so can fail in unexpected ways. However, GPUI currently does not have an API for models than can fail to instantiate. TerminalBuilder solves this by using Rust's type system to split tty instantiation into a 2 step process: first attempt to create the file handles with TerminalBuilder::new(), check the result, then call TerminalBuilder::subscribe(cx) from within a model context.
The TerminalView struct abstracts over failed and successful terminals, passing focus through to the associated view and allowing clients to build a terminal without worrying about errors.
#Input
There are currently many distinct paths for getting keystrokes to the terminal:
-
Terminal specific characters and bindings. Things like ctrl-a mapping to ASCII control character 1, ANSI escape codes associated with the function keys, etc. These are caught with a raw key-down handler in the element and are processed immediately. This is done with the
try_keystroke()method on Terminal -
GPU Action handlers. GPUI clobbers a few vital keys by adding bindings to them in the global context. These keys are synthesized and then dispatched through the same
try_keystroke()API as the above mappings -
IME text. When the special character mappings fail, we pass the keystroke back to GPUI to hand it to the IME system. This comes back to us in the
View::replace_text_in_range()method, and we then send that to the terminal directly, bypassingtry_keystroke(). -
Pasted text has a separate pathway.
Generally, there's a distinction between 'keystrokes that need to be mapped' and 'strings which need to be written'. I've attempted to unify these under the '.try_keystroke()' API and the .input() API (which try_keystroke uses) so we have consistent input handling across the terminal